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gbowne1-ad
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| 4e8b13ad77 | |||
| 9f8ca3a60c |
117
kernel/ps2.c
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117
kernel/ps2.c
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#include "ps2.h"
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/* --- Low Level I/O Helpers --- */
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static inline void outb(uint16_t port, uint8_t val) {
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asm volatile ("outb %0, %1" : : "a"(val), "Nd"(port));
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}
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static inline uint8_t inb(uint16_t port) {
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uint8_t ret;
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asm volatile ("inb %1, %0" : "=a"(ret) : "Nd"(port));
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return ret;
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}
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/* --- Controller Synchronization --- */
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// Wait until the controller is ready to receive a byte
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static void ps2_wait_write() {
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while (inb(PS2_STATUS_REG) & PS2_STATUS_INPUT);
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}
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// Wait until the controller has a byte for us to read
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static void ps2_wait_read() {
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while (!(inb(PS2_STATUS_REG) & PS2_STATUS_OUTPUT));
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}
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/* --- Initialization --- */
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void ps2_write_device(uint8_t command) {
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ps2_wait_write();
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outb(PS2_DATA_PORT, command);
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}
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void ps2_write_mouse(uint8_t data) {
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ps2_wait_write();
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outb(PS2_COMMAND_REG, PS2_CMD_WRITE_MOUSE); // "Next byte goes to mouse"
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ps2_wait_write();
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outb(PS2_DATA_PORT, data);
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}
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void ps2_init(void) {
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// 1. Disable Devices
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ps2_wait_write();
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outb(PS2_COMMAND_REG, PS2_CMD_DISABLE_KB);
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ps2_wait_write();
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outb(PS2_COMMAND_REG, PS2_CMD_DISABLE_MS);
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// 2. Flush Output Buffer
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while (inb(PS2_STATUS_REG) & PS2_STATUS_OUTPUT) {
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inb(PS2_DATA_PORT);
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}
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// 3. Set Controller Configuration Byte
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// Bit 0: KB Interrupt, Bit 1: Mouse Interrupt, Bit 6: Translation
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ps2_wait_write();
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outb(PS2_COMMAND_REG, PS2_CMD_READ_CONFIG);
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ps2_wait_read();
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uint8_t status = inb(PS2_DATA_PORT);
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status |= (1 << 0) | (1 << 1); // Enable IRQ 1 and IRQ 12
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ps2_wait_write();
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outb(PS2_COMMAND_REG, PS2_CMD_WRITE_CONFIG);
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ps2_wait_write();
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outb(PS2_DATA_PORT, status);
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// 4. Enable Devices
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ps2_wait_write();
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outb(PS2_COMMAND_REG, PS2_CMD_ENABLE_KB);
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ps2_wait_write();
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outb(PS2_COMMAND_REG, PS2_CMD_ENABLE_MS);
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// 5. Initialize Mouse (The mouse won't send IRQs until you tell it to)
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ps2_write_mouse(MOUSE_CMD_SET_DEFAULTS);
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ps2_wait_read(); inb(PS2_DATA_PORT); // Read ACK (0xFA)
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ps2_write_mouse(MOUSE_CMD_ENABLE_SCAN);
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ps2_wait_read(); inb(PS2_DATA_PORT); // Read ACK (0xFA)
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}
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/* --- IRQ Handlers --- */
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// Called from IRQ 1 (Keyboard)
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void ps2_keyboard_handler(void) {
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uint8_t scancode = inb(PS2_DATA_PORT);
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// Process scancode (e.g., put it into a circular buffer)
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}
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// Called from IRQ 12 (Mouse)
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static uint8_t mouse_cycle = 0;
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static uint8_t mouse_bytes[3];
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void ps2_mouse_handler(void) {
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uint8_t status = inb(PS2_STATUS_REG);
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// Ensure this is actually mouse data
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if (!(status & PS2_STATUS_MOUSE)) return;
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mouse_bytes[mouse_cycle++] = inb(PS2_DATA_PORT);
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if (mouse_cycle == 3) {
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mouse_cycle = 0;
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// Byte 0: Flags (Buttons, Signs)
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// Byte 1: X Delta
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// Byte 2: Y Delta
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mouse_state_t state;
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state.left_button = (mouse_bytes[0] & 0x01);
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state.right_button = (mouse_bytes[0] & 0x02);
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state.middle_button = (mouse_bytes[0] & 0x04);
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// Handle negative deltas (signed 9-bit logic)
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state.x_delta = (int8_t)mouse_bytes[1];
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state.y_delta = (int8_t)mouse_bytes[2];
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// Update your kernel's internal mouse position here
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}
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}
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45
kernel/ps2.h
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45
kernel/ps2.h
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@@ -0,0 +1,45 @@
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#ifndef PS2_H
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#define PS2_H
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#include <stdint.h>
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#include <stdbool.h>
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/* I/O Ports */
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#define PS2_DATA_PORT 0x60
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#define PS2_STATUS_REG 0x64
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#define PS2_COMMAND_REG 0x64
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/* Status Register Bits */
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#define PS2_STATUS_OUTPUT 0x01 // 1 = Data ready to be read
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#define PS2_STATUS_INPUT 0x02 // 1 = Controller busy, don't write yet
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#define PS2_STATUS_SYS 0x04 // System flag
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#define PS2_STATUS_CMD_DATA 0x08 // 0 = Data written to 0x60, 1 = Cmd to 0x64
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#define PS2_STATUS_MOUSE 0x20 // 1 = Mouse data, 0 = Keyboard data
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/* Controller Commands */
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#define PS2_CMD_READ_CONFIG 0x20
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#define PS2_CMD_WRITE_CONFIG 0x60
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#define PS2_CMD_DISABLE_MS 0xA7
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#define PS2_CMD_ENABLE_MS 0xA8
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#define PS2_CMD_DISABLE_KB 0xAD
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#define PS2_CMD_ENABLE_KB 0xAE
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#define PS2_CMD_WRITE_MOUSE 0xD4
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/* Mouse Commands */
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#define MOUSE_CMD_SET_DEFAULTS 0xF6
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#define MOUSE_CMD_ENABLE_SCAN 0xF4
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typedef struct {
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int8_t x_delta;
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int8_t y_delta;
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bool left_button;
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bool right_button;
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bool middle_button;
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} mouse_state_t;
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/* Public API */
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void ps2_init(void);
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void ps2_keyboard_handler(void);
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void ps2_mouse_handler(void);
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#endif
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