// Minecraft.cpp : Defines the entry point for the application. // #include "stdafx.h" #include "Leaderboards\PSVitaLeaderboardManager.h" #include "PSVita\PSVitaExtras\ShutdownManager.h" //#define HEAPINSPECTOR_PS3 1 // when defining HEAPINSPECTOR_PS3, add this line to the linker settings // --wrap malloc --wrap free --wrap memalign --wrap calloc --wrap realloc --wrap reallocalign --wrap _malloc_init #if HEAPINSPECTOR_PS3 #include "HeapInspector\Server\HeapInspectorServer.h" #include "HeapInspector\Server\PS3\HeapHooks.hpp" #endif //#define DISABLE_MILES_SOUND #include "PSVita_App.h" #include "PSVitaExtras\PSVitaStrings.h" #include "GameConfig\Minecraft.spa.h" #include "..\MinecraftServer.h" #include "..\LocalPlayer.h" #include "..\..\Minecraft.World\ItemInstance.h" #include "..\..\Minecraft.World\MapItem.h" #include "..\..\Minecraft.World\Recipes.h" #include "..\..\Minecraft.World\Recipy.h" #include "..\..\Minecraft.World\Language.h" #include "..\..\Minecraft.World\StringHelpers.h" #include "..\..\Minecraft.World\AABB.h" #include "..\..\Minecraft.World\Vec3.h" #include "..\..\Minecraft.World\Level.h" #include "..\..\Minecraft.World\net.minecraft.world.level.tile.h" #include "..\ClientConnection.h" #include "..\User.h" #include "..\..\Minecraft.World\Socket.h" #include "..\..\Minecraft.World\ThreadName.h" #include "..\..\Minecraft.Client\StatsCounter.h" #include "..\ConnectScreen.h" //#include "Social\SocialManager.h" //#include "Leaderboards\LeaderboardManager.h" //#include "XUI\XUI_Scene_Container.h" //#include "NetworkManager.h" #include "..\..\Minecraft.Client\Tesselator.h" #include "..\Common\Console_Awards_enum.h" #include "..\..\Minecraft.Client\Options.h" #include "..\GameRenderer.h" #include "Sentient\SentientManager.h" #include "..\..\Minecraft.World\IntCache.h" #include "..\Textures.h" //#include "Resource.h" #include "..\..\Minecraft.World\compression.h" #include "..\..\Minecraft.World\OldChunkStorage.h" //#include "PS3\PS3Extras\EdgeZLib.h" #include "..\..\Minecraft.World\C4JThread.h" #include "Common\Network\Sony\SQRNetworkManager.h" #include "Common\UI\IUIScene_PauseMenu.h" #include "Conf.h" #include "PSVita/Network/PSVita_NPToolkit.h" #include "PSVita\Network\SonyVoiceChat_Vita.h" #include "..\..\Minecraft.World\FireworksRecipe.h" #include #include #include #include #define THEME_NAME "584111F70AAAAAAA" #define THEME_FILESIZE 2797568 /* Encrypted ID for protected data file (*) You must edit these binaries!! */ /*char secureFileId[CELL_SAVEDATA_SECUREFILEID_SIZE] = { 0xEE, 0xA9, 0x37, 0xCC, 0x5B, 0xD4, 0xD9, 0x0D, 0x55, 0xED, 0x25, 0x31, 0xFA, 0x33, 0xBD, 0xC4 };*/ #define FIFTY_ONE_MB (1000000*51) // Maximum TCR space required for a save is 52MB (checking for this on a selected device) //#define PROFILE_VERSION 3 // new version for the interim bug fix 166 TU #define NUM_PROFILE_VALUES 5 #define NUM_PROFILE_SETTINGS 4 DWORD dwProfileSettingsA[NUM_PROFILE_VALUES]= { #ifdef _XBOX XPROFILE_OPTION_CONTROLLER_VIBRATION, XPROFILE_GAMER_YAXIS_INVERSION, XPROFILE_GAMER_CONTROL_SENSITIVITY, XPROFILE_GAMER_ACTION_MOVEMENT_CONTROL, XPROFILE_TITLE_SPECIFIC1, #else 0,0,0,0,0 #endif }; // functions for storing and converting rich presence strings from wchar to utf8 uint8_t * AddRichPresenceString(int iID); void FreeRichPresenceStrings(); #if HEAPINSPECTOR_PS3 std::vector GetHeapInfo() { std::vector result = HeapInspectorServer::GetDefaultHeapInfo(); HeapInspectorServer::HeapInfo localHeapInfo; localHeapInfo.m_Description = "VRAM"; localHeapInfo.m_Range.m_Min = 0xc0000000; localHeapInfo.m_Range.m_Max = localHeapInfo.m_Range.m_Min + (249*1024*1024); result.push_back(localHeapInfo); return result; } extern "C" void* __real__malloc_init(size_t a_Boundary, size_t a_Size); extern "C" void* __wrap__malloc_init(size_t a_Boundary, size_t a_Size) { void* result = __real__malloc_init(a_Boundary, a_Size); HeapInspectorServer::Initialise(GetHeapInfo(), 3000, HeapInspectorServer::WaitForConnection_Enabled); return result; } #endif // HEAPINSPECTOR_PS3 //------------------------------------------------------------------------------------- // Time Since fAppTime is a float, we need to keep the quadword app time // as a LARGE_INTEGER so that we don't lose precision after running // for a long time. //------------------------------------------------------------------------------------- BOOL g_bWidescreen = TRUE; //int g_numberOfSpeakersForMiles = 2; // number of speakers to pass to Miles, this is setup from init_audio_hardware void DefineActions(void) { // The app needs to define the actions required, and the possible mappings for these ///////////////////////////////////// // VITA ///////////////////////////////////// // Split into Menu actions, and in-game actions