* Call gamma post process after `ui.render` #611 * Fixed "washed out" look. * Improve gamma pass and cache viewport size
1088 lines
45 KiB
C++
1088 lines
45 KiB
C++
// Minecraft.cpp : Defines the entry point for the application.
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//
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#include "stdafx.h"
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#include "Leaderboards\PSVitaLeaderboardManager.h"
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#include "PSVita\PSVitaExtras\ShutdownManager.h"
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//#define HEAPINSPECTOR_PS3 1
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// when defining HEAPINSPECTOR_PS3, add this line to the linker settings
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// --wrap malloc --wrap free --wrap memalign --wrap calloc --wrap realloc --wrap reallocalign --wrap _malloc_init
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#if HEAPINSPECTOR_PS3
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#include "HeapInspector\Server\HeapInspectorServer.h"
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#include "HeapInspector\Server\PS3\HeapHooks.hpp"
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#endif
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//#define DISABLE_MILES_SOUND
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#include "PSVita_App.h"
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#include "PSVitaExtras\PSVitaStrings.h"
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#include "GameConfig\Minecraft.spa.h"
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#include "..\MinecraftServer.h"
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#include "..\LocalPlayer.h"
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#include "..\..\Minecraft.World\ItemInstance.h"
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#include "..\..\Minecraft.World\MapItem.h"
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#include "..\..\Minecraft.World\Recipes.h"
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#include "..\..\Minecraft.World\Recipy.h"
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#include "..\..\Minecraft.World\Language.h"
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#include "..\..\Minecraft.World\StringHelpers.h"
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#include "..\..\Minecraft.World\AABB.h"
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#include "..\..\Minecraft.World\Vec3.h"
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#include "..\..\Minecraft.World\Level.h"
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#include "..\..\Minecraft.World\net.minecraft.world.level.tile.h"
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#include "..\ClientConnection.h"
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#include "..\User.h"
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#include "..\..\Minecraft.World\Socket.h"
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#include "..\..\Minecraft.World\ThreadName.h"
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#include "..\..\Minecraft.Client\StatsCounter.h"
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#include "..\ConnectScreen.h"
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//#include "Social\SocialManager.h"
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//#include "Leaderboards\LeaderboardManager.h"
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//#include "XUI\XUI_Scene_Container.h"
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//#include "NetworkManager.h"
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#include "..\..\Minecraft.Client\Tesselator.h"
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#include "..\Common\Console_Awards_enum.h"
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#include "..\..\Minecraft.Client\Options.h"
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#include "..\GameRenderer.h"
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#include "Sentient\SentientManager.h"
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#include "..\..\Minecraft.World\IntCache.h"
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#include "..\Textures.h"
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//#include "Resource.h"
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#include "..\..\Minecraft.World\compression.h"
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#include "..\..\Minecraft.World\OldChunkStorage.h"
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//#include "PS3\PS3Extras\EdgeZLib.h"
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#include "..\..\Minecraft.World\C4JThread.h"
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#include "Common\Network\Sony\SQRNetworkManager.h"
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#include "Common\UI\IUIScene_PauseMenu.h"
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#include "Conf.h"
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#include "PSVita/Network/PSVita_NPToolkit.h"
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#include "PSVita\Network\SonyVoiceChat_Vita.h"
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#include "..\..\Minecraft.World\FireworksRecipe.h"
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#include <libsysmodule.h>
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#include <libperf.h>
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#include <ult.h>
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#include <apputil.h>
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#define THEME_NAME "584111F70AAAAAAA"
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#define THEME_FILESIZE 2797568
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/* Encrypted ID for protected data file (*) You must edit these binaries!! */
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/*char secureFileId[CELL_SAVEDATA_SECUREFILEID_SIZE] =
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{
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0xEE, 0xA9, 0x37, 0xCC,
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0x5B, 0xD4, 0xD9, 0x0D,
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0x55, 0xED, 0x25, 0x31,
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0xFA, 0x33, 0xBD, 0xC4
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};*/
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#define FIFTY_ONE_MB (1000000*51) // Maximum TCR space required for a save is 52MB (checking for this on a selected device)
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//#define PROFILE_VERSION 3 // new version for the interim bug fix 166 TU
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#define NUM_PROFILE_VALUES 5
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#define NUM_PROFILE_SETTINGS 4
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DWORD dwProfileSettingsA[NUM_PROFILE_VALUES]=
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{
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#ifdef _XBOX
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XPROFILE_OPTION_CONTROLLER_VIBRATION,
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XPROFILE_GAMER_YAXIS_INVERSION,
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XPROFILE_GAMER_CONTROL_SENSITIVITY,
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XPROFILE_GAMER_ACTION_MOVEMENT_CONTROL,
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XPROFILE_TITLE_SPECIFIC1,
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#else
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0,0,0,0,0
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#endif
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};
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// functions for storing and converting rich presence strings from wchar to utf8
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uint8_t * AddRichPresenceString(int iID);
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void FreeRichPresenceStrings();
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#if HEAPINSPECTOR_PS3
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std::vector<HeapInspectorServer::HeapInfo> GetHeapInfo()
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{
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std::vector<HeapInspectorServer::HeapInfo> result = HeapInspectorServer::GetDefaultHeapInfo();
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HeapInspectorServer::HeapInfo localHeapInfo;
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localHeapInfo.m_Description = "VRAM";
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localHeapInfo.m_Range.m_Min = 0xc0000000;
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localHeapInfo.m_Range.m_Max = localHeapInfo.m_Range.m_Min + (249*1024*1024);
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result.push_back(localHeapInfo);
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return result;
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}
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extern "C" void* __real__malloc_init(size_t a_Boundary, size_t a_Size);
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extern "C" void* __wrap__malloc_init(size_t a_Boundary, size_t a_Size)
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{
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void* result = __real__malloc_init(a_Boundary, a_Size);
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HeapInspectorServer::Initialise(GetHeapInfo(), 3000, HeapInspectorServer::WaitForConnection_Enabled);
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return result;
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}
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#endif // HEAPINSPECTOR_PS3
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//-------------------------------------------------------------------------------------
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// Time Since fAppTime is a float, we need to keep the quadword app time
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// as a LARGE_INTEGER so that we don't lose precision after running
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// for a long time.
