feat: add support for keyboard and mouse input
This commit is contained in:
@@ -919,6 +919,29 @@ void UIController::handleKeyPress(unsigned int iPad, unsigned int key)
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pressed = InputManager.ButtonPressed(iPad,key); // Toggle
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released = InputManager.ButtonReleased(iPad,key); // Toggle
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#ifdef _WINDOWS64
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// Keyboard menu input for player 0
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if (iPad == 0)
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{
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bool kbDown = false, kbPressed = false, kbReleased = false;
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switch(key)
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{
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case ACTION_MENU_UP: kbDown = KMInput.IsKeyDown(VK_UP); kbPressed = KMInput.IsKeyPressed(VK_UP); kbReleased = KMInput.IsKeyReleased(VK_UP); break;
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case ACTION_MENU_DOWN: kbDown = KMInput.IsKeyDown(VK_DOWN); kbPressed = KMInput.IsKeyPressed(VK_DOWN); kbReleased = KMInput.IsKeyReleased(VK_DOWN); break;
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case ACTION_MENU_LEFT: kbDown = KMInput.IsKeyDown(VK_LEFT); kbPressed = KMInput.IsKeyPressed(VK_LEFT); kbReleased = KMInput.IsKeyReleased(VK_LEFT); break;
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case ACTION_MENU_RIGHT: kbDown = KMInput.IsKeyDown(VK_RIGHT); kbPressed = KMInput.IsKeyPressed(VK_RIGHT); kbReleased = KMInput.IsKeyReleased(VK_RIGHT); break;
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case ACTION_MENU_OK: kbDown = KMInput.IsKeyDown(VK_RETURN); kbPressed = KMInput.IsKeyPressed(VK_RETURN); kbReleased = KMInput.IsKeyReleased(VK_RETURN); break;
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case ACTION_MENU_A: kbDown = KMInput.IsKeyDown(VK_RETURN); kbPressed = KMInput.IsKeyPressed(VK_RETURN); kbReleased = KMInput.IsKeyReleased(VK_RETURN); break;
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case ACTION_MENU_CANCEL: kbDown = KMInput.IsKeyDown(VK_ESCAPE); kbPressed = KMInput.IsKeyPressed(VK_ESCAPE); kbReleased = KMInput.IsKeyReleased(VK_ESCAPE); break;
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case ACTION_MENU_B: kbDown = KMInput.IsKeyDown(VK_ESCAPE); kbPressed = KMInput.IsKeyPressed(VK_ESCAPE); kbReleased = KMInput.IsKeyReleased(VK_ESCAPE); break;
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case ACTION_MENU_PAUSEMENU: kbDown = KMInput.IsKeyDown(VK_ESCAPE); kbPressed = KMInput.IsKeyPressed(VK_ESCAPE); kbReleased = KMInput.IsKeyReleased(VK_ESCAPE); break;
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}
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pressed = pressed || kbPressed;
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released = released || kbReleased;
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down = down || kbDown;
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}
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#endif
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if(pressed) app.DebugPrintf("Pressed %d\n",key);
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if(released) app.DebugPrintf("Released %d\n",key);
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// Repeat handling
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@@ -18,6 +18,7 @@ Input::Input()
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lReset = false;
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rReset = false;
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m_gamepadSneaking = false;
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}
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void Input::tick(LocalPlayer *player)
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@@ -34,12 +35,30 @@ void Input::tick(LocalPlayer *player)
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xa = -InputManager.GetJoypadStick_LX(iPad);
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else
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xa = 0.0f;
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if( pMinecraft->localgameModes[iPad]->isInputAllowed(MINECRAFT_ACTION_FORWARD) || pMinecraft->localgameModes[iPad]->isInputAllowed(MINECRAFT_ACTION_BACKWARD) )
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ya = InputManager.GetJoypadStick_LY(iPad);
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else
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ya = 0.0f;
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#ifdef _WINDOWS64
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// WASD movement (combine with gamepad)
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if (iPad == 0)
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{
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float kbX = 0.0f, kbY = 0.0f;
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if (KMInput.IsKeyDown('W')) kbY += 1.0f;
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if (KMInput.IsKeyDown('S')) kbY -= 1.0f;
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if (KMInput.IsKeyDown('A')) kbX += 1.0f; // inverted like gamepad
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if (KMInput.IsKeyDown('D')) kbX -= 1.0f;
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// Normalize diagonal
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if (kbX != 0.0f && kbY != 0.0f) { kbX *= 0.707f; kbY *= 0.707f; }
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if (pMinecraft->localgameModes[iPad]->isInputAllowed(MINECRAFT_ACTION_LEFT) || pMinecraft->localgameModes[iPad]->isInputAllowed(MINECRAFT_ACTION_RIGHT))
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xa = max(min(xa + kbX, 1.0f), -1.0f);
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if (pMinecraft->localgameModes[iPad]->isInputAllowed(MINECRAFT_ACTION_FORWARD) || pMinecraft->localgameModes[iPad]->isInputAllowed(MINECRAFT_ACTION_BACKWARD))
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ya = max(min(ya + kbY, 1.0f), -1.0f);
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}
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#endif
