Actually moved sound to "Windows64" so commit 9691561 works

Copy sound folder in "Durango" to "Windows64" rather than to media since it looks like that folder is mainly for the DLC content
This commit is contained in:
Skylark
2026-03-01 16:52:27 -07:00
parent 5b5b9f6072
commit 2f711d4c22
2 changed files with 1 additions and 1 deletions

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@@ -56,7 +56,7 @@ void SoundEngine::playMusicTick() {};
#else
#ifdef _WINDOWS64
char SoundEngine::m_szSoundPath[]={"Windows64Media\\Sound\\"};
char SoundEngine::m_szSoundPath[]={"Windows64\\Sound\\"};
char SoundEngine::m_szMusicPath[]={"music\\"};
char SoundEngine::m_szRedistName[]={"redist64"};
#elif defined _DURANGO

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