Merge pull request #49 from izanthebestn1/increase-rendertarget-limit

Increase GDRAW_D3D11_RESOURCE_rendertarget limit from 32 MB to 64 MB (or more) …
This commit is contained in:
void_17
2026-03-02 03:11:38 +07:00
committed by GitHub

View File

@@ -50,7 +50,7 @@ void ConsoleUIController::init(ID3D11Device *dev, ID3D11DeviceContext *ctx, ID3D
really big so if you substitute a different file it should work. */
gdraw_D3D11_SetResourceLimits(GDRAW_D3D11_RESOURCE_vertexbuffer, 5000, 16 * 1024 * 1024);
gdraw_D3D11_SetResourceLimits(GDRAW_D3D11_RESOURCE_texture , 5000, 128 * 1024 * 1024);
gdraw_D3D11_SetResourceLimits(GDRAW_D3D11_RESOURCE_rendertarget, 10, 32 * 1024 * 1024);
gdraw_D3D11_SetResourceLimits(GDRAW_D3D11_RESOURCE_rendertarget, 10, 64 * 1024 * 1024);
/* GDraw is all set, so we'll point Iggy at it. */
IggySetGDraw(gdraw_funcs);