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//-------------------------------------------------------------------------------------
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BOOL g_bWidescreen = TRUE;
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//int g_numberOfSpeakersForMiles = 2; // number of speakers to pass to Miles, this is setup from init_audio_hardware
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void DefineActions(void)
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{
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// The app needs to define the actions required, and the possible mappings for these
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/////////////////////////////////////
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// VITA
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/////////////////////////////////////
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// Split into Menu actions, and in-game actions
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if(InputManager.IsCircleCrossSwapped())
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{
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_A, _PSV_JOY_BUTTON_O);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_OK, _PSV_JOY_BUTTON_O);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_B, _PSV_JOY_BUTTON_X);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_CANCEL, _PSV_JOY_BUTTON_X);
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}
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else
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{
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_A, _PSV_JOY_BUTTON_X);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_OK, _PSV_JOY_BUTTON_X);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_B, _PSV_JOY_BUTTON_O);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_CANCEL, _PSV_JOY_BUTTON_O);
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}
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_X, _PSV_JOY_BUTTON_SQUARE);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_Y, _PSV_JOY_BUTTON_TRIANGLE);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_UP, _PSV_JOY_BUTTON_DPAD_UP | _360_JOY_BUTTON_LSTICK_UP);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_DOWN, _PSV_JOY_BUTTON_DPAD_DOWN | _360_JOY_BUTTON_LSTICK_DOWN);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_LEFT, _PSV_JOY_BUTTON_DPAD_LEFT | _360_JOY_BUTTON_LSTICK_LEFT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_RIGHT, _PSV_JOY_BUTTON_DPAD_RIGHT | _360_JOY_BUTTON_LSTICK_RIGHT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_PAGEUP, _360_JOY_BUTTON_LT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_PAGEDOWN, _360_JOY_BUTTON_BACK);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_RIGHT_SCROLL, _PSV_JOY_BUTTON_R1);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_LEFT_SCROLL, _PSV_JOY_BUTTON_L1);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_PAUSEMENU, _PSV_JOY_BUTTON_START);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_STICK_PRESS, _PSV_JOY_BUTTON_DPAD_UP);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_OTHER_STICK_PRESS, _360_JOY_BUTTON_RTHUMB);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_OTHER_STICK_UP, _360_JOY_BUTTON_RSTICK_UP);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_OTHER_STICK_DOWN, _360_JOY_BUTTON_RSTICK_DOWN);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_OTHER_STICK_LEFT, _360_JOY_BUTTON_RSTICK_LEFT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_OTHER_STICK_RIGHT, _360_JOY_BUTTON_RSTICK_RIGHT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_JUMP, _PSV_JOY_BUTTON_X);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_FORWARD, _360_JOY_BUTTON_LSTICK_UP);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_BACKWARD, _360_JOY_BUTTON_LSTICK_DOWN);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_LEFT, _360_JOY_BUTTON_LSTICK_LEFT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_RIGHT, _360_JOY_BUTTON_LSTICK_RIGHT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_LOOK_LEFT, _360_JOY_BUTTON_RSTICK_LEFT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_LOOK_RIGHT, _360_JOY_BUTTON_RSTICK_RIGHT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_LOOK_UP, _360_JOY_BUTTON_RSTICK_UP);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_LOOK_DOWN, _360_JOY_BUTTON_RSTICK_DOWN);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_USE, _PSV_JOY_BUTTON_L1);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_ACTION, _PSV_JOY_BUTTON_R1);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_RIGHT_SCROLL, _PSV_JOY_BUTTON_DPAD_RIGHT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_LEFT_SCROLL, _PSV_JOY_BUTTON_DPAD_LEFT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_INVENTORY, _PSV_JOY_BUTTON_TRIANGLE);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_PAUSEMENU, _360_JOY_BUTTON_START);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_DROP, _PSV_JOY_BUTTON_O);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_SNEAK_TOGGLE, _PSV_JOY_BUTTON_DPAD_DOWN);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_CRAFTING, _PSV_JOY_BUTTON_SQUARE);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_RENDER_THIRD_PERSON, _PSV_JOY_BUTTON_DPAD_UP);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_GAME_INFO, _360_JOY_BUTTON_BACK);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_DPAD_LEFT, _PSV_JOY_BUTTON_DPAD_LEFT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_DPAD_RIGHT, _PSV_JOY_BUTTON_DPAD_RIGHT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_DPAD_UP, _PSV_JOY_BUTTON_DPAD_UP);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_DPAD_DOWN, _PSV_JOY_BUTTON_DPAD_DOWN);
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/////////////////////////////////////
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// VITA TV (Dualshock 3/4 mapping)
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/////////////////////////////////////
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// Note: this is mapping 0 from the PS3 version
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// Split into Menu actions, and in-game actions
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if(InputManager.IsCircleCrossSwapped() )
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{
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_A, _360_JOY_BUTTON_B);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_OK, _360_JOY_BUTTON_B);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_B, _360_JOY_BUTTON_A);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_CANCEL, _360_JOY_BUTTON_A);
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}
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else
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{
