Adjusted max memory usage for renderer

This commit is contained in:
Chris
2026-03-01 14:17:45 -05:00
parent f5ebb5bfff
commit 5484b78eca

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@@ -44,7 +44,7 @@ public:
#endif
static const int CHUNK_Y_COUNT = Level::maxBuildHeight / CHUNK_SIZE;
#if defined _XBOX_ONE
static const int MAX_COMMANDBUFFER_ALLOCATIONS = 512 * 1024 * 1024; // 4J - added
static const int MAX_COMMANDBUFFER_ALLOCATIONS = 2047 * 1024 * 1024; // Changed to 2047. 4J had set to 512.
#elif defined __ORBIS__
static const int MAX_COMMANDBUFFER_ALLOCATIONS = 448 * 1024 * 1024; // 4J - added - hard limit is 512 so giving a lot of headroom here for fragmentation (have seen 16MB lost to fragmentation in multiplayer crash dump before)
#elif defined __PS3__