Add Render Distance option. (#675)

* FOV option without debug menu

Now located in Graphics section.

Based on the FOV thing from discord idk

* language

* render distance option for graphics menu

* oop

* swf files on media

* revert changes on language selector

* nvm it was actually easy to fix

* forgot this

* Final probably

Fixed visual bug and made the chunk updates depend to your view distance.
This commit is contained in:
MijaeLio
2026-03-06 20:14:06 -05:00
committed by GitHub
parent 216943716b
commit 16446265d5
13 changed files with 97 additions and 5 deletions

View File

@@ -133,6 +133,7 @@ enum eGameSetting
{
eGameSetting_MusicVolume=0,
eGameSetting_SoundFXVolume,
eGameSetting_RenderDistance,
eGameSetting_Gamma,
eGameSetting_FOV,
eGameSetting_Difficulty,

View File

@@ -835,6 +835,7 @@ int CMinecraftApp::SetDefaultOptions(C_4JProfile::PROFILESETTINGS *pSettings,con
{
SetGameSettings(iPad,eGameSetting_MusicVolume,DEFAULT_VOLUME_LEVEL);
SetGameSettings(iPad,eGameSetting_SoundFXVolume,DEFAULT_VOLUME_LEVEL);
SetGameSettings(iPad,eGameSetting_RenderDistance,16);
SetGameSettings(iPad,eGameSetting_Gamma,50);
SetGameSettings(iPad,eGameSetting_FOV,0);
@@ -1330,6 +1331,7 @@ void CMinecraftApp::ApplyGameSettingsChanged(int iPad)
{
ActionGameSettings(iPad,eGameSetting_MusicVolume );
ActionGameSettings(iPad,eGameSetting_SoundFXVolume );
ActionGameSettings(iPad,eGameSetting_RenderDistance );
ActionGameSettings(iPad,eGameSetting_Gamma );
ActionGameSettings(iPad,eGameSetting_FOV );
ActionGameSettings(iPad,eGameSetting_Difficulty );
@@ -1379,6 +1381,15 @@ void CMinecraftApp::ActionGameSettings(int iPad,eGameSetting eVal)
pMinecraft->options->set(Options::Option::SOUND,((float)GameSettingsA[iPad]->ucSoundFXVolume)/100.0f);
}
break;
case eGameSetting_RenderDistance:
if(iPad == ProfileManager.GetPrimaryPad())
{
int dist = (GameSettingsA[iPad]->uiBitmaskValues >> 16) & 0xFF;
int level = UIScene_SettingsGraphicsMenu::DistanceToLevel(dist);
pMinecraft->options->set(Options::Option::RENDER_DISTANCE, 3 - level);
}
break;
case eGameSetting_Gamma:
if(iPad==ProfileManager.GetPrimaryPad())
{
@@ -1848,6 +1859,17 @@ void CMinecraftApp::SetGameSettings(int iPad,eGameSetting eVal,unsigned char ucV
GameSettingsA[iPad]->bSettingsChanged=true;
}
break;
case eGameSetting_RenderDistance:
{
unsigned int val = ucVal & 0xFF;
GameSettingsA[iPad]->uiBitmaskValues &= ~(0xFF << 16);
GameSettingsA[iPad]->uiBitmaskValues |= val << 16;
if(iPad == ProfileManager.GetPrimaryPad())
ActionGameSettings(iPad,eVal);
GameSettingsA[iPad]->bSettingsChanged = true;
}
break;
case eGameSetting_Gamma:
if(GameSettingsA[iPad]->ucGamma!=ucVal)
{
@@ -2307,6 +2329,13 @@ unsigned char CMinecraftApp::GetGameSettings(int iPad,eGameSetting eVal)
case eGameSetting_SoundFXVolume:
return GameSettingsA[iPad]->ucSoundFXVolume;
break;
case eGameSetting_RenderDistance:
{
int val = (GameSettingsA[iPad]->uiBitmaskValues >> 16) & 0xFF;
if(val == 0) return val = 16; //brain
return val;
break;
}
case eGameSetting_Gamma:
return GameSettingsA[iPad]->ucGamma;
break;

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@@ -126,4 +126,4 @@ void UIScene_LanguageSelector::handlePress(F64 controlId, F64 childId)
app.CheckGameSettingsChanged(true, m_iPad);
}
}
}

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@@ -2,6 +2,7 @@
#include "UI.h"
#include "UIScene_SettingsGraphicsMenu.h"
#include "..\..\Minecraft.h"
#include "..\..\Options.h"
#include "..\..\GameRenderer.h"
namespace
@@ -31,6 +32,24 @@ namespace
}
}
int UIScene_SettingsGraphicsMenu::LevelToDistance(int level)
{
static const int table[6] = {2,4,8,16,32,64};
if(level < 0) level = 0;
if(level > 5) level = 5;
return table[level];
}
int UIScene_SettingsGraphicsMenu::DistanceToLevel(int dist)
{
static const int table[6] = {2,4,8,16,32,64};
for(int i = 0; i < 6; i++){
if(table[i] == dist)
return i;
}
return 3;
}
UIScene_SettingsGraphicsMenu::UIScene_SettingsGraphicsMenu(int iPad, void *initData, UILayer *parentLayer) : UIScene(iPad, parentLayer)
{
// Setup all the Iggy references we need for this scene
@@ -45,6 +64,9 @@ UIScene_SettingsGraphicsMenu::UIScene_SettingsGraphicsMenu(int iPad, void *initD
WCHAR TempString[256];
swprintf((WCHAR*)TempString, 256, L"Render Distance: %d",app.GetGameSettings(m_iPad,eGameSetting_RenderDistance));
m_sliderRenderDistance.init(TempString,eControl_RenderDistance,0,5,DistanceToLevel(app.GetGameSettings(m_iPad,eGameSetting_RenderDistance)));
swprintf( (WCHAR *)TempString, 256, L"%ls: %d%%", app.GetString( IDS_SLIDER_GAMMA ),app.GetGameSettings(m_iPad,eGameSetting_Gamma));
m_sliderGamma.init(TempString,eControl_Gamma,0,100,app.GetGameSettings(m_iPad,eGameSetting_Gamma));
@@ -168,6 +190,21 @@ void UIScene_SettingsGraphicsMenu::handleSliderMove(F64 sliderId, F64 currentVal
int value = (int)currentValue;
switch((int)sliderId)
{
case eControl_RenderDistance:
{
m_sliderRenderDistance.handleSliderMove(value);
int dist = LevelToDistance(value);
app.SetGameSettings(m_iPad,eGameSetting_RenderDistance,dist);
Minecraft* mc = Minecraft::GetInstance();
mc->options->viewDistance = 3 - value;
swprintf((WCHAR*)TempString,256,L"Render Distance: %d",dist);
m_sliderRenderDistance.setLabel(TempString);
}
break;
case eControl_Gamma:
m_sliderGamma.handleSliderMove(value);

