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gbowne1-pa
| Author | SHA1 | Date | |
|---|---|---|---|
| 7adb798c17 | |||
| 43b5cacd09 |
@@ -1,24 +0,0 @@
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BasedOnStyle: Google
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IndentWidth: 4
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TabWidth: 4
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UseTab: Never
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ColumnLimit: 80
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DerivePointerAlignment: false
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PointerAlignment: Right
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ReferenceAlignment: Right
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AlignConsecutiveMacros: Consecutive
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AlignTrailingComments:
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Kind: Always
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OverEmptyLines: 0
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IncludeBlocks: Regroup
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IncludeCategories:
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# Std headers
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- Regex: '<[[:alnum:]_.]+>'
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Priority: 2
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# Other headers
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- Regex: '.*'
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Priority: 1
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6
.clangd
6
.clangd
@@ -1,6 +0,0 @@
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CompileFlags:
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CompilationDatabase: build
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Diagnostics:
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UnusedIncludes: Strict
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MissingIncludes: Strict
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@@ -1,12 +0,0 @@
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root = true
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[*]
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charset = utf-8
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end_of_line = lf
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insert_final_newline = true
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trim_trailing_whitespace = true
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[Makefile]
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indent_style = tab
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indent_size = 8
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tab_width = 8
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6
Makefile
6
Makefile
@@ -18,9 +18,9 @@ KERNEL_OBJ += $(patsubst kernel/%.asm, $(BUILD_DIR)/asm_%.o, $(KERNEL_ASM_SRC))
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KLIBC_SRC = $(wildcard klibc/src/*.c)
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KLIBC_SRC = $(wildcard klibc/src/*.c)
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KLIBC_OBJ = $(patsubst klibc/src/%.c, $(BUILD_DIR)/klibc/%.o, $(KLIBC_SRC))
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KLIBC_OBJ = $(patsubst klibc/src/%.c, $(BUILD_DIR)/klibc/%.o, $(KLIBC_SRC))
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.PHONY: all stage1 stage2 kernel compile-commands $(BUILD_DIR)/compile_commands.json run gdb clean clean-cross clean-all
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all: $(DISK_IMG)
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all: $(DISK_IMG)
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.PHONY: stage1 stage2 kernel run gdb clean
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stage1: $(BUILD_DIR)
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stage1: $(BUILD_DIR)
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$(AS) $(ASFLAGS) -o $(BUILD_DIR)/$@.o bootloader/$@.asm
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$(AS) $(ASFLAGS) -o $(BUILD_DIR)/$@.o bootloader/$@.asm
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$(LD) -Ttext=0x7c00 -melf_i386 -o $(BUILD_DIR)/$@.elf $(BUILD_DIR)/$@.o
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$(LD) -Ttext=0x7c00 -melf_i386 -o $(BUILD_DIR)/$@.elf $(BUILD_DIR)/$@.o
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@@ -57,10 +57,6 @@ $(BUILD_DIR):
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mkdir -p $@
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mkdir -p $@
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mkdir -p $(BUILD_DIR)/klibc
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mkdir -p $(BUILD_DIR)/klibc
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compile-commands: $(BUILD_DIR)/compile_commands.json
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$(BUILD_DIR)/compile_commands.json: $(BUILD_DIR)
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bear --output $@ -- make -B
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run:
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run:
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qemu-system-i386 -s -S $(DISK_IMG)
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qemu-system-i386 -s -S $(DISK_IMG)
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@@ -1,80 +1,36 @@
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#include <string.h>
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#include "display.h"
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#include "display.h"
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#include "io.h"
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#include "io.h" // Include your I/O header for port access
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#include "vga.h"
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#include "vga.h"
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// Initialize the display
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// Initialize the display
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void init_display(void) {
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void init_display(void) {
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// Initialize the VGA driver. This typically sets up the 80x25 text mode,
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// Initialize VGA settings, if necessary
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// clears the screen, and sets the cursor.
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// This could involve setting up the VGA mode, etc.
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vga_init();
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set_display_mode(0x13); // Example: Set to 320x200 256-color mode
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}
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}
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// Enumerate connected displays
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// Enumerate connected displays
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void enumerate_displays(void) {
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void enumerate_displays(void) {
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// This function is often a complex operation in a real driver.
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// This is a simplified example. Actual enumeration may require
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// In this simplified kernel/VGA text mode environment, we use printf
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// reading from specific VGA registers or using BIOS interrupts.
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// to output a message and rely on the fact that VGA is present.
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// Clear the display before printing a message
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// For demonstration, we will just print a message
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vga_clear(vga_entry_color(VGA_COLOR_LIGHT_GREY, VGA_COLOR_BLACK));
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// In a real driver, you would check the VGA registers
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// to determine connected displays.
