b5111232aa13952f58ed1b3b3525ea825662b95c
- Skip QuadrantSignin (profile selector) on Windows64 in both LoadMenu and CreateWorldMenu, proceeding directly to local play since Xbox Live stubs always return true for IsSignedInLive() - Fix IsLocalMultiplayerAvailable() to not require IsHiDef() on Windows64 - Allow pad-connected players to join without a profile sign-in check - Fix ghost RemotePlayer creation by scanning all local player slots and matching on server-assigned player index rather than controller slot, fixing P3/P4 ghost entities when joining out of controller order - Give each player a unique name (Player 1-4) based on controller index instead of a single shared stub name - Use raw XInput (XInputGetState) for secondary controller join detection, bypassing the 4J toggle system which consumes all button presses before game logic runs; uses a 120-frame latch for a reliable detection window - Add .gitignore for Visual Studio build artifacts and output directories
MinecraftConsoles
Introduction
This project contains the source code of Minecraft Legacy Console Edition v1.3.0494.0, with some fixes and improvements applied.
Features
- Fixed compilation and execution in both Debug and Release mode on Windows using Visual Studio 2022
- Added support for keyboard and mouse input
- Added fullscreen mode support (toggle using F11)
- Disabled V-Sync for better performance
- Auto-detect native monitor resolution with DPI awareness, resulting in sharper visuals on high-resolution displays
Build & Run
- Install Visual Studio 2022
- Clone the repository
- Open the project by double-clicking
MinecraftConsoles.sln - Make sure
Minecraft.Clientis set as the Startup Project - Set the build configuration to Debug (Release is also OK but has some bugs) and the target platform to Windows64, then build and run
Known Issues
- Builds for other platforms have not been tested and are most likely non-functional
- There are some render bugs in the Release mode build
Description
Languages
Arc
66.5%
PLSQL
18.1%
C++
13.3%
Self
1.2%
C
0.9%
