feat: add support for keyboard and mouse input

This commit is contained in:
daoge_cmd
2026-03-01 18:50:55 +08:00
parent 9af787692e
commit bdef1f9412
12 changed files with 640 additions and 27 deletions

View File

@@ -919,6 +919,29 @@ void UIController::handleKeyPress(unsigned int iPad, unsigned int key)
pressed = InputManager.ButtonPressed(iPad,key); // Toggle
released = InputManager.ButtonReleased(iPad,key); // Toggle
#ifdef _WINDOWS64
// Keyboard menu input for player 0
if (iPad == 0)
{
bool kbDown = false, kbPressed = false, kbReleased = false;
switch(key)
{
case ACTION_MENU_UP: kbDown = KMInput.IsKeyDown(VK_UP); kbPressed = KMInput.IsKeyPressed(VK_UP); kbReleased = KMInput.IsKeyReleased(VK_UP); break;
case ACTION_MENU_DOWN: kbDown = KMInput.IsKeyDown(VK_DOWN); kbPressed = KMInput.IsKeyPressed(VK_DOWN); kbReleased = KMInput.IsKeyReleased(VK_DOWN); break;
case ACTION_MENU_LEFT: kbDown = KMInput.IsKeyDown(VK_LEFT); kbPressed = KMInput.IsKeyPressed(VK_LEFT); kbReleased = KMInput.IsKeyReleased(VK_LEFT); break;
case ACTION_MENU_RIGHT: kbDown = KMInput.IsKeyDown(VK_RIGHT); kbPressed = KMInput.IsKeyPressed(VK_RIGHT); kbReleased = KMInput.IsKeyReleased(VK_RIGHT); break;
case ACTION_MENU_OK: kbDown = KMInput.IsKeyDown(VK_RETURN); kbPressed = KMInput.IsKeyPressed(VK_RETURN); kbReleased = KMInput.IsKeyReleased(VK_RETURN); break;
case ACTION_MENU_A: kbDown = KMInput.IsKeyDown(VK_RETURN); kbPressed = KMInput.IsKeyPressed(VK_RETURN); kbReleased = KMInput.IsKeyReleased(VK_RETURN); break;
case ACTION_MENU_CANCEL: kbDown = KMInput.IsKeyDown(VK_ESCAPE); kbPressed = KMInput.IsKeyPressed(VK_ESCAPE); kbReleased = KMInput.IsKeyReleased(VK_ESCAPE); break;
case ACTION_MENU_B: kbDown = KMInput.IsKeyDown(VK_ESCAPE); kbPressed = KMInput.IsKeyPressed(VK_ESCAPE); kbReleased = KMInput.IsKeyReleased(VK_ESCAPE); break;
case ACTION_MENU_PAUSEMENU: kbDown = KMInput.IsKeyDown(VK_ESCAPE); kbPressed = KMInput.IsKeyPressed(VK_ESCAPE); kbReleased = KMInput.IsKeyReleased(VK_ESCAPE); break;
}
pressed = pressed || kbPressed;
released = released || kbReleased;
down = down || kbDown;
}
#endif
if(pressed) app.DebugPrintf("Pressed %d\n",key);
if(released) app.DebugPrintf("Released %d\n",key);
// Repeat handling