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_A, _360_JOY_BUTTON_A);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_OK, _360_JOY_BUTTON_A);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_B, _360_JOY_BUTTON_B);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_CANCEL, _360_JOY_BUTTON_B);
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}
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_X, _360_JOY_BUTTON_X);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_Y, _360_JOY_BUTTON_Y);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_UP, _360_JOY_BUTTON_DPAD_UP | _360_JOY_BUTTON_LSTICK_UP);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_DOWN, _360_JOY_BUTTON_DPAD_DOWN | _360_JOY_BUTTON_LSTICK_DOWN);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_LEFT, _360_JOY_BUTTON_DPAD_LEFT | _360_JOY_BUTTON_LSTICK_LEFT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_RIGHT, _360_JOY_BUTTON_DPAD_RIGHT | _360_JOY_BUTTON_LSTICK_RIGHT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_PAGEUP, _360_JOY_BUTTON_LT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_PAGEDOWN, _360_JOY_BUTTON_RT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_RIGHT_SCROLL, _360_JOY_BUTTON_RB);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_LEFT_SCROLL, _360_JOY_BUTTON_LB);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_PAUSEMENU, _360_JOY_BUTTON_START);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_STICK_PRESS, _360_JOY_BUTTON_LTHUMB);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_OTHER_STICK_PRESS, _360_JOY_BUTTON_RTHUMB);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_OTHER_STICK_UP, _360_JOY_BUTTON_RSTICK_UP);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_OTHER_STICK_DOWN, _360_JOY_BUTTON_RSTICK_DOWN);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_OTHER_STICK_LEFT, _360_JOY_BUTTON_RSTICK_LEFT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_OTHER_STICK_RIGHT, _360_JOY_BUTTON_RSTICK_RIGHT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_JUMP, _360_JOY_BUTTON_A);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_FORWARD, _360_JOY_BUTTON_LSTICK_UP);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_BACKWARD, _360_JOY_BUTTON_LSTICK_DOWN);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_LEFT, _360_JOY_BUTTON_LSTICK_LEFT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_RIGHT, _360_JOY_BUTTON_LSTICK_RIGHT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_LOOK_LEFT, _360_JOY_BUTTON_RSTICK_LEFT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_LOOK_RIGHT, _360_JOY_BUTTON_RSTICK_RIGHT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_LOOK_UP, _360_JOY_BUTTON_RSTICK_UP);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_LOOK_DOWN, _360_JOY_BUTTON_RSTICK_DOWN);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_USE, _360_JOY_BUTTON_LT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_ACTION, _360_JOY_BUTTON_RT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_RIGHT_SCROLL, _360_JOY_BUTTON_RB);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_LEFT_SCROLL, _360_JOY_BUTTON_LB);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_INVENTORY, _360_JOY_BUTTON_Y);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_PAUSEMENU, _360_JOY_BUTTON_START);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_DROP, _360_JOY_BUTTON_B);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_SNEAK_TOGGLE, _360_JOY_BUTTON_RTHUMB);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_CRAFTING, _360_JOY_BUTTON_X);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_RENDER_THIRD_PERSON, _360_JOY_BUTTON_LTHUMB);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_GAME_INFO, _360_JOY_BUTTON_BACK);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_DPAD_LEFT, _360_JOY_BUTTON_DPAD_LEFT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_DPAD_RIGHT, _360_JOY_BUTTON_DPAD_RIGHT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_DPAD_UP, _360_JOY_BUTTON_DPAD_UP);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_DPAD_DOWN, _360_JOY_BUTTON_DPAD_DOWN);
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}
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//#define MEMORY_TRACKING
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#ifdef MEMORY_TRACKING
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void ResetMem();
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void DumpMem();
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void MemPixStuff();
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#else
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void MemSect(int sect)
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{
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}
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#endif
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void debugSaveGameDirect()
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{
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C4JThread* thread = new C4JThread(&IUIScene_PauseMenu::SaveWorldThreadProc, NULL, "debugSaveGameDirect");
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thread->Run();
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thread->WaitForCompletion(1000);
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}
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|
|
int simpleMessageBoxCallback( UINT uiTitle, UINT uiText,
|
|
UINT *uiOptionA, UINT uiOptionC, DWORD dwPad,
|
|
int(*Func) (LPVOID,int,const C4JStorage::EMessageResult),
|
|
LPVOID lpParam )
|
|
{
|
|
ui.RequestErrorMessage( uiTitle, uiText, uiOptionA, uiOptionC, dwPad, Func, lpParam);
|
|
|
|
return 0;
|
|
}
|
|
|
|
void RegisterAwardsWithProfileManager()
|
|
{
|
|
// register the awards
|
|
ProfileManager.RegisterAward(eAward_TakingInventory, ACHIEVEMENT_01, eAwardType_Achievement);
|
|
ProfileManager.RegisterAward(eAward_GettingWood, ACHIEVEMENT_02, eAwardType_Achievement);
|
|
ProfileManager.RegisterAward(eAward_Benchmarking, ACHIEVEMENT_03, eAwardType_Achievement);
|
|
ProfileManager.RegisterAward(eAward_TimeToMine, ACHIEVEMENT_04, eAwardType_Achievement);
|
|
ProfileManager.RegisterAward(eAward_HotTopic, ACHIEVEMENT_05, eAwardType_Achievement);
|
|
ProfileManager.RegisterAward(eAward_AquireHardware, ACHIEVEMENT_06, eAwardType_Achievement);
|
|
ProfileManager.RegisterAward(eAward_TimeToFarm, ACHIEVEMENT_07, eAwardType_Achievement);
|
|
ProfileManager.RegisterAward(eAward_BakeBread, ACHIEVEMENT_08, eAwardType_Achievement);
|
|
ProfileManager.RegisterAward(eAward_TheLie, ACHIEVEMENT_09, eAwardType_Achievement);
|
|
ProfileManager.RegisterAward(eAward_GettingAnUpgrade, ACHIEVEMENT_10, eAwardType_Achievement);
|
|
ProfileManager.RegisterAward(eAward_DeliciousFish, ACHIEVEMENT_11, eAwardType_Achievement);
|
|
