I genuinely didn't know release and debug had seperate include dirs 😢😢😢 i suck with vs projects (#830)

This commit is contained in:
GuglioIsStupid
2026-03-07 09:09:34 -05:00
committed by GitHub
parent 220fe18487
commit 7c2869c5b9

View File

@@ -1786,7 +1786,7 @@ xcopy /q /y /i /s /e $(ProjectDir)DurangoMedia\CU $(LayoutDir)Image\Loose\CU</C
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<PreprocessorDefinitions>_LARGE_WORLDS;_DEBUG_MENUS_ENABLED;_CRT_NON_CONFORMING_SWPRINTFS;_CRT_SECURE_NO_WARNINGS;_WINDOWS64;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<CallAttributedProfiling>Disabled</CallAttributedProfiling>
<AdditionalIncludeDirectories>Windows64\Iggy\include;$(ProjectDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>Windows64\Iggy\include;$(ProjectDir);$(ProjectDir)..\include\;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<RuntimeTypeInfo>true</RuntimeTypeInfo>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
<BasicRuntimeChecks>Default</BasicRuntimeChecks>
@@ -28322,7 +28322,9 @@ xcopy /q /y /i /s /e $(ProjectDir)Durango\CU $(LayoutDir)Image\Loose\CU</Comman
<ClInclude Include="ZombieRenderer.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\include\lce_filesystem\lce_filesystem.cpp" />
<ClCompile Include="..\include\lce_filesystem\lce_filesystem.cpp">
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(ProjectDir)../include/;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<ClCompile Include="AbstractContainerScreen.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Durango'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_Vita|Durango'">true</ExcludedFromBuild>