View File

@@ -18,6 +18,7 @@ Input::Input()
lReset = false;
rReset = false;
m_gamepadSneaking = false;
}
void Input::tick(LocalPlayer *player)
@@ -34,12 +35,30 @@ void Input::tick(LocalPlayer *player)
xa = -InputManager.GetJoypadStick_LX(iPad);
else
xa = 0.0f;
if( pMinecraft->localgameModes[iPad]->isInputAllowed(MINECRAFT_ACTION_FORWARD) || pMinecraft->localgameModes[iPad]->isInputAllowed(MINECRAFT_ACTION_BACKWARD) )
ya = InputManager.GetJoypadStick_LY(iPad);
else
ya = 0.0f;
#ifdef _WINDOWS64
// WASD movement (combine with gamepad)
if (iPad == 0)
{
float kbX = 0.0f, kbY = 0.0f;
if (KMInput.IsKeyDown('W')) kbY += 1.0f;
if (KMInput.IsKeyDown('S')) kbY -= 1.0f;
if (KMInput.IsKeyDown('A')) kbX += 1.0f; // inverted like gamepad
if (KMInput.IsKeyDown('D')) kbX -= 1.0f;
// Normalize diagonal
if (kbX != 0.0f && kbY != 0.0f) { kbX *= 0.707f; kbY *= 0.707f; }
if (pMinecraft->localgameModes[iPad]->isInputAllowed(MINECRAFT_ACTION_LEFT) || pMinecraft->localgameModes[iPad]->isInputAllowed(MINECRAFT_ACTION_RIGHT))
xa = max(min(xa + kbX, 1.0f), -1.0f);
if (pMinecraft->localgameModes[iPad]->isInputAllowed(MINECRAFT_ACTION_FORWARD) || pMinecraft->localgameModes[iPad]->isInputAllowed(MINECRAFT_ACTION_BACKWARD))
ya = max(min(ya + kbY, 1.0f), -1.0f);
}
#endif
#ifndef _CONTENT_PACKAGE
if (app.GetFreezePlayers())
{
@@ -47,7 +66,7 @@ void Input::tick(LocalPlayer *player)
player->abilities.flying = true;
}
#endif
if (!lReset)
{
if (xa*xa+ya*ya==0.0f)
@@ -62,9 +81,16 @@ void Input::tick(LocalPlayer *player)
{
if((player->ullButtonsPressed&(1LL<<MINECRAFT_ACTION_SNEAK_TOGGLE)) && pMinecraft->localgameModes[iPad]->isInputAllowed(MINECRAFT_ACTION_SNEAK_TOGGLE))
{
sneaking=!sneaking;
m_gamepadSneaking=!m_gamepadSneaking;
}
}
sneaking = m_gamepadSneaking;
#ifdef _WINDOWS64
// Keyboard hold-to-sneak (overrides gamepad toggle)
if (iPad == 0 && KMInput.IsKeyDown(VK_SHIFT) && !player->abilities.flying)
sneaking = true;
#endif
if(sneaking)
{
@@ -80,7 +106,7 @@ void Input::tick(LocalPlayer *player)
tx = InputManager.GetJoypadStick_RX(iPad)*(((float)app.GetGameSettings(iPad,eGameSetting_Sensitivity_InGame))/100.0f); // apply sensitivity to look
if( pMinecraft->localgameModes[iPad]->isInputAllowed(MINECRAFT_ACTION_LOOK_UP) || pMinecraft->localgameModes[iPad]->isInputAllowed(MINECRAFT_ACTION_LOOK_DOWN) )
ty = InputManager.GetJoypadStick_RY(iPad)*(((float)app.GetGameSettings(iPad,eGameSetting_Sensitivity_InGame))/100.0f); // apply sensitivity to look
#ifndef _CONTENT_PACKAGE
if (app.GetFreezePlayers()) tx = ty = 0.0f;
#endif
@@ -100,16 +126,35 @@ void Input::tick(LocalPlayer *player)
tx = ty = 0.0f;
}
player->interpolateTurn(tx * abs(tx) * turnSpeed, ty * abs(ty) * turnSpeed);
#ifdef _WINDOWS64
// Mouse look (added after stick-based turn)
if (iPad == 0 && KMInput.IsCaptured())
{
float mouseSensitivity = 1.25f;
float mdx = KMInput.GetMouseDeltaX() * mouseSensitivity;
float mdy = -KMInput.GetMouseDeltaY() * mouseSensitivity;
if (app.GetGameSettings(iPad, eGameSetting_ControlInvertLook))
mdy = -mdy;
player->interpolateTurn(mdx, mdy);
}
#endif
//jumping = controller.isButtonPressed(0);
unsigned int jump = InputManager.GetValue(iPad, MINECRAFT_ACTION_JUMP);
if( jump > 0 && pMinecraft->localgameModes[iPad]->isInputAllowed(MINECRAFT_ACTION_JUMP) )
jumping = true;
else
jumping = false;
#ifdef _WINDOWS64
// Keyboard jump (Space)
if (iPad == 0 && KMInput.IsKeyDown(VK_SPACE) && pMinecraft->localgameModes[iPad]->isInputAllowed(MINECRAFT_ACTION_JUMP))
jumping = true;
#endif
#ifndef _CONTENT_PACKAGE
if (app.GetFreezePlayers()) jumping = false;
#endif

View File

@@ -16,7 +16,8 @@ public:
virtual void tick(LocalPlayer *player);
private:
bool lReset;
bool rReset;
bool m_gamepadSneaking;
};