if(InputManager.IsCircleCrossSwapped()) { InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_A, _PSV_JOY_BUTTON_O); InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_OK, _PSV_JOY_BUTTON_O); InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_B, _PSV_JOY_BUTTON_X); InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_CANCEL, _PSV_JOY_BUTTON_X); } else { InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_A, _PSV_JOY_BUTTON_X); InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_OK, _PSV_JOY_BUTTON_X); InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_B, _PSV_JOY_BUTTON_O); InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_CANCEL, _PSV_JOY_BUTTON_O); } InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_X, _PSV_JOY_BUTTON_SQUARE); InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_Y, _PSV_JOY_BUTTON_TRIANGLE); InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_UP, _PSV_JOY_BUTTON_DPAD_UP | _360_JOY_BUTTON_LSTICK_UP); InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_DOWN, _PSV_JOY_BUTTON_DPAD_DOWN | _360_JOY_BUTTON_LSTICK_DOWN); InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_LEFT, _PSV_JOY_BUTTON_DPAD_LEFT | _360_JOY_BUTTON_LSTICK_LEFT); InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_RIGHT, _PSV_JOY_BUTTON_DPAD_RIGHT | _360_JOY_BUTTON_LSTICK_RIGHT); InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_PAGEUP, _360_JOY_BUTTON_LT); InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_PAGEDOWN, _360_JOY_BUTTON_BACK); InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_RIGHT_SCROLL, _PSV_JOY_BUTTON_R1); InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_LEFT_SCROLL, _PSV_JOY_BUTTON_L1); InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_PAUSEMENU, _PSV_JOY_BUTTON_START); InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_STICK_PRESS, _PSV_JOY_BUTTON_DPAD_UP); InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_OTHER_STICK_PRESS, _360_JOY_BUTTON_RTHUMB); InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_OTHER_STICK_UP, _360_JOY_BUTTON_RSTICK_UP); InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_OTHER_STICK_DOWN, _360_JOY_BUTTON_RSTICK_DOWN); InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_OTHER_STICK_LEFT, _360_JOY_BUTTON_RSTICK_LEFT); InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_OTHER_STICK_RIGHT, _360_JOY_BUTTON_RSTICK_RIGHT); InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_JUMP, _PSV_JOY_BUTTON_X); InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_FORWARD, _360_JOY_BUTTON_LSTICK_UP); InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_BACKWARD, _360_JOY_BUTTON_LSTICK_DOWN); InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_LEFT, _360_JOY_BUTTON_LSTICK_LEFT); InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_RIGHT, _360_JOY_BUTTON_LSTICK_RIGHT); InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_LOOK_LEFT, _360_JOY_BUTTON_RSTICK_LEFT); InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_LOOK_RIGHT, _360_JOY_BUTTON_RSTICK_RIGHT); InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_LOOK_UP, _360_JOY_BUTTON_RSTICK_UP); InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_LOOK_DOWN, _360_JOY_BUTTON_RSTICK_DOWN); InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_USE, _PSV_JOY_BUTTON_L1); InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_ACTION, _PSV_JOY_BUTTON_R1); InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_RIGHT_SCROLL, _PSV_JOY_BUTTON_DPAD_RIGHT); InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_LEFT_SCROLL, _PSV_JOY_BUTTON_DPAD_LEFT); InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_INVENTORY, _PSV_JOY_BUTTON_TRIANGLE); InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_PAUSEMENU, _360_JOY_BUTTON_START); InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_DROP, _PSV_JOY_BUTTON_O); InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_SNEAK_TOGGLE, _PSV_JOY_BUTTON_DPAD_DOWN); InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_CRAFTING, _PSV_JOY_BUTTON_SQUARE); InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_RENDER_THIRD_PERSON, _PSV_JOY_BUTTON_DPAD_UP); InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_GAME_INFO, _360_JOY_BUTTON_BACK); InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_DPAD_LEFT, _PSV_JOY_BUTTON_DPAD_LEFT); InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_DPAD_RIGHT, _PSV_JOY_BUTTON_DPAD_RIGHT); InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_DPAD_UP, _PSV_JOY_BUTTON_DPAD_UP); InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_DPAD_DOWN, _PSV_JOY_BUTTON_DPAD_DOWN); ///////////////////////////////////// // VITA TV (Dualshock 3/4 mapping) ///////////////////////////////////// // Note: this is mapping 0 from the PS3 version // Split into Menu actions, and in-game actions