Revert "Win64: configurable username (username.txt) and persistent game setti…" (#234)
This reverts commit b8a7f816b5.
This commit is contained in:
@@ -760,43 +760,6 @@ bool CMinecraftApp::LoadBeaconMenu(int iPad ,shared_ptr<Inventory> inventory, sh
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//////////////////////////////////////////////
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// GAME SETTINGS
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//////////////////////////////////////////////
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#ifdef _WINDOWS64
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static void Win64_GetSettingsPath(char *outPath, DWORD size)
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{
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GetModuleFileNameA(NULL, outPath, size);
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char *lastSlash = strrchr(outPath, '\\');
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if (lastSlash) *(lastSlash + 1) = '\0';
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strncat_s(outPath, size, "settings.dat", _TRUNCATE);
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}
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static void Win64_SaveSettings(GAME_SETTINGS *gs)
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{
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if (!gs) return;
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char filePath[MAX_PATH] = {};
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Win64_GetSettingsPath(filePath, MAX_PATH);
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FILE *f = NULL;
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if (fopen_s(&f, filePath, "wb") == 0 && f)
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{
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fwrite(gs, sizeof(GAME_SETTINGS), 1, f);
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fclose(f);
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}
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}
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static void Win64_LoadSettings(GAME_SETTINGS *gs)
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{
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if (!gs) return;
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char filePath[MAX_PATH] = {};
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Win64_GetSettingsPath(filePath, MAX_PATH);
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FILE *f = NULL;
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if (fopen_s(&f, filePath, "rb") == 0 && f)
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{
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GAME_SETTINGS temp = {};
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if (fread(&temp, sizeof(GAME_SETTINGS), 1, f) == 1)
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memcpy(gs, &temp, sizeof(GAME_SETTINGS));
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fclose(f);
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}
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}
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#endif
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void CMinecraftApp::InitGameSettings()
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{
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for(int i=0;i<XUSER_MAX_COUNT;i++)
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@@ -817,8 +780,6 @@ void CMinecraftApp::InitGameSettings()
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// clear this for now - it will come from reading the system values
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memset(pProfileSettings,0,sizeof(C_4JProfile::PROFILESETTINGS));
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SetDefaultOptions(pProfileSettings,i);
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Win64_LoadSettings(GameSettingsA[i]);
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ApplyGameSettingsChanged(i);
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#elif defined __PS3__ || defined __ORBIS__ || defined _DURANGO || defined __PSVITA__
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C4JStorage::PROFILESETTINGS *pProfileSettings=StorageManager.GetDashboardProfileSettings(i);
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// 4J-PB - don't cause an options write to happen here
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@@ -2411,9 +2372,6 @@ void CMinecraftApp::CheckGameSettingsChanged(bool bOverride5MinuteTimer, int iPa
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StorageManager.WriteToProfile(i,true, bOverride5MinuteTimer);
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#else
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ProfileManager.WriteToProfile(i,true, bOverride5MinuteTimer);
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#ifdef _WINDOWS64
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Win64_SaveSettings(GameSettingsA[i]);
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#endif
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#endif
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GameSettingsA[i]->bSettingsChanged=false;
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}
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@@ -2427,9 +2385,6 @@ void CMinecraftApp::CheckGameSettingsChanged(bool bOverride5MinuteTimer, int iPa
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StorageManager.WriteToProfile(iPad,true, bOverride5MinuteTimer);
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#else
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ProfileManager.WriteToProfile(iPad,true, bOverride5MinuteTimer);
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#ifdef _WINDOWS64
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Win64_SaveSettings(GameSettingsA[iPad]);
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#endif
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#endif
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GameSettingsA[iPad]->bSettingsChanged=false;
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}
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@@ -199,11 +199,10 @@ DWORD IQNetPlayer::GetSendQueueSize(IQNetPlayer * player, DWORD dwFlags) { retur
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DWORD IQNetPlayer::GetCurrentRtt() { return 0; }
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bool IQNetPlayer::IsHost() { return m_isHostPlayer; }
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bool IQNetPlayer::IsGuest() { return false; }
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bool IQNetPlayer::IsLocal() { return true; }
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PlayerUID IQNetPlayer::GetXuid() { return INVALID_XUID; }
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extern wstring g_playerName;
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LPCWSTR IQNetPlayer::GetGamertag() { return g_playerName.empty() ? L"Windows" : g_playerName.c_str(); }
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int IQNetPlayer::GetSessionIndex() { return 0; }
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bool IQNetPlayer::IsLocal() { return !m_isRemote; }
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PlayerUID IQNetPlayer::GetXuid() { return (PlayerUID)(0xe000d45248242f2e + m_smallId); }
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LPCWSTR IQNetPlayer::GetGamertag() { return m_gamertag; }
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int IQNetPlayer::GetSessionIndex() { return m_smallId; }
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bool IQNetPlayer::IsTalking() { return false; }
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bool IQNetPlayer::IsMutedByLocalUser(DWORD dwUserIndex) { return false; }
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bool IQNetPlayer::HasVoice() { return false; }
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@@ -10,46 +10,11 @@
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#include "..\..\Minecraft.World\BiomeSource.h"
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#include "..\..\Minecraft.World\LevelType.h"
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wstring g_playerName;
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CConsoleMinecraftApp app;
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static void LoadPlayerName()
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{
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if (!g_playerName.empty()) return;
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g_playerName = L"Windows";
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char exePath[MAX_PATH] = {};
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GetModuleFileNameA(NULL, exePath, MAX_PATH);
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char *lastSlash = strrchr(exePath, '\\');