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#ifndef _CONTENT_PACKAGE
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if (app.GetFreezePlayers())
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{
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@@ -47,7 +66,7 @@ void Input::tick(LocalPlayer *player)
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player->abilities.flying = true;
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}
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#endif
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if (!lReset)
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{
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if (xa*xa+ya*ya==0.0f)
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@@ -62,9 +81,16 @@ void Input::tick(LocalPlayer *player)
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{
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if((player->ullButtonsPressed&(1LL<<MINECRAFT_ACTION_SNEAK_TOGGLE)) && pMinecraft->localgameModes[iPad]->isInputAllowed(MINECRAFT_ACTION_SNEAK_TOGGLE))
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{
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sneaking=!sneaking;
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m_gamepadSneaking=!m_gamepadSneaking;
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}
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}
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sneaking = m_gamepadSneaking;
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#ifdef _WINDOWS64
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// Keyboard hold-to-sneak (overrides gamepad toggle)
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if (iPad == 0 && KMInput.IsKeyDown(VK_SHIFT) && !player->abilities.flying)
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sneaking = true;
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#endif
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if(sneaking)
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{
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@@ -80,7 +106,7 @@ void Input::tick(LocalPlayer *player)
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tx = InputManager.GetJoypadStick_RX(iPad)*(((float)app.GetGameSettings(iPad,eGameSetting_Sensitivity_InGame))/100.0f); // apply sensitivity to look
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if( pMinecraft->localgameModes[iPad]->isInputAllowed(MINECRAFT_ACTION_LOOK_UP) || pMinecraft->localgameModes[iPad]->isInputAllowed(MINECRAFT_ACTION_LOOK_DOWN) )
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ty = InputManager.GetJoypadStick_RY(iPad)*(((float)app.GetGameSettings(iPad,eGameSetting_Sensitivity_InGame))/100.0f); // apply sensitivity to look
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#ifndef _CONTENT_PACKAGE
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if (app.GetFreezePlayers()) tx = ty = 0.0f;
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#endif
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@@ -100,16 +126,35 @@ void Input::tick(LocalPlayer *player)
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tx = ty = 0.0f;
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}
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player->interpolateTurn(tx * abs(tx) * turnSpeed, ty * abs(ty) * turnSpeed);
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#ifdef _WINDOWS64
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// Mouse look (added after stick-based turn)
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if (iPad == 0 && KMInput.IsCaptured())
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{
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float mouseSensitivity = 1.25f;
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float mdx = KMInput.GetMouseDeltaX() * mouseSensitivity;
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float mdy = -KMInput.GetMouseDeltaY() * mouseSensitivity;
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if (app.GetGameSettings(iPad, eGameSetting_ControlInvertLook))
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mdy = -mdy;
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player->interpolateTurn(mdx, mdy);
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}
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#endif
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//jumping = controller.isButtonPressed(0);
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unsigned int jump = InputManager.GetValue(iPad, MINECRAFT_ACTION_JUMP);
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if( jump > 0 && pMinecraft->localgameModes[iPad]->isInputAllowed(MINECRAFT_ACTION_JUMP) )
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jumping = true;
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else
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jumping = false;
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#ifdef _WINDOWS64
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// Keyboard jump (Space)
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if (iPad == 0 && KMInput.IsKeyDown(VK_SPACE) && pMinecraft->localgameModes[iPad]->isInputAllowed(MINECRAFT_ACTION_JUMP))
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jumping = true;
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#endif
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#ifndef _CONTENT_PACKAGE
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if (app.GetFreezePlayers()) jumping = false;
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#endif
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@@ -16,7 +16,8 @@ public:
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virtual void tick(LocalPlayer *player);
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private:
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bool lReset;
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bool rReset;
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bool m_gamepadSneaking;
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};
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@@ -302,6 +302,15 @@ void LocalPlayer::aiStep()
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// world with low food, then reload it in creative.
