366 Commits

Author SHA1 Message Date
daoge_cmd
71daf43d99 chore: update image asset 2026-03-01 21:37:39 +08:00
daoge_cmd
7e3bdebd77 fix: do not use hardcoded screen size 2026-03-01 21:32:42 +08:00
daoge_cmd
515f8e6fa7 doc: remove outdated note about missing sound effects in README.md 2026-03-01 21:23:29 +08:00
daoge_cmd
8b1dafd361 feat: add DPI awareness and auto-detect screen resolution 2026-03-01 21:22:02 +08:00
daoge
f90c74d9a3 Merge pull request #3 from deadman96385/main
fix: copy sound assets to Windows64 build output
2026-03-01 21:10:47 +08:00
daoge_cmd
4c81c7960c feat: fullscreen mode 2026-03-01 21:05:16 +08:00
deadman96385
4a7d75194a fix: copy sound assets to Windows64 build output
The Debug|x64 and Release|x64 configurations had no PostBuildEvent to
deploy sound assets alongside the executable. At runtime, SoundEngine
looks for Durango\Sound\Minecraft.msscmp and music\ relative to the
output directory, causing silent failure (no sound effects or music).

Add post-build xcopy steps for both configurations to mirror what the
Durango build already does.
2026-03-01 06:36:06 -06:00
daoge_cmd
52a256562f feat: disable vsync 2026-03-01 20:12:58 +08:00
daoge_cmd
2aee607d6c feat: implement game-tick input handling and per-frame edge detection 2026-03-01 19:59:48 +08:00
daoge_cmd
e067d710e3 fea: remove fps limit 2026-03-01 19:32:00 +08:00
daoge_cmd
bdef1f9412 feat: add support for keyboard and mouse input 2026-03-01 19:20:41 +08:00
daoge_cmd
9af787692e fix: fix release mode compilation on Windows 2026-03-01 16:04:34 +08:00
daoge_cmd
3c459b465c doc: update README.md 2026-03-01 15:08:13 +08:00
daoge_cmd
d26f70a0cb update readme 2026-03-01 12:21:31 +08:00
daoge_cmd
b691c43c44 Initial commit 2026-03-01 12:16:08 +08:00
daoge_cmd
def8cb4153 first commit 2026-03-01 12:13:52 +08:00