Save FOV value to settings (#670)

* Save FOV value to settings.dat

* Batch font drawing to fix debug overlay FPS

* Revert "Batch font drawing to fix debug overlay FPS"

This reverts commit 7dcecdbd4d.
This commit is contained in:
catdbg
2026-03-06 14:38:16 -08:00
committed by GitHub
parent 4e67706dc3
commit eeedbf08d3
5 changed files with 46 additions and 12 deletions

View File

@@ -134,6 +134,7 @@ enum eGameSetting
eGameSetting_MusicVolume=0,
eGameSetting_SoundFXVolume,
eGameSetting_Gamma,
eGameSetting_FOV,
eGameSetting_Difficulty,
eGameSetting_Sensitivity_InGame,
eGameSetting_Sensitivity_InMenu,

View File

@@ -65,8 +65,8 @@ typedef struct
// In-Menu sensitivity
unsigned char ucMenuSensitivity;
unsigned char ucInterfaceOpacity;
unsigned char ucPad02;//2 bytes of padding added here
unsigned char usPad03;
unsigned char ucPad02; // 1 byte padding
unsigned char ucFov;
// Adding another bitmask flag for more settings for 1.8.2
unsigned int uiBitmaskValues; // 0x00000001 - eGameSetting_Clouds - on

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@@ -836,6 +836,7 @@ int CMinecraftApp::SetDefaultOptions(C_4JProfile::PROFILESETTINGS *pSettings,con
SetGameSettings(iPad,eGameSetting_MusicVolume,DEFAULT_VOLUME_LEVEL);
SetGameSettings(iPad,eGameSetting_SoundFXVolume,DEFAULT_VOLUME_LEVEL);
SetGameSettings(iPad,eGameSetting_Gamma,50);
SetGameSettings(iPad,eGameSetting_FOV,0);
// 4J-PB - Don't reset the difficult level if we're in-game
if(Minecraft::GetInstance()->level==NULL)
@@ -1330,6 +1331,7 @@ void CMinecraftApp::ApplyGameSettingsChanged(int iPad)
ActionGameSettings(iPad,eGameSetting_MusicVolume );
ActionGameSettings(iPad,eGameSetting_SoundFXVolume );
ActionGameSettings(iPad,eGameSetting_Gamma );
ActionGameSettings(iPad,eGameSetting_FOV );
ActionGameSettings(iPad,eGameSetting_Difficulty );
ActionGameSettings(iPad,eGameSetting_Sensitivity_InGame );
ActionGameSettings(iPad,eGameSetting_ViewBob );
@@ -1390,7 +1392,15 @@ void CMinecraftApp::ActionGameSettings(int iPad,eGameSetting eVal)
}
break;
case eGameSetting_Difficulty:
case eGameSetting_FOV:
if(iPad==ProfileManager.GetPrimaryPad())
{
float fovDeg = 70.0f + (float)GameSettingsA[iPad]->ucFov * 40.0f / 100.0f;
pMinecraft->gameRenderer->SetFovVal(fovDeg);
pMinecraft->options->set(Options::Option::FOV, (float)GameSettingsA[iPad]->ucFov / 100.0f);
}
break;
case eGameSetting_Difficulty:
if(iPad==ProfileManager.GetPrimaryPad())
{
pMinecraft->options->toggle(Options::Option::DIFFICULTY,GameSettingsA[iPad]->usBitmaskValues&0x03);
@@ -1849,7 +1859,18 @@ void CMinecraftApp::SetGameSettings(int iPad,eGameSetting eVal,unsigned char ucV
GameSettingsA[iPad]->bSettingsChanged=true;
}
break;
case eGameSetting_Difficulty:
case eGameSetting_FOV:
if(GameSettingsA[iPad]->ucFov!=ucVal)
{
GameSettingsA[iPad]->ucFov=ucVal;
if(iPad==ProfileManager.GetPrimaryPad())
{
ActionGameSettings(iPad,eVal);
}
GameSettingsA[iPad]->bSettingsChanged=true;
}
break;
case eGameSetting_Difficulty:
if((GameSettingsA[iPad]->usBitmaskValues&0x03)!=(ucVal&0x03))
{
GameSettingsA[iPad]->usBitmaskValues&=~0x03;
@@ -2289,7 +2310,10 @@ unsigned char CMinecraftApp::GetGameSettings(int iPad,eGameSetting eVal)
case eGameSetting_Gamma:
return GameSettingsA[iPad]->ucGamma;
break;
case eGameSetting_Difficulty:
case eGameSetting_FOV:
return GameSettingsA[iPad]->ucFov;
break;
case eGameSetting_Difficulty:
return GameSettingsA[iPad]->usBitmaskValues&0x0003;
break;
case eGameSetting_Sensitivity_InGame:

View File

@@ -23,8 +23,10 @@ UIScene_DebugOverlay::UIScene_DebugOverlay(int iPad, void *initData, UILayer *pa
Minecraft *pMinecraft = Minecraft::GetInstance();
WCHAR TempString[256];
swprintf( (WCHAR *)TempString, 256, L"Set fov (%d)", (int)pMinecraft->gameRenderer->GetFovVal());
m_sliderFov.init(TempString,eControl_FOV,0,100,(int)pMinecraft->gameRenderer->GetFovVal());
int fovSliderVal = app.GetGameSettings(m_iPad, eGameSetting_FOV);
int fovDeg = 70 + fovSliderVal * 40 / 100;
swprintf( (WCHAR *)TempString, 256, L"Set fov (%d)", fovDeg);
m_sliderFov.init(TempString,eControl_FOV,0,100,fovSliderVal);
float currentTime = pMinecraft->level->getLevelData()->getGameTime() % 24000;
swprintf( (WCHAR *)TempString, 256, L"Set time (unsafe) (%d)", (int)currentTime);
@@ -273,10 +275,15 @@ void UIScene_DebugOverlay::handleSliderMove(F64 sliderId, F64 currentValue)
case eControl_FOV:
{
Minecraft *pMinecraft = Minecraft::GetInstance();
pMinecraft->gameRenderer->SetFovVal((float)currentValue);
int v = (int)currentValue;
if (v < 0) v = 0;
if (v > 100) v = 100;
int fovDeg = 70 + v * 40 / 100;
pMinecraft->gameRenderer->SetFovVal((float)fovDeg);
app.SetGameSettings(m_iPad, eGameSetting_FOV, v);
WCHAR TempString[256];
swprintf( (WCHAR *)TempString, 256, L"Set fov (%d)", (int)currentValue);
swprintf( (WCHAR *)TempString, 256, L"Set fov (%d)", fovDeg);
m_sliderFov.setLabel(TempString);
}
break;

View File

@@ -49,9 +49,10 @@ UIScene_SettingsGraphicsMenu::UIScene_SettingsGraphicsMenu(int iPad, void *initD
swprintf( (WCHAR *)TempString, 256, L"%ls: %d%%", app.GetString( IDS_SLIDER_GAMMA ),app.GetGameSettings(m_iPad,eGameSetting_Gamma));
m_sliderGamma.init(TempString,eControl_Gamma,0,100,app.GetGameSettings(m_iPad,eGameSetting_Gamma));
int initialFov = clampFov((int)(pMinecraft->gameRenderer->GetFovVal() + 0.5f));
swprintf((WCHAR*)TempString, 256, L"FOV: %d", initialFov);
m_sliderFOV.init(TempString, eControl_FOV, 0, FOV_SLIDER_MAX, fovToSliderValue((float)initialFov));
int initialFovSlider = app.GetGameSettings(m_iPad, eGameSetting_FOV);
int initialFovDeg = sliderValueToFov(initialFovSlider);
swprintf((WCHAR*)TempString, 256, L"FOV: %d", initialFovDeg);
m_sliderFOV.init(TempString, eControl_FOV, 0, FOV_SLIDER_MAX, initialFovSlider);
swprintf( (WCHAR *)TempString, 256, L"%ls: %d%%", app.GetString( IDS_SLIDER_INTERFACEOPACITY ),app.GetGameSettings(m_iPad,eGameSetting_InterfaceOpacity));
m_sliderInterfaceOpacity.init(TempString,eControl_InterfaceOpacity,0,100,app.GetGameSettings(m_iPad,eGameSetting_InterfaceOpacity));
@@ -182,6 +183,7 @@ void UIScene_SettingsGraphicsMenu::handleSliderMove(F64 sliderId, F64 currentVal
Minecraft* pMinecraft = Minecraft::GetInstance();
int fovValue = sliderValueToFov(value);
pMinecraft->gameRenderer->SetFovVal((float)fovValue);
app.SetGameSettings(m_iPad, eGameSetting_FOV, value);
WCHAR TempString[256];
swprintf((WCHAR*)TempString, 256, L"FOV: %d", fovValue);
m_sliderFOV.setLabel(TempString);