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if(abilities.mayfly || isAllowedToFly() ) enoughFoodToSprint = true;
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#ifdef _WINDOWS64
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// Keyboard sprint: Ctrl held while moving forward
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if (GetXboxPad() == 0 && KMInput.IsKeyDown(VK_CONTROL) && input->ya > 0.0f &&
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enoughFoodToSprint && !isUsingItem() && !hasEffect(MobEffect::blindness) && onGround)
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{
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if (!isSprinting()) setSprinting(true);
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}
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#endif
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// 4J - altered this slightly to make sure that the joypad returns to below returnTreshold in between registering two movements up to runThreshold
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if (onGround && !isSprinting() && enoughFoodToSprint && !isUsingItem() && !hasEffect(MobEffect::blindness))
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{
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@@ -16292,6 +16292,51 @@ xcopy /q /y /i /s /e $(ProjectDir)Durango\CU $(LayoutDir)Image\Loose\CU</Comman
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ORBIS'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_Vita|ORBIS'">true</ExcludedFromBuild>
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</ClInclude>
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<ClInclude Include="Windows64\KeyboardMouseInput.h">
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage|Durango'">true</ExcludedFromBuild>
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@@ -29101,6 +29146,51 @@ xcopy /q /y /i /s /e $(ProjectDir)Durango\CU $(LayoutDir)Image\Loose\CU</Comman
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ORBIS'">true</ExcludedFromBuild>
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@@ -2341,6 +2341,9 @@
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<ClInclude Include="Windows64\Resource.h">
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<Filter>Windows64</Filter>
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</ClInclude>
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<ClInclude Include="Windows64\KeyboardMouseInput.h">
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<Filter>Windows64\Source Files</Filter>
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</ClInclude>
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<ClInclude Include="Windows64\Windows64_App.h">
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<Filter>Windows64</Filter>
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</ClInclude>
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@@ -4770,6 +4773,9 @@
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<ClCompile Include="Windows64\Windows64_Minecraft.cpp">
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<Filter>Windows64\Source Files</Filter>
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<ClCompile Include="Windows64\Windows64_App.cpp">
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<Filter>Windows64</Filter>
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</ClCompile>
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@@ -1452,6 +1452,21 @@ void Minecraft::run_middle()
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if(InputManager.ButtonPressed(i, MINECRAFT_ACTION_RENDER_THIRD_PERSON)) localplayers[i]->ullButtonsPressed|=1LL<<MINECRAFT_ACTION_RENDER_THIRD_PERSON;
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if(InputManager.ButtonPressed(i, MINECRAFT_ACTION_GAME_INFO)) localplayers[i]->ullButtonsPressed|=1LL<<MINECRAFT_ACTION_GAME_INFO;
