Save FOV value to settings (#670)
* Save FOV value to settings.dat
* Batch font drawing to fix debug overlay FPS
* Revert "Batch font drawing to fix debug overlay FPS"
This reverts commit 7dcecdbd4d.
This commit is contained in:
@@ -134,6 +134,7 @@ enum eGameSetting
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eGameSetting_MusicVolume=0,
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eGameSetting_SoundFXVolume,
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eGameSetting_Gamma,
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eGameSetting_FOV,
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eGameSetting_Difficulty,
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eGameSetting_Sensitivity_InGame,
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eGameSetting_Sensitivity_InMenu,
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@@ -65,8 +65,8 @@ typedef struct
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// In-Menu sensitivity
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unsigned char ucMenuSensitivity;
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unsigned char ucInterfaceOpacity;
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unsigned char ucPad02;//2 bytes of padding added here
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unsigned char usPad03;
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unsigned char ucPad02; // 1 byte padding
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unsigned char ucFov;
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// Adding another bitmask flag for more settings for 1.8.2
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unsigned int uiBitmaskValues; // 0x00000001 - eGameSetting_Clouds - on
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@@ -836,6 +836,7 @@ int CMinecraftApp::SetDefaultOptions(C_4JProfile::PROFILESETTINGS *pSettings,con
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SetGameSettings(iPad,eGameSetting_MusicVolume,DEFAULT_VOLUME_LEVEL);
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SetGameSettings(iPad,eGameSetting_SoundFXVolume,DEFAULT_VOLUME_LEVEL);
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SetGameSettings(iPad,eGameSetting_Gamma,50);
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SetGameSettings(iPad,eGameSetting_FOV,0);
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// 4J-PB - Don't reset the difficult level if we're in-game
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if(Minecraft::GetInstance()->level==NULL)
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@@ -1330,6 +1331,7 @@ void CMinecraftApp::ApplyGameSettingsChanged(int iPad)
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ActionGameSettings(iPad,eGameSetting_MusicVolume );
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ActionGameSettings(iPad,eGameSetting_SoundFXVolume );
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ActionGameSettings(iPad,eGameSetting_Gamma );
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ActionGameSettings(iPad,eGameSetting_FOV );
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ActionGameSettings(iPad,eGameSetting_Difficulty );
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ActionGameSettings(iPad,eGameSetting_Sensitivity_InGame );
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ActionGameSettings(iPad,eGameSetting_ViewBob );
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@@ -1390,7 +1392,15 @@ void CMinecraftApp::ActionGameSettings(int iPad,eGameSetting eVal)
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}
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break;
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case eGameSetting_Difficulty:
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case eGameSetting_FOV:
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if(iPad==ProfileManager.GetPrimaryPad())
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{
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float fovDeg = 70.0f + (float)GameSettingsA[iPad]->ucFov * 40.0f / 100.0f;
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pMinecraft->gameRenderer->SetFovVal(fovDeg);
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pMinecraft->options->set(Options::Option::FOV, (float)GameSettingsA[iPad]->ucFov / 100.0f);
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}
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break;
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case eGameSetting_Difficulty:
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if(iPad==ProfileManager.GetPrimaryPad())
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{
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pMinecraft->options->toggle(Options::Option::DIFFICULTY,GameSettingsA[iPad]->usBitmaskValues&0x03);
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@@ -1849,7 +1859,18 @@ void CMinecraftApp::SetGameSettings(int iPad,eGameSetting eVal,unsigned char ucV
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GameSettingsA[iPad]->bSettingsChanged=true;
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}
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break;
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case eGameSetting_Difficulty:
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case eGameSetting_FOV:
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if(GameSettingsA[iPad]->ucFov!=ucVal)
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{
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GameSettingsA[iPad]->ucFov=ucVal;
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if(iPad==ProfileManager.GetPrimaryPad())
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{
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ActionGameSettings(iPad,eVal);
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}
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GameSettingsA[iPad]->bSettingsChanged=true;
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}
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break;
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case eGameSetting_Difficulty:
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if((GameSettingsA[iPad]->usBitmaskValues&0x03)!=(ucVal&0x03))
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{
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GameSettingsA[iPad]->usBitmaskValues&=~0x03;
