Commit Graph

252 Commits

Author SHA1 Message Date
Loki Rautio
51eb86ad28 Revert "fix: fix #464"
This reverts commit 5922824950.
2026-03-04 13:43:40 -06:00
Fayaz Shaikh
9372887aef Fix for any aspect ratio in 3D Environments (#320)
* Add initial AnyAspectRatio support

* Remove some logic that didn't work

* Remove rogue back slash

* Remove more remnants

* Update UILayer.h

* Update some comments

* Remove WIP UI changes

* Fix diffs

* Remove UI resize call from `UpdateAspectRatio`

* handle merge conflict

* Update to C++ style static cast

* Fix syntax
2026-03-05 02:13:58 +07:00
daoge_cmd
5922824950 fix: fix #464 2026-03-05 02:57:52 +08:00
daoge_cmd
4108ed142b fix: restore KBM sprint on either Ctrl key 2026-03-05 01:49:38 +08:00
daoge_cmd
7b35df8714 Fix controller paging regression in creative menu
Preserve smooth row-by-row scrolling for mouse wheel input, but restore
full-page movement for controller/menu scroll actions in the creative
inventory.

Commit 3093ca3 changed page indexing to support smooth scrolling, which
caused ACTION_MENU_OTHER_STICK_UP/DOWN to advance by one row instead of
one page. Track whether the scroll action originated from the mouse
wheel and only use single-row steps in that case.

Fixes #253
2026-03-05 01:38:34 +08:00
daoge_cmd
ef66f6736d fix: ignore dedicated server properties in normal world startup 2026-03-05 01:26:21 +08:00
ModMaker101
870d3e4b68 Fix mob nametag position to match correct height offset #422 (#440) 2026-03-05 00:24:42 +07:00
daoge_cmd
1dc8a005ed refactor: refactor KBM input code 2026-03-05 01:12:48 +08:00
Alezito2008
ac03b88a90 Fix:Prevent horse spawner crash (#433) 2026-03-04 23:42:32 +07:00
ModMaker101
206c6800f2 Fix incorrect distance comparison return value (#432) 2026-03-04 23:41:59 +07:00
ModMaker101
464cf91f4c Prevent door sounds from playing twice #392 (#425) 2026-03-04 23:28:37 +07:00
Alezito2008
cea1084978 Fix duplicated stained glass when art tools enabled (#426) 2026-03-04 23:28:20 +07:00
ModMaker101
2be856a2d4 Fix Chunk destructor segfault using smart pointers #112 (#414) 2026-03-04 22:43:29 +07:00
Davi Eler Magalhães
ca5fde56fe Fix: Sorted the item list in the debug overlay (#340)
* Fix: Sorted the item list in the debug overlay

* revert show all files to false

* Revert ShowAllFiles by removing it

* removed extra line

* Adressed PR review changes

* Replaced push_back with emplace_back

* Removed redundant emplace_back
2026-03-04 22:07:37 +07:00
Marlian
2d430798a5 Fix creative inventory crash with Art Tools debug option (#399)
Fix vector out-of-bounds crash when scrolling the potions tab in the creative inventory with Art Tools debug enabled.

- Fix getPageCount() returning total rows instead of scrollable pages in Art Tools mode

- Fix off-by-one boundary check in populateMenu() for both static and debug group loops (< should be <=)