View File

@@ -302,6 +302,15 @@ void LocalPlayer::aiStep()
// world with low food, then reload it in creative.
if(abilities.mayfly || isAllowedToFly() ) enoughFoodToSprint = true;
#ifdef _WINDOWS64
// Keyboard sprint: Ctrl held while moving forward
if (GetXboxPad() == 0 && KMInput.IsKeyDown(VK_CONTROL) && input->ya > 0.0f &&
enoughFoodToSprint && !isUsingItem() && !hasEffect(MobEffect::blindness) && onGround)
{
if (!isSprinting()) setSprinting(true);
}
#endif
// 4J - altered this slightly to make sure that the joypad returns to below returnTreshold in between registering two movements up to runThreshold
if (onGround && !isSprinting() && enoughFoodToSprint && !isUsingItem() && !hasEffect(MobEffect::blindness))
{

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@@ -16292,6 +16292,51 @@ xcopy /q /y /i /s /e $(ProjectDir)Durango\CU $(LayoutDir)Image\Loose\CU</Comman
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ORBIS'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_Vita|ORBIS'">true</ExcludedFromBuild>
</ClInclude>
<ClInclude Include="Windows64\KeyboardMouseInput.h">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage|Durango'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|Durango'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ReleaseForArt|Durango'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_NO_TU|Durango'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='DebugContentPackage|Durango'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Durango'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_Vita|Durango'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Durango'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage|Xbox 360'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|Xbox 360'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ReleaseForArt|Xbox 360'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_NO_TU|Xbox 360'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_Vita|Xbox 360'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage|x64'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|x64'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ReleaseForArt|x64'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_NO_TU|x64'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_Vita|x64'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PS3'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PSVita'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|PS3'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|PSVita'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ReleaseForArt|PS3'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ReleaseForArt|PSVita'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_NO_TU|PS3'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_NO_TU|PSVita'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|PS3'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_Vita|PS3'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|PSVita'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_Vita|PSVita'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|PSVita'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage|ORBIS'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|ORBIS'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ReleaseForArt|ORBIS'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_NO_TU|ORBIS'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ORBIS'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ORBIS'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_Vita|ORBIS'">true</ExcludedFromBuild>
</ClInclude>
<ClInclude Include="Windows64\Sentient\DynamicConfigurations.h">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage|Durango'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|Durango'">true</ExcludedFromBuild>
@@ -29101,6 +29146,51 @@ xcopy /q /y /i /s /e $(ProjectDir)Durango\CU $(LayoutDir)Image\Loose\CU</Comman
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ORBIS'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_Vita|ORBIS'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="Windows64\KeyboardMouseInput.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage|Durango'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|Durango'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ReleaseForArt|Durango'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_NO_TU|Durango'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='DebugContentPackage|Durango'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Durango'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_Vita|Durango'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Durango'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage|Xbox 360'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|Xbox 360'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ReleaseForArt|Xbox 360'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_NO_TU|Xbox 360'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_Vita|Xbox 360'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage|x64'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|x64'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ReleaseForArt|x64'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_NO_TU|x64'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_Vita|x64'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PS3'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PSVita'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|PS3'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|PSVita'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ReleaseForArt|PS3'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ReleaseForArt|PSVita'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_NO_TU|PS3'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_NO_TU|PSVita'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|PS3'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_Vita|PS3'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|PSVita'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_Vita|PSVita'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|PSVita'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage|ORBIS'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|ORBIS'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ReleaseForArt|ORBIS'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_NO_TU|ORBIS'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ORBIS'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ORBIS'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_Vita|ORBIS'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="Windows64\Windows64_UIController.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage|Durango'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|Durango'">true</ExcludedFromBuild>

View File

@@ -2341,6 +2341,9 @@
<ClInclude Include="Windows64\Resource.h">
<Filter>Windows64</Filter>
</ClInclude>
<ClInclude Include="Windows64\KeyboardMouseInput.h">
<Filter>Windows64\Source Files</Filter>
</ClInclude>
<ClInclude Include="Windows64\Windows64_App.h">
<Filter>Windows64</Filter>
</ClInclude>
@@ -4770,6 +4773,9 @@
<ClCompile Include="Windows64\Windows64_Minecraft.cpp">
<Filter>Windows64\Source Files</Filter>
</ClCompile>
<ClCompile Include="Windows64\KeyboardMouseInput.cpp">
<Filter>Windows64\Source Files</Filter>
</ClCompile>
<ClCompile Include="Windows64\Windows64_App.cpp">
<Filter>Windows64</Filter>
</ClCompile>