ProfileManager.RegisterAward(eAward_OnARail, ACHIEVEMENT_12, eAwardType_Achievement);
|
|
ProfileManager.RegisterAward(eAward_TimeToStrike, ACHIEVEMENT_13, eAwardType_Achievement);
|
|
ProfileManager.RegisterAward(eAward_MonsterHunter, ACHIEVEMENT_14, eAwardType_Achievement);
|
|
ProfileManager.RegisterAward(eAward_CowTipper, ACHIEVEMENT_15, eAwardType_Achievement);
|
|
ProfileManager.RegisterAward(eAward_WhenPigsFly, ACHIEVEMENT_16, eAwardType_Achievement);
|
|
ProfileManager.RegisterAward(eAward_LeaderOfThePack, ACHIEVEMENT_17, eAwardType_Achievement);
|
|
ProfileManager.RegisterAward(eAward_MOARTools, ACHIEVEMENT_18, eAwardType_Achievement);
|
|
ProfileManager.RegisterAward(eAward_DispenseWithThis, ACHIEVEMENT_19, eAwardType_Achievement);
|
|
ProfileManager.RegisterAward(eAward_InToTheNether, ACHIEVEMENT_20, eAwardType_Achievement);
|
|
|
|
ProfileManager.RegisterAward(eAward_snipeSkeleton, ACHIEVEMENT_21, eAwardType_Achievement); // 'Sniper Duel'
|
|
ProfileManager.RegisterAward(eAward_diamonds, ACHIEVEMENT_22, eAwardType_Achievement); // 'DIAMONDS!'
|
|
ProfileManager.RegisterAward(eAward_ghast, ACHIEVEMENT_23, eAwardType_Achievement); // 'Return To Sender'
|
|
ProfileManager.RegisterAward(eAward_blazeRod, ACHIEVEMENT_24, eAwardType_Achievement); // 'Into Fire'
|
|
ProfileManager.RegisterAward(eAward_potion, ACHIEVEMENT_25, eAwardType_Achievement); // 'Local Brewery'
|
|
ProfileManager.RegisterAward(eAward_theEnd, ACHIEVEMENT_26, eAwardType_Achievement); // 'The End?'
|
|
ProfileManager.RegisterAward(eAward_winGame, ACHIEVEMENT_27, eAwardType_Achievement); // 'The End.'
|
|
ProfileManager.RegisterAward(eAward_enchantments, ACHIEVEMENT_28, eAwardType_Achievement); // 'Enchanter'
|
|
|
|
#ifdef _EXTENDED_ACHIEVEMENTS
|
|
ProfileManager.RegisterAward(eAward_overkill, ACHIEVEMENT_29, eAwardType_Achievement);
|
|
ProfileManager.RegisterAward(eAward_bookcase, ACHIEVEMENT_30, eAwardType_Achievement);
|
|
ProfileManager.RegisterAward(eAward_adventuringTime, ACHIEVEMENT_31, eAwardType_Achievement);
|
|
ProfileManager.RegisterAward(eAward_repopulation, ACHIEVEMENT_32, eAwardType_Achievement);
|
|
ProfileManager.RegisterAward(eAward_diamondsToYou, ACHIEVEMENT_33, eAwardType_Achievement);
|
|
ProfileManager.RegisterAward(eAward_eatPorkChop, ACHIEVEMENT_34, eAwardType_Achievement);
|
|
ProfileManager.RegisterAward(eAward_play100Days, ACHIEVEMENT_35, eAwardType_Achievement);
|
|
ProfileManager.RegisterAward(eAward_arrowKillCreeper, ACHIEVEMENT_36, eAwardType_Achievement);
|
|
ProfileManager.RegisterAward(eAward_theHaggler, ACHIEVEMENT_37, eAwardType_Achievement);
|
|
ProfileManager.RegisterAward(eAward_potPlanter, ACHIEVEMENT_38, eAwardType_Achievement);
|
|
ProfileManager.RegisterAward(eAward_itsASign, ACHIEVEMENT_39, eAwardType_Achievement);
|
|
ProfileManager.RegisterAward(eAward_ironBelly, ACHIEVEMENT_40, eAwardType_Achievement);
|
|
ProfileManager.RegisterAward(eAward_haveAShearfulDay, ACHIEVEMENT_41, eAwardType_Achievement);
|
|
ProfileManager.RegisterAward(eAward_rainbowCollection, ACHIEVEMENT_42, eAwardType_Achievement);
|
|
ProfileManager.RegisterAward(eAward_stayinFrosty, ACHIEVEMENT_43, eAwardType_Achievement);
|
|
ProfileManager.RegisterAward(eAward_chestfulOfCobblestone, ACHIEVEMENT_44, eAwardType_Achievement);
|
|
ProfileManager.RegisterAward(eAward_renewableEnergy, ACHIEVEMENT_45, eAwardType_Achievement);
|
|
ProfileManager.RegisterAward(eAward_musicToMyEars, ACHIEVEMENT_46, eAwardType_Achievement);
|
|
ProfileManager.RegisterAward(eAward_bodyGuard, ACHIEVEMENT_47, eAwardType_Achievement);
|
|
ProfileManager.RegisterAward(eAward_ironMan, ACHIEVEMENT_48, eAwardType_Achievement);
|
|
ProfileManager.RegisterAward(eAward_zombieDoctor, ACHIEVEMENT_49, eAwardType_Achievement);
|
|
ProfileManager.RegisterAward(eAward_lionTamer, ACHIEVEMENT_50, eAwardType_Achievement);
|
|
#endif
|
|
|
|
#if 0
|
|
ProfileManager.RegisterAward(eAward_mine100Blocks, GAMER_PICTURE_GAMERPIC1, eAwardType_GamerPic,false,app.GetStringTable(),IDS_AWARD_TITLE,IDS_AWARD_GAMERPIC1,IDS_CONFIRM_OK);
|
|
ProfileManager.RegisterAward(eAward_kill10Creepers, GAMER_PICTURE_GAMERPIC2, eAwardType_GamerPic,false,app.GetStringTable(),IDS_AWARD_TITLE,IDS_AWARD_GAMERPIC2,IDS_CONFIRM_OK);
|
|
|
|
ProfileManager.RegisterAward(eAward_eatPorkChop, AVATARASSETAWARD_PORKCHOP_TSHIRT, eAwardType_AvatarItem,false,app.GetStringTable(),IDS_AWARD_TITLE,IDS_AWARD_AVATAR1,IDS_CONFIRM_OK);
|
|
ProfileManager.RegisterAward(eAward_play100Days, AVATARASSETAWARD_WATCH, eAwardType_AvatarItem,false,app.GetStringTable(),IDS_AWARD_TITLE,IDS_AWARD_AVATAR2,IDS_CONFIRM_OK);
|
|
ProfileManager.RegisterAward(eAward_arrowKillCreeper, AVATARASSETAWARD_CAP, eAwardType_AvatarItem,false,app.GetStringTable(),IDS_AWARD_TITLE,IDS_AWARD_AVATAR3,IDS_CONFIRM_OK);
|
|
|
|
ProfileManager.RegisterAward(eAward_socialPost, 0, eAwardType_Theme,false,app.GetStringTable(),IDS_AWARD_TITLE,IDS_AWARD_THEME,IDS_CONFIRM_OK,THEME_NAME,THEME_FILESIZE);
|
|
#endif
|
|
// Rich Presence init - number of presences, number of contexts
|
|
//printf("Rich presence strings are hard coded on PS3 for now, must change this!\n");
|
|
ProfileManager.RichPresenceInit(4,1);
|
|
|
|
//Chris TODO
|
|
ProfileManager.SetRichPresenceSettingFn(SQRNetworkManager_Vita::SetRichPresence);
|
|
char *pchRichPresenceString;
|
|
|
|
pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCE_GAMESTATE);
|
|
ProfileManager.RichPresenceRegisterContext(CONTEXT_GAME_STATE, pchRichPresenceString);
|
|
pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCE_IDLE);
|
|
ProfileManager.RichPresenceRegisterPresenceString(CONTEXT_PRESENCE_IDLE, pchRichPresenceString);
|
|
pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCE_MENUS);
|
|
ProfileManager.RichPresenceRegisterPresenceString(CONTEXT_PRESENCE_MENUS, pchRichPresenceString);
|
|
pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCE_MULTIPLAYER);
|
|
ProfileManager.RichPresenceRegisterPresenceString(CONTEXT_PRESENCE_MULTIPLAYER, pchRichPresenceString);
|
|
pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCE_MULTIPLAYEROFFLINE);
|
|
ProfileManager.RichPresenceRegisterPresenceString(CONTEXT_PRESENCE_MULTIPLAYEROFFLINE, pchRichPresenceString);
|
|
pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCE_MULTIPLAYER_1P);
|
|
ProfileManager.RichPresenceRegisterPresenceString(CONTEXT_PRESENCE_MULTIPLAYER_1P, pchRichPresenceString);
|
|
pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCE_MULTIPLAYER_1POFFLINE);
|
|
ProfileManager.RichPresenceRegisterPresenceString(CONTEXT_PRESENCE_MULTIPLAYER_1POFFLINE, pchRichPresenceString);
|
|
|
|
pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCESTATE_BLANK);
|
|
ProfileManager.RichPresenceRegisterContextString(CONTEXT_GAME_STATE, CONTEXT_GAME_STATE_BLANK, pchRichPresenceString);
|
|
pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCESTATE_RIDING_PIG);
|
|
