void_17
4d5cc71ccf
Merge pull request #57 from NEVARLeVrai/main
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Add double-tap sprint and mouse toggle
2026-03-02 03:30:46 +07:00
NΞVΛR
e31d31f018
Add double-tap sprint and mouse toggle
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Update controls in README: expand Sprint entry to include "Double-tap W" as an alternative to holding Ctrl, and add a new "Toggle Mouse Capture" binding (Left Alt) for debugging. Documentation-only change to clarify input options.
2026-03-01 21:29:10 +01:00
void_17
a0da2512ea
Merge pull request #47 from KdotDevelopment/main
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Crafting menu LB RB KBM fix
2026-03-02 03:21:48 +07:00
void_17
a2cf02cc38
Merge pull request #49 from izanthebestn1/increase-rendertarget-limit
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Increase GDRAW_D3D11_RESOURCE_rendertarget limit from 32 MB to 64 MB (or more) …
2026-03-02 03:11:38 +07:00
void_17
6825d2ed52
Merge pull request #48 from simulpingus/main
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Fix saves
2026-03-02 03:10:50 +07:00
Slenderman
e7e32a5cd6
Merge branch 'smartcmd:main' into main
2026-03-01 15:07:15 -05:00
Slenderman
4b7a97f904
Update Minecraft.Client.vcxproj
2026-03-01 15:06:39 -05:00
void_17
f580a6a603
Remove the word template from PR template
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Looks like people don't change this field so the word `template` is not needed here.
2026-03-02 03:02:18 +07:00
void_17
1b6b973054
Merge pull request #41 from NEVARLeVrai/main
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Added bug, and feature template for issues
2026-03-02 03:00:55 +07:00
Izan
d1e8418a77
Increase GDRAW_D3D11_RESOURCE_rendertarget limit from 32 MB to 64 MB to prevent allocation warnings at high resolutions
2026-03-01 21:00:40 +01:00
NΞVΛR
c48120dd35
Remove heart emoji from feature request template
2026-03-01 20:55:00 +01:00
NΞVΛR
dc1e90fdc0
Removed emoji from feature request name for consistency.
2026-03-01 20:54:42 +01:00
NΞVΛR
47924e86fd
Rename bug report template to remove emoji
2026-03-01 20:54:18 +01:00
Ryan K
8048c793ed
Crafting menu LB RB KBM fix
2026-03-01 14:54:15 -05:00
void_17
5037420311
Merge pull request #45 from simulpingus/main
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Remove need for Durango folder, properly use Windows64Media, and add all DLC content
2026-03-02 02:40:01 +07:00
void_17
9382049029
Merge pull request #44 from rtm516/cleanup/ignore
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Remove GameHDD save data and update .gitignore
2026-03-02 02:37:10 +07:00
Slenderman
9691561693
Remove need for Durango folder
2026-03-01 14:33:30 -05:00
rtm516
8c79598b01
Remove GameHDD save data and update .gitignore
2026-03-01 19:32:26 +00:00
void_17
b06177599c
Merge pull request #43 from Foxify52/main
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Increased max available memory beyond 512 mb for Xbox One/Windows build
2026-03-02 02:28:04 +07:00
void_17
d76650f333
Merge pull request #42 from simulpingus/main
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fix my cast and put it into a separate function
2026-03-02 02:24:29 +07:00
Slenderman
a2bcce6426
fix my cast and put it into a separate function
2026-03-01 14:22:01 -05:00
NΞVΛR
15e952d4cb
added config for issues
2026-03-01 20:20:20 +01:00
Chris
c1aebee5b9
Merge branch 'main' of https://github.com/Foxify52/MinecraftConsoles
2026-03-01 14:18:00 -05:00
Chris
5484b78eca
Adjusted max memory usage for renderer
2026-03-01 14:17:45 -05:00
void_17
38b442b1e3
Merge pull request #37 from simulpingus/main
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Unlock DLC, fix world names in load menu, fix dlc pack titles
2026-03-02 02:15:04 +07:00
Slenderman
6080c4ceac
use C++ style cast instead of C-style cast
2026-03-01 14:12:39 -05:00
NΞVΛR
c23dc98b67
added bug report template
2026-03-01 20:10:49 +01:00
NΞVΛR
cde94faefa
added feature request template
2026-03-01 20:07:49 +01:00
void_17
f5ebb5bfff
Merge pull request #38 from NEVARLeVrai/main
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added Controls info (Keyboard & Mouse) to readme
2026-03-02 01:55:17 +07:00
void_17
6850c3b42c
Create pull_request_template.md
2026-03-02 01:54:47 +07:00
NΞVΛR
82fb9f4e33
added Controls info (Keyboard & Mouse) to readme
2026-03-01 19:50:45 +01:00
Slenderman
90504b1479
fix various things
2026-03-01 13:38:11 -05:00
void_17
99a8c53bc1
Merge pull request #33 from APAmk2/main
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Windows: More proper shutdown
2026-03-02 01:28:47 +07:00
void_17
3bf5db9584
Merge pull request #34 from galenguyer/fix-release-assets
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Copy release assets instead of changing working directory at runtime
2026-03-02 01:23:23 +07:00
Galen Guyer
ec61d19d78
Revert "Merge pull request #25 from NEVARLeVrai/main"
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This reverts commit 33e1b5ceb9 , reversing
changes made to 44b68333a3 .
