Remove duplicate elif from LevelRender.h (#296)
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@@ -60,8 +60,6 @@ public:
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static const int MAX_COMMANDBUFFER_ALLOCATIONS = 448 * 1024 * 1024; // 4J - added - hard limit is 512 so giving a lot of headroom here for fragmentation (have seen 16MB lost to fragmentation in multiplayer crash dump before)
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#elif defined __PS3__
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static const int MAX_COMMANDBUFFER_ALLOCATIONS = 110 * 1024 * 1024; // 4J - added
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#elif defined _WINDOWS64
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static const int MAX_COMMANDBUFFER_ALLOCATIONS = 2047 * 1024 * 1024; // added by Twest
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#else
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static const int MAX_COMMANDBUFFER_ALLOCATIONS = 55 * 1024 * 1024; // 4J - added
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#endif
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