if(InputManager.IsCircleCrossSwapped() ) { InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_A, _360_JOY_BUTTON_B); InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_OK, _360_JOY_BUTTON_B); InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_B, _360_JOY_BUTTON_A); InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_CANCEL, _360_JOY_BUTTON_A); } else { InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_A, _360_JOY_BUTTON_A); InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_OK, _360_JOY_BUTTON_A); InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_B, _360_JOY_BUTTON_B); InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_CANCEL, _360_JOY_BUTTON_B); } InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_X, _360_JOY_BUTTON_X); InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_Y, _360_JOY_BUTTON_Y); InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_UP, _360_JOY_BUTTON_DPAD_UP | _360_JOY_BUTTON_LSTICK_UP); InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_DOWN, _360_JOY_BUTTON_DPAD_DOWN | _360_JOY_BUTTON_LSTICK_DOWN); InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_LEFT, _360_JOY_BUTTON_DPAD_LEFT | _360_JOY_BUTTON_LSTICK_LEFT); InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_RIGHT, _360_JOY_BUTTON_DPAD_RIGHT | _360_JOY_BUTTON_LSTICK_RIGHT); InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_PAGEUP, _360_JOY_BUTTON_LT); InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_PAGEDOWN, _360_JOY_BUTTON_RT); InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_RIGHT_SCROLL, _360_JOY_BUTTON_RB); InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_LEFT_SCROLL, _360_JOY_BUTTON_LB); InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_PAUSEMENU, _360_JOY_BUTTON_START); InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_STICK_PRESS, _360_JOY_BUTTON_LTHUMB); InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_OTHER_STICK_PRESS, _360_JOY_BUTTON_RTHUMB); InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_OTHER_STICK_UP, _360_JOY_BUTTON_RSTICK_UP); InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_OTHER_STICK_DOWN, _360_JOY_BUTTON_RSTICK_DOWN); InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_OTHER_STICK_LEFT, _360_JOY_BUTTON_RSTICK_LEFT); InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_OTHER_STICK_RIGHT, _360_JOY_BUTTON_RSTICK_RIGHT); InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_JUMP, _360_JOY_BUTTON_A); InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_FORWARD, _360_JOY_BUTTON_LSTICK_UP); InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_BACKWARD, _360_JOY_BUTTON_LSTICK_DOWN); InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_LEFT, _360_JOY_BUTTON_LSTICK_LEFT); InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_RIGHT, _360_JOY_BUTTON_LSTICK_RIGHT); InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_LOOK_LEFT, _360_JOY_BUTTON_RSTICK_LEFT); InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_LOOK_RIGHT, _360_JOY_BUTTON_RSTICK_RIGHT); InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_LOOK_UP, _360_JOY_BUTTON_RSTICK_UP); InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_LOOK_DOWN, _360_JOY_BUTTON_RSTICK_DOWN); InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_USE, _360_JOY_BUTTON_LT); InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_ACTION, _360_JOY_BUTTON_RT); InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_RIGHT_SCROLL, _360_JOY_BUTTON_RB); InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_LEFT_SCROLL, _360_JOY_BUTTON_LB); InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_INVENTORY, _360_JOY_BUTTON_Y); InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_PAUSEMENU, _360_JOY_BUTTON_START); InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_DROP, _360_JOY_BUTTON_B); InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_SNEAK_TOGGLE, _360_JOY_BUTTON_RTHUMB); InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_CRAFTING, _360_JOY_BUTTON_X); InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_RENDER_THIRD_PERSON, _360_JOY_BUTTON_LTHUMB); InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_GAME_INFO, _360_JOY_BUTTON_BACK); InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_DPAD_LEFT, _360_JOY_BUTTON_DPAD_LEFT); InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_DPAD_RIGHT, _360_JOY_BUTTON_DPAD_RIGHT); InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_DPAD_UP, _360_JOY_BUTTON_DPAD_UP); InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_DPAD_DOWN, _360_JOY_BUTTON_DPAD_DOWN); } //#define MEMORY_TRACKING #ifdef MEMORY_TRACKING void ResetMem(); void DumpMem(); void MemPixStuff(); #else void MemSect(int sect) { } #endif void debugSaveGameDirect() { C4JThread* thread = new C4JThread(&IUIScene_PauseMenu::SaveWorldThreadProc, NULL, "debugSaveGameDirect"); thread->Run(); thread->WaitForCompletion(1000); } int simpleMessageBoxCallback( UINT uiTitle, UINT uiText, UINT *uiOptionA, UINT uiOptionC, DWORD dwPad, int(*Func) (LPVOID,int,const C4JStorage::EMessageResult), LPVOID lpParam ) { ui.RequestErrorMessage( uiTitle, uiText, uiOptionA, uiOptionC, dwPad, Func, lpParam); return 0; } void RegisterAwardsWithProfileManager() { // register the awards ProfileManager.RegisterAward(eAward_TakingInventory, ACHIEVEMENT_01, eAwardType_Achievement); ProfileManager.RegisterAward(eAward_GettingWood, ACHIEVEMENT_02, eAwardType_Achievement); ProfileManager.RegisterAward(eAward_Benchmarking, ACHIEVEMENT_03, eAwardType_Achievement); ProfileManager.RegisterAward(eAward_TimeToMine, ACHIEVEMENT_04, eAwardType_Achievement); ProfileManager.RegisterAward(eAward_HotTopic, ACHIEVEMENT_05, eAwardType_Achievement); ProfileManager.RegisterAward(eAward_AquireHardware, ACHIEVEMENT_06, eAwardType_Achievement); ProfileManager.RegisterAward(eAward_TimeToFarm, ACHIEVEMENT_07, eAwardType_Achievement); ProfileManager.RegisterAward(eAward_BakeBread, ACHIEVEMENT_08, eAwardType_Achievement); ProfileManager.RegisterAward(eAward_TheLie, ACHIEVEMENT_09, eAwardType_Achievement); ProfileManager.RegisterAward(eAward_GettingAnUpgrade, ACHIEVEMENT_10, eAwardType_Achievement); ProfileManager.RegisterAward(eAward_DeliciousFish, ACHIEVEMENT_11, eAwardType_Achievement); ProfileManager.RegisterAward(eAward_OnARail, ACHIEVEMENT_12, eAwardType_Achievement); ProfileManager.RegisterAward(eAward_TimeToStrike, ACHIEVEMENT_13, eAwardType_Achievement); ProfileManager.RegisterAward(eAward_MonsterHunter, ACHIEVEMENT_14, eAwardType_Achievement); ProfileManager.RegisterAward(eAward_CowTipper, ACHIEVEMENT_15, eAwardType_Achievement); ProfileManager.RegisterAward(eAward_WhenPigsFly, ACHIEVEMENT_16, eAwardType_Achievement); ProfileManager.RegisterAward(eAward_LeaderOfThePack, ACHIEVEMENT_17, eAwardType_Achievement); ProfileManager.RegisterAward(eAward_MOARTools, ACHIEVEMENT_18, eAwardType_Achievement); ProfileManager.RegisterAward(eAward_DispenseWithThis, ACHIEVEMENT_19, eAwardType_Achievement); ProfileManager.RegisterAward(eAward_InToTheNether, ACHIEVEMENT_20, eAwardType_Achievement); ProfileManager.RegisterAward(eAward_snipeSkeleton, ACHIEVEMENT_21, eAwardType_Achievement); // 'Sniper Duel' ProfileManager.RegisterAward(eAward_diamonds, ACHIEVEMENT_22, eAwardType_Achievement); // 'DIAMONDS!' ProfileManager.RegisterAward(eAward_ghast, ACHIEVEMENT_23, eAwardType_Achievement); // 'Return To Sender' ProfileManager.RegisterAward(eAward_blazeRod, ACHIEVEMENT_24, eAwardType_Achievement); // 'Into Fire' ProfileManager.RegisterAward(eAward_potion, ACHIEVEMENT_25, eAwardType_Achievement); // 'Local Brewery' ProfileManager.RegisterAward(eAward_theEnd, ACHIEVEMENT_26, eAwardType_Achievement); // 'The End?' ProfileManager.RegisterAward(eAward_winGame, ACHIEVEMENT_27, eAwardType_Achievement); // 'The End.' ProfileManager.RegisterAward(eAward_enchantments, ACHIEVEMENT_28, eAwardType_Achievement); // 'Enchanter' #ifdef _EXTENDED_ACHIEVEMENTS ProfileManager.RegisterAward(eAward_overkill, ACHIEVEMENT_29, eAwardType_Achievement); ProfileManager.RegisterAward(eAward_bookcase, ACHIEVEMENT_30, eAwardType_Achievement); ProfileManager.RegisterAward(eAward_adventuringTime, ACHIEVEMENT_31, eAwardType_Achievement); ProfileManager.RegisterAward(eAward_repopulation, ACHIEVEMENT_32, eAwardType_Achievement); ProfileManager.RegisterAward(eAward_diamondsToYou, ACHIEVEMENT_33, eAwardType_Achievement); ProfileManager.RegisterAward(eAward_eatPorkChop, ACHIEVEMENT_34, eAwardType_Achievement); ProfileManager.RegisterAward(eAward_play100Days, ACHIEVEMENT_35, eAwardType_Achievement); ProfileManager.RegisterAward(eAward_arrowKillCreeper, ACHIEVEMENT_36, eAwardType_Achievement); ProfileManager.RegisterAward(eAward_theHaggler, ACHIEVEMENT_37, eAwardType_Achievement); ProfileManager.RegisterAward(eAward_potPlanter, ACHIEVEMENT_38, eAwardType_Achievement); ProfileManager.RegisterAward(eAward_itsASign, ACHIEVEMENT_39, eAwardType_Achievement); ProfileManager.RegisterAward(eAward_ironBelly, ACHIEVEMENT_40, eAwardType_Achievement); ProfileManager.RegisterAward(eAward_haveAShearfulDay, ACHIEVEMENT_41, eAwardType_Achievement); ProfileManager.RegisterAward(eAward_rainbowCollection, ACHIEVEMENT_42, eAwardType_Achievement); ProfileManager.RegisterAward(eAward_stayinFrosty, ACHIEVEMENT_43, eAwardType_Achievement); ProfileManager.RegisterAward(eAward_chestfulOfCobblestone, ACHIEVEMENT_44, eAwardType_Achievement); ProfileManager.RegisterAward(eAward_renewableEnergy, ACHIEVEMENT_45, eAwardType_Achievement); ProfileManager.RegisterAward(eAward_musicToMyEars, ACHIEVEMENT_46, eAwardType_Achievement); ProfileManager.RegisterAward(eAward_bodyGuard, ACHIEVEMENT_47, eAwardType_Achievement); ProfileManager.RegisterAward(eAward_ironMan, ACHIEVEMENT_48, eAwardType_Achievement); ProfileManager.RegisterAward(eAward_zombieDoctor, ACHIEVEMENT_49, eAwardType_Achievement); ProfileManager.RegisterAward(eAward_lionTamer, ACHIEVEMENT_50, eAwardType_Achievement); #endif #if 0 ProfileManager.RegisterAward(eAward_mine100Blocks, GAMER_PICTURE_GAMERPIC1, eAwardType_GamerPic,false,app.GetStringTable(),IDS_AWARD_TITLE,IDS_AWARD_GAMERPIC1,IDS_CONFIRM_OK); ProfileManager.RegisterAward(eAward_kill10Creepers, GAMER_PICTURE_GAMERPIC2, eAwardType_GamerPic,false,app.GetStringTable(),IDS_AWARD_TITLE,IDS_AWARD_GAMERPIC2,IDS_CONFIRM_OK); ProfileManager.RegisterAward(eAward_eatPorkChop, AVATARASSETAWARD_PORKCHOP_TSHIRT, eAwardType_AvatarItem,false,app.GetStringTable(),IDS_AWARD_TITLE,IDS_AWARD_AVATAR1,IDS_CONFIRM_OK); ProfileManager.RegisterAward(eAward_play100Days, AVATARASSETAWARD_WATCH, eAwardType_AvatarItem,false,app.GetStringTable(),IDS_AWARD_TITLE,IDS_AWARD_AVATAR2,IDS_CONFIRM_OK); ProfileManager.RegisterAward(eAward_arrowKillCreeper, AVATARASSETAWARD_CAP, eAwardType_AvatarItem,false,app.GetStringTable(),IDS_AWARD_TITLE,IDS_AWARD_AVATAR3,IDS_CONFIRM_OK); ProfileManager.RegisterAward(eAward_socialPost, 0, eAwardType_Theme,false,app.GetStringTable(),IDS_AWARD_TITLE,IDS_AWARD_THEME,IDS_CONFIRM_OK,THEME_NAME,THEME_FILESIZE); #endif // Rich Presence init - number of presences, number of contexts //printf("Rich presence strings are hard coded on PS3 for now, must change this!\n"); ProfileManager.RichPresenceInit(4,1); //Chris TODO ProfileManager.SetRichPresenceSettingFn(SQRNetworkManager_Vita::SetRichPresence); char *pchRichPresenceString; pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCE_GAMESTATE); ProfileManager.RichPresenceRegisterContext(CONTEXT_GAME_STATE, pchRichPresenceString); pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCE_IDLE); ProfileManager.RichPresenceRegisterPresenceString(CONTEXT_PRESENCE_IDLE, pchRichPresenceString); pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCE_MENUS); ProfileManager.RichPresenceRegisterPresenceString(CONTEXT_PRESENCE_MENUS, pchRichPresenceString); pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCE_MULTIPLAYER); ProfileManager.RichPresenceRegisterPresenceString(CONTEXT_PRESENCE_MULTIPLAYER, pchRichPresenceString); pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCE_MULTIPLAYEROFFLINE); ProfileManager.RichPresenceRegisterPresenceString(CONTEXT_PRESENCE_MULTIPLAYEROFFLINE, pchRichPresenceString); pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCE_MULTIPLAYER_1P); ProfileManager.RichPresenceRegisterPresenceString(CONTEXT_PRESENCE_MULTIPLAYER_1P, pchRichPresenceString); pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCE_MULTIPLAYER_1POFFLINE); ProfileManager.RichPresenceRegisterPresenceString(CONTEXT_PRESENCE_MULTIPLAYER_1POFFLINE, pchRichPresenceString); pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCESTATE_BLANK); ProfileManager.RichPresenceRegisterContextString(CONTEXT_GAME_STATE, CONTEXT_GAME_STATE_BLANK, pchRichPresenceString); pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCESTATE_RIDING_PIG); ProfileManager.RichPresenceRegisterContextString(CONTEXT_GAME_STATE, CONTEXT_GAME_STATE_RIDING_PIG, pchRichPresenceString); pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCESTATE_RIDING_MINECART); ProfileManager.RichPresenceRegisterContextString(CONTEXT_GAME_STATE, CONTEXT_GAME_STATE_RIDING_MINECART, pchRichPresenceString); pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCESTATE_BOATING); ProfileManager.RichPresenceRegisterContextString(CONTEXT_GAME_STATE, CONTEXT_GAME_STATE_BOATING, pchRichPresenceString); pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCESTATE_FISHING); ProfileManager.RichPresenceRegisterContextString(CONTEXT_GAME_STATE, CONTEXT_GAME_STATE_FISHING, pchRichPresenceString); pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCESTATE_CRAFTING); ProfileManager.RichPresenceRegisterContextString(CONTEXT_GAME_STATE, CONTEXT_GAME_STATE_CRAFTING, pchRichPresenceString); pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCESTATE_FORGING); ProfileManager.RichPresenceRegisterContextString(CONTEXT_GAME_STATE, CONTEXT_GAME_STATE_FORGING, pchRichPresenceString); pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCESTATE_NETHER); ProfileManager.RichPresenceRegisterContextString(CONTEXT_GAME_STATE, CONTEXT_GAME_STATE_NETHER, pchRichPresenceString); pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCESTATE_CD); ProfileManager.RichPresenceRegisterContextString(CONTEXT_GAME_STATE, CONTEXT_GAME_STATE_CD, pchRichPresenceString); pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCESTATE_MAP); ProfileManager.RichPresenceRegisterContextString(CONTEXT_GAME_STATE, CONTEXT_GAME_STATE_MAP, pchRichPresenceString); pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCESTATE_ENCHANTING); ProfileManager.RichPresenceRegisterContextString(CONTEXT_GAME_STATE, CONTEXT_GAME_STATE_ENCHANTING, pchRichPresenceString); pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCESTATE_BREWING); ProfileManager.RichPresenceRegisterContextString(CONTEXT_GAME_STATE, CONTEXT_GAME_STATE_BREWING, pchRichPresenceString); pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCESTATE_ANVIL); ProfileManager.RichPresenceRegisterContextString(CONTEXT_GAME_STATE, CONTEXT_GAME_STATE_ANVIL, pchRichPresenceString); pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCESTATE_TRADING); ProfileManager.RichPresenceRegisterContextString(CONTEXT_GAME_STATE, CONTEXT_GAME_STATE_TRADING, pchRichPresenceString); } void