Commit Graph

21 Commits

Author SHA1 Message Date
MijaeLio
16446265d5 Add Render Distance option. (#675)
* FOV option without debug menu

Now located in Graphics section.

Based on the FOV thing from discord idk

* language

* render distance option for graphics menu

* oop

* swf files on media

* revert changes on language selector

* nvm it was actually easy to fix

* forgot this

* Final probably

Fixed visual bug and made the chunk updates depend to your view distance.
2026-03-06 19:14:06 -06:00
catdbg
eeedbf08d3 Save FOV value to settings (#670)
* Save FOV value to settings.dat

* Batch font drawing to fix debug overlay FPS

* Revert "Batch font drawing to fix debug overlay FPS"

This reverts commit 7dcecdbd4d.
2026-03-06 16:38:16 -06:00
void_17
988e3042e0 Remove all MSVC __int64 (#742) 2026-03-07 03:31:30 +07:00
Loki Rautio
090cc653cc Disable "Debug Settings" in Release builds
People keep breaking random stuff by using these settings, so turn them
off for now in release builds. If folks can figure out how to compile a
debug build locally, they can use em :)
2026-03-05 20:32:04 -06:00
ModMaker101
cbcf3de358 Fix gamma slider via pixel shader #178 (#481)
* Fix gamma slider via pixel shader #178

* LCE-like gamma using postprocess shader
2026-03-06 02:41:17 +07:00
void_17
55231bb8d3 Remove AUTO_VAR macro and _toString function (#592) 2026-03-06 02:11:18 +07:00
void_17
b42a4a4e4d Revert "Revert "Win64: configurable username (username.txt) and persistent ga…" (#235)
This reverts commit 7f7d99501c.
2026-03-03 10:31:09 +07:00
void_17
7f7d99501c Revert "Win64: configurable username (username.txt) and persistent game setti…" (#234)
This reverts commit b8a7f816b5.
2026-03-03 10:23:28 +07:00
dtentiion
b8a7f816b5 Win64: configurable username (username.txt) and persistent game settings (settings.dat) (#195) 2026-03-03 07:50:45 +08:00
lspepinho
8b28c20d7a Fixes for PR #96 (#170)
* Implement basic multiplayer functionality

* Update README.md

---------

Co-authored-by: Slenderman <ssimulpong@outlook.com>
2026-03-03 06:30:22 +07:00
daoge
7eb4c78488 fix: fix gamma (#191) 2026-03-03 06:20:55 +07:00
daoge
b3feddfef3 feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

---------

Co-authored-by: Loki <lokirautio@gmail.com>
2026-03-03 03:04:10 +08:00
void_17
b9a2951901 Revert "Get rid of MSVC's __int64"
This reverts commit d63f79325f.
2026-03-02 17:39:35 +07:00
void_17
119bff3514 Revert "shared_ptr -> std::shared_ptr"
This reverts commit 7074f35e4b.
2026-03-02 17:37:16 +07:00
void_17
7074f35e4b shared_ptr -> std::shared_ptr
This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
2026-03-02 15:58:20 +07:00
void_17
d63f79325f Get rid of MSVC's __int64
Use either int64_t, uint64_t or long long and unsigned long long, defined as per C++11 standard
2026-03-02 15:53:32 +07:00
WushR00M
30f895527d Optimized File Paths
Wow, this code is not the best :P
2026-03-01 15:08:51 -07:00
Miyo Sho
0714be8b8d fix: ps3 build error 2026-03-01 12:57:42 -05:00
Sean Hoyt
b5111232aa feat: Windows64 local multiplayer support (#13)
- Skip QuadrantSignin (profile selector) on Windows64 in both LoadMenu
  and CreateWorldMenu, proceeding directly to local play since Xbox Live
  stubs always return true for IsSignedInLive()
- Fix IsLocalMultiplayerAvailable() to not require IsHiDef() on Windows64
- Allow pad-connected players to join without a profile sign-in check
- Fix ghost RemotePlayer creation by scanning all local player slots and
  matching on server-assigned player index rather than controller slot,
  fixing P3/P4 ghost entities when joining out of controller order
- Give each player a unique name (Player 1-4) based on controller index
  instead of a single shared stub name
- Use raw XInput (XInputGetState) for secondary controller join detection,
  bypassing the 4J toggle system which consumes all button presses before
  game logic runs; uses a 120-frame latch for a reliable detection window
- Add .gitignore for Visual Studio build artifacts and output directories
2026-03-02 00:50:48 +08:00
daoge_cmd
7e3bdebd77 fix: do not use hardcoded screen size 2026-03-01 21:32:42 +08:00
daoge_cmd
b691c43c44 Initial commit 2026-03-01 12:16:08 +08:00