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| Author | SHA1 | Date | |
|---|---|---|---|
| 7adb798c17 | |||
| 43b5cacd09 |
66
kernel/gui.c
66
kernel/gui.c
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#include "gui.h"
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#include "vga.h" // VGA functions for drawing and clearing screen
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#include "framebuffer.h" // For pixel manipulation if needed
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// Initialize the GUI (could set up any global state or variables here)
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void gui_init(void) {
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// Clear the screen with black or any color
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gui_clear(vga_entry_color(VGA_COLOR_BLACK, VGA_COLOR_WHITE));
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}
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// Draw a window (simple rectangle with a title)
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void gui_draw_window(gui_window_t* window) {
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// Draw the window's border
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for (uint32_t y = 0; y < window->height; ++y) {
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for (uint32_t x = 0; x < window->width; ++x) {
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// Check if we are at the border
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if (x == 0 || y == 0 || x == window->width - 1 || y == window->height - 1) {
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vga_put_entry_at('#', vga_entry_color(VGA_COLOR_LIGHT_GREY, VGA_COLOR_BLACK), window->x + x, window->y + y);
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} else {
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// Fill the inside of the window
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vga_put_entry_at(' ', vga_entry_color(VGA_COLOR_BLACK, VGA_COLOR_BLACK), window->x + x, window->y + y);
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}
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}
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}
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// Draw the title at the top
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if (window->title) {
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size_t i = 0;
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while (window->title[i] != '\0' && i < window->width - 2) {
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vga_put_entry_at(window->title[i], vga_entry_color(VGA_COLOR_WHITE, VGA_COLOR_BLACK), window->x + i + 1, window->y);
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i++;
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}
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}
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}
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// Draw a button (a simple rectangle with text in the middle)
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void gui_draw_button(gui_button_t* button) {
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for (uint32_t y = 0; y < button->height; ++y) {
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for (uint32_t x = 0; x < button->width; ++x) {
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// Check if we are at the border
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if (x == 0 || y == 0 || x == button->width - 1 || y == button->height - 1) {
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vga_put_entry_at('#', vga_entry_color(VGA_COLOR_LIGHT_GREY, VGA_COLOR_BLACK), button->x + x, button->y + y);
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} else {
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// Fill the inside of the button
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vga_put_entry_at(' ', vga_entry_color(VGA_COLOR_BLACK, VGA_COLOR_BLACK), button->x + x, button->y + y);
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}
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}
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}
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// Draw the label in the center of the button
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size_t label_len = 0;
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while (button->label[label_len] != '\0') {
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label_len++;
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}
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size_t start_x = button->x + (button->width - label_len) / 2;
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size_t start_y = button->y + (button->height - 1) / 2;
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for (size_t i = 0; i < label_len; ++i) {
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vga_put_entry_at(button->label[i], vga_entry_color(VGA_COLOR_WHITE, VGA_COLOR_BLACK), start_x + i, start_y);
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}
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}
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// Clear the screen with a color
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void gui_clear(uint32_t color) {
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vga_clear(color); // Just clear the VGA screen with a solid color
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}
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34
kernel/gui.h
34
kernel/gui.h
@@ -0,0 +1,34 @@
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#ifndef GUI_H
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#define GUI_H
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#include <stdint.h>
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#include <stddef.h>
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#define GUI_WINDOW_WIDTH 80
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#define GUI_WINDOW_HEIGHT 25
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#define GUI_BUTTON_WIDTH 10
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#define GUI_BUTTON_HEIGHT 3
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// Window structure
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typedef struct {
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uint32_t x, y;
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uint32_t width, height;
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uint32_t color; // Background color
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const char* title;
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} gui_window_t;
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// Button structure
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typedef struct {
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uint32_t x, y;
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uint32_t width, height;
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uint32_t color; // Background color
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const char* label;
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} gui_button_t;
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// Function prototypes for GUI elements
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void gui_init(void);
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void gui_draw_window(gui_window_t* window);
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void gui_draw_button(gui_button_t* button);
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void gui_clear(uint32_t color);
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#endif // GUI_H
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