diff --git a/README.md b/README.md index 5be0c8fb..3b737299 100644 --- a/README.md +++ b/README.md @@ -16,9 +16,9 @@ This project contains the source code of Minecraft Legacy Console Edition v1.3.0 - Disabled V-Sync for better performance - Auto-detect native monitor resolution with DPI awareness, resulting in sharper visuals on high-resolution displays - Full support for keyboard and mouse input -- **Configurable player username/nametag** — edit `username.txt` next to the exe to set your in-game name -- **Persistent game settings** — gamma, music, sound, difficulty, HUD options, debug flags and all other settings now survive restarts (saved to `settings.dat` next to the exe) -- **Correct world save names** — save slots now display the actual world name instead of a raw timestamp; save list is sorted newest-first and refreshes without restarting +- **Configurable player username/nametag** - edit `username.txt` next to the exe to set your in-game name +- **Persistent game settings** - gamma, music, sound, difficulty, HUD options, debug flags and all other settings now survive restarts (saved to `settings.dat` next to the exe) +- **Correct world save names** - save slots now display the actual world name instead of a raw timestamp; save list is sorted newest-first and refreshes without restarting ## Controls (Keyboard & Mouse) @@ -64,11 +64,11 @@ Some features require files placed next to the built executable (`x64\Debug\` or | File | Purpose | |------|---------| -| `username.txt` | Plain text file — first line becomes your in-game name and nametag. Created automatically with default value `Windows` on first run if absent. | +| `username.txt` | Plain text file - first line becomes your in-game name and nametag. Created automatically with default value `Windows` on first run if absent. | | `settings.dat` | Binary save of all game settings. Written automatically whenever you change a setting; loaded on startup. Delete it to reset all settings to defaults. | ## Known Issues - Builds for other platforms have not been tested and are most likely non-functional - There are some render bugs in the Release mode build -- Changing the resource pack on an existing world while loading it may crash (`reloadAll` called during world load) — use the default resource pack or select it when creating a new world +- Changing the resource pack on an existing world while loading it may crash (`reloadAll` called during world load), use the default resource pack or select it when creating a new world