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#ifdef _WINDOWS64
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// Keyboard/mouse button presses for player 0
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if (i == 0)
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{
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if (KMInput.IsKeyPressed(VK_ESCAPE)) localplayers[i]->ullButtonsPressed |= 1LL<<MINECRAFT_ACTION_PAUSEMENU;
|
||||
if (KMInput.IsKeyPressed('E')) localplayers[i]->ullButtonsPressed |= 1LL<<MINECRAFT_ACTION_INVENTORY;
|
||||
if (KMInput.IsKeyPressed('Q')) localplayers[i]->ullButtonsPressed |= 1LL<<MINECRAFT_ACTION_DROP;
|
||||
if (KMInput.IsKeyPressed('C')) localplayers[i]->ullButtonsPressed |= 1LL<<MINECRAFT_ACTION_CRAFTING;
|
||||
if (KMInput.IsKeyPressed(VK_F5)) localplayers[i]->ullButtonsPressed |= 1LL<<MINECRAFT_ACTION_RENDER_THIRD_PERSON;
|
||||
// In flying mode, Shift held = sneak/descend
|
||||
if (localplayers[i]->abilities.flying && KMInput.IsKeyDown(VK_SHIFT))
|
||||
localplayers[i]->ullButtonsPressed |= 1LL<<MINECRAFT_ACTION_SNEAK_TOGGLE;
|
||||
}
|
||||
#endif
|
||||
|
||||
#ifndef _FINAL_BUILD
|
||||
if( app.DebugSettingsOn() && app.GetUseDPadForDebug() )
|
||||
{
|
||||
@@ -3177,6 +3192,30 @@ void Minecraft::tick(bool bFirst, bool bUpdateTextures)
|
||||
{
|
||||
wheel = -1;
|
||||
}
|
||||
|
||||
#ifdef _WINDOWS64
|
||||
// Mouse scroll wheel for hotbar
|
||||
if (iPad == 0)
|
||||
{
|
||||
int kbWheel = KMInput.GetScrollDelta();
|
||||
if (kbWheel > 0 && gameMode->isInputAllowed(MINECRAFT_ACTION_LEFT_SCROLL)) wheel += 1;
|
||||
else if (kbWheel < 0 && gameMode->isInputAllowed(MINECRAFT_ACTION_RIGHT_SCROLL)) wheel -= 1;
|
||||
|
||||
// 1-9 keys for direct hotbar selection
|
||||
if (gameMode->isInputAllowed(MINECRAFT_ACTION_LEFT_SCROLL))
|
||||
{
|
||||
for (int k = '1'; k <= '9'; k++)
|
||||
{
|
||||
if (KMInput.IsKeyPressed(k))
|
||||
{
|
||||
player->inventory->selected = k - '1';
|
||||
app.SetOpacityTimer(iPad);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
if (wheel != 0)
|
||||
{
|
||||
player->inventory->swapPaint(wheel);
|
||||
@@ -3208,6 +3247,13 @@ void Minecraft::tick(bool bFirst, bool bUpdateTextures)
|
||||
player->handleMouseClick(0);
|
||||
player->lastClickTick[0] = ticks;
|
||||
}
|
||||
#ifdef _WINDOWS64
|
||||
else if (iPad == 0 && KMInput.IsCaptured() && KMInput.IsMousePressed(0))
|
||||
{
|
||||
player->handleMouseClick(0);
|
||||
player->lastClickTick[0] = ticks;
|
||||
}
|
||||
#endif
|
||||
|
||||
if (InputManager.ButtonDown(iPad, MINECRAFT_ACTION_ACTION) && ticks - player->lastClickTick[0] >= timer->ticksPerSecond / 4)
|
||||
{
|
||||
@@ -3215,8 +3261,19 @@ void Minecraft::tick(bool bFirst, bool bUpdateTextures)
|
||||
player->handleMouseClick(0);
|
||||
player->lastClickTick[0] = ticks;
|
||||
}
|
||||
#ifdef _WINDOWS64
|
||||
else if (iPad == 0 && KMInput.IsCaptured() && KMInput.IsMouseDown(0) && ticks - player->lastClickTick[0] >= timer->ticksPerSecond / 4)
|
||||
{
|
||||
player->handleMouseClick(0);
|
||||
player->lastClickTick[0] = ticks;
|
||||
}
|
||||
#endif
|
||||
|
||||
if(InputManager.ButtonDown(iPad, MINECRAFT_ACTION_ACTION) )
|
||||
if(InputManager.ButtonDown(iPad, MINECRAFT_ACTION_ACTION)
|
||||
#ifdef _WINDOWS64
|
||||
|| (iPad == 0 && KMInput.IsCaptured() && KMInput.IsMouseDown(0))
|
||||
#endif
|
||||
)
|
||||
{
|
||||
player->handleMouseDown(0, true );
|
||||
}
|
||||
@@ -3237,14 +3294,23 @@ void Minecraft::tick(bool bFirst, bool bUpdateTextures)
|
||||
*/
|
||||
if( player->isUsingItem() )
|
||||
{
|
||||
if(!InputManager.ButtonDown(iPad, MINECRAFT_ACTION_USE)) gameMode->releaseUsingItem(player);
|
||||
if(!InputManager.ButtonDown(iPad, MINECRAFT_ACTION_USE)
|
||||
#ifdef _WINDOWS64
|
||||
&& !(iPad == 0 && KMInput.IsCaptured() && KMInput.IsMouseDown(1))
|
||||
#endif
|
||||
) gameMode->releaseUsingItem(player);
|
||||
}
|
||||
