Copy assets fix (#207)
* Update CopyAssets to ignore source files and only copy used files. * Forgot the debug copy assets * Remove leftovers from testing * Fix ClientSources.cmake to include WinsockNetLayer.cpp * Ignore xml and lang files in output, also remove Layout directory as it only includes a useless binary * Debug & Release use the same file structure
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@@ -476,6 +476,7 @@ set(MINECRAFT_CLIENT_SOURCES
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"Windows64/Windows64_App.cpp"
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"Windows64/Windows64_Minecraft.cpp"
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"Windows64/Windows64_UIController.cpp"
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"Windows64/Network/WinsockNetLayer.cpp"
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"WitchModel.cpp"
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"WitchRenderer.cpp"
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"WitherBossModel.cpp"
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@@ -12,9 +12,28 @@ set(_project_dir "${PROJECT_SOURCE_DIR}/Minecraft.Client")
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function(copy_tree_if_exists src_rel dst_rel)
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set(_src "${_project_dir}/${src_rel}")
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set(_dst "${OUTPUT_DIR}/${dst_rel}")
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if(EXISTS "${_src}")
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file(MAKE_DIRECTORY "${_dst}")
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execute_process(COMMAND "${CMAKE_COMMAND}" -E copy_directory "${_src}" "${_dst}")
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file(GLOB_RECURSE _files RELATIVE "${_src}" "${_src}/*")
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foreach(_file IN LISTS _files) # if not a source file
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if(NOT _file MATCHES "\\.(cpp|c|h|hpp|xml|lang)$")
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set(_full_src "${_src}/${_file}")
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set(_full_dst "${_dst}/${_file}")
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if(IS_DIRECTORY "${_full_src}")
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file(MAKE_DIRECTORY "${_full_dst}")
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else()
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get_filename_component(_dst_dir "${_full_dst}" DIRECTORY)
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file(MAKE_DIRECTORY "${_dst_dir}")
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execute_process(
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COMMAND "${CMAKE_COMMAND}" -E copy_if_different
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"${_full_src}" "${_full_dst}"
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)
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endif()
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endif()
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endforeach()
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endif()
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endfunction()
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@@ -25,10 +44,15 @@ endfunction()
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function(copy_file_if_exists src_rel dst_rel)
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set(_src "${PROJECT_SOURCE_DIR}/${src_rel}")
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set(_dst "${OUTPUT_DIR}/${dst_rel}")
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get_filename_component(_dst_dir "${_dst}" DIRECTORY)
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file(MAKE_DIRECTORY "${_dst_dir}")
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if(EXISTS "${_src}")
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get_filename_component(_dst_dir "${_dst}" DIRECTORY)
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file(MAKE_DIRECTORY "${_dst_dir}")
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execute_process(COMMAND "${CMAKE_COMMAND}" -E copy_if_different "${_src}" "${_dst}")
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execute_process(
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COMMAND "${CMAKE_COMMAND}" -E copy_if_different
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"${_src}" "${_dst}"
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)
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endif()
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endfunction()
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@@ -46,24 +70,24 @@ function(copy_first_existing dst_rel)
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endif()
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endfunction()
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if(CONFIGURATION STREQUAL "Debug")
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copy_tree_if_exists("Durango/Sound" "Durango/Sound")
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copy_tree_if_exists("music" "music")
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copy_tree_if_exists("Windows64/GameHDD" "Windows64/GameHDD")
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copy_tree_if_exists("Common/Media" "Common/Media")
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copy_tree_if_exists("Common/res" "Common/res")
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copy_tree_if_exists("Common/Trial" "Common/Trial")
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copy_tree_if_exists("Common/Tutorial" "Common/Tutorial")
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else()
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copy_tree_if_exists("music" "music")
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copy_tree_if_exists("Windows64/GameHDD" "Windows64/GameHDD")
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copy_tree_if_exists("Common/Media" "Common/Media")
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copy_tree_if_exists("Common/res" "Common/res")
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copy_tree_if_exists("Common/Trial" "Common/Trial")
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copy_tree_if_exists("Common/Tutorial" "Common/Tutorial")
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copy_tree_if_exists("DurangoMedia" "Windows64Media")
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copy_tree_if_exists("Windows64Media" "Windows64Media")
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endif()
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function(remove_directory_if_exists rel_path)
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set(_dir "${OUTPUT_DIR}/${rel_path}")
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if(EXISTS "${_dir}")
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file(REMOVE_RECURSE "${_dir}")
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endif()
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endfunction()
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copy_tree_if_exists("Durango/Sound" "Windows64/Sound")
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copy_tree_if_exists("music" "music")
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copy_tree_if_exists("Windows64/GameHDD" "Windows64/GameHDD")
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copy_file_if_exists("Minecraft.Client/Common/Media/MediaWindows64.arc" "Common/Media/MediaWindows64.arc")
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copy_tree_if_exists("Common/res" "Common/res")
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copy_tree_if_exists("Common/Trial" "Common/Trial")
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copy_tree_if_exists("Common/Tutorial" "Common/Tutorial")
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copy_tree_if_exists("DurangoMedia" "Windows64Media")
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copy_tree_if_exists("Windows64Media" "Windows64Media")
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remove_directory_if_exists("Windows64Media/Layout")
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# Some runtime code asserts if this directory tree is missing.
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ensure_dir("Windows64/GameHDD")
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