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| Author | SHA1 | Date | |
|---|---|---|---|
| 4e8b13ad77 | |||
| 9f8ca3a60c |
@@ -1,79 +1,36 @@
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#include "display.h"
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#include "io.h"
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#include "io.h" // Include your I/O header for port access
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#include "vga.h"
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// Initialize the display
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void init_display(void) {
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// Initialize the VGA driver. This typically sets up the 80x25 text mode,
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// clears the screen, and sets the cursor.
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vga_init();
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// Initialize VGA settings, if necessary
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// This could involve setting up the VGA mode, etc.
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set_display_mode(0x13); // Example: Set to 320x200 256-color mode
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}
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// Enumerate connected displays
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void enumerate_displays(void) {
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// This function is often a complex operation in a real driver.
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// In this simplified kernel/VGA text mode environment, we use printf
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// to output a message and rely on the fact that VGA is present.
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// This is a simplified example. Actual enumeration may require
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// reading from specific VGA registers or using BIOS interrupts.
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// Clear the display before printing a message
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vga_clear(vga_entry_color(VGA_COLOR_LIGHT_GREY, VGA_COLOR_BLACK));
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// Output a simplified enumeration message
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vga_printf("Display: Standard VGA Text Mode (80x25) Detected.\n");
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// In a real driver, you would use inb() and outb() with specific VGA ports
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// to read information (e.g., from the CRTC registers 0x3D4/0x3D5)
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// to check for display presence or configuration.
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// For demonstration, we will just print a message
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// In a real driver, you would check the VGA registers
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// to determine connected displays.
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clear_display();
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// Here you would typically read from VGA registers to find connected displays
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// For example, using inb() to read from VGA ports
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}
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// Set the display mode
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// NOTE: Setting arbitrary VGA modes (like 0x13 for 320x200) is very complex
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// and requires writing hundreds of register values, often done via BIOS in
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// real mode. Since we are in protected mode and have a simple text driver,
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// this function is kept simple or treated as a placeholder for full mode changes.
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void set_display_mode(uint8_t mode) {
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// Check if the requested mode is a known mode (e.g., VGA Text Mode 3)
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// For this example, we simply acknowledge the call.
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// A true mode set would involve complex register sequencing.
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// The provided vga.c is a Text Mode driver, so a graphical mode set
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// like 0x13 (320x200 256-color) would break the existing vga_printf functionality.
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// A simplified text-mode-specific response:
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if (mode == 0x03) { // Mode 3 is standard 80x25 text mode
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vga_printf("Display mode set to 80x25 Text Mode (Mode 0x03).\n");
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vga_init(); // Re-initialize the text mode
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} else {
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// Simple I/O example based on the original structure (Caution: Incomplete for full mode set)
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outb(VGA_PORT, mode); // Example function to write to a port
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vga_printf("Attempting to set display mode to 0x%x. (Warning: May break current display)\n", mode);
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}
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// Set the VGA mode by writing to the appropriate registers
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outb(VGA_PORT, mode); // Example function to write to a port
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}
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// Clear the display
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void clear_display(void) {
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// Use the VGA driver's clear function, typically clearing to black on light grey
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// or black on black. We'll use the black on light grey from vga_init for consistency.
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vga_clear(vga_entry_color(VGA_COLOR_BLACK, VGA_COLOR_LIGHT_GREY));
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// Reset cursor to 0, 0
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vga_set_cursor_position(0, 0);
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}
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// Helper function to write a string
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void display_write_string(const char* str) {
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// Use the VGA driver's string writing function
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vga_write_string(str, my_strlen(str));
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}
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// Helper function to print a formatted string
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void display_printf(const char* format, ...) {
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// Use the VGA driver's printf function
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va_list args;
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va_start(args, format);
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// The vga_printf function already handles the va_list internally,
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// so we can just call it directly.
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vga_printf(format, args);
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va_end(args);
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// Clear the display by filling it with a color
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// This is a placeholder for actual clearing logic
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// You would typically write to video memory here
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}
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@@ -2,21 +2,13 @@
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#define DISPLAY_H
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#include <stdint.h>
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#include "vga.h" // Include VGA functions
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#define VGA_PORT 0x3C0 // Base port for VGA (Often used for general control, though 0x3D4/0x3D5 are used for cursor)
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#define VGA_PORT 0x3C0 // Base port for VGA
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// Function prototypes
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void init_display(void);
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void enumerate_displays(void);
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void set_display_mode(uint8_t mode); // In this context, modes are typically BIOS or VESA modes, which are complex.
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// We'll treat this as a placeholder/simple mode call.
