Improve gamma shader parity - fixes #611 (#790)

* Call gamma post process after `ui.render` #611

* Fixed "washed out" look.

* Improve gamma pass and cache viewport size
This commit is contained in:
ModMaker101
2026-03-07 04:00:38 -05:00
committed by GitHub
parent cc85ecf05a
commit e754bad17e
9 changed files with 90 additions and 49 deletions

View File

@@ -45,6 +45,8 @@ private:
bool m_wineMode = false;
D3D11_VIEWPORT m_customViewport;
bool m_useCustomViewport = false;
UINT m_gammaTexWidth = 0;
UINT m_gammaTexHeight = 0;
struct GammaCBData
{

View File

@@ -27,6 +27,7 @@
#include "Leaderboards\DurangoLeaderboardManager.h"
#include "..\..\Minecraft.Client\Tesselator.h"
#include "..\..\Minecraft.Client\Options.h"
#include "..\GameRenderer.h"
#include "Sentient\SentientManager.h"
#include "..\..\Minecraft.World\IntCache.h"
#include "..\Textures.h"
@@ -832,6 +833,9 @@ void oldWinMainTick()
#endif
ui.tick();
ui.render();
pMinecraft->gameRenderer->ApplyGammaPostProcess();
#if 0
app.HandleButtonPresses();

View File

@@ -945,9 +945,9 @@ float GameRenderer::ComputeGammaFromSlider(float slider0to100)
slider = min(slider, 100.0f);
if (slider > 50.0f)
return 1.0f + (slider - 50.0f) / 50.0f * 3.0f; // 1.0 -> 4.0
return 1.0f + (slider - 50.0f) / 50.0f * 0.5f; // 1.0 -> 1.5
else
return 1.0f - (50.0f - slider) / 50.0f * 0.85f; // 1.0 -> 0.15
return 1.0f - (50.0f - slider) / 50.0f * 0.5f; // 1.0 -> 0.5
}
void GameRenderer::CachePlayerGammas()
@@ -1057,20 +1057,36 @@ void GameRenderer::ApplyGammaPostProcess() const
D3D11_VIEWPORT vps[NUM_LIGHT_TEXTURES];
float gammas[NUM_LIGHT_TEXTURES];
const UINT n = BuildPlayerViewports(vps, gammas, NUM_LIGHT_TEXTURES);
if (n == 0)
return;
bool anyEffect = false;
for (UINT i = 0; i < n; ++i)
float gamma = 1.0f;
bool hasPlayers = n > 0;
if (hasPlayers)
{
if (gammas[i] < 0.99f || gammas[i] > 1.01f)
bool anyEffect = false;
for (UINT i = 0; i < n; ++i)
{
anyEffect = true;
break;
if (gammas[i] < 0.99f || gammas[i] > 1.01f)
{
anyEffect = true;
break;
}
}
if (!anyEffect)
return;
}
if (!anyEffect)
else
{
const float slider = app.GetGameSettings(0, eGameSetting_Gamma);
gamma = ComputeGammaFromSlider(slider);
if (gamma < 0.99f || gamma > 1.01f)
{
PostProcesser::GetInstance().SetGamma(gamma);
PostProcesser::GetInstance().Apply();
return;
}
return;
}
if (n == 1)
{
@@ -1175,35 +1191,33 @@ void GameRenderer::render(float a, bool bFirst)
renderLevel(a, lastNsTime + 1000000000 / maxFps);
}
lastNsTime = System::nanoTime();
lastNsTime = System::nanoTime();
if (!mc->options->hideGui || mc->screen != NULL)
{
mc->gui->render(a, mc->screen != NULL, xMouse, yMouse);
if (!mc->options->hideGui || mc->screen != NULL)
{
mc->gui->render(a, mc->screen != NULL, xMouse, yMouse);
}
}
}
else
{
glViewport(0, 0, mc->width, mc->height);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
setupGuiScreen();
else
{
glViewport(0, 0, mc->width, mc->height);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
setupGuiScreen();
lastNsTime = System::nanoTime();
}
lastNsTime = System::nanoTime();
}
if (mc->screen != NULL)
{
glClear(GL_DEPTH_BUFFER_BIT);
mc->screen->render(xMouse, yMouse, a);
if (mc->screen != NULL && mc->screen->particles != NULL) mc->screen->particles->render(a);
}
ApplyGammaPostProcess();
}
if (mc->screen != NULL)
{
glClear(GL_DEPTH_BUFFER_BIT);
mc->screen->render(xMouse, yMouse, a);
if (mc->screen != NULL && mc->screen->particles != NULL) mc->screen->particles->render(a);
}
}
void GameRenderer::renderLevel(float a)
{

