Boom244
ac30f09085
#221 : Fix menu glitch. ( #254 )
2026-03-04 05:43:06 +07:00
Slenderman
ac480f6745
Update username logic and implement latest LCEMP changes ( #311 )
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* Update username logic and implement latest LCEMP changes
* Update old reference
* Fix tutorial world crash
* Restore deleted comment
2026-03-04 04:50:28 +07:00
Fin
30ecc80250
Add menu display check for sneak toggle in flying mode ( #319 )
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Fixes being able to fly down while a menu is open.
2026-03-04 04:13:35 +07:00
rtm516
384b9f4445
Fix ender dragon hit not making left side red ( #309 )
2026-03-04 03:40:53 +07:00
TGS
31cc598b75
Remove duplicate elif from LevelRender.h ( #296 )
2026-03-03 20:22:31 +00:00
rtm516
9b5348113c
Don't build when PR template is updated
2026-03-03 18:20:14 +00:00
rtm516
942ef7e99f
Tidy up PR template
2026-03-03 18:17:33 +00:00
FancyEX
540e33d787
Separate _WINDOWS64 and _XBOX_ONE ( #248 )
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The latter returning to the original 512 value.
2026-03-04 00:58:04 +07:00
DetectivEren
1b0e5df27e
chunk optimization ( #246 )
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makes chunks load a bit faster
2026-03-04 00:55:27 +07:00
Slenderman
515f91cad8
Fix player save data issue & multiple username implementations ( #257 )
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* fix saving issue & multiple username implementations
* Update README.md
Updated the method for overriding in-game username from '-name' to 'username.txt'.
* remove unused include i forgot to get rid of while testing
2026-03-03 23:58:22 +07:00
slcyed
5c91c26086
shift + click for quickmove ( #278 )
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* shift + click for quickmove
* shift click quick move in inventory
2026-03-03 23:27:23 +07:00
void_17
b44d29b2ff
Ship the .pdb file in nightly builds too
2026-03-03 23:18:57 +07:00
void_17
a3095a7050
Ship updated binary alongside with the whole archive in nightly builds
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Now ship both the entire .zip archive and the separate .exe binary updated on each commit.
2026-03-03 23:07:37 +07:00
Violet
42bb19d490
chore: add .clang-format based on the style 4J seemed to use ( #30 ) ( #273 )
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The style 4J used seems to be based on the Microsoft style (presumably the
default settings of whatever Visual Studio they used to write this). However,
the source files do not have much consistency so I highly doubt 4J cared too
much about styling, just going with whatever happened to be the default.
This style is therefore basically the Microsoft style (4-space indents,
C#/Allman style braces) with some settings set based on my observations
about the code.
Fixes : #30
2026-03-03 22:53:28 +07:00
daoge_cmd
1444581cb6
chore: remove duplicated /Ob3 flag from CMake Release optimization settings
2026-03-03 17:59:06 +08:00
daoge_cmd
a97ee4aab1
chore: sync VS Release warning-disable setting into CMake
2026-03-03 17:45:25 +08:00
daoge_cmd
2915044f95
chore: sync VS release optimization flags into CMake build
2026-03-03 17:40:21 +08:00
daoge_cmd
6d4ce5136c
fix: fix executable icon when using cmake
2026-03-03 17:40:21 +08:00
4win
ca7615d77d
feat: make the game sensitivity slider affect mouse sensitivity ( #255 )
2026-03-03 15:13:20 +08:00
Loki Rautio
cd03a390b7
Move Tutorial.pck to the correct Dec2014 location
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Fixes #190
2026-03-03 00:07:31 -06:00
void_17
c1ec83aedc
Add nightly.yml release description
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Compiler information mostly
2026-03-03 12:59:47 +07:00
Loki Rautio
8f17df6351
Disable blank changelog popup for now
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Partially addresses issue in #190
2026-03-02 23:46:39 -06:00
4win
7ce1fa3452
feat: bind F1 to toggle the HUD settings ( #244 )
2026-03-03 13:32:26 +08:00
Loki Rautio
fad108aaee
Use Xbox One command buffer limit - fixes #238
2026-03-02 23:27:20 -06:00
void_17
3093ca37d3
Implement smooth scrolling in Creative Mode menu ( #240 )
2026-03-03 13:21:41 +08:00
Loki Rautio
af5d62a81e
Add back missing filters
2026-03-02 23:19:29 -06:00
Loki Rautio
354a0989eb
Add back x64 stub XUID (temp savedata fix)
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Fixes savedata loading for existing saves, needs permanent solution
2026-03-02 23:05:25 -06:00
void_17
b42a4a4e4d
Revert "Revert "Win64: configurable username (username.txt) and persistent ga…" ( #235 )
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This reverts commit 7f7d99501c .
