366 Commits

Author SHA1 Message Date
Boom244
ac30f09085 #221: Fix menu glitch. (#254) 2026-03-04 05:43:06 +07:00
Slenderman
ac480f6745 Update username logic and implement latest LCEMP changes (#311)
* Update username logic and implement latest LCEMP changes

* Update old reference

* Fix tutorial world crash

* Restore deleted comment
2026-03-04 04:50:28 +07:00
Fin
30ecc80250 Add menu display check for sneak toggle in flying mode (#319)
Fixes being able to fly down while a menu is open.
2026-03-04 04:13:35 +07:00
rtm516
384b9f4445 Fix ender dragon hit not making left side red (#309) 2026-03-04 03:40:53 +07:00
TGS
31cc598b75 Remove duplicate elif from LevelRender.h (#296) 2026-03-03 20:22:31 +00:00
rtm516
9b5348113c Don't build when PR template is updated 2026-03-03 18:20:14 +00:00
rtm516
942ef7e99f Tidy up PR template 2026-03-03 18:17:33 +00:00
FancyEX
540e33d787 Separate _WINDOWS64 and _XBOX_ONE (#248)
The latter returning to the original 512 value.
2026-03-04 00:58:04 +07:00
DetectivEren
1b0e5df27e chunk optimization (#246)
makes chunks load a bit faster
2026-03-04 00:55:27 +07:00
Slenderman
515f91cad8 Fix player save data issue & multiple username implementations (#257)
* fix saving issue & multiple username implementations

* Update README.md

Updated the method for overriding in-game username from '-name' to 'username.txt'.

* remove unused include i forgot to get rid of while testing
2026-03-03 23:58:22 +07:00
slcyed
5c91c26086 shift + click for quickmove (#278)
* shift + click for quickmove

* shift click quick move in inventory
2026-03-03 23:27:23 +07:00
void_17
b44d29b2ff Ship the .pdb file in nightly builds too 2026-03-03 23:18:57 +07:00
void_17
a3095a7050 Ship updated binary alongside with the whole archive in nightly builds
Now ship both the entire .zip archive and the separate .exe binary updated on each commit.
2026-03-03 23:07:37 +07:00
Violet
42bb19d490 chore: add .clang-format based on the style 4J seemed to use (#30) (#273)
The style 4J used seems to be based on the Microsoft style (presumably the
default settings of whatever Visual Studio they used to write this). However,
the source files do not have much consistency so I highly doubt 4J cared too
much about styling, just going with whatever happened to be the default.

This style is therefore basically the Microsoft style (4-space indents,
C#/Allman style braces) with some settings set based on my observations
about the code.

Fixes: #30
2026-03-03 22:53:28 +07:00
daoge_cmd
1444581cb6 chore: remove duplicated /Ob3 flag from CMake Release optimization settings 2026-03-03 17:59:06 +08:00
daoge_cmd
a97ee4aab1 chore: sync VS Release warning-disable setting into CMake 2026-03-03 17:45:25 +08:00
daoge_cmd
2915044f95 chore: sync VS release optimization flags into CMake build 2026-03-03 17:40:21 +08:00
daoge_cmd
6d4ce5136c fix: fix executable icon when using cmake 2026-03-03 17:40:21 +08:00
4win
ca7615d77d feat: make the game sensitivity slider affect mouse sensitivity (#255) 2026-03-03 15:13:20 +08:00
Loki Rautio
cd03a390b7 Move Tutorial.pck to the correct Dec2014 location
Fixes #190
2026-03-03 00:07:31 -06:00
void_17
c1ec83aedc Add nightly.yml release description
Compiler information mostly
2026-03-03 12:59:47 +07:00
Loki Rautio
8f17df6351 Disable blank changelog popup for now
Partially addresses issue in #190
2026-03-02 23:46:39 -06:00
4win
7ce1fa3452 feat: bind F1 to toggle the HUD settings (#244) 2026-03-03 13:32:26 +08:00
Loki Rautio
fad108aaee Use Xbox One command buffer limit - fixes #238 2026-03-02 23:27:20 -06:00
void_17
3093ca37d3 Implement smooth scrolling in Creative Mode menu (#240) 2026-03-03 13:21:41 +08:00
Loki Rautio
af5d62a81e Add back missing filters 2026-03-02 23:19:29 -06:00
Loki Rautio
354a0989eb Add back x64 stub XUID (temp savedata fix)
Fixes savedata loading for existing saves, needs permanent solution
2026-03-02 23:05:25 -06:00
void_17
b42a4a4e4d Revert "Revert "Win64: configurable username (username.txt) and persistent ga…" (#235)
This reverts commit 7f7d99501c.
2026-03-03 10:31:09 +07:00
void_17
7f7d99501c Revert "Win64: configurable username (username.txt) and persistent game setti…" (#234)
This reverts commit b8a7f816b5.
2026-03-03 10:23:28 +07:00
daoge_cmd
77a161e813 docs: update Discord invite link in README.md 2026-03-03 11:23:15 +08:00
Fayaz Shaikh
0b1e51f620 Cleaner implementation of support dynamic resizing aspect ratio (#228)
* Add dynamic resolution