This is a hacky way of doing it instead of just copying the assets that are needed
2026-03-01 13:14:36 -05:00
APAmk2
3db164d913
Windows: More proper shutdown
2026-03-01 22:13:44 +04:00
Galen Guyer
bf24f709f9
Copy other folders needed for a standalone release asset
2026-03-01 13:13:11 -05:00
void_17
b865228eed
Merge pull request #31 from yuri-kiss/main
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fix: ps3 build error
2026-03-02 00:59:16 +07:00
Miyo Sho
0714be8b8d
fix: ps3 build error
2026-03-01 12:57:42 -05:00
void_17
33e1b5ceb9
Merge pull request #25 from NEVARLeVrai/main
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Fix for exe not running, not founding the project directory
2026-03-02 00:50:22 +07:00
void_17
44b68333a3
Merge pull request #28 from rtm516/feature/exit
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Fix game exit
2026-03-02 00:42:53 +07:00
NΞVΛR
e23945a020
Fixed performance issue
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thx to @void2012
2026-03-01 18:40:09 +01:00
rtm516
31e993d6ee
Fix game exit
2026-03-01 17:29:59 +00:00
void_17
e6e1b4ef38
Merge pull request #23 from DFelipehDEV/main
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remove 4j source control warning when opening the solution
2026-03-02 00:22:38 +07:00
daoge_cmd
6cba5705dd
fix: fix sprinting
2026-03-02 01:21:56 +08:00
NΞVΛR
fa25430694
Fix for exe not running, not founding the project directory
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In _tWinMain (Windows64_Minecraft.cpp) add logic to detect if the executable path contains "\\x64\\". If found, truncate the path at that position, append "\\Minecraft.Client" and call SetCurrentDirectoryA to set the process working directory. This ensures relative resource paths resolve correctly when running from an x64 build output directory; the change is guarded by a substring check and uses MAX_PATH-safe APIs.
2026-03-01 18:19:38 +01:00
Zasus
9481c9aa8b
remove 4j source control warning when opening the solution
2026-03-01 17:08:31 +00:00
Sean Hoyt
b5111232aa
feat: Windows64 local multiplayer support ( #13 )
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- Skip QuadrantSignin (profile selector) on Windows64 in both LoadMenu
and CreateWorldMenu, proceeding directly to local play since Xbox Live
stubs always return true for IsSignedInLive()
- Fix IsLocalMultiplayerAvailable() to not require IsHiDef() on Windows64
- Allow pad-connected players to join without a profile sign-in check
- Fix ghost RemotePlayer creation by scanning all local player slots and
matching on server-assigned player index rather than controller slot,
fixing P3/P4 ghost entities when joining out of controller order
- Give each player a unique name (Player 1-4) based on controller index
instead of a single shared stub name
- Use raw XInput (XInputGetState) for secondary controller join detection,
bypassing the 4J toggle system which consumes all button presses before
game logic runs; uses a 120-frame latch for a reliable detection window
- Add .gitignore for Visual Studio build artifacts and output directories
2026-03-02 00:50:48 +08:00
daoge_cmd
d5707899db
feat: update scroll wheel behavior for page navigation
2026-03-02 00:50:37 +08:00
rtm516
05ea5ca043
Add gitignore ( #17 )
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* Add gitignore
* Use some of the stuff from #13
2026-03-02 00:45:30 +08:00