View File

@@ -1452,6 +1452,21 @@ void Minecraft::run_middle()
if(InputManager.ButtonPressed(i, MINECRAFT_ACTION_RENDER_THIRD_PERSON)) localplayers[i]->ullButtonsPressed|=1LL<<MINECRAFT_ACTION_RENDER_THIRD_PERSON;
if(InputManager.ButtonPressed(i, MINECRAFT_ACTION_GAME_INFO)) localplayers[i]->ullButtonsPressed|=1LL<<MINECRAFT_ACTION_GAME_INFO;
#ifdef _WINDOWS64
// Keyboard/mouse button presses for player 0
if (i == 0)
{
if (KMInput.IsKeyPressed(VK_ESCAPE)) localplayers[i]->ullButtonsPressed |= 1LL<<MINECRAFT_ACTION_PAUSEMENU;
if (KMInput.IsKeyPressed('E')) localplayers[i]->ullButtonsPressed |= 1LL<<MINECRAFT_ACTION_INVENTORY;
if (KMInput.IsKeyPressed('Q')) localplayers[i]->ullButtonsPressed |= 1LL<<MINECRAFT_ACTION_DROP;
if (KMInput.IsKeyPressed('C')) localplayers[i]->ullButtonsPressed |= 1LL<<MINECRAFT_ACTION_CRAFTING;
if (KMInput.IsKeyPressed(VK_F5)) localplayers[i]->ullButtonsPressed |= 1LL<<MINECRAFT_ACTION_RENDER_THIRD_PERSON;
// In flying mode, Shift held = sneak/descend
if (localplayers[i]->abilities.flying && KMInput.IsKeyDown(VK_SHIFT))
localplayers[i]->ullButtonsPressed |= 1LL<<MINECRAFT_ACTION_SNEAK_TOGGLE;
}
#endif
#ifndef _FINAL_BUILD
if( app.DebugSettingsOn() && app.GetUseDPadForDebug() )
{
@@ -3177,6 +3192,30 @@ void Minecraft::tick(bool bFirst, bool bUpdateTextures)
{
wheel = -1;
}
#ifdef _WINDOWS64
// Mouse scroll wheel for hotbar
if (iPad == 0)
{
int kbWheel = KMInput.GetScrollDelta();
if (kbWheel > 0 && gameMode->isInputAllowed(MINECRAFT_ACTION_LEFT_SCROLL)) wheel += 1;
else if (kbWheel < 0 && gameMode->isInputAllowed(MINECRAFT_ACTION_RIGHT_SCROLL)) wheel -= 1;
// 1-9 keys for direct hotbar selection
if (gameMode->isInputAllowed(MINECRAFT_ACTION_LEFT_SCROLL))
{
for (int k = '1'; k <= '9'; k++)
{
if (KMInput.IsKeyPressed(k))
{
player->inventory->selected = k - '1';
app.SetOpacityTimer(iPad);
break;
}
}
}
}
#endif
if (wheel != 0)
{
player->inventory->swapPaint(wheel);
@@ -3208,6 +3247,13 @@ void Minecraft::tick(bool bFirst, bool bUpdateTextures)
player->handleMouseClick(0);
player->lastClickTick[0] = ticks;
}
#ifdef _WINDOWS64
else if (iPad == 0 && KMInput.IsCaptured() && KMInput.IsMousePressed(0))
{
player->handleMouseClick(0);
player->lastClickTick[0] = ticks;
}
#endif
if (InputManager.ButtonDown(iPad, MINECRAFT_ACTION_ACTION) && ticks - player->lastClickTick[0] >= timer->ticksPerSecond / 4)
{
@@ -3215,8 +3261,19 @@ void Minecraft::tick(bool bFirst, bool bUpdateTextures)
player->handleMouseClick(0);
player->lastClickTick[0] = ticks;
}
#ifdef _WINDOWS64
else if (iPad == 0 && KMInput.IsCaptured() && KMInput.IsMouseDown(0) && ticks - player->lastClickTick[0] >= timer->ticksPerSecond / 4)