* Clean up implementation

* Use existing ints instead of new ones

* Remove WM_SIZE argument (unecessary now that we directly use g_iScreenWidth and g_iScreenHeight)
2026-03-03 10:11:16 +07:00
void_17
acf4a38555 Enable more aggressive optimizations /O2 /Ob3 2026-03-03 09:45:52 +07:00
void_17
d7882b68a4 Fix crash on item frame destruction 2026-03-03 09:27:28 +07:00
MijaeLio
17a11d7913 FOV option without debug menu (#209)
Now located in Graphics section.

Based on the FOV thing from discord idk
2026-03-03 09:02:25 +07:00
void_17
ccebb87ca7 Enable Whole Program Optimization in Release mode
This noticeably improves FPS
2026-03-03 08:54:08 +07:00
void_17
a5e3cb04b3 Remove #203 core code before a cleaner implementation 2026-03-03 08:45:26 +07:00
void_17
95d4d0a703 Temporarily turn off all MSVC warnings
Before any major refactoring, warnings do help a little except for slowing down the compilation (as it needs to output everything to stdout), so disable MSVC warnings in Release mode.
2026-03-03 07:10:55 +07:00
GuglioIsStupid
3dce71ef32 Copy assets fix (#207)
* Update CopyAssets to ignore source files and only copy used files.

* Forgot the debug copy assets

* Remove leftovers from testing

* Fix ClientSources.cmake to include WinsockNetLayer.cpp

* Ignore xml and lang files in output, also remove Layout directory as it only includes a useless binary

* Debug & Release use the same file structure
2026-03-03 07:04:36 +07:00
void_17
dea460381f Remove dyn_SetProcessDpiAwareness 2026-03-03 07:00:55 +07:00
daoge_cmd
52a954e06e docs: simplify LAN multiplayer section in README.md 2026-03-03 07:56:23 +08:00
daoge_cmd
24da81a1ca docs: add LAN multiplayer details to README.md 2026-03-03 07:51:20 +08:00
dtentiion
b8a7f816b5 Win64: configurable username (username.txt) and persistent game settings (settings.dat) (#195) 2026-03-03 07:50:45 +08:00
lspepinho
8b28c20d7a Fixes for PR #96 (#170)
* Implement basic multiplayer functionality

* Update README.md

---------

Co-authored-by: Slenderman <ssimulpong@outlook.com>
2026-03-03 06:30:22 +07:00
St4lker0k765
15129932da Add saves folder to .gitignore (#184) 2026-03-03 06:26:20 +07:00
DetectivEren
f731a68422 TAB key opens up game info instead of host options (#204)
* TAB key opens up game info instead of host options

TAB key opens up game info menu instead of host options menu because the player accesses host options from game info

* Update README.md
2026-03-03 06:23:59 +07:00
void_17
e888735798 Revert "Fix sound not working" (#205) 2026-03-03 06:22:43 +07:00
daoge
7eb4c78488 fix: fix gamma (#191) 2026-03-03 06:20:55 +07:00
void_17
13c8bafad5 Minor fixes
1. Improve const correctness in a few places (such as `Container::getMaxStackSize()` -> `Container::getMaxStackSize() const`)

2. Use C++11 varargs for `I18n::get`, `Entity::newDoubleList` and `Language::getElement`
2026-03-03 06:14:34 +07:00
Fayaz Shaikh
41ded31af8 Add dynamic resolution (#203) 2026-03-03 06:04:53 +07:00
Twig6943
2189da6f92 Make ci skip on non important stuff - give tutorial image a name (#202) 2026-03-03 06:01:00 +07:00