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@@ -1,6 +1,8 @@
#pragma once
#include "UIScene.h"
#include "Common/UI/UIControl_CheckBox.h"
#include "Common/UI/UIControl_Slider.h"
class UIScene_SettingsGraphicsMenu : public UIScene
{
@@ -10,17 +12,19 @@ private:
eControl_Clouds,
eControl_BedrockFog,
eControl_CustomSkinAnim,
eControl_RenderDistance,
eControl_Gamma,
eControl_FOV,
eControl_InterfaceOpacity
};
UIControl_CheckBox m_checkboxClouds, m_checkboxBedrockFog, m_checkboxCustomSkinAnim; // Checkboxes
UIControl_Slider m_sliderGamma, m_sliderFOV, m_sliderInterfaceOpacity; // Sliders
UIControl_Slider m_sliderRenderDistance, m_sliderGamma, m_sliderFOV, m_sliderInterfaceOpacity; // Sliders
UI_BEGIN_MAP_ELEMENTS_AND_NAMES(UIScene)
UI_MAP_ELEMENT( m_checkboxClouds, "Clouds")
UI_MAP_ELEMENT( m_checkboxBedrockFog, "BedrockFog")
UI_MAP_ELEMENT( m_checkboxCustomSkinAnim, "CustomSkinAnim")
UI_MAP_ELEMENT( m_sliderRenderDistance, "RenderDistance")
UI_MAP_ELEMENT( m_sliderGamma, "Gamma")
UI_MAP_ELEMENT(m_sliderFOV, "FOV")
UI_MAP_ELEMENT( m_sliderInterfaceOpacity, "InterfaceOpacity")
@@ -45,4 +49,8 @@ public:
virtual void handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled);
virtual void handleSliderMove(F64 sliderId, F64 currentValue);
static int LevelToDistance(int dist);
static int DistanceToLevel(int dist);
};

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@@ -74,7 +74,7 @@ ResourceLocation GameRenderer::SNOW_LOCATION = ResourceLocation(TN_ENVIRONMENT_S
GameRenderer::GameRenderer(Minecraft *mc)
{
// 4J - added this block of initialisers
renderDistance = 0;
renderDistance = (float)(16 * 16 >> mc->options->viewDistance);
_tick = 0;
hovered = nullptr;
thirdDistance = 4;
@@ -614,7 +614,15 @@ void GameRenderer::getFovAndAspect(float& fov, float& aspect, float a, bool appl
void GameRenderer::setupCamera(float a, int eye)
{
renderDistance = (float)(16 * 16 >> (mc->options->viewDistance));
if (mc->options->viewDistance >= 0)
{
renderDistance = (float)(16 * 16 >> mc->options->viewDistance);
}
else
{
renderDistance = (float)((16 * 16) << (-mc->options->viewDistance));
}
glMatrixMode(GL_PROJECTION);
glLoadIdentity();

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@@ -61,6 +61,7 @@
#include "..\Minecraft.World\SoundTypes.h"
#include "FrustumCuller.h"
#include "..\Minecraft.World\BasicTypeContainers.h"
#include "Common/UI/UIScene_SettingsGraphicsMenu.h"
//#define DISABLE_SPU_CODE
@@ -426,8 +427,11 @@ void LevelRenderer::allChanged(int playerIndex)
Tile::leaves->setFancy(mc->options->fancyGraphics);
lastViewDistance = mc->options->viewDistance;
int realviewDistance = UIScene_SettingsGraphicsMenu::LevelToDistance(3 - mc->options->viewDistance) + 2;
int realrenderArea = (realviewDistance * realviewDistance * 4);
// Calculate size of area we can render based on number of players we need to render for
int dist = (int)sqrtf( (float)PLAYER_RENDER_AREA / (float)activePlayers() );
int dist = (int)sqrtf( (float)realrenderArea / (float)activePlayers() );
// AP - poor little Vita just can't cope with such a big area
#ifdef __PSVITA__

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@@ -238,6 +238,10 @@ void Options::set(const Options::Option *item, float fVal)
{
gamma = fVal;
}
if (item == Option::RENDER_DISTANCE)
{
viewDistance = fVal;
}
}
void Options::toggle(const Options::Option *option, int dir)
@@ -292,6 +296,7 @@ float Options::getProgressValue(const Options::Option *item)
if (item == Option::MUSIC) return music;
if (item == Option::SOUND) return sound;
if (item == Option::SENSITIVITY) return sensitivity;
if (item == Option::RENDER_DISTANCE) return viewDistance;
return 0;
}