{
player->handleMouseClick(0);
player->lastClickTick[0] = ticks;
}
#endif
if(InputManager.ButtonDown(iPad, MINECRAFT_ACTION_ACTION) )
if(InputManager.ButtonDown(iPad, MINECRAFT_ACTION_ACTION)
#ifdef _WINDOWS64
|| (iPad == 0 && KMInput.IsCaptured() && KMInput.IsMouseDown(0))
#endif
)
{
player->handleMouseDown(0, true );
}
@@ -3237,14 +3294,23 @@ void Minecraft::tick(bool bFirst, bool bUpdateTextures)
*/
if( player->isUsingItem() )
{
if(!InputManager.ButtonDown(iPad, MINECRAFT_ACTION_USE)) gameMode->releaseUsingItem(player);
if(!InputManager.ButtonDown(iPad, MINECRAFT_ACTION_USE)
#ifdef _WINDOWS64
&& !(iPad == 0 && KMInput.IsCaptured() && KMInput.IsMouseDown(1))
#endif
) gameMode->releaseUsingItem(player);
}
else if( gameMode->isInputAllowed(MINECRAFT_ACTION_USE) )
{
#ifdef _WINDOWS64
bool useButtonDown = InputManager.ButtonDown(iPad, MINECRAFT_ACTION_USE) || (iPad == 0 && KMInput.IsCaptured() && KMInput.IsMouseDown(1));
#else
bool useButtonDown = InputManager.ButtonDown(iPad, MINECRAFT_ACTION_USE);
#endif
if( player->abilities.instabuild )
{
// 4J - attempt to handle click in special creative mode fashion if possible (used for placing blocks at regular intervals)
bool didClick = player->creativeModeHandleMouseClick(1, InputManager.ButtonDown(iPad, MINECRAFT_ACTION_USE) );
bool didClick = player->creativeModeHandleMouseClick(1, useButtonDown );
// If this handler has put us in lastClick_oldRepeat mode then it is because we aren't placing blocks - behave largely as the code used to
if( player->lastClickState == LocalPlayer::lastClick_oldRepeat )
{
@@ -3256,7 +3322,7 @@ void Minecraft::tick(bool bFirst, bool bUpdateTextures)
else
{
// Otherwise just the original game code for handling autorepeat
if (InputManager.ButtonDown(iPad, MINECRAFT_ACTION_USE) && ticks - player->lastClickTick[1] >= timer->ticksPerSecond / 4)
if (useButtonDown && ticks - player->lastClickTick[1] >= timer->ticksPerSecond / 4)
{
player->handleMouseClick(1);
player->lastClickTick[1] = ticks;
@@ -3272,7 +3338,7 @@ void Minecraft::tick(bool bFirst, bool bUpdateTextures)
bool firstClick = ( player->lastClickTick[1] == 0 );
bool autoRepeat = ticks - player->lastClickTick[1] >= timer->ticksPerSecond / 4;
if ( player->isRiding() || player->isSprinting() || player->isSleeping() ) autoRepeat = false;
if (InputManager.ButtonDown(iPad, MINECRAFT_ACTION_USE) )
if (useButtonDown )
{
// If the player has just exited a bed, then delay the time before a repeat key is allowed without releasing
if(player->isSleeping() ) player->lastClickTick[1] = ticks + (timer->ticksPerSecond * 2);