else if( gameMode->isInputAllowed(MINECRAFT_ACTION_USE) )
|
||||
{
|
||||
#ifdef _WINDOWS64
|
||||
bool useButtonDown = InputManager.ButtonDown(iPad, MINECRAFT_ACTION_USE) || (iPad == 0 && KMInput.IsCaptured() && KMInput.IsMouseDown(1));
|
||||
#else
|
||||
bool useButtonDown = InputManager.ButtonDown(iPad, MINECRAFT_ACTION_USE);
|
||||
#endif
|
||||
if( player->abilities.instabuild )
|
||||
{
|
||||
// 4J - attempt to handle click in special creative mode fashion if possible (used for placing blocks at regular intervals)
|
||||
bool didClick = player->creativeModeHandleMouseClick(1, InputManager.ButtonDown(iPad, MINECRAFT_ACTION_USE) );
|
||||
bool didClick = player->creativeModeHandleMouseClick(1, useButtonDown );
|
||||
// If this handler has put us in lastClick_oldRepeat mode then it is because we aren't placing blocks - behave largely as the code used to
|
||||
if( player->lastClickState == LocalPlayer::lastClick_oldRepeat )
|
||||
{
|
||||
@@ -3256,7 +3322,7 @@ void Minecraft::tick(bool bFirst, bool bUpdateTextures)
|
||||
else
|
||||
{
|
||||
// Otherwise just the original game code for handling autorepeat
|
||||
if (InputManager.ButtonDown(iPad, MINECRAFT_ACTION_USE) && ticks - player->lastClickTick[1] >= timer->ticksPerSecond / 4)
|
||||
if (useButtonDown && ticks - player->lastClickTick[1] >= timer->ticksPerSecond / 4)
|
||||
{
|
||||
player->handleMouseClick(1);
|
||||
player->lastClickTick[1] = ticks;
|
||||
@@ -3272,7 +3338,7 @@ void Minecraft::tick(bool bFirst, bool bUpdateTextures)
|
||||
bool firstClick = ( player->lastClickTick[1] == 0 );
|
||||
bool autoRepeat = ticks - player->lastClickTick[1] >= timer->ticksPerSecond / 4;
|
||||
if ( player->isRiding() || player->isSprinting() || player->isSleeping() ) autoRepeat = false;
|
||||
if (InputManager.ButtonDown(iPad, MINECRAFT_ACTION_USE) )
|
||||
if (useButtonDown )
|
||||
{
|
||||
// If the player has just exited a bed, then delay the time before a repeat key is allowed without releasing
|
||||
if(player->isSleeping() ) player->lastClickTick[1] = ticks + (timer->ticksPerSecond * 2);
|
||||
|
||||
217
Minecraft.Client/Windows64/KeyboardMouseInput.cpp
Normal file
217
Minecraft.Client/Windows64/KeyboardMouseInput.cpp
Normal file
@@ -0,0 +1,217 @@
|
||||
#include "stdafx.h"
|
||||
|
||||
#ifdef _WINDOWS64
|
||||
|
||||
#include "KeyboardMouseInput.h"
|
||||
|
||||
KeyboardMouseInput KMInput;
|
||||
|
||||
KeyboardMouseInput::KeyboardMouseInput()
|
||||
: m_mouseDeltaX(0.0f)
|
||||
, m_mouseDeltaY(0.0f)
|
||||
, m_mouseDeltaXAccum(0.0f)
|
||||
, m_mouseDeltaYAccum(0.0f)
|
||||
, m_scrollDelta(0)
|
||||
, m_scrollDeltaAccum(0)
|
||||
, m_captured(false)
|
||||
, m_hWnd(NULL)
|
||||
, m_initialized(false)
|
||||
{
|
||||
memset(m_keyState, 0, sizeof(m_keyState));
|
||||
memset(m_keyStatePrev, 0, sizeof(m_keyStatePrev));
|
||||
memset(m_mouseButtons, 0, sizeof(m_mouseButtons));
|
||||
memset(m_mouseButtonsPrev, 0, sizeof(m_mouseButtonsPrev));
|
||||
}
|
||||
|
||||
KeyboardMouseInput::~KeyboardMouseInput()
|
||||
{
|
||||
if (m_captured)
|
||||
{
|
||||
SetCapture(false);
|
||||
}
|
||||
}
|
||||
|
||||
void KeyboardMouseInput::Init(HWND hWnd)
|
||||
{
|
||||
m_hWnd = hWnd;
|
||||
m_initialized = true;
|
||||
|
||||
// Register for raw mouse input
|
||||
RAWINPUTDEVICE rid;
|
||||
rid.usUsagePage = HID_USAGE_PAGE_GENERIC;
|
||||
rid.usUsage = HID_USAGE_GENERIC_MOUSE;
|
||||
rid.dwFlags = 0;
|
||||
rid.hwndTarget = hWnd;
|
||||
RegisterRawInputDevices(&rid, 1, sizeof(rid));
|
||||
}
|
||||
|
||||
void KeyboardMouseInput::Tick()
|
||||
{
|
||||
// Snapshot accumulated mouse deltas
|
||||
m_mouseDeltaX = m_mouseDeltaXAccum;
|
||||
m_mouseDeltaY = m_mouseDeltaYAccum;
|
||||
m_mouseDeltaXAccum = 0.0f;
|
||||
m_mouseDeltaYAccum = 0.0f;
|
||||
|
||||
// Snapshot scroll delta
|
||||
m_scrollDelta = m_scrollDeltaAccum;
|
||||
m_scrollDeltaAccum = 0;
|
||||
|
||||
// Keep cursor pinned to center while captured