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// Output a simplified enumeration message
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clear_display();
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vga_printf("Display: Standard VGA Text Mode (80x25) Detected.\n");
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// Here you would typically read from VGA registers to find connected displays
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// For example, using inb() to read from VGA ports
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// In a real driver, you would use inb() and outb() with specific VGA ports
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// to read information (e.g., from the CRTC registers 0x3D4/0x3D5)
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// to check for display presence or configuration.
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}
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}
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// Set the display mode
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// Set the display mode
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// NOTE: Setting arbitrary VGA modes (like 0x13 for 320x200) is very complex
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// and requires writing hundreds of register values, often done via BIOS in
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// real mode. Since we are in protected mode and have a simple text driver,
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// this function is kept simple or treated as a placeholder for full mode changes.
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void set_display_mode(uint8_t mode) {
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void set_display_mode(uint8_t mode) {
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// Check if the requested mode is a known mode (e.g., VGA Text Mode 3)
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// Set the VGA mode by writing to the appropriate registers
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// For this example, we simply acknowledge the call.
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// A true mode set would involve complex register sequencing.
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// The provided vga.c is a Text Mode driver, so a graphical mode set
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// like 0x13 (320x200 256-color) would break the existing vga_printf functionality.
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// A simplified text-mode-specific response:
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if (mode == 0x03) { // Mode 3 is standard 80x25 text mode
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vga_printf("Display mode set to 80x25 Text Mode (Mode 0x03).\n");
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vga_init(); // Re-initialize the text mode
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} else {
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// Simple I/O example based on the original structure (Caution: Incomplete for full mode set)
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outb(VGA_PORT, mode); // Example function to write to a port
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outb(VGA_PORT, mode); // Example function to write to a port
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vga_printf("Attempting to set display mode to 0x%x. (Warning: May break current display)\n", mode);
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}
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}
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}
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// Clear the display
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// Clear the display
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void clear_display(void) {
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void clear_display(void) {
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// Use the VGA driver's clear function, typically clearing to black on light grey
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// Clear the display by filling it with a color
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// or black on black. We'll use the black on light grey from vga_init for consistency.
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// This is a placeholder for actual clearing logic
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vga_clear(vga_entry_color(VGA_COLOR_BLACK, VGA_COLOR_LIGHT_GREY));
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// You would typically write to video memory here
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// Reset cursor to 0, 0
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vga_set_cursor_position(0, 0);
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}
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// Helper function to write a string
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void display_write_string(const char* str) {
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// Use the VGA driver's string writing function
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vga_write_string(str, strlen(str));
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}
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// Helper function to print a formatted string
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void display_printf(const char* format, ...) {
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// Use the VGA driver's printf function
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va_list args;
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va_start(args, format);
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// The vga_printf function already handles the va_list internally,
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// so we can just call it directly.
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vga_printf(format, args);
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va_end(args);
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}
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}
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@@ -2,21 +2,13 @@
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#define DISPLAY_H
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#define DISPLAY_H
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#include <stdint.h>
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#include <stdint.h>
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#include "vga.h" // Include VGA functions
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#define VGA_PORT 0x3C0 // Base port for VGA (Often used for general control, though 0x3D4/0x3D5 are used for cursor)
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#define VGA_PORT 0x3C0 // Base port for VGA
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// Function prototypes
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// Function prototypes
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void init_display(void);
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void init_display(void);
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void enumerate_displays(void);
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void enumerate_displays(void);
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void set_display_mode(uint8_t mode); // In this context, modes are typically BIOS or VESA modes, which are complex.
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void set_display_mode(uint8_t mode);
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// We'll treat this as a placeholder/simple mode call.