View File

@@ -81,7 +81,9 @@ private:
float m_cachedGammaPerPlayer[NUM_LIGHT_TEXTURES];
static float ComputeGammaFromSlider(float slider0to100);
void CachePlayerGammas();
public:
void ApplyGammaPostProcess() const;
private:
bool ComputeViewportForPlayer(int j, D3D11_VIEWPORT& outViewport) const;
uint32_t BuildPlayerViewports(D3D11_VIEWPORT* outViewports, float* outGammas, UINT maxCount) const;

View File

@@ -32,6 +32,7 @@
//#include "NetworkManager.h"
#include "..\..\Minecraft.Client\Tesselator.h"
#include "..\..\Minecraft.Client\Options.h"
#include "..\GameRenderer.h"
#include "Sentient\SentientManager.h"
#include "..\..\Minecraft.World\IntCache.h"
#include "..\Textures.h"
@@ -1302,6 +1303,9 @@ int main(int argc, const char *argv[] )
#endif
ui.tick();
ui.render();
pMinecraft->gameRenderer->ApplyGammaPostProcess();
#if 0
app.HandleButtonPresses();

View File

@@ -86,6 +86,7 @@ char secureFileId[CELL_SAVEDATA_SECUREFILEID_SIZE] =
#include "..\..\Minecraft.Client\Tesselator.h"
#include "..\Common\Console_Awards_enum.h"
#include "..\..\Minecraft.Client\Options.h"
#include "..\GameRenderer.h"
#include "Sentient\SentientManager.h"
#include "..\..\Minecraft.World\IntCache.h"
#include "..\Textures.h"
@@ -1245,6 +1246,8 @@ int main()
ui.tick();
ui.render();
pMinecraft->gameRenderer->ApplyGammaPostProcess();
// Present the frame.
PIXBeginNamedEvent(0,"Frame present");
RenderManager.Present();

View File

@@ -46,6 +46,7 @@
#include "..\..\Minecraft.Client\Tesselator.h"
#include "..\Common\Console_Awards_enum.h"
#include "..\..\Minecraft.Client\Options.h"
#include "..\GameRenderer.h"
#include "Sentient\SentientManager.h"
#include "..\..\Minecraft.World\IntCache.h"
#include "..\Textures.h"
@@ -904,6 +905,9 @@ int main()
#endif
ui.tick();
ui.render();
pMinecraft->gameRenderer->ApplyGammaPostProcess();
#if 0
app.HandleButtonPresses();

