Refactor README for consistent formatting

Updated formatting for clarity and consistency in the README.
This commit is contained in:
dtentiion
2026-03-02 23:00:42 +00:00
committed by GitHub
parent 63e590d783
commit 2d6a62a0e0

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@@ -16,9 +16,9 @@ This project contains the source code of Minecraft Legacy Console Edition v1.3.0
- Disabled V-Sync for better performance
- Auto-detect native monitor resolution with DPI awareness, resulting in sharper visuals on high-resolution displays
- Full support for keyboard and mouse input
- **Configurable player username/nametag** edit `username.txt` next to the exe to set your in-game name
- **Persistent game settings** gamma, music, sound, difficulty, HUD options, debug flags and all other settings now survive restarts (saved to `settings.dat` next to the exe)
- **Correct world save names** save slots now display the actual world name instead of a raw timestamp; save list is sorted newest-first and refreshes without restarting
- **Configurable player username/nametag** - edit `username.txt` next to the exe to set your in-game name
- **Persistent game settings** - gamma, music, sound, difficulty, HUD options, debug flags and all other settings now survive restarts (saved to `settings.dat` next to the exe)
- **Correct world save names** - save slots now display the actual world name instead of a raw timestamp; save list is sorted newest-first and refreshes without restarting
## Controls (Keyboard & Mouse)
@@ -64,11 +64,11 @@ Some features require files placed next to the built executable (`x64\Debug\` or
| File | Purpose |
|------|---------|
| `username.txt` | Plain text file first line becomes your in-game name and nametag. Created automatically with default value `Windows` on first run if absent. |
| `username.txt` | Plain text file - first line becomes your in-game name and nametag. Created automatically with default value `Windows` on first run if absent. |
| `settings.dat` | Binary save of all game settings. Written automatically whenever you change a setting; loaded on startup. Delete it to reset all settings to defaults. |
## Known Issues
- Builds for other platforms have not been tested and are most likely non-functional
- There are some render bugs in the Release mode build
- Changing the resource pack on an existing world while loading it may crash (`reloadAll` called during world load) use the default resource pack or select it when creating a new world
- Changing the resource pack on an existing world while loading it may crash (`reloadAll` called during world load), use the default resource pack or select it when creating a new world