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void set_display_mode(uint8_t mode);
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void clear_display(void);
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// New function to write a string using the VGA driver
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void display_write_string(const char* str);
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// New function to print a formatted string using the VGA driver
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void display_printf(const char* format, ...);
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#endif // DISPLAY_H
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117
kernel/ps2.c
Normal file
117
kernel/ps2.c
Normal file
@@ -0,0 +1,117 @@
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#include "ps2.h"
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/* --- Low Level I/O Helpers --- */
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static inline void outb(uint16_t port, uint8_t val) {
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asm volatile ("outb %0, %1" : : "a"(val), "Nd"(port));
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}
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static inline uint8_t inb(uint16_t port) {
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uint8_t ret;
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asm volatile ("inb %1, %0" : "=a"(ret) : "Nd"(port));
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return ret;
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}
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/* --- Controller Synchronization --- */
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// Wait until the controller is ready to receive a byte
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static void ps2_wait_write() {
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while (inb(PS2_STATUS_REG) & PS2_STATUS_INPUT);
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}
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// Wait until the controller has a byte for us to read
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static void ps2_wait_read() {
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while (!(inb(PS2_STATUS_REG) & PS2_STATUS_OUTPUT));
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}
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/* --- Initialization --- */
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void ps2_write_device(uint8_t command) {
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ps2_wait_write();
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outb(PS2_DATA_PORT, command);
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}
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void ps2_write_mouse(uint8_t data) {
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ps2_wait_write();
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outb(PS2_COMMAND_REG, PS2_CMD_WRITE_MOUSE); // "Next byte goes to mouse"
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ps2_wait_write();
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outb(PS2_DATA_PORT, data);
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}
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void ps2_init(void) {
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// 1. Disable Devices
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ps2_wait_write();
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outb(PS2_COMMAND_REG, PS2_CMD_DISABLE_KB);
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ps2_wait_write();
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outb(PS2_COMMAND_REG, PS2_CMD_DISABLE_MS);
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// 2. Flush Output Buffer
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while (inb(PS2_STATUS_REG) & PS2_STATUS_OUTPUT) {
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inb(PS2_DATA_PORT);
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}
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// 3. Set Controller Configuration Byte
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// Bit 0: KB Interrupt, Bit 1: Mouse Interrupt, Bit 6: Translation
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ps2_wait_write();
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outb(PS2_COMMAND_REG, PS2_CMD_READ_CONFIG);
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ps2_wait_read();
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uint8_t status = inb(PS2_DATA_PORT);
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status |= (1 << 0) | (1 << 1); // Enable IRQ 1 and IRQ 12
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ps2_wait_write();
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outb(PS2_COMMAND_REG, PS2_CMD_WRITE_CONFIG);
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ps2_wait_write();
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outb(PS2_DATA_PORT, status);
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// 4. Enable Devices
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ps2_wait_write();
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outb(PS2_COMMAND_REG, PS2_CMD_ENABLE_KB);
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ps2_wait_write();
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outb(PS2_COMMAND_REG, PS2_CMD_ENABLE_MS);
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// 5. Initialize Mouse (The mouse won't send IRQs until you tell it to)
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ps2_write_mouse(MOUSE_CMD_SET_DEFAULTS);
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ps2_wait_read(); inb(PS2_DATA_PORT); // Read ACK (0xFA)
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ps2_write_mouse(MOUSE_CMD_ENABLE_SCAN);
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ps2_wait_read(); inb(PS2_DATA_PORT); // Read ACK (0xFA)
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}
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/* --- IRQ Handlers --- */
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// Called from IRQ 1 (Keyboard)
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void ps2_keyboard_handler(void) {
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uint8_t scancode = inb(PS2_DATA_PORT);
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// Process scancode (e.g., put it into a circular buffer)
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}
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// Called from IRQ 12 (Mouse)
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static uint8_t mouse_cycle = 0;
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static uint8_t mouse_bytes[3];
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void ps2_mouse_handler(void) {
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uint8_t status = inb(PS2_STATUS_REG);
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// Ensure this is actually mouse data
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if (!(status & PS2_STATUS_MOUSE)) return;
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mouse_bytes[mouse_cycle++] = inb(PS2_DATA_PORT);
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if (mouse_cycle == 3) {
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mouse_cycle = 0;
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// Byte 0: Flags (Buttons, Signs)
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// Byte 1: X Delta
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// Byte 2: Y Delta
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mouse_state_t state;
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state.left_button = (mouse_bytes[0] & 0x01);
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state.right_button = (mouse_bytes[0] & 0x02);
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state.middle_button = (mouse_bytes[0] & 0x04);
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// Handle negative deltas (signed 9-bit logic)
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state.x_delta = (int8_t)mouse_bytes[1];
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state.y_delta = (int8_t)mouse_bytes[2];
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// Update your kernel's internal mouse position here
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}
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}
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45
kernel/ps2.h
Normal file
45
kernel/ps2.h
Normal file
@@ -0,0 +1,45 @@
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#ifndef PS2_H
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#define PS2_H
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#include <stdint.h>
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#include <stdbool.h>
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/* I/O Ports */
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#define PS2_DATA_PORT 0x60
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#define PS2_STATUS_REG 0x64
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#define PS2_COMMAND_REG 0x64
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/* Status Register Bits */
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#define PS2_STATUS_OUTPUT 0x01 // 1 = Data ready to be read
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#define PS2_STATUS_INPUT 0x02 // 1 = Controller busy, don't write yet
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#define PS2_STATUS_SYS 0x04 // System flag
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#define PS2_STATUS_CMD_DATA 0x08 // 0 = Data written to 0x60, 1 = Cmd to 0x64
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#define PS2_STATUS_MOUSE 0x20 // 1 = Mouse data, 0 = Keyboard data
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/* Controller Commands */
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#define PS2_CMD_READ_CONFIG 0x20
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#define PS2_CMD_WRITE_CONFIG 0x60
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#define PS2_CMD_DISABLE_MS 0xA7
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#define PS2_CMD_ENABLE_MS 0xA8
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#define PS2_CMD_DISABLE_KB 0xAD
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#define PS2_CMD_ENABLE_KB 0xAE
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#define PS2_CMD_WRITE_MOUSE 0xD4
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/* Mouse Commands */
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#define MOUSE_CMD_SET_DEFAULTS 0xF6
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#define MOUSE_CMD_ENABLE_SCAN 0xF4
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typedef struct {
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int8_t x_delta;
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int8_t y_delta;
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bool left_button;
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bool right_button;
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bool middle_button;
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} mouse_state_t;
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/* Public API */
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void ps2_init(void);
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void ps2_keyboard_handler(void);
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void ps2_mouse_handler(void);
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#endif
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