View File

@@ -0,0 +1,217 @@
#include "stdafx.h"
#ifdef _WINDOWS64
#include "KeyboardMouseInput.h"
KeyboardMouseInput KMInput;
KeyboardMouseInput::KeyboardMouseInput()
: m_mouseDeltaX(0.0f)
, m_mouseDeltaY(0.0f)
, m_mouseDeltaXAccum(0.0f)
, m_mouseDeltaYAccum(0.0f)
, m_scrollDelta(0)
, m_scrollDeltaAccum(0)
, m_captured(false)
, m_hWnd(NULL)
, m_initialized(false)
{
memset(m_keyState, 0, sizeof(m_keyState));
memset(m_keyStatePrev, 0, sizeof(m_keyStatePrev));
memset(m_mouseButtons, 0, sizeof(m_mouseButtons));
memset(m_mouseButtonsPrev, 0, sizeof(m_mouseButtonsPrev));
}
KeyboardMouseInput::~KeyboardMouseInput()
{
if (m_captured)
{
SetCapture(false);
}
}
void KeyboardMouseInput::Init(HWND hWnd)
{
m_hWnd = hWnd;
m_initialized = true;
// Register for raw mouse input
RAWINPUTDEVICE rid;
rid.usUsagePage = HID_USAGE_PAGE_GENERIC;
rid.usUsage = HID_USAGE_GENERIC_MOUSE;
rid.dwFlags = 0;
rid.hwndTarget = hWnd;
RegisterRawInputDevices(&rid, 1, sizeof(rid));
}
void KeyboardMouseInput::Tick()
{
// Snapshot accumulated mouse deltas
m_mouseDeltaX = m_mouseDeltaXAccum;
m_mouseDeltaY = m_mouseDeltaYAccum;
m_mouseDeltaXAccum = 0.0f;
m_mouseDeltaYAccum = 0.0f;
// Snapshot scroll delta
m_scrollDelta = m_scrollDeltaAccum;
m_scrollDeltaAccum = 0;
// Keep cursor pinned to center while captured
if (m_captured)
CenterCursor();
}
void KeyboardMouseInput::EndFrame()
{
// Advance previous state for next frame's edge detection.
// Must be called AFTER all consumers have read IsKeyPressed/Released etc.
memcpy(m_keyStatePrev, m_keyState, sizeof(m_keyState));
memcpy(m_mouseButtonsPrev, m_mouseButtons, sizeof(m_mouseButtons));
}
void KeyboardMouseInput::OnKeyDown(WPARAM vk)
{
if (vk < 256)
{
m_keyState[vk] = true;
}
}
void KeyboardMouseInput::OnKeyUp(WPARAM vk)
{
if (vk < 256)
{
m_keyState[vk] = false;
}
}
void KeyboardMouseInput::OnRawMouseInput(LPARAM lParam)
{
if (!m_captured) return;
UINT dwSize = 0;
GetRawInputData((HRAWINPUT)lParam, RID_INPUT, NULL, &dwSize, sizeof(RAWINPUTHEADER));
BYTE* lpb = (BYTE*)alloca(dwSize);
if (GetRawInputData((HRAWINPUT)lParam, RID_INPUT, lpb, &dwSize, sizeof(RAWINPUTHEADER)) != dwSize)
return;
RAWINPUT* raw = (RAWINPUT*)lpb;
if (raw->header.dwType == RIM_TYPEMOUSE)
{
if (raw->data.mouse.usFlags == MOUSE_MOVE_RELATIVE)
{
m_mouseDeltaXAccum += (float)raw->data.mouse.lLastX;
m_mouseDeltaYAccum += (float)raw->data.mouse.lLastY;
}
}
}
void KeyboardMouseInput::OnMouseButton(int button, bool down)
{
if (button >= 0 && button < 3)
{
m_mouseButtons[button] = down;
}
}
void KeyboardMouseInput::OnMouseWheel(int delta)
{
m_scrollDeltaAccum += delta;
}
void KeyboardMouseInput::ClearAllState()
{
memset(m_keyState, 0, sizeof(m_keyState));
memset(m_mouseButtons, 0, sizeof(m_mouseButtons));
m_mouseDeltaXAccum = 0.0f;
m_mouseDeltaYAccum = 0.0f;
m_scrollDeltaAccum = 0;
}
// Key queries
bool KeyboardMouseInput::IsKeyDown(int vk) const
{
if (vk < 0 || vk >= 256) return false;
return m_keyState[vk];
}
bool KeyboardMouseInput::IsKeyPressed(int vk) const
{
if (vk < 0 || vk >= 256) return false;
return m_keyState[vk] && !m_keyStatePrev[vk];
}
bool KeyboardMouseInput::IsKeyReleased(int vk) const
{
if (vk < 0 || vk >= 256) return false;
return !m_keyState[vk] && m_keyStatePrev[vk];
}
// Mouse button queries
bool KeyboardMouseInput::IsMouseDown(int btn) const
{
if (btn < 0 || btn >= 3) return false;
return m_mouseButtons[btn];
}
bool KeyboardMouseInput::IsMousePressed(int btn) const
{
if (btn < 0 || btn >= 3) return false;
return m_mouseButtons[btn] && !m_mouseButtonsPrev[btn];
}
bool KeyboardMouseInput::IsMouseReleased(int btn) const
{
if (btn < 0 || btn >= 3) return false;
return !m_mouseButtons[btn] && m_mouseButtonsPrev[btn];
}
// Delta queries
float KeyboardMouseInput::GetMouseDeltaX() const { return m_mouseDeltaX; }
float KeyboardMouseInput::GetMouseDeltaY() const { return m_mouseDeltaY; }
int KeyboardMouseInput::GetScrollDelta() const { return m_scrollDelta; }
// Mouse capture
void KeyboardMouseInput::SetCapture(bool capture)
{
if (capture == m_captured) return;
m_captured = capture;
if (capture)
{
ShowCursor(FALSE);
RECT rect;
GetClientRect(m_hWnd, &rect);
POINT topLeft = { rect.left, rect.top };
POINT bottomRight = { rect.right, rect.bottom };
ClientToScreen(m_hWnd, &topLeft);
ClientToScreen(m_hWnd, &bottomRight);
RECT screenRect = { topLeft.x, topLeft.y, bottomRight.x, bottomRight.y };
ClipCursor(&screenRect);
CenterCursor();
// Flush accumulated deltas so the snap-to-center doesn't cause a jump
m_mouseDeltaXAccum = 0.0f;
m_mouseDeltaYAccum = 0.0f;
}
else
{
ShowCursor(TRUE);
ClipCursor(NULL);
}
}
bool KeyboardMouseInput::IsCaptured() const { return m_captured; }
void KeyboardMouseInput::CenterCursor()
{
RECT rect;
GetClientRect(m_hWnd, &rect);
POINT center = { (rect.left + rect.right) / 2, (rect.top + rect.bottom) / 2 };
ClientToScreen(m_hWnd, &center);
SetCursorPos(center.x, center.y);
}
#endif // _WINDOWS64