ProfileManager.RichPresenceRegisterContextString(CONTEXT_GAME_STATE, CONTEXT_GAME_STATE_RIDING_PIG, pchRichPresenceString);
|
|
pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCESTATE_RIDING_MINECART);
|
|
ProfileManager.RichPresenceRegisterContextString(CONTEXT_GAME_STATE, CONTEXT_GAME_STATE_RIDING_MINECART, pchRichPresenceString);
|
|
pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCESTATE_BOATING);
|
|
ProfileManager.RichPresenceRegisterContextString(CONTEXT_GAME_STATE, CONTEXT_GAME_STATE_BOATING, pchRichPresenceString);
|
|
pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCESTATE_FISHING);
|
|
ProfileManager.RichPresenceRegisterContextString(CONTEXT_GAME_STATE, CONTEXT_GAME_STATE_FISHING, pchRichPresenceString);
|
|
pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCESTATE_CRAFTING);
|
|
ProfileManager.RichPresenceRegisterContextString(CONTEXT_GAME_STATE, CONTEXT_GAME_STATE_CRAFTING, pchRichPresenceString);
|
|
pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCESTATE_FORGING);
|
|
ProfileManager.RichPresenceRegisterContextString(CONTEXT_GAME_STATE, CONTEXT_GAME_STATE_FORGING, pchRichPresenceString);
|
|
pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCESTATE_NETHER);
|
|
ProfileManager.RichPresenceRegisterContextString(CONTEXT_GAME_STATE, CONTEXT_GAME_STATE_NETHER, pchRichPresenceString);
|
|
pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCESTATE_CD);
|
|
ProfileManager.RichPresenceRegisterContextString(CONTEXT_GAME_STATE, CONTEXT_GAME_STATE_CD, pchRichPresenceString);
|
|
pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCESTATE_MAP);
|
|
ProfileManager.RichPresenceRegisterContextString(CONTEXT_GAME_STATE, CONTEXT_GAME_STATE_MAP, pchRichPresenceString);
|
|
|
|
pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCESTATE_ENCHANTING);
|
|
ProfileManager.RichPresenceRegisterContextString(CONTEXT_GAME_STATE, CONTEXT_GAME_STATE_ENCHANTING, pchRichPresenceString);
|
|
pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCESTATE_BREWING);
|
|
ProfileManager.RichPresenceRegisterContextString(CONTEXT_GAME_STATE, CONTEXT_GAME_STATE_BREWING, pchRichPresenceString);
|
|
pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCESTATE_ANVIL);
|
|
ProfileManager.RichPresenceRegisterContextString(CONTEXT_GAME_STATE, CONTEXT_GAME_STATE_ANVIL, pchRichPresenceString);
|
|
pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCESTATE_TRADING);
|
|
ProfileManager.RichPresenceRegisterContextString(CONTEXT_GAME_STATE, CONTEXT_GAME_STATE_TRADING, pchRichPresenceString);
|
|
|
|
}
|
|
|
|
|
|
|
|
void LoadSysModule(uint16_t module, const char* moduleName)
|
|
{
|
|
int ret = sceSysmoduleLoadModule(module);
|
|
if(ret != SCE_OK)
|
|
{
|
|
#ifndef _CONTENT_PACKAGE
|
|
printf("Error sceSysmoduleLoadModule %s failed (%d) \n", moduleName, ret );
|
|
// are you running the debugger and don't have the Debugging/Mapping File set? - $(ProjectDir)\PSVita\configuration.psp2path
|
|
#endif
|
|
assert(0);
|
|
}
|
|
}
|
|
|
|
#define LOAD_PSVITA_MODULE(m) LoadSysModule(m, #m)
|
|
|
|
|
|
int LoadSysModules()
|
|
{
|
|
// LOAD_PSVITA_MODULE(SCE_SYSMODULE_PERF);
|
|
LOAD_PSVITA_MODULE(SCE_SYSMODULE_ULT);
|
|
LOAD_PSVITA_MODULE(SCE_SYSMODULE_RUDP);
|
|
LOAD_PSVITA_MODULE(SCE_SYSMODULE_NP_MATCHING2);
|
|
LOAD_PSVITA_MODULE(SCE_SYSMODULE_NET);
|
|
LOAD_PSVITA_MODULE(SCE_SYSMODULE_PSPNET_ADHOC);
|
|
LOAD_PSVITA_MODULE(SCE_SYSMODULE_NET_ADHOC_MATCHING);
|
|
LOAD_PSVITA_MODULE(SCE_SYSMODULE_HTTP);
|
|
LOAD_PSVITA_MODULE(SCE_SYSMODULE_HTTPS);
|
|
LOAD_PSVITA_MODULE(SCE_SYSMODULE_NP_COMMERCE2);
|
|
LOAD_PSVITA_MODULE(SCE_SYSMODULE_NP_SCORE_RANKING);
|
|
|
|
return 0;
|
|
}
|
|
|
|
|
|
int main()
|
|
{
|
|
//int* a = new int(5);
|
|
|
|
PSVitaInit();
|
|
|
|
ShutdownManager::Initialise();
|
|
|
|
SceKernelFreeMemorySizeInfo mem_info;
|
|
mem_info.size = sizeof(SceKernelFreeMemorySizeInfo);
|
|
int Err = sceKernelGetFreeMemorySize(&mem_info);
|
|
|
|
#ifndef _CONTENT_PACKAGE
|
|
printf("------------------------------------------------------\n");
|
|
printf("------------------------------------------------------\n");
|
|
// printf("total_user_memory : %.02f\n", mem_info.total_user_memory / (1024.0f*1024.0f));
|
|
printf("available_user_memory : %.02f\n", mem_info.sizeMain / (1024.0f*1024.0f));
|
|
printf("available_video_memory : %.02f\n", mem_info.sizeCdram / (1024.0f*1024.0f));
|
|
printf("------------------------------------------------------\n");
|
|
printf("------------------------------------------------------\n");
|
|
#endif
|
|
|
|
//
|
|
// initialize the Vita
|
|
//
|
|
|
|
int ihddFreeSizeKB=LoadSysModules();
|
|
|
|
/* Set the parameters to be passed to initialization function sceAppUtilInit() */
|
|
SceAppUtilInitParam initParam;
|
|
SceAppUtilBootParam bootParam;
|
|
memset(&initParam, 0, sizeof(SceAppUtilInitParam));
|
|
memset(&bootParam, 0, sizeof(SceAppUtilBootParam));
|
|
|
|
/* Initialize the library */
|
|
SceInt32 ret = sceAppUtilInit( &initParam, &bootParam );
|
|
|
|
|
|
|
|
static bool bTrialTimerDisplayed=true;
|
|
|
|
// 4J-JEV: Moved this here in case some archived files are compressed.
|
|
// Compression::CreateNewThreadStorage();
|
|
|
|
app.loadMediaArchive();
|
|
RenderManager.Initialise();
|
|
|
|
// Read the file containing the product codes
|
|
if(app.ReadProductCodes()==FALSE)
|
|
{
|
|
// can't continue
|
|
app.FatalLoadError();
|
|
}
|
|
|
|
app.InitTime();
|
|
PSVitaNPToolkit::init();
|
|
|
|
// initialise the storage manager with a default save display name, a Minimum save size, and a callback for displaying the saving message
|
|
StorageManager.Init( 0, L"savegame.dat", "savePackName", FIFTY_ONE_MB, &CConsoleMinecraftApp::DisplaySavingMessage, (LPVOID)&app, NULL);
|
|
StorageManager.SetDLCProductCode(app.GetProductCode());
|
|
StorageManager.SetProductUpgradeKey(app.GetUpgradeKey());
|
|
ProfileManager.SetServiceID(app.GetCommerceCategory());
|
|
|
|
bool bCircleCrossSwapped = false;
|
|
switch(app.GetProductSKU())
|
|
{
|
|
case e_sku_SCEE:
|
|
// 4J-PB - need to be online to do this check, so let's stick with the 7+, and move this
|
|
/*if(StorageManager.GetBootTypeDisc())
|
|
{*/
|
|
// set Europe age, then hone down specific countries
|
|
ProfileManager.SetMinimumAge(7,0); // PEGI 7+
|
|
ProfileManager.SetGermanyMinimumAge(6); // USK 6+
|
|
ProfileManager.SetAustraliaMinimumAge(8); // PG rating has no age, but for some reason the testers are saying it's 8
|
|
ProfileManager.SetRussiaMinimumAge(6);
|
|
ProfileManager.SetKoreaMinimumAge(0);
|
|
ProfileManager.SetJapanMinimumAge(0);
|
|
/*}
|
|
else
|
|
{
|
|
// PEGI 7+
|
|
ProfileManager.SetMinimumAge(7,0);
|
|
}*/
|
|
break;
|
|
case e_sku_SCEA:
|
|
// ESRB EVERYONE 10+
|
|
ProfileManager.SetMinimumAge(10,1);
|
|
break;
|
|
case e_sku_SCEJ:
|
|
// CERO A
|
|
ProfileManager.SetMinimumAge(0,2);
|
|
bCircleCrossSwapped = true;
|
|
break;
|
|
}
|
|
|
|
InputManager.SetCircleCrossSwapped(bCircleCrossSwapped);
