Disable "Debug Settings" in Release builds
People keep breaking random stuff by using these settings, so turn them off for now in release builds. If folks can figure out how to compile a debug build locally, they can use em :)
This commit is contained in:
@@ -2441,10 +2441,10 @@ void CMinecraftApp::ClearGameSettingsChangedFlag(int iPad)
|
||||
|
||||
///////////////////////////
|
||||
//
|
||||
// Remove the debug settings in the content package build
|
||||
// Remove the debug settings in the release build
|
||||
//
|
||||
////////////////////////////
|
||||
#ifndef _DEBUG_MENUS_ENABLED
|
||||
#ifndef _DEBUG
|
||||
unsigned int CMinecraftApp::GetGameSettingsDebugMask(int iPad,bool bOverridePlayer) //bOverridePlayer is to force the send for the server to get the read options
|
||||
{
|
||||
return 0;
|
||||
|
||||
@@ -23,7 +23,7 @@ UIScene_HelpAndOptionsMenu::UIScene_HelpAndOptionsMenu(int iPad, void *initData,
|
||||
// We don't have a reinstall content, so remove the button
|
||||
removeControl( &m_buttons[BUTTON_HAO_REINSTALL], false );
|
||||
|
||||
#ifdef _FINAL_BUILD
|
||||
#ifndef _DEBUG
|
||||
removeControl( &m_buttons[BUTTON_HAO_DEBUG], false);
|
||||
#else
|
||||
if(!app.DebugSettingsOn()) removeControl( &m_buttons[BUTTON_HAO_DEBUG], false);
|
||||
|
||||
Reference in New Issue
Block a user