|
||||
if (m_captured)
|
||||
CenterCursor();
|
||||
}
|
||||
|
||||
void KeyboardMouseInput::EndFrame()
|
||||
{
|
||||
// Advance previous state for next frame's edge detection.
|
||||
// Must be called AFTER all consumers have read IsKeyPressed/Released etc.
|
||||
memcpy(m_keyStatePrev, m_keyState, sizeof(m_keyState));
|
||||
memcpy(m_mouseButtonsPrev, m_mouseButtons, sizeof(m_mouseButtons));
|
||||
}
|
||||
|
||||
void KeyboardMouseInput::OnKeyDown(WPARAM vk)
|
||||
{
|
||||
if (vk < 256)
|
||||
{
|
||||
m_keyState[vk] = true;
|
||||
}
|
||||
}
|
||||
|
||||
void KeyboardMouseInput::OnKeyUp(WPARAM vk)
|
||||
{
|
||||
if (vk < 256)
|
||||
{
|
||||
m_keyState[vk] = false;
|
||||
}
|
||||
}
|
||||
|
||||
void KeyboardMouseInput::OnRawMouseInput(LPARAM lParam)
|
||||
{
|
||||
if (!m_captured) return;
|
||||
|
||||
UINT dwSize = 0;
|
||||
GetRawInputData((HRAWINPUT)lParam, RID_INPUT, NULL, &dwSize, sizeof(RAWINPUTHEADER));
|
||||
|
||||
BYTE* lpb = (BYTE*)alloca(dwSize);
|
||||
if (GetRawInputData((HRAWINPUT)lParam, RID_INPUT, lpb, &dwSize, sizeof(RAWINPUTHEADER)) != dwSize)
|
||||
return;
|
||||
|
||||
RAWINPUT* raw = (RAWINPUT*)lpb;
|
||||
if (raw->header.dwType == RIM_TYPEMOUSE)
|
||||
{
|
||||
if (raw->data.mouse.usFlags == MOUSE_MOVE_RELATIVE)
|
||||
{
|
||||
m_mouseDeltaXAccum += (float)raw->data.mouse.lLastX;
|
||||
m_mouseDeltaYAccum += (float)raw->data.mouse.lLastY;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void KeyboardMouseInput::OnMouseButton(int button, bool down)
|
||||
{
|
||||
if (button >= 0 && button < 3)
|
||||
{
|
||||
m_mouseButtons[button] = down;
|
||||
}
|
||||
}
|
||||
|
||||
void KeyboardMouseInput::OnMouseWheel(int delta)
|
||||
{
|
||||
m_scrollDeltaAccum += delta;
|
||||
}
|
||||
|
||||
void KeyboardMouseInput::ClearAllState()
|
||||
{
|
||||
memset(m_keyState, 0, sizeof(m_keyState));
|
||||
memset(m_mouseButtons, 0, sizeof(m_mouseButtons));
|
||||
m_mouseDeltaXAccum = 0.0f;
|
||||
m_mouseDeltaYAccum = 0.0f;
|
||||
m_scrollDeltaAccum = 0;
|
||||
}
|
||||
|
||||
// Key queries
|
||||
bool KeyboardMouseInput::IsKeyDown(int vk) const
|
||||
{
|
||||
if (vk < 0 || vk >= 256) return false;
|
||||
return m_keyState[vk];
|
||||
}
|
||||
|
||||
bool KeyboardMouseInput::IsKeyPressed(int vk) const
|
||||
{
|
||||
if (vk < 0 || vk >= 256) return false;
|
||||
return m_keyState[vk] && !m_keyStatePrev[vk];
|
||||
}
|
||||
|
||||
bool KeyboardMouseInput::IsKeyReleased(int vk) const
|
||||
{
|
||||
if (vk < 0 || vk >= 256) return false;
|
||||
return !m_keyState[vk] && m_keyStatePrev[vk];
|
||||
}
|
||||
|
||||
// Mouse button queries
|
||||
bool KeyboardMouseInput::IsMouseDown(int btn) const
|
||||
{
|
||||
if (btn < 0 || btn >= 3) return false;
|
||||
return m_mouseButtons[btn];
|
||||
}
|
||||
|
||||
bool KeyboardMouseInput::IsMousePressed(int btn) const
|
||||
{
|
||||
if (btn < 0 || btn >= 3) return false;
|
||||
return m_mouseButtons[btn] && !m_mouseButtonsPrev[btn];
|
||||
}
|
||||
|
||||
bool KeyboardMouseInput::IsMouseReleased(int btn) const
|
||||
{
|
||||
if (btn < 0 || btn >= 3) return false;
|
||||
return !m_mouseButtons[btn] && m_mouseButtonsPrev[btn];
|
||||
}
|
||||
|
||||
// Delta queries
|
||||
float KeyboardMouseInput::GetMouseDeltaX() const { return m_mouseDeltaX; }
|
||||
float KeyboardMouseInput::GetMouseDeltaY() const { return m_mouseDeltaY; }
|
||||
int KeyboardMouseInput::GetScrollDelta() const { return m_scrollDelta; }
|
||||
|
||||
// Mouse capture
|
||||
void KeyboardMouseInput::SetCapture(bool capture)
|
||||
{
|
||||
if (capture == m_captured) return;
|
||||
m_captured = capture;
|
||||
|
||||
if (capture)
|
||||
{
|
||||
ShowCursor(FALSE);
|
||||
RECT rect;
|
||||
GetClientRect(m_hWnd, &rect);
|
||||
POINT topLeft = { rect.left, rect.top };
|
||||
POINT bottomRight = { rect.right, rect.bottom };
|
||||
ClientToScreen(m_hWnd, &topLeft);
|
||||
ClientToScreen(m_hWnd, &bottomRight);
