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MinecraftConsoles/README.md
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MinecraftConsoles

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Introduction

This project contains the source code of Minecraft Legacy Console Edition v1.3.0494.0, with some fixes and improvements applied.

Features

  • Fixed compilation and execution in both Debug and Release mode on Windows using Visual Studio 2022
  • Added support for keyboard and mouse input
  • Added fullscreen mode support (toggle using F11)
  • Disabled V-Sync for better performance
  • Auto-detect native monitor resolution with DPI awareness, resulting in sharper visuals on high-resolution displays
  • Full support for keyboard and mouse input
  • Configurable player username/nametag - edit username.txt next to the exe to set your in-game name
  • Persistent game settings - gamma, music, sound, difficulty, HUD options, debug flags and all other settings now survive restarts (saved to settings.dat next to the exe)
  • Correct world save names - save slots now display the actual world name instead of a raw timestamp; save list is sorted newest-first and refreshes without restarting

Controls (Keyboard & Mouse)

  • Movement: W A S D
  • Jump / Fly (Up): Space
  • Sneak / Fly (Down): Shift (Hold)
  • Toggle Fly: F
  • Sprint: Ctrl (Hold) or Double-tap W
  • Inventory: E
  • Drop Item: Q
  • Crafting: C
  • Toggle View (FPS/TPS): F5
  • Toggle Debug Info: F3
  • Open Debug Overlay: F4 (Debug builds only)
  • Fullscreen: F11
  • Pause Menu: Esc
  • Toggle Mouse Capture: Left Alt (for debugging)
  • Attack / Destroy: Left Click
  • Use / Place: Right Click
  • Select Item: Mouse Wheel or keys 1 to 9
  • Accept Tutorial Hint: Enter
  • Decline Tutorial Hint: B
  • Host Options / Player List: Tab

Build & Run

  1. Install Visual Studio 2022
  2. Clone the repository
  3. Open the project by double-clicking MinecraftConsoles.sln
  4. Make sure Minecraft.Client is set as the Startup Project
  5. Set the build configuration to Debug (Release is also OK but has some bugs) and the target platform to Windows64, then build and run

CMake (Windows x64)

cmake -S . -B build -G "Visual Studio 17 2022" -A x64
cmake --build build --config Debug --target MinecraftClient

Runtime Files

Some features require files placed next to the built executable (x64\Debug\ or x64\Release\):

File Purpose
username.txt Plain text file - first line becomes your in-game name and nametag. Created automatically with default value Windows on first run if absent.
settings.dat Binary save of all game settings. Written automatically whenever you change a setting; loaded on startup. Delete it to reset all settings to defaults.

Known Issues

  • Builds for other platforms have not been tested and are most likely non-functional
  • There are some render bugs in the Release mode build
  • Changing the resource pack on an existing world while loading it may crash (reloadAll called during world load), use the default resource pack or select it when creating a new world