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Create ps2.h
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45
kernel/ps2.h
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45
kernel/ps2.h
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#ifndef PS2_H
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#define PS2_H
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#include <stdint.h>
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#include <stdbool.h>
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/* I/O Ports */
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#define PS2_DATA_PORT 0x60
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#define PS2_STATUS_REG 0x64
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#define PS2_COMMAND_REG 0x64
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/* Status Register Bits */
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#define PS2_STATUS_OUTPUT 0x01 // 1 = Data ready to be read
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#define PS2_STATUS_INPUT 0x02 // 1 = Controller busy, don't write yet
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#define PS2_STATUS_SYS 0x04 // System flag
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#define PS2_STATUS_CMD_DATA 0x08 // 0 = Data written to 0x60, 1 = Cmd to 0x64
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#define PS2_STATUS_MOUSE 0x20 // 1 = Mouse data, 0 = Keyboard data
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/* Controller Commands */
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#define PS2_CMD_READ_CONFIG 0x20
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#define PS2_CMD_WRITE_CONFIG 0x60
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#define PS2_CMD_DISABLE_MS 0xA7
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#define PS2_CMD_ENABLE_MS 0xA8
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#define PS2_CMD_DISABLE_KB 0xAD
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#define PS2_CMD_ENABLE_KB 0xAE
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#define PS2_CMD_WRITE_MOUSE 0xD4
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/* Mouse Commands */
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#define MOUSE_CMD_SET_DEFAULTS 0xF6
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#define MOUSE_CMD_ENABLE_SCAN 0xF4
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typedef struct {
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int8_t x_delta;
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int8_t y_delta;
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bool left_button;
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bool right_button;
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bool middle_button;
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} mouse_state_t;
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/* Public API */
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void ps2_init(void);
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void ps2_keyboard_handler(void);
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void ps2_mouse_handler(void);
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#endif
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