LoadSysModule(uint16_t module, const char* moduleName) { int ret = sceSysmoduleLoadModule(module); if(ret != SCE_OK) { #ifndef _CONTENT_PACKAGE printf("Error sceSysmoduleLoadModule %s failed (%d) \n", moduleName, ret ); // are you running the debugger and don't have the Debugging/Mapping File set? - $(ProjectDir)\PSVita\configuration.psp2path #endif assert(0); } } #define LOAD_PSVITA_MODULE(m) LoadSysModule(m, #m) int LoadSysModules() { // LOAD_PSVITA_MODULE(SCE_SYSMODULE_PERF); LOAD_PSVITA_MODULE(SCE_SYSMODULE_ULT); LOAD_PSVITA_MODULE(SCE_SYSMODULE_RUDP); LOAD_PSVITA_MODULE(SCE_SYSMODULE_NP_MATCHING2); LOAD_PSVITA_MODULE(SCE_SYSMODULE_NET); LOAD_PSVITA_MODULE(SCE_SYSMODULE_PSPNET_ADHOC); LOAD_PSVITA_MODULE(SCE_SYSMODULE_NET_ADHOC_MATCHING); LOAD_PSVITA_MODULE(SCE_SYSMODULE_HTTP); LOAD_PSVITA_MODULE(SCE_SYSMODULE_HTTPS); LOAD_PSVITA_MODULE(SCE_SYSMODULE_NP_COMMERCE2); LOAD_PSVITA_MODULE(SCE_SYSMODULE_NP_SCORE_RANKING); return 0; } int main() { //int* a = new int(5); PSVitaInit(); ShutdownManager::Initialise(); SceKernelFreeMemorySizeInfo mem_info; mem_info.size = sizeof(SceKernelFreeMemorySizeInfo); int Err = sceKernelGetFreeMemorySize(&mem_info); #ifndef _CONTENT_PACKAGE printf("------------------------------------------------------\n"); printf("------------------------------------------------------\n"); // printf("total_user_memory : %.02f\n", mem_info.total_user_memory / (1024.0f*1024.0f)); printf("available_user_memory : %.02f\n", mem_info.sizeMain / (1024.0f*1024.0f)); printf("available_video_memory : %.02f\n", mem_info.sizeCdram / (1024.0f*1024.0f)); printf("------------------------------------------------------\n"); printf("------------------------------------------------------\n"); #endif // // initialize the Vita // int ihddFreeSizeKB=LoadSysModules(); /* Set the parameters to be passed to initialization function sceAppUtilInit() */ SceAppUtilInitParam initParam; SceAppUtilBootParam bootParam; memset(&initParam, 0, sizeof(SceAppUtilInitParam)); memset(&bootParam, 0, sizeof(SceAppUtilBootParam)); /* Initialize the library */ SceInt32 ret = sceAppUtilInit( &initParam, &bootParam ); static bool bTrialTimerDisplayed=true; // 4J-JEV: Moved this here in case some archived files are compressed. // Compression::CreateNewThreadStorage(); app.loadMediaArchive(); RenderManager.Initialise(); // Read the file containing the product codes if(app.ReadProductCodes()==FALSE) { // can't continue app.FatalLoadError(); } app.InitTime(); PSVitaNPToolkit::init(); // initialise the storage manager with a default save display name, a Minimum save size, and a callback for displaying the saving message StorageManager.Init( 0, L"savegame.dat", "savePackName", FIFTY_ONE_MB, &CConsoleMinecraftApp::DisplaySavingMessage, (LPVOID)&app, NULL); StorageManager.SetDLCProductCode(app.GetProductCode()); StorageManager.SetProductUpgradeKey(app.GetUpgradeKey()); ProfileManager.SetServiceID(app.GetCommerceCategory()); bool bCircleCrossSwapped = false; switch(app.GetProductSKU()) { case e_sku_SCEE: // 4J-PB - need to be online to do this check, so let's stick with the 7+, and move this /*if(StorageManager.GetBootTypeDisc()) {*/ // set Europe age, then hone down specific countries ProfileManager.SetMinimumAge(7,0); // PEGI 7+ ProfileManager.SetGermanyMinimumAge(6); // USK 6+ ProfileManager.SetAustraliaMinimumAge(8); // PG rating has no age, but for some reason the testers are saying it's 8 ProfileManager.SetRussiaMinimumAge(6); ProfileManager.SetKoreaMinimumAge(0); ProfileManager.SetJapanMinimumAge(0); /*} else { // PEGI 7+ ProfileManager.SetMinimumAge(7,0); }*/ break; case e_sku_SCEA: // ESRB EVERYONE 10+ ProfileManager.SetMinimumAge(10,1); break; case e_sku_SCEJ: // CERO A ProfileManager.SetMinimumAge(0,2); bCircleCrossSwapped = true; break; } InputManager.SetCircleCrossSwapped(bCircleCrossSwapped); app.loadStringTable(); // Vita //g_iScreenWidth = 720; //g_iScreenHeight = 408; // Vita native //g_iScreenWidth = 960; //g_iScreenHeight = 544; ui.init(720, 408); //////////////// // Initialise // //////////////// // Set the number of possible joypad layouts that the user can switch between, and the number of actions InputManager.Initialise(1,3,MINECRAFT_ACTION_MAX, ACTION_MAX_MENU); // Set the default joypad action mappings for Minecraft