|
|
|
|
app.loadStringTable();
|
|
|
|
// Vita
|
|
//g_iScreenWidth = 720;
|
|
//g_iScreenHeight = 408;
|
|
|
|
// Vita native
|
|
//g_iScreenWidth = 960;
|
|
//g_iScreenHeight = 544;
|
|
ui.init(720, 408);
|
|
|
|
////////////////
|
|
// Initialise //
|
|
////////////////
|
|
|
|
// Set the number of possible joypad layouts that the user can switch between, and the number of actions
|
|
InputManager.Initialise(1,3,MINECRAFT_ACTION_MAX, ACTION_MAX_MENU);
|
|
|
|
// Set the default joypad action mappings for Minecraft
|
|
DefineActions();
|
|
InputManager.SetJoypadMapVal(0,0);
|
|
InputManager.SetKeyRepeatRate(0.3f,0.2f);
|
|
|
|
//Minimum age must be set prior to profile init
|
|
|
|
ProfileManager.Initialise(
|
|
s_npCommunicationConfig,
|
|
app.GetCommerceCategory(),// s_serviceId,
|
|
PROFILE_VERSION_CURRENT,
|
|
NUM_PROFILE_VALUES,
|
|
NUM_PROFILE_SETTINGS,
|
|
dwProfileSettingsA,
|
|
app.GAME_DEFINED_PROFILE_DATA_BYTES*XUSER_MAX_COUNT,
|
|
&app.uiGameDefinedDataChangedBitmask);
|
|
|
|
|
|
// register the awards
|
|
RegisterAwardsWithProfileManager();
|
|
|
|
// register the get string function with the profile lib, so it can be called within the lib
|
|
ProfileManager.SetGetStringFunc(&CConsoleMinecraftApp::GetString);
|
|
ProfileManager.SetPlayerListTitleID(IDS_PLAYER_LIST_TITLE);
|
|
|
|
// defaults
|
|
StorageManager.ResetSaveData();
|
|
StorageManager.SetSaveTitle(L"Default Save");
|
|
StorageManager.SetGameSaveFolderTitle((WCHAR *)app.GetString(IDS_GAMENAME));
|
|
StorageManager.SetSaveCacheFolderTitle((WCHAR *)app.GetString(IDS_SAVECACHEFILE));
|
|
StorageManager.SetOptionsFolderTitle((WCHAR *)app.GetString(IDS_OPTIONSFILE));
|
|
StorageManager.SetGameSaveFolderPrefix(app.GetSaveFolderPrefix());
|
|
StorageManager.SetMaxSaves(99);
|
|
|
|
byteArray baOptionsIcon = app.getArchiveFile(L"DefaultOptionsImage320x176.png");
|
|
byteArray baSaveThumbnail = app.getArchiveFile(L"DefaultSaveThumbnail64x64.png");
|
|
byteArray baSaveImage = app.getArchiveFile(L"DefaultSaveImage320x176.png");
|
|
|
|
StorageManager.InitialiseProfileData(PROFILE_VERSION_CURRENT,
|
|
NUM_PROFILE_VALUES,
|
|
NUM_PROFILE_SETTINGS,
|
|
dwProfileSettingsA,
|
|
app.GAME_DEFINED_PROFILE_DATA_BYTES*XUSER_MAX_COUNT,
|
|
&app.uiGameDefinedDataChangedBitmask);
|
|
|
|
StorageManager.SetDefaultImages((PBYTE)baOptionsIcon.data, baOptionsIcon.length,(PBYTE)baSaveImage.data, baSaveImage.length,(PBYTE)baSaveThumbnail.data, baSaveThumbnail.length);
|
|
|
|
if(baOptionsIcon.data!=NULL){ delete [] baOptionsIcon.data; }
|
|
if(baSaveThumbnail.data!=NULL){ delete [] baSaveThumbnail.data; }
|
|
if(baSaveImage.data!=NULL){ delete [] baSaveImage.data; }
|
|
|
|
StorageManager.SetIncompleteSaveCallback(CConsoleMinecraftApp::Callback_SaveGameIncomplete, (LPVOID)&app);
|
|
|
|
#if 0
|
|
// Set up the global title storage path
|
|
StorageManager.StoreTMSPathName();
|
|
#endif
|
|
|
|
// set a function to be called when there's a sign in change, so we can exit a level if the primary player signs out
|
|
ProfileManager.SetSignInChangeCallback(&CConsoleMinecraftApp::SignInChangeCallback,(LPVOID)&app);
|
|
#if 0
|
|
// set a function to be called when the ethernet is disconnected, so we can back out if required
|
|
ProfileManager.SetNotificationsCallback(&CConsoleMinecraftApp::NotificationsCallback,(LPVOID)&app);
|
|
#endif
|
|
|
|
// Set a callback for the default player options to be set - when there is no profile data for the player
|
|
StorageManager.SetDefaultOptionsCallback(&CConsoleMinecraftApp::DefaultOptionsCallback,(LPVOID)&app);
|
|
StorageManager.SetOptionsDataCallback(&CConsoleMinecraftApp::OptionsDataCallback,(LPVOID)&app);
|
|
|
|
// Set a callback to deal with old profile versions needing updated to new versions
|
|
StorageManager.SetOldProfileVersionCallback(&CConsoleMinecraftApp::OldProfileVersionCallback,(LPVOID)&app);
|
|
|
|
#if 0
|
|
// Set a callback for when there is a read error on profile data
|
|
//StorageManager.SetProfileReadErrorCallback(&CConsoleMinecraftApp::ProfileReadErrorCallback,(LPVOID)&app);
|
|
#endif
|
|
|
|
StorageManager.SetDLCInfoMap(app.GetSonyDLCMap());
|
|
app.CommerceInit(); // MGH - moved this here so GetCommerce isn't NULL
|
|
|
|
// 4J-PB - Kick of the check for trial or full version - requires ui to be initialised
|
|
app.GetCommerce()->CheckForTrialUpgradeKey();
|
|
|
|
|
|
|
|
// debug switch to trial version
|
|
//ProfileManager.SetDebugFullOverride(false);
|
|
|
|
//ProfileManager.AddDLC(2);
|
|
StorageManager.SetDLCPackageRoot("DLCDrive");
|
|
#if 0
|
|
StorageManager.RegisterMarketplaceCountsCallback(&CConsoleMinecraftApp::MarketplaceCountsCallback,(LPVOID)&app);
|
|
// Kinect !
|
|
|
|
if(XNuiGetHardwareStatus()!=0)
|
|
{
|
|
// If the Kinect Sensor is not physically connected, this function returns 0.
|
|
NuiInitialize(NUI_INITIALIZE_FLAG_USES_HIGH_QUALITY_COLOR | NUI_INITIALIZE_FLAG_USES_DEPTH |
|
|
NUI_INITIALIZE_FLAG_EXTRAPOLATE_FLOOR_PLANE | NUI_INITIALIZE_FLAG_USES_FITNESS | NUI_INITIALIZE_FLAG_NUI_GUIDE_DISABLED | NUI_INITIALIZE_FLAG_SUPPRESS_AUTOMATIC_UI,NUI_INITIALIZE_DEFAULT_HARDWARE_THREAD );
|
|
}
|
|
|
|
// Sentient !
|
|
hr = SentientManager.Init();
|
|
|
|
#endif
|
|
// Initialise TLS for tesselator, for this main thread
|
|
Tesselator::CreateNewThreadStorage(1024*1024);
|
|
// Initialise TLS for AABB and Vec3 pools, for this main thread
|
|
AABB::CreateNewThreadStorage();
|
|
Vec3::CreateNewThreadStorage();
|
|
IntCache::CreateNewThreadStorage();
|
|
Compression::CreateNewThreadStorage();
|
|
OldChunkStorage::CreateNewThreadStorage();
|
|
Level::enableLightingCache();
|
|
Tile::CreateNewThreadStorage();
|
|
FireworksRecipe::CreateNewThreadStorage();
|
|
|
|
Minecraft::main();
|
|
Minecraft *pMinecraft=Minecraft::GetInstance();
|
|
|
|
//#if 0
|
|
//bool bDisplayPauseMenu=false;
|
|
|
|
// set the default gamma level
|
|
float fVal=50.0f*327.68f;
|
|
RenderManager.UpdateGamma((unsigned short)fVal);
|
|
|
|
// load any skins
|
|
//app.AddSkinsToMemoryTextureFiles();
|
|
|
|
// set the achievement text for a trial achievement, now we have the string table loaded
|
|
//Chris TODO
|
|
//ProfileManager.SetTrialTextStringTable(app.GetStringTable(),IDS_CONFIRM_OK, IDS_CONFIRM_CANCEL);
|
|
ProfileManager.SetTrialAwardText(eAwardType_Achievement,IDS_UNLOCK_TITLE,IDS_UNLOCK_ACHIEVEMENT_TEXT);
|
|
//ProfileManager.SetTrialAwardText(eAwardType_GamerPic,IDS_UNLOCK_TITLE,IDS_UNLOCK_GAMERPIC_TEXT);
|
|
//ProfileManager.SetTrialAwardText(eAwardType_AvatarItem,IDS_UNLOCK_TITLE,IDS_UNLOCK_AVATAR_TEXT);
|
|
ProfileManager.SetTrialAwardText(eAwardType_Theme,IDS_UNLOCK_TITLE,IDS_UNLOCK_THEME_TEXT);
|
|
ProfileManager.SetUpsellCallback(&app.UpsellReturnedCallback,&app);
|
|
|
|
// Set up a debug character press sequence
|
|
#ifndef _FINAL_BUILD
|
|
app.SetDebugSequence("LRLRYYY");
|
|
#endif
|
|
|
|
// Initialise the social networking manager.
