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# MinecraftConsoles
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[](https://discord.gg/5CSzhc9t)
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## Introduction
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This project contains the source code of Minecraft Legacy Console Edition v1.3.0494.0, with some fixes and improvements applied.
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## Features
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- Fixed compilation and execution in both Debug and Release mode on Windows using Visual Studio 2022
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- Added support for keyboard and mouse input
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- Added fullscreen mode support (toggle using F11)
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- Disabled V-Sync for better performance
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- Auto-detect native monitor resolution with DPI awareness, resulting in sharper visuals on high-resolution displays
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- Full support for keyboard and mouse input
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- **Configurable player username/nametag** - edit `username.txt` next to the exe to set your in-game name
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- **Persistent game settings** - gamma, music, sound, difficulty, HUD options, debug flags and all other settings now survive restarts (saved to `settings.dat` next to the exe)
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- **Correct world save names** - save slots now display the actual world name instead of a raw timestamp; save list is sorted newest-first and refreshes without restarting
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## Controls (Keyboard & Mouse)
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- **Movement**: `W` `A` `S` `D`
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- **Jump / Fly (Up)**: `Space`
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- **Sneak / Fly (Down)**: `Shift` (Hold)
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- **Toggle Fly**: `F`
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- **Sprint**: `Ctrl` (Hold) or Double-tap `W`
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- **Inventory**: `E`
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- **Drop Item**: `Q`
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- **Crafting**: `C`
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- **Toggle View (FPS/TPS)**: `F5`
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- **Toggle Debug Info**: `F3`
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- **Open Debug Overlay**: `F4` (Debug builds only)
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- **Fullscreen**: `F11`
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- **Pause Menu**: `Esc`
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- **Toggle Mouse Capture**: `Left Alt` (for debugging)
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- **Attack / Destroy**: `Left Click`
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- **Use / Place**: `Right Click`
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- **Select Item**: `Mouse Wheel` or keys `1` to `9`
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- **Accept Tutorial Hint**: `Enter`
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- **Decline Tutorial Hint**: `B`
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- **Host Options / Player List**: `Tab`
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## Build & Run
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1. Install Visual Studio 2022
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2. Clone the repository
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3. Open the project by double-clicking `MinecraftConsoles.sln`
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4. Make sure `Minecraft.Client` is set as the Startup Project
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5. Set the build configuration to **Debug** (Release is also OK but has some bugs) and the target platform to **Windows64**, then build and run
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### CMake (Windows x64)
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```powershell
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cmake -S . -B build -G "Visual Studio 17 2022" -A x64
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cmake --build build --config Debug --target MinecraftClient
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```
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## Runtime Files
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Some features require files placed next to the built executable (`x64\Debug\` or `x64\Release\`):
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| File | Purpose |
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|------|---------|
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| `username.txt` | Plain text file - first line becomes your in-game name and nametag. Created automatically with default value `Windows` on first run if absent. |
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| `settings.dat` | Binary save of all game settings. Written automatically whenever you change a setting; loaded on startup. Delete it to reset all settings to defaults. |
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## Known Issues
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- Builds for other platforms have not been tested and are most likely non-functional
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- There are some render bugs in the Release mode build
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- Changing the resource pack on an existing world while loading it may crash (`reloadAll` called during world load), use the default resource pack or select it when creating a new world
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