View File

@@ -0,0 +1,76 @@
#pragma once
#ifdef _WINDOWS64
#include <windows.h>
// HID usage page and usage for raw input registration
#ifndef HID_USAGE_PAGE_GENERIC
#define HID_USAGE_PAGE_GENERIC ((USHORT)0x01)
#endif
#ifndef HID_USAGE_GENERIC_MOUSE
#define HID_USAGE_GENERIC_MOUSE ((USHORT)0x02)
#endif
class KeyboardMouseInput
{
public:
KeyboardMouseInput();
~KeyboardMouseInput();
void Init(HWND hWnd);
void Tick();
void EndFrame();
// Called from WndProc
void OnKeyDown(WPARAM vk);
void OnKeyUp(WPARAM vk);
void OnRawMouseInput(LPARAM lParam);
void OnMouseButton(int button, bool down);
void OnMouseWheel(int delta);
void ClearAllState();
// Key state queries (call after Tick)
bool IsKeyDown(int vk) const;
bool IsKeyPressed(int vk) const;
bool IsKeyReleased(int vk) const;
// Mouse button queries: 0=left, 1=right, 2=middle
bool IsMouseDown(int btn) const;
bool IsMousePressed(int btn) const;
bool IsMouseReleased(int btn) const;
// Mouse deltas (consumed each Tick)
float GetMouseDeltaX() const;
float GetMouseDeltaY() const;
int GetScrollDelta() const;
// Mouse capture for FPS look
void SetCapture(bool capture);
bool IsCaptured() const;
private:
void CenterCursor();
bool m_keyState[256];
bool m_keyStatePrev[256];
bool m_mouseButtons[3];
bool m_mouseButtonsPrev[3];
float m_mouseDeltaX;
float m_mouseDeltaY;
float m_mouseDeltaXAccum;
float m_mouseDeltaYAccum;
int m_scrollDelta;
int m_scrollDeltaAccum;
bool m_captured;
HWND m_hWnd;
bool m_initialized;
};
extern KeyboardMouseInput KMInput;
#endif // _WINDOWS64