|
||||
RECT screenRect = { topLeft.x, topLeft.y, bottomRight.x, bottomRight.y };
|
||||
ClipCursor(&screenRect);
|
||||
CenterCursor();
|
||||
|
||||
// Flush accumulated deltas so the snap-to-center doesn't cause a jump
|
||||
m_mouseDeltaXAccum = 0.0f;
|
||||
m_mouseDeltaYAccum = 0.0f;
|
||||
}
|
||||
else
|
||||
{
|
||||
ShowCursor(TRUE);
|
||||
ClipCursor(NULL);
|
||||
}
|
||||
}
|
||||
|
||||
bool KeyboardMouseInput::IsCaptured() const { return m_captured; }
|
||||
|
||||
void KeyboardMouseInput::CenterCursor()
|
||||
{
|
||||
RECT rect;
|
||||
GetClientRect(m_hWnd, &rect);
|
||||
POINT center = { (rect.left + rect.right) / 2, (rect.top + rect.bottom) / 2 };
|
||||
ClientToScreen(m_hWnd, ¢er);
|
||||
SetCursorPos(center.x, center.y);
|
||||
}
|
||||
|
||||
#endif // _WINDOWS64
|
||||
76
Minecraft.Client/Windows64/KeyboardMouseInput.h
Normal file
76
Minecraft.Client/Windows64/KeyboardMouseInput.h
Normal file
@@ -0,0 +1,76 @@
|
||||
#pragma once
|
||||
|
||||
#ifdef _WINDOWS64
|
||||
|
||||
#include <windows.h>
|
||||
|
||||
// HID usage page and usage for raw input registration
|
||||
#ifndef HID_USAGE_PAGE_GENERIC
|
||||
#define HID_USAGE_PAGE_GENERIC ((USHORT)0x01)
|
||||
#endif
|
||||
#ifndef HID_USAGE_GENERIC_MOUSE
|
||||
#define HID_USAGE_GENERIC_MOUSE ((USHORT)0x02)
|
||||
#endif
|
||||
|
||||
class KeyboardMouseInput
|
||||
{
|
||||
public:
|
||||
KeyboardMouseInput();
|
||||
~KeyboardMouseInput();
|
||||
|
||||
void Init(HWND hWnd);
|
||||
void Tick();
|
||||
void EndFrame();
|
||||
|
||||
// Called from WndProc
|
||||
void OnKeyDown(WPARAM vk);
|
||||
void OnKeyUp(WPARAM vk);
|
||||
void OnRawMouseInput(LPARAM lParam);
|
||||
void OnMouseButton(int button, bool down);
|
||||
void OnMouseWheel(int delta);
|
||||
void ClearAllState();
|
||||
|
||||
// Key state queries (call after Tick)
|
||||
bool IsKeyDown(int vk) const;
|
||||
bool IsKeyPressed(int vk) const;
|
||||
bool IsKeyReleased(int vk) const;
|
||||
|
||||
// Mouse button queries: 0=left, 1=right, 2=middle
|
||||
bool IsMouseDown(int btn) const;
|
||||
bool IsMousePressed(int btn) const;
|
||||
bool IsMouseReleased(int btn) const;
|
||||
|
||||
// Mouse deltas (consumed each Tick)
|
||||
float GetMouseDeltaX() const;
|
||||
float GetMouseDeltaY() const;
|
||||
int GetScrollDelta() const;
|
||||
|
||||
// Mouse capture for FPS look
|
||||
void SetCapture(bool capture);
|
||||
bool IsCaptured() const;
|
||||
|
||||
private:
|
||||
void CenterCursor();
|
||||
|
||||
bool m_keyState[256];
|
||||
bool m_keyStatePrev[256];
|
||||
|
||||
bool m_mouseButtons[3];
|
||||
bool m_mouseButtonsPrev[3];
|
||||
|
||||
float m_mouseDeltaX;
|
||||
float m_mouseDeltaY;
|
||||
float m_mouseDeltaXAccum;
|
||||
float m_mouseDeltaYAccum;
|
||||
|
||||
int m_scrollDelta;
|
||||
int m_scrollDeltaAccum;
|
||||
|
||||
bool m_captured;
|
||||
HWND m_hWnd;
|
||||
bool m_initialized;
|
||||
};
|
||||
|
||||
extern KeyboardMouseInput KMInput;
|
||||
|
||||
#endif // _WINDOWS64
|
||||
@@ -339,6 +339,63 @@ LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
|
||||
case WM_DESTROY:
|
||||
PostQuitMessage(0);
|
||||
break;
|
||||
|
||||
// Keyboard/Mouse input handling
|
||||
case WM_KEYDOWN:
|
||||
if (!(lParam & 0x40000000)) // ignore auto-repeat
|
||||
KMInput.OnKeyDown(wParam);
|
||||
break;
|
||||
case WM_KEYUP:
|
||||
KMInput.OnKeyUp(wParam);
|
||||
break;
|
||||
case WM_SYSKEYDOWN:
|
||||
if (wParam == VK_MENU) // Alt key
|
||||
{
|
||||
if (!(lParam & 0x40000000))
|
||||
KMInput.OnKeyDown(wParam);
|
||||
return 0; // prevent default Alt behavior
|
||||
}
|
||||
return DefWindowProc(hWnd, message, wParam, lParam);
|
||||
case WM_SYSKEYUP:
|
||||
if (wParam == VK_MENU)
|
||||
{
|
||||
KMInput.OnKeyUp(wParam);
|
||||
return 0;
|
||||
}
|
||||
return DefWindowProc(hWnd, message, wParam, lParam);
|
||||
case WM_INPUT:
|
||||
KMInput.OnRawMouseInput(lParam);
|
||||
break;
|
||||
