fix: render issues on release builds (#16)

This commit is contained in:
hehcker
2026-03-01 18:06:51 +02:00
committed by GitHub
parent 754303b327
commit e16600a3e6

View File

@@ -594,6 +594,7 @@ app.DebugPrintf("width: %d, height: %d\n", width, height);
// Create a depth stencil buffer
D3D11_TEXTURE2D_DESC descDepth;
ZeroMemory(&descDepth, sizeof(descDepth));
descDepth.Width = width;
descDepth.Height = height;
@@ -609,6 +610,7 @@ app.DebugPrintf("width: %d, height: %d\n", width, height);
hr = g_pd3dDevice->CreateTexture2D(&descDepth, NULL, &g_pDepthStencilBuffer);
D3D11_DEPTH_STENCIL_VIEW_DESC descDSView;
ZeroMemory(&descDSView, sizeof(descDSView));
descDSView.Format = DXGI_FORMAT_D24_UNORM_S8_UINT;
descDSView.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2D;
descDSView.Texture2D.MipSlice = 0;