View File

@@ -339,6 +339,63 @@ LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
case WM_DESTROY:
PostQuitMessage(0);
break;
// Keyboard/Mouse input handling
case WM_KEYDOWN:
if (!(lParam & 0x40000000)) // ignore auto-repeat
KMInput.OnKeyDown(wParam);
break;
case WM_KEYUP:
KMInput.OnKeyUp(wParam);
break;
case WM_SYSKEYDOWN:
if (wParam == VK_MENU) // Alt key
{
if (!(lParam & 0x40000000))
KMInput.OnKeyDown(wParam);
return 0; // prevent default Alt behavior
}
return DefWindowProc(hWnd, message, wParam, lParam);
case WM_SYSKEYUP:
if (wParam == VK_MENU)
{
KMInput.OnKeyUp(wParam);
return 0;
}
return DefWindowProc(hWnd, message, wParam, lParam);
case WM_INPUT:
KMInput.OnRawMouseInput(lParam);
break;
case WM_LBUTTONDOWN:
KMInput.OnMouseButton(0, true);
break;
case WM_LBUTTONUP:
KMInput.OnMouseButton(0, false);
break;
case WM_RBUTTONDOWN:
KMInput.OnMouseButton(1, true);
break;
case WM_RBUTTONUP:
KMInput.OnMouseButton(1, false);
break;
case WM_MBUTTONDOWN:
KMInput.OnMouseButton(2, true);
break;
case WM_MBUTTONUP:
KMInput.OnMouseButton(2, false);
break;
case WM_MOUSEWHEEL:
KMInput.OnMouseWheel(GET_WHEEL_DELTA_WPARAM(wParam));
break;
case WM_ACTIVATE:
if (LOWORD(wParam) == WA_INACTIVE)
KMInput.SetCapture(false);
break;
case WM_KILLFOCUS:
KMInput.SetCapture(false);
KMInput.ClearAllState();
break;
default:
return DefWindowProc(hWnd, message, wParam, lParam);
}
@@ -715,6 +772,9 @@ int APIENTRY _tWinMain(_In_ HINSTANCE hInstance,
// Set the number of possible joypad layouts that the user can switch between, and the number of actions
InputManager.Initialise(1,3,MINECRAFT_ACTION_MAX, ACTION_MAX_MENU);
// Initialize keyboard/mouse input
KMInput.Init(g_hWnd);
// Set the default joypad action mappings for Minecraft
DefineActions();
InputManager.SetJoypadMapVal(0,0);
@@ -940,6 +1000,7 @@ int APIENTRY _tWinMain(_In_ HINSTANCE hInstance,
app.UpdateTime();
PIXBeginNamedEvent(0,"Input manager tick");
InputManager.Tick();
KMInput.Tick();
PIXEndNamedEvent();
PIXBeginNamedEvent(0,"Profile manager tick");
// ProfileManager.Tick();
@@ -1067,6 +1128,27 @@ int APIENTRY _tWinMain(_In_ HINSTANCE hInstance,
RenderManager.Present();
ui.CheckMenuDisplayed();
// Update mouse capture: capture when in-game and no menu is open
{
static bool altToggleSuppressCapture = false;
bool shouldCapture = app.GetGameStarted() && !ui.GetMenuDisplayed(0);
// Left Alt key toggles capture on/off for debugging
if (KMInput.IsKeyPressed(VK_MENU))
{
if (KMInput.IsCaptured()) { KMInput.SetCapture(false); altToggleSuppressCapture = true; }
else if (shouldCapture) { KMInput.SetCapture(true); altToggleSuppressCapture = false; }
}
else if (!shouldCapture)
{
if (KMInput.IsCaptured()) KMInput.SetCapture(false);
altToggleSuppressCapture = false;
}
else if (shouldCapture && !KMInput.IsCaptured() && GetFocus() == g_hWnd && !altToggleSuppressCapture)
{
KMInput.SetCapture(true);
}
}
#if 0
PIXBeginNamedEvent(0,"Profile load check");
// has the game defined profile data been changed (by a profile load)
@@ -1158,6 +1240,8 @@ int APIENTRY _tWinMain(_In_ HINSTANCE hInstance,
// Fix for #7318 - Title crashes after short soak in the leaderboards menu
// A memory leak was caused because the icon renderer kept creating new Vec3's because the pool wasn't reset
Vec3::resetPool();
KMInput.EndFrame();
}
// Free resources, unregister custom classes, and exit.

View File

@@ -174,10 +174,11 @@ typedef XUID GameSessionUID;
#include "Durango\4JLibs\inc\4J_Render.h"
#include "Durango\4JLibs\inc\4J_Storage.h"
#elif defined _WINDOWS64
#include "Windows64\4JLibs\inc\4J_Input.h"
#include "Windows64\4JLibs\inc\4J_Input.h"
#include "Windows64\4JLibs\inc\4J_Profile.h"
#include "Windows64\4JLibs\inc\4J_Render.h"
#include "Windows64\4JLibs\inc\4J_Storage.h"
#include "Windows64\KeyboardMouseInput.h"
#elif defined __PSVITA__
#include "PSVita\4JLibs\inc\4J_Input.h"
#include "PSVita\4JLibs\inc\4J_Profile.h"

View File

@@ -4,7 +4,12 @@
## Introduction
This project contains the source code of Minecraft Legacy Console Edition v1.3.0494.0, with some fixes applied to allow compilation and execution in Debug and Release mode on Windows using Visual Studio 2022.
This project contains the source code of Minecraft Legacy Console Edition v1.3.0494.0, with some fixes and improvements applied.
## Features
- Fixed compilation and execution in both Debug and Release mode on Windows using Visual Studio 2022
- Added support for keyboard and mouse input
## Build & Run
@@ -14,18 +19,8 @@ This project contains the source code of Minecraft Legacy Console Edition v1.3.0
4. Make sure `Minecraft.Client` is set as the Startup Project
5. Set the build configuration to **Debug** or **Release** and the target platform to **Windows64**, then build and run
## Playing
Since Minecraft Legacy Console Edition does not natively support keyboard and mouse input, you will need to use a gamepad to play, or use a virtual gamepad emulator such as [QKeyMapper](https://github.com/Zalafina/QKeyMapper).
## Known Issues
1. Builds for other platforms have not been tested and are most likely non-functional.
2. Sound effects are missing.
3. Other unknown issues may exist.
## Goals
- [ ] Native keyboard and mouse input support
- [x] Fix compilation in Release mode on Windows
- [ ] Fix builds and execution on non-Windows platforms
- Builds for other platforms have not been tested and are most likely non-functional
- Sound effects are missing
- Other unknown issues may exist