|
|
//Chris TODO
|
|
//CSocialManager::Instance()->Initialise();
|
|
|
|
// Update the base scene quick selects now that the minecraft class exists
|
|
//CXuiSceneBase::UpdateScreenSettings(0);
|
|
//#endif
|
|
app.InitialiseTips();
|
|
#if 0
|
|
|
|
DWORD initData=0;
|
|
|
|
#ifndef _FINAL_BUILD
|
|
#ifndef _DEBUG
|
|
#pragma message(__LOC__"Need to define the _FINAL_BUILD before submission")
|
|
#endif
|
|
#endif
|
|
|
|
// Set the default sound levels
|
|
pMinecraft->options->set(Options::Option::MUSIC,1.0f);
|
|
pMinecraft->options->set(Options::Option::SOUND,1.0f);
|
|
|
|
app.NavigateToScene(XUSER_INDEX_ANY,eUIScene_Intro,&initData);
|
|
#endif
|
|
|
|
// wait for the trophy init to complete - nonblocking semaphore
|
|
while(( !ProfileManager.AreTrophiesInstalled() ) && ShutdownManager::ShouldRun(ShutdownManager::eMainThread))
|
|
{
|
|
RenderManager.StartFrame();
|
|
ProfileManager.Tick();
|
|
RenderManager.Tick();
|
|
RenderManager.Present();
|
|
}
|
|
|
|
// QNet needs to be setup after profile manager, as we do not want its Notify listener to handle
|
|
// XN_SYS_SIGNINCHANGED notifications. This does mean that we need to have a callback in the
|
|
// ProfileManager for XN_LIVE_INVITE_ACCEPTED for QNet.
|
|
g_NetworkManager.Initialise();
|
|
g_NetworkManager.SetLocalGame(true);
|
|
|
|
// Set the default sound levels
|
|
pMinecraft->options->set(Options::Option::MUSIC,1.0f);
|
|
pMinecraft->options->set(Options::Option::SOUND,1.0f);
|
|
|
|
app.InitGameSettings();
|
|
// read the options here for controller 0 - this won't actually be actioned until a storagemanager tick later
|
|
StorageManager.ReadFromProfile(0);
|
|
|
|
//app.TemporaryCreateGameStart();
|
|
|
|
//Sleep(10000);
|
|
#if 0
|
|
// Intro loop ?
|
|
while(app.IntroRunning())
|
|
{
|
|
ProfileManager.Tick();
|
|
// Tick XUI
|
|
app.RunFrame();
|
|
|
|
// 4J : WESTY : Added to ensure we always have clear background for intro.
|
|
RenderManager.SetClearColour(D3DCOLOR_RGBA(0,0,0,255));
|
|
RenderManager.Clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
|
|
|
// Render XUI
|
|
hr = app.Render();
|
|
|
|
// Present the frame.
|
|
RenderManager.Present();
|
|
|
|
// Update XUI Timers
|
|
hr = XuiTimersRun();
|
|
}
|
|
#endif
|
|
while( true )
|
|
{
|
|
SonyVoiceChat_Vita::tick();
|
|
|
|
RenderManager.StartFrame();
|
|
#if 0
|
|
if(pMinecraft->soundEngine->isStreamingWavebankReady() &&
|
|
!pMinecraft->soundEngine->isPlayingStreamingGameMusic() &&
|
|
!pMinecraft->soundEngine->isPlayingStreamingCDMusic() )
|
|
{
|
|
// play some music in the menus
|
|
pMinecraft->soundEngine->playStreaming(L"", 0, 0, 0, 0, 0, false);
|
|
}
|
|
#endif
|
|
|
|
// static bool bPlay=false;
|
|
// if(bPlay)
|
|
// {
|
|
// bPlay=false;
|
|
// app.audio.PlaySound();
|
|
// }
|
|
|
|
app.UpdateTime();
|
|
PIXBeginNamedEvent(0,"Input manager tick");
|
|
InputManager.Tick();
|
|
PIXEndNamedEvent();
|
|
PIXBeginNamedEvent(0,"Profile manager tick");
|
|
ProfileManager.Tick();
|
|
PIXEndNamedEvent();
|
|
PIXBeginNamedEvent(0,"Storage manager tick");
|
|
StorageManager.Tick();
|
|
PIXEndNamedEvent();
|
|
PIXBeginNamedEvent(0,"Render manager tick");
|
|
RenderManager.Tick();
|
|
PIXEndNamedEvent();
|
|
|
|
// Tick the social networking manager.
|
|
PIXBeginNamedEvent(0,"Social network manager tick");
|
|
// CSocialManager::Instance()->Tick();
|
|
PIXEndNamedEvent();
|
|
|
|
// Tick sentient.
|
|
PIXBeginNamedEvent(0,"Sentient tick");
|
|
MemSect(37);
|
|
// SentientManager.Tick();
|
|
MemSect(0);
|
|
PIXEndNamedEvent();
|
|
|
|
PIXBeginNamedEvent(0,"Network manager do work #1");
|
|
g_NetworkManager.DoWork();
|
|
PIXEndNamedEvent();
|
|
|
|
LeaderboardManager::Instance()->Tick();
|
|
// Render game graphics.