2026-03-03 10:31:09 +07:00
void_17
7f7d99501c
Revert "Win64: configurable username (username.txt) and persistent game setti…" ( #234 )
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This reverts commit b8a7f816b5 .
2026-03-03 10:23:28 +07:00
daoge_cmd
77a161e813
docs: update Discord invite link in README.md
2026-03-03 11:23:15 +08:00
Fayaz Shaikh
0b1e51f620
Cleaner implementation of support dynamic resizing aspect ratio ( #228 )
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* Add dynamic resolution
* Clean up implementation
* Use existing ints instead of new ones
* Remove WM_SIZE argument (unecessary now that we directly use g_iScreenWidth and g_iScreenHeight)
2026-03-03 10:11:16 +07:00
void_17
acf4a38555
Enable more aggressive optimizations /O2 /Ob3
2026-03-03 09:45:52 +07:00
void_17
d7882b68a4
Fix crash on item frame destruction
2026-03-03 09:27:28 +07:00
MijaeLio
17a11d7913
FOV option without debug menu ( #209 )
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Now located in Graphics section.
Based on the FOV thing from discord idk
2026-03-03 09:02:25 +07:00
void_17
ccebb87ca7
Enable Whole Program Optimization in Release mode
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This noticeably improves FPS
2026-03-03 08:54:08 +07:00
void_17
a5e3cb04b3
Remove #203 core code before a cleaner implementation
2026-03-03 08:45:26 +07:00
void_17
95d4d0a703
Temporarily turn off all MSVC warnings
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Before any major refactoring, warnings do help a little except for slowing down the compilation (as it needs to output everything to stdout), so disable MSVC warnings in Release mode.
2026-03-03 07:10:55 +07:00
GuglioIsStupid
3dce71ef32
Copy assets fix ( #207 )
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* Update CopyAssets to ignore source files and only copy used files.
* Forgot the debug copy assets
* Remove leftovers from testing
* Fix ClientSources.cmake to include WinsockNetLayer.cpp
* Ignore xml and lang files in output, also remove Layout directory as it only includes a useless binary
* Debug & Release use the same file structure
2026-03-03 07:04:36 +07:00
void_17
dea460381f
Remove dyn_SetProcessDpiAwareness
2026-03-03 07:00:55 +07:00
daoge_cmd
52a954e06e
docs: simplify LAN multiplayer section in README.md
2026-03-03 07:56:23 +08:00
daoge_cmd
24da81a1ca
docs: add LAN multiplayer details to README.md
2026-03-03 07:51:20 +08:00
dtentiion
b8a7f816b5
Win64: configurable username (username.txt) and persistent game settings (settings.dat) ( #195 )
2026-03-03 07:50:45 +08:00
lspepinho
8b28c20d7a
Fixes for PR #96 ( #170 )
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* Implement basic multiplayer functionality
* Update README.md
---------
Co-authored-by: Slenderman <ssimulpong@outlook.com >
2026-03-03 06:30:22 +07:00
St4lker0k765
15129932da
Add saves folder to .gitignore ( #184 )
2026-03-03 06:26:20 +07:00
DetectivEren
f731a68422
TAB key opens up game info instead of host options ( #204 )
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* TAB key opens up game info instead of host options
TAB key opens up game info menu instead of host options menu because the player accesses host options from game info
* Update README.md
2026-03-03 06:23:59 +07:00
void_17
e888735798
Revert "Fix sound not working" ( #205 )
2026-03-03 06:22:43 +07:00
daoge
7eb4c78488
fix: fix gamma ( #191 )
2026-03-03 06:20:55 +07:00
void_17
13c8bafad5
Minor fixes
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1. Improve const correctness in a few places (such as `Container::getMaxStackSize()` -> `Container::getMaxStackSize() const`)
2. Use C++11 varargs for `I18n::get`, `Entity::newDoubleList` and `Language::getElement`
2026-03-03 06:14:34 +07:00
Fayaz Shaikh
41ded31af8
Add dynamic resolution ( #203 )
2026-03-03 06:04:53 +07:00
Twig6943
2189da6f92
Make ci skip on non important stuff - give tutorial image a name ( #202 )
2026-03-03 06:01:00 +07:00