@@ -1964,8 +1964,8 @@ bool LevelRenderer::updateDirtyChunks()
|
||||
{
|
||||
if( (!onlyRebuild) ||
|
||||
globalChunkFlags[ pClipChunk->globalIdx ] & CHUNK_FLAG_COMPILED ||
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||||
( distSq < 20 * 20 ) ) // Always rebuild really near things or else building (say) at tower up into empty blocks when we are low on memory will not create render data
|
||||
{
|
||||
( distSq < 96 * 96 ) ) // Always rebuild really near things or else building (say) at tower up into empty blocks when we are low on memory will not create render data
|
||||
{ // distSq adjusted from 20 * 20 to 96 * 96 - updated by detectiveren
|
||||
considered++;
|
||||
// Is this chunk nearer than our nearest?
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||||
#ifdef _LARGE_WORLDS
|
||||
|
||||
@@ -58,8 +58,10 @@ public:
|
||||
static const int MAX_COMMANDBUFFER_ALLOCATIONS = 448 * 1024 * 1024; // 4J - added - hard limit is 512 so giving a lot of headroom here for fragmentation (have seen 16MB lost to fragmentation in multiplayer crash dump before)
|
||||
#elif defined __PS3__
|
||||
static const int MAX_COMMANDBUFFER_ALLOCATIONS = 110 * 1024 * 1024; // 4J - added
|
||||
#elif defined _WINDOWS64
|
||||
static const int MAX_COMMANDBUFFER_ALLOCATIONS = 2047 * 1024 * 1024; // added by Twest
|
||||
#else
|
||||
static const int MAX_COMMANDBUFFER_ALLOCATIONS = 55 * 1024 * 1024; // 4J - added
|
||||
static const int MAX_COMMANDBUFFER_ALLOCATIONS = 55 * 1024 * 1024; // 4J - added
|
||||
#endif
|
||||
public:
|
||||
LevelRenderer(Minecraft *mc, Textures *textures);
|
||||
@@ -270,10 +272,10 @@ public:
|
||||
|
||||
bool dirtyChunkPresent;
|
||||
__int64 lastDirtyChunkFound;
|
||||
static const int FORCE_DIRTY_CHUNK_CHECK_PERIOD_MS = 250;
|
||||
static const int FORCE_DIRTY_CHUNK_CHECK_PERIOD_MS = 125; // decreased from 250 to 125 - updated by detectiveren
|
||||
|
||||
#ifdef _LARGE_WORLDS
|
||||
static const int MAX_CONCURRENT_CHUNK_REBUILDS = 4;
|
||||
static const int MAX_CONCURRENT_CHUNK_REBUILDS = 8; // increased from 4 to 8 - updated by detectiveren
|
||||
static const int MAX_CHUNK_REBUILD_THREADS = MAX_CONCURRENT_CHUNK_REBUILDS - 1;
|
||||
static Chunk permaChunk[MAX_CONCURRENT_CHUNK_REBUILDS];
|
||||
static C4JThread *rebuildThreads[MAX_CHUNK_REBUILD_THREADS];
|
||||
|
||||
Reference in New Issue
Block a user