View File

@@ -28,7 +28,11 @@ const char* PostProcesser::g_gammaPSCode =
"float4 main(float4 pos : SV_Position, float2 uv : TEXCOORD0) : SV_Target\n"
"{\n"
" float4 color = sceneTex.Sample(sceneSampler, uv);\n"
" color.rgb = pow(max(color.rgb, 0.0), 1.0 / gamma);\n"
"\n"
" color.rgb = max(color.rgb, 0.0);\n"
"\n"
" color.rgb = pow(color.rgb, 1.0 / gamma);\n"
"\n"
" return color;\n"
"}\n";
@@ -75,6 +79,9 @@ void PostProcesser::Init()
pBackBuffer->GetDesc(&bbDesc);
pBackBuffer->Release();
m_gammaTexWidth = bbDesc.Width;
m_gammaTexHeight = bbDesc.Height;
DXGI_FORMAT texFormat = bbDesc.Format;
if (m_wineMode)
{
@@ -219,7 +226,9 @@ void PostProcesser::Apply() const
if (FAILED(hr))
return;
ctx->CopyResource(m_pGammaOffscreenTex, pBackBuffer);
D3D11_BOX srcBox = { 0, 0, 0, m_gammaTexWidth, m_gammaTexHeight, 1 };
ctx->CopySubresourceRegion(m_pGammaOffscreenTex, 0, 0, 0, 0, pBackBuffer, 0, &srcBox);
pBackBuffer->Release();
D3D11_MAPPED_SUBRESOURCE mapped;
const D3D11_MAP mapType = m_wineMode ? D3D11_MAP_WRITE_NO_OVERWRITE : D3D11_MAP_WRITE_DISCARD;
@@ -236,16 +245,12 @@ void PostProcesser::Apply() const
ctx->OMGetRenderTargets(1, &oldRTV, &oldDSV);
UINT numViewports = 1;
D3D11_VIEWPORT oldViewport;
D3D11_VIEWPORT oldViewport = {};
ctx->RSGetViewports(&numViewports, &oldViewport);
ID3D11RenderTargetView* bbRTV = g_pRenderTargetView;
ctx->OMSetRenderTargets(1, &bbRTV, nullptr);
D3D11_TEXTURE2D_DESC bbDesc;
pBackBuffer->GetDesc(&bbDesc);
pBackBuffer->Release();
D3D11_VIEWPORT vp;
if (m_useCustomViewport)
{
@@ -253,8 +258,8 @@ void PostProcesser::Apply() const
}
else
{
vp.Width = static_cast<FLOAT>(bbDesc.Width);
vp.Height = static_cast<FLOAT>(bbDesc.Height);
vp.Width = static_cast<FLOAT>(m_gammaTexWidth);
vp.Height = static_cast<FLOAT>(m_gammaTexHeight);
vp.MinDepth = 0.0f;
vp.MaxDepth = 1.0f;
vp.TopLeftX = 0;
@@ -313,7 +318,8 @@ void PostProcesser::CopyBackbuffer()
if (FAILED(hr))
return;
ctx->CopyResource(m_pGammaOffscreenTex, pBackBuffer);
D3D11_BOX srcBox = { 0, 0, 0, m_gammaTexWidth, m_gammaTexHeight, 1 };
ctx->CopySubresourceRegion(m_pGammaOffscreenTex, 0, 0, 0, 0, pBackBuffer, 0, &srcBox);
pBackBuffer->Release();
}
@@ -342,7 +348,7 @@ void PostProcesser::ApplyFromCopied() const
ctx->OMGetRenderTargets(1, &oldRTV, &oldDSV);
UINT numViewports = 1;
D3D11_VIEWPORT oldViewport;
D3D11_VIEWPORT oldViewport = {};
ctx->RSGetViewports(&numViewports, &oldViewport);
ID3D11RenderTargetView* bbRTV = g_pRenderTargetView;
@@ -355,10 +361,8 @@ void PostProcesser::ApplyFromCopied() const
}
else
{
D3D11_TEXTURE2D_DESC texDesc;
m_pGammaOffscreenTex->GetDesc(&texDesc);
vp.Width = static_cast<FLOAT>(texDesc.Width);
vp.Height = static_cast<FLOAT>(texDesc.Height);
vp.Width = static_cast<FLOAT>(m_gammaTexWidth);
vp.Height = static_cast<FLOAT>(m_gammaTexHeight);
vp.MinDepth = 0.0f;
vp.MaxDepth = 1.0f;
vp.TopLeftX = 0;

View File

@@ -44,6 +44,7 @@
#include "..\..\Minecraft.World\compression.h"
#include "..\..\Minecraft.World\OldChunkStorage.h"
#include "Common/PostProcesser.h"
#include "..\GameRenderer.h"
#include "Network\WinsockNetLayer.h"
#include "Windows64_Xuid.h"
@@ -1517,6 +1518,9 @@ int APIENTRY _tWinMain(_In_ HINSTANCE hInstance,
#endif
ui.tick();
ui.render();
pMinecraft->gameRenderer->ApplyGammaPostProcess();
#if 0
app.HandleButtonPresses();