From c9d58eeac7c72f0b3038e084667b4d89a6249fce Mon Sep 17 00:00:00 2001 From: dtentiion Date: Wed, 4 Mar 2026 06:05:24 +0000 Subject: [PATCH] Delete README.md Unnecessary --- README.md | 74 ------------------------------------------------------- 1 file changed, 74 deletions(-) delete mode 100644 README.md diff --git a/README.md b/README.md deleted file mode 100644 index 3b737299..00000000 --- a/README.md +++ /dev/null @@ -1,74 +0,0 @@ -# MinecraftConsoles - -[![Discord](https://img.shields.io/badge/Discord-Join%20Server-5865F2?logo=discord&logoColor=white)](https://discord.gg/5CSzhc9t) - -![img.png](.github/IMG_8725.png) - -## Introduction - -This project contains the source code of Minecraft Legacy Console Edition v1.3.0494.0, with some fixes and improvements applied. - -## Features - -- Fixed compilation and execution in both Debug and Release mode on Windows using Visual Studio 2022 -- Added support for keyboard and mouse input -- Added fullscreen mode support (toggle using F11) -- Disabled V-Sync for better performance -- Auto-detect native monitor resolution with DPI awareness, resulting in sharper visuals on high-resolution displays -- Full support for keyboard and mouse input -- **Configurable player username/nametag** - edit `username.txt` next to the exe to set your in-game name -- **Persistent game settings** - gamma, music, sound, difficulty, HUD options, debug flags and all other settings now survive restarts (saved to `settings.dat` next to the exe) -- **Correct world save names** - save slots now display the actual world name instead of a raw timestamp; save list is sorted newest-first and refreshes without restarting - -## Controls (Keyboard & Mouse) - -- **Movement**: `W` `A` `S` `D` -- **Jump / Fly (Up)**: `Space` -- **Sneak / Fly (Down)**: `Shift` (Hold) -- **Toggle Fly**: `F` -- **Sprint**: `Ctrl` (Hold) or Double-tap `W` -- **Inventory**: `E` -- **Drop Item**: `Q` -- **Crafting**: `C` -- **Toggle View (FPS/TPS)**: `F5` -- **Toggle Debug Info**: `F3` -- **Open Debug Overlay**: `F4` (Debug builds only) -- **Fullscreen**: `F11` -- **Pause Menu**: `Esc` -- **Toggle Mouse Capture**: `Left Alt` (for debugging) -- **Attack / Destroy**: `Left Click` -- **Use / Place**: `Right Click` -- **Select Item**: `Mouse Wheel` or keys `1` to `9` -- **Accept Tutorial Hint**: `Enter` -- **Decline Tutorial Hint**: `B` -- **Host Options / Player List**: `Tab` - -## Build & Run - -1. Install Visual Studio 2022 -2. Clone the repository -3. Open the project by double-clicking `MinecraftConsoles.sln` -4. Make sure `Minecraft.Client` is set as the Startup Project -5. Set the build configuration to **Debug** (Release is also OK but has some bugs) and the target platform to **Windows64**, then build and run - -### CMake (Windows x64) - -```powershell -cmake -S . -B build -G "Visual Studio 17 2022" -A x64 -cmake --build build --config Debug --target MinecraftClient -``` - -## Runtime Files - -Some features require files placed next to the built executable (`x64\Debug\` or `x64\Release\`): - -| File | Purpose | -|------|---------| -| `username.txt` | Plain text file - first line becomes your in-game name and nametag. Created automatically with default value `Windows` on first run if absent. | -| `settings.dat` | Binary save of all game settings. Written automatically whenever you change a setting; loaded on startup. Delete it to reset all settings to defaults. | - -## Known Issues - -- Builds for other platforms have not been tested and are most likely non-functional -- There are some render bugs in the Release mode build -- Changing the resource pack on an existing world while loading it may crash (`reloadAll` called during world load), use the default resource pack or select it when creating a new world