Refactor README for consistent formatting
Updated formatting for clarity and consistency in the README.
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README.md
10
README.md
@@ -16,9 +16,9 @@ This project contains the source code of Minecraft Legacy Console Edition v1.3.0
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- Disabled V-Sync for better performance
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- Auto-detect native monitor resolution with DPI awareness, resulting in sharper visuals on high-resolution displays
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- Full support for keyboard and mouse input
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- **Configurable player username/nametag** — edit `username.txt` next to the exe to set your in-game name
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- **Persistent game settings** — gamma, music, sound, difficulty, HUD options, debug flags and all other settings now survive restarts (saved to `settings.dat` next to the exe)
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- **Correct world save names** — save slots now display the actual world name instead of a raw timestamp; save list is sorted newest-first and refreshes without restarting
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- **Configurable player username/nametag** - edit `username.txt` next to the exe to set your in-game name
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- **Persistent game settings** - gamma, music, sound, difficulty, HUD options, debug flags and all other settings now survive restarts (saved to `settings.dat` next to the exe)
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- **Correct world save names** - save slots now display the actual world name instead of a raw timestamp; save list is sorted newest-first and refreshes without restarting
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## Controls (Keyboard & Mouse)
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@@ -64,11 +64,11 @@ Some features require files placed next to the built executable (`x64\Debug\` or
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| File | Purpose |
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|------|---------|
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| `username.txt` | Plain text file — first line becomes your in-game name and nametag. Created automatically with default value `Windows` on first run if absent. |
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| `username.txt` | Plain text file - first line becomes your in-game name and nametag. Created automatically with default value `Windows` on first run if absent. |
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| `settings.dat` | Binary save of all game settings. Written automatically whenever you change a setting; loaded on startup. Delete it to reset all settings to defaults. |
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## Known Issues
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- Builds for other platforms have not been tested and are most likely non-functional
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- There are some render bugs in the Release mode build
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- Changing the resource pack on an existing world while loading it may crash (`reloadAll` called during world load) — use the default resource pack or select it when creating a new world
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- Changing the resource pack on an existing world while loading it may crash (`reloadAll` called during world load), use the default resource pack or select it when creating a new world
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