case WM_LBUTTONDOWN:
|
||||
KMInput.OnMouseButton(0, true);
|
||||
break;
|
||||
case WM_LBUTTONUP:
|
||||
KMInput.OnMouseButton(0, false);
|
||||
break;
|
||||
case WM_RBUTTONDOWN:
|
||||
KMInput.OnMouseButton(1, true);
|
||||
break;
|
||||
case WM_RBUTTONUP:
|
||||
KMInput.OnMouseButton(1, false);
|
||||
break;
|
||||
case WM_MBUTTONDOWN:
|
||||
KMInput.OnMouseButton(2, true);
|
||||
break;
|
||||
case WM_MBUTTONUP:
|
||||
KMInput.OnMouseButton(2, false);
|
||||
break;
|
||||
case WM_MOUSEWHEEL:
|
||||
KMInput.OnMouseWheel(GET_WHEEL_DELTA_WPARAM(wParam));
|
||||
break;
|
||||
case WM_ACTIVATE:
|
||||
if (LOWORD(wParam) == WA_INACTIVE)
|
||||
KMInput.SetCapture(false);
|
||||
break;
|
||||
case WM_KILLFOCUS:
|
||||
KMInput.SetCapture(false);
|
||||
KMInput.ClearAllState();
|
||||
break;
|
||||
|
||||
default:
|
||||
return DefWindowProc(hWnd, message, wParam, lParam);
|
||||
}
|
||||
@@ -715,6 +772,9 @@ int APIENTRY _tWinMain(_In_ HINSTANCE hInstance,
|
||||
// Set the number of possible joypad layouts that the user can switch between, and the number of actions
|
||||
InputManager.Initialise(1,3,MINECRAFT_ACTION_MAX, ACTION_MAX_MENU);
|
||||
|
||||
// Initialize keyboard/mouse input
|
||||
KMInput.Init(g_hWnd);
|
||||
|
||||
// Set the default joypad action mappings for Minecraft
|
||||
DefineActions();
|
||||
InputManager.SetJoypadMapVal(0,0);
|
||||
@@ -940,6 +1000,7 @@ int APIENTRY _tWinMain(_In_ HINSTANCE hInstance,
|
||||
app.UpdateTime();
|
||||
PIXBeginNamedEvent(0,"Input manager tick");
|
||||
InputManager.Tick();
|
||||
KMInput.Tick();
|
||||
PIXEndNamedEvent();
|
||||
PIXBeginNamedEvent(0,"Profile manager tick");
|
||||
// ProfileManager.Tick();
|
||||
@@ -1067,6 +1128,27 @@ int APIENTRY _tWinMain(_In_ HINSTANCE hInstance,
|
||||
RenderManager.Present();
|
||||
|
||||
ui.CheckMenuDisplayed();
|
||||
|
||||
// Update mouse capture: capture when in-game and no menu is open
|
||||
{
|
||||
static bool altToggleSuppressCapture = false;
|
||||
bool shouldCapture = app.GetGameStarted() && !ui.GetMenuDisplayed(0);
|
||||
// Left Alt key toggles capture on/off for debugging
|
||||
if (KMInput.IsKeyPressed(VK_MENU))
|
||||
{
|
||||
if (KMInput.IsCaptured()) { KMInput.SetCapture(false); altToggleSuppressCapture = true; }
|
||||
else if (shouldCapture) { KMInput.SetCapture(true); altToggleSuppressCapture = false; }
|
||||
}
|
||||
else if (!shouldCapture)
|
||||
{
|
||||
if (KMInput.IsCaptured()) KMInput.SetCapture(false);
|
||||
altToggleSuppressCapture = false;
|
||||
}
|
||||
else if (shouldCapture && !KMInput.IsCaptured() && GetFocus() == g_hWnd && !altToggleSuppressCapture)
|
||||
{
|
||||
KMInput.SetCapture(true);
|
||||
}
|
||||
}
|
||||
#if 0
|
||||
PIXBeginNamedEvent(0,"Profile load check");
|
||||
// has the game defined profile data been changed (by a profile load)
|
||||
@@ -1158,6 +1240,8 @@ int APIENTRY _tWinMain(_In_ HINSTANCE hInstance,
|
||||
// Fix for #7318 - Title crashes after short soak in the leaderboards menu
|
||||
// A memory leak was caused because the icon renderer kept creating new Vec3's because the pool wasn't reset
|
||||
Vec3::resetPool();
|
||||
|
||||
KMInput.EndFrame();
|
||||
}
|
||||
|
||||
// Free resources, unregister custom classes, and exit.
|
||||
|
||||
@@ -174,10 +174,11 @@ typedef XUID GameSessionUID;
|
||||
#include "Durango\4JLibs\inc\4J_Render.h"
|
||||
#include "Durango\4JLibs\inc\4J_Storage.h"
|
||||
#elif defined _WINDOWS64
|
||||
#include "Windows64\4JLibs\inc\4J_Input.h"
|
||||
#include "Windows64\4JLibs\inc\4J_Input.h"
|
||||
#include "Windows64\4JLibs\inc\4J_Profile.h"
|
||||
#include "Windows64\4JLibs\inc\4J_Render.h"
|
||||
#include "Windows64\4JLibs\inc\4J_Storage.h"
|
||||
#include "Windows64\KeyboardMouseInput.h"
|
||||
#elif defined __PSVITA__
|
||||
#include "PSVita\4JLibs\inc\4J_Input.h"
|
||||
#include "PSVita\4JLibs\inc\4J_Profile.h"
|
||||
|
||||
Reference in New Issue
Block a user