daoge_cmd
47e00f7b62
feat: improve mouse input handling
2026-03-02 00:43:04 +08:00
hehcker
e16600a3e6
fix: render issues on release builds ( #16 )
2026-03-02 00:06:51 +08:00
void_17
754303b327
Fix compilation for Clang-cl ( #10 )
...
1. Converted `MinecraftWindows.rc` and `Resource.h` to UTF-8 from UTF-16(they didn't use any UTF-16 symbols anyway);
2. Added explicit signed->unsigned integer casts in `gdraw_d3d1x_shared.inl` for C++11 compatibility
3. Linked against `legacy_stdio_definitions.lib` to avoid undefined references to `_vsnprintf` llvm-link errors
2026-03-01 23:29:08 +08:00
daoge_cmd
5fa4418adb
feat: implement per-frame mouse look for reduced input latency on Windows
2026-03-01 21:50:44 +08:00
daoge_cmd
8b1dafd361
feat: add DPI awareness and auto-detect screen resolution
2026-03-01 21:22:02 +08:00
daoge_cmd
4c81c7960c
feat: fullscreen mode
2026-03-01 21:05:16 +08:00
daoge_cmd
52a256562f
feat: disable vsync
2026-03-01 20:12:58 +08:00
daoge_cmd
2aee607d6c
feat: implement game-tick input handling and per-frame edge detection
2026-03-01 19:59:48 +08:00
daoge_cmd
bdef1f9412
feat: add support for keyboard and mouse input
2026-03-01 19:20:41 +08:00
daoge_cmd
9af787692e
fix: fix release mode compilation on Windows
2026-03-01 16:04:34 +08:00
daoge_cmd
b691c43c44
Initial commit
2026-03-01 12:16:08 +08:00