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void clear_display(void);
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void clear_display(void);
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// New function to write a string using the VGA driver
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void display_write_string(const char* str);
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// New function to print a formatted string using the VGA driver
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void display_printf(const char* format, ...);
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#endif // DISPLAY_H
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#endif // DISPLAY_H
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66
kernel/gui.c
66
kernel/gui.c
@@ -0,0 +1,66 @@
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#include "gui.h"
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#include "vga.h" // VGA functions for drawing and clearing screen
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#include "framebuffer.h" // For pixel manipulation if needed
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// Initialize the GUI (could set up any global state or variables here)
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void gui_init(void) {
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// Clear the screen with black or any color
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gui_clear(vga_entry_color(VGA_COLOR_BLACK, VGA_COLOR_WHITE));
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}
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// Draw a window (simple rectangle with a title)
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void gui_draw_window(gui_window_t* window) {
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// Draw the window's border
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for (uint32_t y = 0; y < window->height; ++y) {
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for (uint32_t x = 0; x < window->width; ++x) {
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// Check if we are at the border
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if (x == 0 || y == 0 || x == window->width - 1 || y == window->height - 1) {
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vga_put_entry_at('#', vga_entry_color(VGA_COLOR_LIGHT_GREY, VGA_COLOR_BLACK), window->x + x, window->y + y);
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} else {
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// Fill the inside of the window
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vga_put_entry_at(' ', vga_entry_color(VGA_COLOR_BLACK, VGA_COLOR_BLACK), window->x + x, window->y + y);
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}
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}
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}
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// Draw the title at the top
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if (window->title) {
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size_t i = 0;
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while (window->title[i] != '\0' && i < window->width - 2) {
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vga_put_entry_at(window->title[i], vga_entry_color(VGA_COLOR_WHITE, VGA_COLOR_BLACK), window->x + i + 1, window->y);
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i++;
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}
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}
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}
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// Draw a button (a simple rectangle with text in the middle)
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void gui_draw_button(gui_button_t* button) {
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for (uint32_t y = 0; y < button->height; ++y) {
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for (uint32_t x = 0; x < button->width; ++x) {
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// Check if we are at the border
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if (x == 0 || y == 0 || x == button->width - 1 || y == button->height - 1) {
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vga_put_entry_at('#', vga_entry_color(VGA_COLOR_LIGHT_GREY, VGA_COLOR_BLACK), button->x + x, button->y + y);
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} else {
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// Fill the inside of the button
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vga_put_entry_at(' ', vga_entry_color(VGA_COLOR_BLACK, VGA_COLOR_BLACK), button->x + x, button->y + y);
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}
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}
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}
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// Draw the label in the center of the button
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size_t label_len = 0;
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while (button->label[label_len] != '\0') {
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label_len++;
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}
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size_t start_x = button->x + (button->width - label_len) / 2;
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size_t start_y = button->y + (button->height - 1) / 2;
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for (size_t i = 0; i < label_len; ++i) {
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vga_put_entry_at(button->label[i], vga_entry_color(VGA_COLOR_WHITE, VGA_COLOR_BLACK), start_x + i, start_y);
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}
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}
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// Clear the screen with a color
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void gui_clear(uint32_t color) {
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vga_clear(color); // Just clear the VGA screen with a solid color
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}
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34
kernel/gui.h
34
kernel/gui.h
@@ -0,0 +1,34 @@
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#ifndef GUI_H
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#define GUI_H
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#include <stdint.h>
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#include <stddef.h>
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#define GUI_WINDOW_WIDTH 80
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#define GUI_WINDOW_HEIGHT 25
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#define GUI_BUTTON_WIDTH 10
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#define GUI_BUTTON_HEIGHT 3
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// Window structure
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typedef struct {
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uint32_t x, y;
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uint32_t width, height;
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uint32_t color; // Background color
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const char* title;
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} gui_window_t;
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// Button structure
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typedef struct {
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uint32_t x, y;
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uint32_t width, height;
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uint32_t color; // Background color
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const char* label;
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} gui_button_t;
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// Function prototypes for GUI elements
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void gui_init(void);
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void gui_draw_window(gui_window_t* window);
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void gui_draw_button(gui_button_t* button);
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void gui_clear(uint32_t color);
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#endif // GUI_H
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@@ -1,9 +1,9 @@
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#include "vga.h"
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#include <stddef.h>
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#include <stddef.h>
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#include <stdbool.h>
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#include <stdbool.h>
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#include <string.h>
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#include <string.h>
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#include <stdarg.h>
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#include <stdarg.h>
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#include "string_utils.h"
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#include "string_utils.h"
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#include "vga.h"
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|
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void outb(uint16_t port, uint8_t value) {
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void outb(uint16_t port, uint8_t value) {
|
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__asm__ volatile("outb %0, %1" : : "a"(value), "Nd"(port));
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__asm__ volatile("outb %0, %1" : : "a"(value), "Nd"(port));
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@@ -134,7 +134,7 @@ void vga_printf(const char* format, ...) {
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va_end(args);
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va_end(args);
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// Now you can use the buffer with vga_write_string
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// Now you can use the buffer with vga_write_string
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vga_write_string(buffer, strlen(buffer)); // Use my_strlen instead of strlen
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vga_write_string(buffer, my_strlen(buffer)); // Use my_strlen instead of strlen
|
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}
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}
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|
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void vga_init(void) {
|
void vga_init(void) {
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@@ -35,7 +35,6 @@ typedef enum {
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// Function prototypes
|
// Function prototypes
|
||||||
uint8_t vga_entry_color(vga_color fg, vga_color bg);
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uint8_t vga_entry_color(vga_color fg, vga_color bg);
|
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uint16_t vga_entry(unsigned char uc, uint8_t color);
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uint16_t vga_entry(unsigned char uc, uint8_t color);
|
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void vga_init(void);
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|
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void vga_put_entry_at(char c, uint8_t color, size_t x, size_t y);
|
void vga_put_entry_at(char c, uint8_t color, size_t x, size_t y);
|
||||||
void vga_clear(uint8_t color);
|
void vga_clear(uint8_t color);
|
||||||
|
|||||||
Reference in New Issue
Block a user