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if (lastSlash) *(lastSlash + 1) = '\0';
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char filePath[MAX_PATH] = {};
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_snprintf_s(filePath, sizeof(filePath), _TRUNCATE, "%susername.txt", exePath);
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FILE *f = NULL;
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if (fopen_s(&f, filePath, "r") == 0 && f)
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{
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char buf[128] = {};
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if (fgets(buf, sizeof(buf), f))
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{
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int len = (int)strlen(buf);
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while (len > 0 && (buf[len-1] == '\n' || buf[len-1] == '\r' || buf[len-1] == ' '))
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buf[--len] = '\0';
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if (len > 0)
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{
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wchar_t wbuf[128] = {};
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mbstowcs(wbuf, buf, 127);
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g_playerName = wbuf;
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}
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}
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fclose(f);
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}
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}
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CConsoleMinecraftApp::CConsoleMinecraftApp() : CMinecraftApp()
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{
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m_bShutdown = false;
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LoadPlayerName();
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}
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void CConsoleMinecraftApp::SetRichPresenceContext(int iPad, int contextId)
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@@ -70,27 +35,9 @@ void CConsoleMinecraftApp::FatalLoadError()
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void CConsoleMinecraftApp::CaptureSaveThumbnail()
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{
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RenderManager.CaptureThumbnail(&m_ThumbnailBuffer);
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}
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void CConsoleMinecraftApp::GetSaveThumbnail(PBYTE *pbData,DWORD *pdwSize)
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{
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// On a save caused by a create world, the thumbnail capture won't have happened
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if (m_ThumbnailBuffer.Allocated())
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{
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if (pbData)
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{
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*pbData = new BYTE[m_ThumbnailBuffer.GetBufferSize()];
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*pdwSize = m_ThumbnailBuffer.GetBufferSize();
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memcpy(*pbData, m_ThumbnailBuffer.GetBufferPointer(), *pdwSize);
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}
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m_ThumbnailBuffer.Release();
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}
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else
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{
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// No capture happened (e.g. first save on world creation) leave thumbnail as NULL
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if (pbData) *pbData = NULL;
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if (pdwSize) *pdwSize = 0;
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}
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}
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void CConsoleMinecraftApp::ReleaseSaveThumbnail()
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{
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@@ -110,8 +57,8 @@ void CConsoleMinecraftApp::TemporaryCreateGameStart()
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Minecraft *pMinecraft=Minecraft::GetInstance();
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app.ReleaseSaveThumbnail();
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ProfileManager.SetLockedProfile(0);
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LoadPlayerName();
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pMinecraft->user->name = g_playerName;
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extern wchar_t g_Win64UsernameW[17];
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pMinecraft->user->name = g_Win64UsernameW;
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app.ApplyGameSettingsChanged(0);
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////////////////////////////////////////////////////////////////////////////////////////////// From CScene_MultiGameJoinLoad::OnInit
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@@ -1,9 +1,7 @@
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#pragma once
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#include "4JLibs\inc\4J_Render.h"
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class CConsoleMinecraftApp : public CMinecraftApp
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{
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ImageFileBuffer m_ThumbnailBuffer;
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public:
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CConsoleMinecraftApp();
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@@ -729,16 +729,7 @@ int APIENTRY _tWinMain(_In_ HINSTANCE hInstance,
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UNREFERENCED_PARAMETER(hPrevInstance);
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UNREFERENCED_PARAMETER(lpCmdLine);
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// 4J-Win64: set CWD to exe dir so asset paths resolve correctly
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{
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char szExeDir[MAX_PATH] = {};
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GetModuleFileNameA(NULL, szExeDir, MAX_PATH);
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char *pSlash = strrchr(szExeDir, '\\');
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if (pSlash) { *(pSlash + 1) = '\0'; SetCurrentDirectoryA(szExeDir); }
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}
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// Declare DPI awareness so GetSystemMetrics returns physical pixels
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SetProcessDPIAware();
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dyn_SetProcessDpiAwareness(PROCESS_PER_MONITOR_DPI_AWARE);
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g_iScreenWidth = GetSystemMetrics(SM_CXSCREEN);
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g_iScreenHeight = GetSystemMetrics(SM_CYSCREEN);
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@@ -1272,21 +1263,7 @@ int APIENTRY _tWinMain(_In_ HINSTANCE hInstance,
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}
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}
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// F3 toggles the debug console overlay, F11 toggles fullscreen
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if (KMInput.IsKeyPressed(VK_F3))
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{
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static bool s_debugConsole = false;
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s_debugConsole = !s_debugConsole;
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ui.ShowUIDebugConsole(s_debugConsole);
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}
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#ifdef _DEBUG_MENUS_ENABLED
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if (KMInput.IsKeyPressed(VK_F4))
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{
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ui.NavigateToScene(ProfileManager.GetPrimaryPad(), eUIScene_DebugOverlay, NULL, eUILayer_Debug);
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}
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#endif
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// F11 toggles fullscreen
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if (KMInput.IsKeyPressed(VK_F11))
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{
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ToggleFullscreen();
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