|
|
if(app.GetGameStarted())
|
|
{
|
|
pMinecraft->run_middle();
|
|
app.SetAppPaused( g_NetworkManager.IsLocalGame() && g_NetworkManager.GetPlayerCount() == 1 && ui.IsPauseMenuDisplayed(ProfileManager.GetPrimaryPad()) );
|
|
}
|
|
else
|
|
{
|
|
MemSect(28);
|
|
pMinecraft->soundEngine->tick(NULL, 0.0f);
|
|
MemSect(0);
|
|
pMinecraft->textures->tick(true,false);
|
|
IntCache::Reset();
|
|
if( app.GetReallyChangingSessionType() )
|
|
{
|
|
pMinecraft->tickAllConnections(); // Added to stop timing out when we are waiting after converting to an offline game
|
|
}
|
|
}
|
|
|
|
pMinecraft->soundEngine->playMusicTick();
|
|
|
|
#ifdef MEMORY_TRACKING
|
|
static bool bResetMemTrack = false;
|
|
static bool bDumpMemTrack = false;
|
|
|
|
|
|
MemPixStuff();
|
|
|
|
if( bResetMemTrack )
|
|
{
|
|
ResetMem();
|
|
MEMORYSTATUS memStat;
|
|
GlobalMemoryStatus(&memStat);
|
|
printf("RESETMEM: Avail. phys %d\n",memStat.dwAvailPhys/(1024*1024));
|
|
bResetMemTrack = false;
|
|
}
|
|
|
|
if( bDumpMemTrack )
|
|
{
|
|
DumpMem();
|
|
bDumpMemTrack = false;
|
|
MEMORYSTATUS memStat;
|
|
GlobalMemoryStatus(&memStat);
|
|
printf("DUMPMEM: Avail. phys %d\n",memStat.dwAvailPhys/(1024*1024));
|
|
printf("Renderer used: %d\n",RenderManager.CBuffSize(-1));
|
|
}
|
|
#endif
|
|
#if 0
|
|
static bool bDumpTextureUsage = false;
|
|
if( bDumpTextureUsage )
|
|
{
|
|
RenderManager.TextureGetStats();
|
|
bDumpTextureUsage = false;
|
|
}
|
|
#endif
|
|
ui.tick();
|
|
ui.render();
|
|
|
|
pMinecraft->gameRenderer->ApplyGammaPostProcess();
|
|
|
|
#if 0
|
|
app.HandleButtonPresses();
|
|
|
|
// store the minecraft renderstates, and re-set them after the xui render
|
|
GetRenderAndSamplerStates(pDevice,RenderStateA,SamplerStateA);
|
|
|
|
// Tick XUI
|
|
PIXBeginNamedEvent(0,"Xui running");
|
|
app.RunFrame();
|
|
PIXEndNamedEvent();
|
|
|
|
// Render XUI
|
|
|
|
PIXBeginNamedEvent(0,"XUI render");
|
|
MemSect(7);
|
|
hr = app.Render();
|
|
MemSect(0);
|
|
GetRenderAndSamplerStates(pDevice,RenderStateA2,SamplerStateA2);
|
|
PIXEndNamedEvent();
|
|
|
|
for(int i=0;i<8;i++)
|
|
{
|
|
if(RenderStateA2[i]!=RenderStateA[i])
|
|
{
|
|
//printf("Reseting RenderStateA[%d] after a XUI render\n",i);
|
|
pDevice->SetRenderState(RenderStateModes[i],RenderStateA[i]);
|
|
}
|
|
}
|
|
for(int i=0;i<5;i++)
|
|
{
|
|
if(SamplerStateA2[i]!=SamplerStateA[i])
|
|
{
|
|
//printf("Reseting SamplerStateA[%d] after a XUI render\n",i);
|
|
pDevice->SetSamplerState(0,SamplerStateModes[i],SamplerStateA[i]);
|
|
}
|
|
}
|
|
|
|
RenderManager.Set_matrixDirty();
|
|
#endif
|
|
// Present the frame.
|
|
RenderManager.Present();
|
|
|
|
ui.CheckMenuDisplayed();
|
|
|
|
PIXBeginNamedEvent(0,"Profile load check");
|
|
// has the game defined profile data been changed (by a profile load)
|
|
if(app.uiGameDefinedDataChangedBitmask!=0)
|
|
{
|
|
void *pData;
|
|
for(int i=0;i<XUSER_MAX_COUNT;i++)
|
|
{
|
|
if(app.uiGameDefinedDataChangedBitmask&(1<<i))
|
|
{
|
|
// It has - game needs to update its values with the data from the profile
|
|
pData=StorageManager.GetGameDefinedProfileData(i);
|
|
// reset the changed flag
|
|
app.ClearGameSettingsChangedFlag(i);
|
|
app.DebugPrintf("*** - APPLYING GAME SETTINGS CHANGE for pad %d\n",i);
|
|
app.ApplyGameSettingsChanged(i);
|
|
|
|
#ifdef _DEBUG_MENUS_ENABLED
|
|
if(app.DebugSettingsOn())
|
|
{
|
|
app.ActionDebugMask(i);
|
|
}
|
|
else
|
|
{
|
|
// force debug mask off
|
|
app.ActionDebugMask(i,true);
|
|
}
|
|
#endif
|
|
// clear the stats first - there could have beena signout and sign back in in the menus
|
|
// need to clear the player stats - can't assume it'll be done in setlevel - we may not be in the game
|
|
pMinecraft->stats[ i ]->clear();
|
|
pMinecraft->stats[i]->parse(pData);
|
|
}
|
|
}
|
|
|
|
//Check to see if we can post to social networks.
|
|
//CD - Removing this until support exists
|
|
//CSocialManager::Instance()->RefreshPostingCapability();
|
|
|
|
// clear the flag
|
|
app.uiGameDefinedDataChangedBitmask=0;
|
|
|
|
// Check if any profile write are needed
|
|
app.CheckGameSettingsChanged();
|
|
}
|
|
PIXEndNamedEvent();
|
|
app.TickDLCOffersRetrieved();
|
|
app.TickTMSPPFilesRetrieved();
|
|
|
|
PIXBeginNamedEvent(0,"Network manager do work #2");
|
|
g_NetworkManager.DoWork();
|
|
PIXEndNamedEvent();
|
|
#if 0
|
|
PIXBeginNamedEvent(0,"Misc extra xui");
|
|
// Update XUI Timers
|
|
hr = XuiTimersRun();
|
|
|
|
#endif // #if 0
|
|
// Any threading type things to deal with from the xui side?
|
|
app.HandleXuiActions();
|
|
|
|
#if 0
|
|
PIXEndNamedEvent();
|
|
#endif
|
|
|
|
// 4J-PB - Update the trial timer display if we are in the trial version
|
|
if(!ProfileManager.IsFullVersion())
|
|
{
|
|
// display the trial timer
|
|
if(app.GetGameStarted())
|
|
{
|
|
// 4J-PB - if the game is paused, add the elapsed time to the trial timer count so it doesn't tick down
|
|
if(app.IsAppPaused())
|
|
{
|
|
app.UpdateTrialPausedTimer();
|
|
}
|
|
ui.UpdateTrialTimer(ProfileManager.GetPrimaryPad());
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// need to turn off the trial timer if it was on , and we've unlocked the full version
|
|
if(bTrialTimerDisplayed)
|
|
{
|
|
ui.ShowTrialTimer(false);
|
|
bTrialTimerDisplayed=false;
|
|
}
|
|
}
|
|
|
|
// PS4 DLC
|
|
app.CommerceTick();
|
|
app.AppEventTick();
|
|
|
|
app.SaveDataTick();
|
|
|
|
// Fix for #7318 - Title crashes after short soak in the leaderboards menu
|
|
// A memory leak was caused because the icon renderer kept creating new Vec3's because the pool wasn't reset
|
|
Vec3::resetPool();
|
|
|
|
// sceRazorCpuSync();
|
|
#if 0 //ndef _CONTENT_PACKAGE
|
|
if( InputManager.ButtonDown(0, MINECRAFT_ACTION_DPAD_LEFT) )
|
|
{
|
|
malloc_managed_size mmsize;
|
|
malloc_stats(&mmsize);
|
|
app.DebugPrintf("Free mem = %d\n", (mmsize.current_system_size - mmsize.current_inuse_size) / (1024*1024));
|
|
}
|
|
#endif
|
|
}
|
|
|
|
ShutdownManager::MainThreadHandleShutdown();
|
|
}
|
|
|
|
vector<uint8_t *> vRichPresenceStrings;
|
|
uint8_t * AddRichPresenceString(int iID)
|
|
{
|
|
uint8_t *strUtf8 = mallocAndCreateUTF8ArrayFromString(iID);
|
|
if( strUtf8 != NULL )
|
|
{
|
|
vRichPresenceStrings.push_back(strUtf8);
|
|
}
|
|
return strUtf8;
|
|
}
|
|
|
|
void FreeRichPresenceStrings()
|
|
{
|
|
uint8_t *strUtf8;
|
|
for(int i=0;i<vRichPresenceStrings.size();i++)
|
|
{
|
|
strUtf8=vRichPresenceStrings.at(i);
|
|
free(strUtf8);
|
|
}
|
|
vRichPresenceStrings.clear();
|
|
}
|