DefineActions(); InputManager.SetJoypadMapVal(0,0); InputManager.SetKeyRepeatRate(0.3f,0.2f); //Minimum age must be set prior to profile init ProfileManager.Initialise( s_npCommunicationConfig, app.GetCommerceCategory(),// s_serviceId, PROFILE_VERSION_CURRENT, NUM_PROFILE_VALUES, NUM_PROFILE_SETTINGS, dwProfileSettingsA, app.GAME_DEFINED_PROFILE_DATA_BYTES*XUSER_MAX_COUNT, &app.uiGameDefinedDataChangedBitmask); // register the awards RegisterAwardsWithProfileManager(); // register the get string function with the profile lib, so it can be called within the lib ProfileManager.SetGetStringFunc(&CConsoleMinecraftApp::GetString); ProfileManager.SetPlayerListTitleID(IDS_PLAYER_LIST_TITLE); // defaults StorageManager.ResetSaveData(); StorageManager.SetSaveTitle(L"Default Save"); StorageManager.SetGameSaveFolderTitle((WCHAR *)app.GetString(IDS_GAMENAME)); StorageManager.SetSaveCacheFolderTitle((WCHAR *)app.GetString(IDS_SAVECACHEFILE)); StorageManager.SetOptionsFolderTitle((WCHAR *)app.GetString(IDS_OPTIONSFILE)); StorageManager.SetGameSaveFolderPrefix(app.GetSaveFolderPrefix()); StorageManager.SetMaxSaves(99); byteArray baOptionsIcon = app.getArchiveFile(L"DefaultOptionsImage320x176.png"); byteArray baSaveThumbnail = app.getArchiveFile(L"DefaultSaveThumbnail64x64.png"); byteArray baSaveImage = app.getArchiveFile(L"DefaultSaveImage320x176.png"); StorageManager.InitialiseProfileData(PROFILE_VERSION_CURRENT, NUM_PROFILE_VALUES, NUM_PROFILE_SETTINGS, dwProfileSettingsA, app.GAME_DEFINED_PROFILE_DATA_BYTES*XUSER_MAX_COUNT, &app.uiGameDefinedDataChangedBitmask); StorageManager.SetDefaultImages((PBYTE)baOptionsIcon.data, baOptionsIcon.length,(PBYTE)baSaveImage.data, baSaveImage.length,(PBYTE)baSaveThumbnail.data, baSaveThumbnail.length); if(baOptionsIcon.data!=NULL){ delete [] baOptionsIcon.data; } if(baSaveThumbnail.data!=NULL){ delete [] baSaveThumbnail.data; } if(baSaveImage.data!=NULL){ delete [] baSaveImage.data; } StorageManager.SetIncompleteSaveCallback(CConsoleMinecraftApp::Callback_SaveGameIncomplete, (LPVOID)&app); #if 0 // Set up the global title storage path StorageManager.StoreTMSPathName(); #endif // set a function to be called when there's a sign in change, so we can exit a level if the primary player signs out ProfileManager.SetSignInChangeCallback(&CConsoleMinecraftApp::SignInChangeCallback,(LPVOID)&app); #if 0 // set a function to be called when the ethernet is disconnected, so we can back out if required ProfileManager.SetNotificationsCallback(&CConsoleMinecraftApp::NotificationsCallback,(LPVOID)&app); #endif // Set a callback for the default player options to be set - when there is no profile data for the player StorageManager.SetDefaultOptionsCallback(&CConsoleMinecraftApp::DefaultOptionsCallback,(LPVOID)&app); StorageManager.SetOptionsDataCallback(&CConsoleMinecraftApp::OptionsDataCallback,(LPVOID)&app); // Set a callback to deal with old profile versions needing updated to new versions StorageManager.SetOldProfileVersionCallback(&CConsoleMinecraftApp::OldProfileVersionCallback,(LPVOID)&app); #if 0 // Set a callback for when there is a read error on profile data //StorageManager.SetProfileReadErrorCallback(&CConsoleMinecraftApp::ProfileReadErrorCallback,(LPVOID)&app); #endif StorageManager.SetDLCInfoMap(app.GetSonyDLCMap()); app.CommerceInit(); // MGH - moved this here so GetCommerce isn't NULL // 4J-PB - Kick of the check for trial or full version - requires ui to be initialised app.GetCommerce()->CheckForTrialUpgradeKey(); // debug switch to trial version //ProfileManager.SetDebugFullOverride(false); //ProfileManager.AddDLC(2); StorageManager.SetDLCPackageRoot("DLCDrive"); #if 0 StorageManager.RegisterMarketplaceCountsCallback(&CConsoleMinecraftApp::MarketplaceCountsCallback,(LPVOID)&app); // Kinect ! if(XNuiGetHardwareStatus()!=0) { // If the Kinect Sensor is not physically connected, this function returns 0. NuiInitialize(NUI_INITIALIZE_FLAG_USES_HIGH_QUALITY_COLOR | NUI_INITIALIZE_FLAG_USES_DEPTH | NUI_INITIALIZE_FLAG_EXTRAPOLATE_FLOOR_PLANE | NUI_INITIALIZE_FLAG_USES_FITNESS | NUI_INITIALIZE_FLAG_NUI_GUIDE_DISABLED | NUI_INITIALIZE_FLAG_SUPPRESS_AUTOMATIC_UI,NUI_INITIALIZE_DEFAULT_HARDWARE_THREAD ); } // Sentient ! hr = SentientManager.Init(); #endif // Initialise TLS for tesselator, for this main thread Tesselator::CreateNewThreadStorage(1024*1024); // Initialise TLS for AABB and Vec3 pools, for this main thread AABB::CreateNewThreadStorage(); Vec3::CreateNewThreadStorage(); IntCache::CreateNewThreadStorage(); Compression::CreateNewThreadStorage(); OldChunkStorage::CreateNewThreadStorage(); Level::enableLightingCache(); Tile::CreateNewThreadStorage(); FireworksRecipe::CreateNewThreadStorage(); Minecraft::main(); Minecraft *pMinecraft=Minecraft::GetInstance(); //#if 0 //bool bDisplayPauseMenu=false; // set the default gamma level float