feat: add DPI awareness and auto-detect screen resolution
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@@ -426,36 +426,36 @@ void UIController::loadSkins()
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#elif defined __PSVITA__
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platformSkinPath = L"skinVita.swf";
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#elif defined _WINDOWS64
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if(m_fScreenHeight==1080.0f)
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if(m_fScreenHeight>=1080.0f)
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{
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platformSkinPath = L"skinHDWin.swf";
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}
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else
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{
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platformSkinPath = L"skinWin.swf";
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platformSkinPath = L"skinWin.swf";
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}
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#elif defined _DURANGO
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if(m_fScreenHeight==1080.0f)
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if(m_fScreenHeight>=1080.0f)
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{
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platformSkinPath = L"skinHDDurango.swf";
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platformSkinPath = L"skinHDDurango.swf";
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}
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else
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{
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platformSkinPath = L"skinDurango.swf";
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platformSkinPath = L"skinDurango.swf";
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}
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#elif defined __ORBIS__
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if(m_fScreenHeight==1080.0f)
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if(m_fScreenHeight>=1080.0f)
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{
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platformSkinPath = L"skinHDOrbis.swf";
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platformSkinPath = L"skinHDOrbis.swf";
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}
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else
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{
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platformSkinPath = L"skinOrbis.swf";
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platformSkinPath = L"skinOrbis.swf";
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}
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#endif
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// Every platform has one of these, so nothing shared
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if(m_fScreenHeight==1080.0f)
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if(m_fScreenHeight>=1080.0f)
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{
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m_iggyLibraries[eLibrary_Platform] = loadSkin(platformSkinPath, L"platformskinHD.swf");
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}
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@@ -698,6 +698,17 @@ int APIENTRY _tWinMain(_In_ HINSTANCE hInstance,
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UNREFERENCED_PARAMETER(hPrevInstance);
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UNREFERENCED_PARAMETER(lpCmdLine);
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// Declare DPI awareness so GetSystemMetrics returns physical pixels
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SetProcessDPIAware();
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g_iScreenWidth = GetSystemMetrics(SM_CXSCREEN);
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g_iScreenHeight = GetSystemMetrics(SM_CYSCREEN);
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{
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char buf[128];
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sprintf(buf, "Screen resolution: %dx%d\n", g_iScreenWidth, g_iScreenHeight);
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OutputDebugStringA(buf);
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}
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if(lpCmdLine)
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{
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if(lpCmdLine[0] == '1')
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@@ -12,6 +12,7 @@ This project contains the source code of Minecraft Legacy Console Edition v1.3.0
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- Added support for keyboard and mouse input
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- Added fullscreen mode support (toggle using F11)
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- Disabled V-Sync for better performance
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- Auto-detect native monitor resolution with DPI awareness, resulting in sharper visuals on high-resolution displays
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## Build & Run
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