Fixes #386
2026-03-04 19:47:43 +07:00
Loki Rautio
52d9bcc9a9 Enable Stained Glass in Creative Menu 2026-03-04 06:14:06 -06:00
Loki Rautio
0e9d8629f1 Update README with info about username.txt 2026-03-04 05:59:48 -06:00
Loki Rautio
ea17b152b7 Restore username.txt loading without conflict
Still allows for -name launch argument, but restores old expected behavior
2026-03-04 05:57:56 -06:00
Loki Rautio
0993e628ab Disable automatic Windows account username
This could reveal someone's private information on a livestream or video.
We need a long-term username implementation
2026-03-04 05:44:16 -06:00
Loki
e6950a91d9 Merge pull request #201 from dtentiion/pr/win64-world-saves
Show actual world names in save list, sorting, preserve level and its name on load/resave
2026-03-04 04:06:51 -06:00
Loki Rautio
42aec6dac5 Merge branch 'main' into pr/win64-world-saves
# Conflicts:
#	Minecraft.Client/MinecraftServer.cpp
#	README.md
2026-03-04 03:56:03 -06:00
daoge_cmd
ef9b6fd500 docs: fix table formatting in README.md 2026-03-04 17:48:19 +08:00
daoge_cmd
5d9f6f6347 docs: mark V-Sync note as WIP in README.md 2026-03-04 17:47:16 +08:00
daoge_cmd
d112090fde feat: headless server 2026-03-04 17:29:43 +08:00
daoge_cmd
8ecfc52547 feat: add support for username, IP, and port configuration via launch arguments 2026-03-04 15:33:52 +08:00
daoge_cmd
575cc4ce6e fix: fix horse texture rendering 2026-03-04 14:55:13 +08:00
daoge_cmd
b1b4435c01 fix: fix inverted pitch in the second third person view 2026-03-04 14:40:52 +08:00
dtentiion
c9d58eeac7 Delete README.md
Unnecessary
2026-03-04 06:05:24 +00:00
Tygo de Vries
779cf56f4b Removed private information (#333)
Maybe we should not have this out there to find so easily?
2026-03-04 12:39:16 +07:00
ModMaker101
bfcc4aa10c renderer: frustum test new chunks so newly generated chunks render to full view distance #175 (#344) 2026-03-04 12:37:04 +07:00
Alezito2008
6c842b2854 Disable flight state when riding entities (#368) 2026-03-04 13:21:21 +08:00
Mykey
c8a8f9dd6c Update crafting controls description (#359)
Clarified crafting controls in README.
2026-03-04 12:32:51 +08:00
rtm516
b1b622c303 Fix overlapping debug menus and screens (#294)
* Fix overlapping debug menus and screens

Also resolves a formatting issue with clang-format

* Update readme
2026-03-04 12:31:47 +08:00
4win
f216abca42 fix: properly offset the mouse position in containers (#327) 2026-03-04 12:30:14 +08:00
Alezito2008
d31d261ffd Prevent world input from affecting inventory (#354) 2026-03-04 12:29:29 +08:00
Zekken
f870ef2a10 Fix Texture Pack images in menu (#335) 2026-03-03 23:56:16 +00:00
Boom244
ac30f09085 #221: Fix menu glitch. (#254) 2026-03-04 05:43:06 +07:00
Slenderman
ac480f6745 Update username logic and implement latest LCEMP changes (#311)
* Update username logic and implement latest LCEMP changes

* Update old reference

* Fix tutorial world crash

* Restore deleted comment
2026-03-04 04:50:28 +07:00
Fin
30ecc80250 Add menu display check for sneak toggle in flying mode (#319)
Fixes being able to fly down while a menu is open.
2026-03-04 04:13:35 +07:00
rtm516
384b9f4445 Fix ender dragon hit not making left side red (#309) 2026-03-04 03:40:53 +07:00
TGS
31cc598b75 Remove duplicate elif from LevelRender.h (#296) 2026-03-03 20:22:31 +00:00
rtm516
9b5348113c Don't build when PR template is updated 2026-03-03 18:20:14 +00:00
rtm516
942ef7e99f Tidy up PR template 2026-03-03 18:17:33 +00:00
FancyEX
540e33d787 Separate _WINDOWS64 and _XBOX_ONE (#248)
The latter returning to the original 512 value.
2026-03-04 00:58:04 +07:00
DetectivEren
1b0e5df27e chunk optimization (#246)
makes chunks load a bit faster
2026-03-04 00:55:27 +07:00
Slenderman
515f91cad8 Fix player save data issue & multiple username implementations (#257)
* fix saving issue & multiple username implementations

* Update README.md

Updated the method for overriding in-game username from '-name' to 'username.txt'.

* remove unused include i forgot to get rid of while testing
2026-03-03 23:58:22 +07:00
slcyed
5c91c26086 shift + click for quickmove (#278)
* shift + click for quickmove

* shift click quick move in inventory
2026-03-03 23:27:23 +07:00
void_17
b44d29b2ff Ship the .pdb file in nightly builds too 2026-03-03 23:18:57 +07:00
void_17
a3095a7050 Ship updated binary alongside with the whole archive in nightly builds
Now ship both the entire .zip archive and the separate .exe binary updated on each commit.
2026-03-03 23:07:37 +07:00
Violet
42bb19d490 chore: add .clang-format based on the style 4J seemed to use (#30) (#273)
The style 4J used seems to be based on the Microsoft style (presumably the
default settings of whatever Visual Studio they used to write this). However,
the source files do not have much consistency so I highly doubt 4J cared too
much about styling, just going with whatever happened to be the default.

This style is therefore basically the Microsoft style (4-space indents,
C#/Allman style braces) with some settings set based on my observations
about the code.

Fixes: #30
2026-03-03 22:53:28 +07:00