Commit Graph

30 Commits

Author SHA1 Message Date
rtm516
9cac3e0394 Change F3 rendering and add git version information (#836)
* Change F3 rendering and add git version information

* Change position, block, chunk and facing

* Limit position decimal places

* Move LCE unique to the bottom and add more java features

* Fix chunk information disappearing after y256

* Add chunk count information

* Move build number script to prebuild.ps1

* We dont need to specify vector and wstring are from std

* Restore build number to fix multiplayer

* Use short symbolic-ref

* Restore original BuildVer.h

---------

Co-authored-by: Loki <lokio.casebstv@gmail.com>
Co-authored-by: Loki Rautio <lokirautio@gmail.com>
2026-03-07 13:55:44 -06:00
void_17
b7bd9bb903 Move to newer C++17 language standard 2026-03-08 00:23:39 +07:00
GuglioIsStupid
7c2869c5b9 I genuinely didn't know release and debug had seperate include dirs 😢😢😢 i suck with vs projects (#830) 2026-03-07 21:09:34 +07:00
GuglioIsStupid
220fe18487 Fix PCH (#828) 2026-03-07 20:21:37 +07:00
GuglioIsStupid
38ce933fd5 voids request - Move the filesystem files to root/ as it will be used in both Minecraft.Client and Minecraft.World (#819)
* Move Filesystem to root/include/ as per devoiders request

* Filesystem -> lce_filesystem
2026-03-07 18:36:05 +07:00
GuglioIsStupid
8398eb16b8 Miniaudio Implementation (+stb_vorbis) (#624)
* Miniaudio Implementation

* Do not link miles + remove miles lib
2026-03-06 07:48:12 +07:00
ModMaker101
7147dbad92 Fix debug build not working (#603) 2026-03-05 14:17:12 -06:00
ModMaker101
cbcf3de358 Fix gamma slider via pixel shader #178 (#481)
* Fix gamma slider via pixel shader #178

* LCE-like gamma using postprocess shader
2026-03-06 02:41:17 +07:00
void_17
55231bb8d3 Remove AUTO_VAR macro and _toString function (#592) 2026-03-06 02:11:18 +07:00
daoge_cmd
d112090fde feat: headless server 2026-03-04 17:29:43 +08:00
void_17
acf4a38555 Enable more aggressive optimizations /O2 /Ob3 2026-03-03 09:45:52 +07:00
void_17
ccebb87ca7 Enable Whole Program Optimization in Release mode
This noticeably improves FPS
2026-03-03 08:54:08 +07:00
void_17
95d4d0a703 Temporarily turn off all MSVC warnings
Before any major refactoring, warnings do help a little except for slowing down the compilation (as it needs to output everything to stdout), so disable MSVC warnings in Release mode.
2026-03-03 07:10:55 +07:00
lspepinho
8b28c20d7a Fixes for PR #96 (#170)
* Implement basic multiplayer functionality

* Update README.md

---------

Co-authored-by: Slenderman <ssimulpong@outlook.com>
2026-03-03 06:30:22 +07:00
Austen Maneggio
bbef5445f9 Add ARM64EC Support (#174)
Co-authored-by: Tubbymcwubby <maneggioausten@gmail.com>
2026-03-03 03:06:21 +07:00
void_17
796a743b75 remove dynamic shcore dependency
Almost forgot it. https://github.com/smartcmd/MinecraftConsoles/pull/160
2026-03-03 02:19:57 +07:00
daoge
b3feddfef3 feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

---------

Co-authored-by: Loki <lokirautio@gmail.com>
2026-03-03 03:04:10 +08:00
void_17
7ad6102763 Revert "Revert "fix: fix resolution detection (#133)" (#143)" (#144)
This reverts commit 8c18926d59.
2026-03-02 23:01:57 +07:00
void_17
8c18926d59 Revert "fix: fix resolution detection (#133)" (#143)
This reverts commit afa4efbc85.
2026-03-02 22:56:56 +07:00
daoge
afa4efbc85 fix: fix resolution detection (#133)
* fix: fix UI skin/scene resolution mismatch and readd screen resolution detection

* fix: fix build in vs2022
2026-03-02 23:52:18 +08:00
rtm516
e15bd26917 Move to a postbuild.ps1 script and set the working dir at runtime as output dir (#113)
* Move to a postbuild.ps1 script and Set the working dir at runtime as output dir

* Update for 2f711d4

* Only copy newer files and remove needed files from gitignore
2026-03-02 15:14:14 +07:00
void_17
dea1d62074 Revert "Move to a postbuild.ps1 script and Set the working dir at runtime as …" (#111)
This reverts commit 8810566bf6.
2026-03-02 14:13:12 +07:00
rtm516
8810566bf6 Move to a postbuild.ps1 script and Set the working dir at runtime as output dir (#91) 2026-03-02 14:05:46 +07:00
Slenderman
55a86b8dc3 fix my idiocrisy 2026-03-01 15:12:52 -05:00
Slenderman
4b7a97f904 Update Minecraft.Client.vcxproj 2026-03-01 15:06:39 -05:00
Slenderman
9691561693 Remove need for Durango folder 2026-03-01 14:33:30 -05:00
Galen Guyer
bf24f709f9 Copy other folders needed for a standalone release asset 2026-03-01 13:13:11 -05:00
deadman96385
4a7d75194a fix: copy sound assets to Windows64 build output
The Debug|x64 and Release|x64 configurations had no PostBuildEvent to
deploy sound assets alongside the executable. At runtime, SoundEngine
looks for Durango\Sound\Minecraft.msscmp and music\ relative to the
output directory, causing silent failure (no sound effects or music).

Add post-build xcopy steps for both configurations to mirror what the
Durango build already does.
2026-03-01 06:36:06 -06:00
daoge_cmd
bdef1f9412 feat: add support for keyboard and mouse input 2026-03-01 19:20:41 +08:00
daoge_cmd
b691c43c44 Initial commit 2026-03-01 12:16:08 +08:00