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@@ -2289,7 +2310,10 @@ unsigned char CMinecraftApp::GetGameSettings(int iPad,eGameSetting eVal)
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case eGameSetting_Gamma:
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return GameSettingsA[iPad]->ucGamma;
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break;
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case eGameSetting_Difficulty:
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case eGameSetting_FOV:
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return GameSettingsA[iPad]->ucFov;
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break;
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case eGameSetting_Difficulty:
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return GameSettingsA[iPad]->usBitmaskValues&0x0003;
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break;
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case eGameSetting_Sensitivity_InGame:
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@@ -23,8 +23,10 @@ UIScene_DebugOverlay::UIScene_DebugOverlay(int iPad, void *initData, UILayer *pa
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Minecraft *pMinecraft = Minecraft::GetInstance();
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WCHAR TempString[256];
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swprintf( (WCHAR *)TempString, 256, L"Set fov (%d)", (int)pMinecraft->gameRenderer->GetFovVal());
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m_sliderFov.init(TempString,eControl_FOV,0,100,(int)pMinecraft->gameRenderer->GetFovVal());
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int fovSliderVal = app.GetGameSettings(m_iPad, eGameSetting_FOV);
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int fovDeg = 70 + fovSliderVal * 40 / 100;
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swprintf( (WCHAR *)TempString, 256, L"Set fov (%d)", fovDeg);
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m_sliderFov.init(TempString,eControl_FOV,0,100,fovSliderVal);
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float currentTime = pMinecraft->level->getLevelData()->getGameTime() % 24000;
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swprintf( (WCHAR *)TempString, 256, L"Set time (unsafe) (%d)", (int)currentTime);
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@@ -273,10 +275,15 @@ void UIScene_DebugOverlay::handleSliderMove(F64 sliderId, F64 currentValue)
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case eControl_FOV:
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{
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Minecraft *pMinecraft = Minecraft::GetInstance();
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pMinecraft->gameRenderer->SetFovVal((float)currentValue);
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int v = (int)currentValue;
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if (v < 0) v = 0;
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if (v > 100) v = 100;
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int fovDeg = 70 + v * 40 / 100;
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pMinecraft->gameRenderer->SetFovVal((float)fovDeg);
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app.SetGameSettings(m_iPad, eGameSetting_FOV, v);
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WCHAR TempString[256];
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swprintf( (WCHAR *)TempString, 256, L"Set fov (%d)", (int)currentValue);
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swprintf( (WCHAR *)TempString, 256, L"Set fov (%d)", fovDeg);
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m_sliderFov.setLabel(TempString);
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}
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break;
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@@ -49,9 +49,10 @@ UIScene_SettingsGraphicsMenu::UIScene_SettingsGraphicsMenu(int iPad, void *initD
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swprintf( (WCHAR *)TempString, 256, L"%ls: %d%%", app.GetString( IDS_SLIDER_GAMMA ),app.GetGameSettings(m_iPad,eGameSetting_Gamma));
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m_sliderGamma.init(TempString,eControl_Gamma,0,100,app.GetGameSettings(m_iPad,eGameSetting_Gamma));
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int initialFov = clampFov((int)(pMinecraft->gameRenderer->GetFovVal() + 0.5f));
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swprintf((WCHAR*)TempString, 256, L"FOV: %d", initialFov);
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m_sliderFOV.init(TempString, eControl_FOV, 0, FOV_SLIDER_MAX, fovToSliderValue((float)initialFov));
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int initialFovSlider = app.GetGameSettings(m_iPad, eGameSetting_FOV);
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int initialFovDeg = sliderValueToFov(initialFovSlider);
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swprintf((WCHAR*)TempString, 256, L"FOV: %d", initialFovDeg);
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m_sliderFOV.init(TempString, eControl_FOV, 0, FOV_SLIDER_MAX, initialFovSlider);
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swprintf( (WCHAR *)TempString, 256, L"%ls: %d%%", app.GetString( IDS_SLIDER_INTERFACEOPACITY ),app.GetGameSettings(m_iPad,eGameSetting_InterfaceOpacity));
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m_sliderInterfaceOpacity.init(TempString,eControl_InterfaceOpacity,0,100,app.GetGameSettings(m_iPad,eGameSetting_InterfaceOpacity));
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@@ -182,6 +183,7 @@ void UIScene_SettingsGraphicsMenu::handleSliderMove(F64 sliderId, F64 currentVal
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Minecraft* pMinecraft = Minecraft::GetInstance();
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int fovValue = sliderValueToFov(value);
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pMinecraft->gameRenderer->SetFovVal((float)fovValue);
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app.SetGameSettings(m_iPad, eGameSetting_FOV, value);
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WCHAR TempString[256];
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swprintf((WCHAR*)TempString, 256, L"FOV: %d", fovValue);
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m_sliderFOV.setLabel(TempString);
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