daoge_cmd
5fa4418adb
feat: implement per-frame mouse look for reduced input latency on Windows
2026-03-01 21:50:44 +08:00
daoge_cmd
7e3bdebd77
fix: do not use hardcoded screen size
2026-03-01 21:32:42 +08:00
daoge_cmd
8b1dafd361
feat: add DPI awareness and auto-detect screen resolution
2026-03-01 21:22:02 +08:00
daoge
f90c74d9a3
Merge pull request #3 from deadman96385/main
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fix: copy sound assets to Windows64 build output
2026-03-01 21:10:47 +08:00
daoge_cmd
4c81c7960c
feat: fullscreen mode
2026-03-01 21:05:16 +08:00
deadman96385
4a7d75194a
fix: copy sound assets to Windows64 build output
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The Debug|x64 and Release|x64 configurations had no PostBuildEvent to
deploy sound assets alongside the executable. At runtime, SoundEngine
looks for Durango\Sound\Minecraft.msscmp and music\ relative to the
output directory, causing silent failure (no sound effects or music).
Add post-build xcopy steps for both configurations to mirror what the
Durango build already does.
2026-03-01 06:36:06 -06:00
daoge_cmd
52a256562f
feat: disable vsync
2026-03-01 20:12:58 +08:00
daoge_cmd
2aee607d6c
feat: implement game-tick input handling and per-frame edge detection
2026-03-01 19:59:48 +08:00
daoge_cmd
e067d710e3
fea: remove fps limit
2026-03-01 19:32:00 +08:00
daoge_cmd
bdef1f9412
feat: add support for keyboard and mouse input
2026-03-01 19:20:41 +08:00
daoge_cmd
9af787692e
fix: fix release mode compilation on Windows
2026-03-01 16:04:34 +08:00
daoge_cmd
b691c43c44
Initial commit
2026-03-01 12:16:08 +08:00