fVal=50.0f*327.68f; RenderManager.UpdateGamma((unsigned short)fVal); // load any skins //app.AddSkinsToMemoryTextureFiles(); // set the achievement text for a trial achievement, now we have the string table loaded //Chris TODO //ProfileManager.SetTrialTextStringTable(app.GetStringTable(),IDS_CONFIRM_OK, IDS_CONFIRM_CANCEL); ProfileManager.SetTrialAwardText(eAwardType_Achievement,IDS_UNLOCK_TITLE,IDS_UNLOCK_ACHIEVEMENT_TEXT); //ProfileManager.SetTrialAwardText(eAwardType_GamerPic,IDS_UNLOCK_TITLE,IDS_UNLOCK_GAMERPIC_TEXT); //ProfileManager.SetTrialAwardText(eAwardType_AvatarItem,IDS_UNLOCK_TITLE,IDS_UNLOCK_AVATAR_TEXT); ProfileManager.SetTrialAwardText(eAwardType_Theme,IDS_UNLOCK_TITLE,IDS_UNLOCK_THEME_TEXT); ProfileManager.SetUpsellCallback(&app.UpsellReturnedCallback,&app); // Set up a debug character press sequence #ifndef _FINAL_BUILD app.SetDebugSequence("LRLRYYY"); #endif // Initialise the social networking manager. //Chris TODO //CSocialManager::Instance()->Initialise(); // Update the base scene quick selects now that the minecraft class exists //CXuiSceneBase::UpdateScreenSettings(0); //#endif app.InitialiseTips(); #if 0 DWORD initData=0; #ifndef _FINAL_BUILD #ifndef _DEBUG #pragma message(__LOC__"Need to define the _FINAL_BUILD before submission") #endif #endif // Set the default sound levels pMinecraft->options->set(Options::Option::MUSIC,1.0f); pMinecraft->options->set(Options::Option::SOUND,1.0f); app.NavigateToScene(XUSER_INDEX_ANY,eUIScene_Intro,&initData); #endif // wait for the trophy init to complete - nonblocking semaphore while(( !ProfileManager.AreTrophiesInstalled() ) && ShutdownManager::ShouldRun(ShutdownManager::eMainThread)) { RenderManager.StartFrame(); ProfileManager.Tick(); RenderManager.Tick(); RenderManager.Present(); } // QNet needs to be setup after profile manager, as we do not want its Notify listener to handle // XN_SYS_SIGNINCHANGED notifications. This does mean that we need to have a callback in the // ProfileManager for XN_LIVE_INVITE_ACCEPTED for QNet. g_NetworkManager.Initialise(); g_NetworkManager.SetLocalGame(true); // Set the default sound levels pMinecraft->options->set(Options::Option::MUSIC,1.0f); pMinecraft->options->set(Options::Option::SOUND,1.0f); app.InitGameSettings(); // read the options here for controller 0 - this won't actually be actioned until a storagemanager tick later StorageManager.ReadFromProfile(0); //app.TemporaryCreateGameStart(); //Sleep(10000); #if 0 // Intro loop ? while(app.IntroRunning()) { ProfileManager.Tick(); // Tick XUI app.RunFrame(); // 4J : WESTY : Added to ensure we always have clear background for intro. RenderManager.SetClearColour(D3DCOLOR_RGBA(0,0,0,255)); RenderManager.Clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // Render XUI hr = app.Render(); // Present the frame. RenderManager.Present(); // Update XUI Timers hr = XuiTimersRun(); } #endif while( true ) { SonyVoiceChat_Vita::tick(); RenderManager.StartFrame(); #if 0 if(pMinecraft->soundEngine->isStreamingWavebankReady() && !pMinecraft->soundEngine->isPlayingStreamingGameMusic() && !pMinecraft->soundEngine->isPlayingStreamingCDMusic() ) { // play some music in the menus pMinecraft->soundEngine->playStreaming(L"", 0, 0, 0, 0, 0, false); } #endif // static bool bPlay=false; // if(bPlay) // { // bPlay=false; // app.audio.PlaySound(); // } app.UpdateTime(); PIXBeginNamedEvent(0,"Input manager tick"); InputManager.Tick(); PIXEndNamedEvent(); PIXBeginNamedEvent(0,"Profile manager tick"); ProfileManager.Tick(); PIXEndNamedEvent(); PIXBeginNamedEvent(0,"Storage manager tick"); StorageManager.Tick(); PIXEndNamedEvent(); PIXBeginNamedEvent(0,"Render manager tick"); RenderManager.Tick(); PIXEndNamedEvent(); // Tick the social networking manager. PIXBeginNamedEvent(0,"Social network manager tick"); // CSocialManager::Instance()->Tick(); PIXEndNamedEvent(); // Tick sentient. PIXBeginNamedEvent(0,"Sentient tick"); MemSect(37); // SentientManager.Tick(); MemSect(0); PIXEndNamedEvent(); PIXBeginNamedEvent(0,"Network manager do work #1"); g_NetworkManager.DoWork(); PIXEndNamedEvent(); LeaderboardManager::Instance()->Tick(); // Render game graphics. if(app.GetGameStarted()) { pMinecraft->run_middle(); app.SetAppPaused( g_NetworkManager.IsLocalGame() && g_NetworkManager.GetPlayerCount() == 1 && ui.IsPauseMenuDisplayed(ProfileManager.GetPrimaryPad()) ); } else { MemSect(28); pMinecraft->soundEngine->tick(NULL, 0.0f); MemSect(0); pMinecraft->textures->tick(true,false); IntCache::Reset(); if( app.GetReallyChangingSessionType() ) { pMinecraft->tickAllConnections(); // Added to stop timing out when we are waiting after converting to an offline game } } pMinecraft->soundEngine->playMusicTick(); #ifdef MEMORY_TRACKING static bool bResetMemTrack = false; static bool bDumpMemTrack = false; MemPixStuff(); if( bResetMemTrack ) { ResetMem(); MEMORYSTATUS memStat; GlobalMemoryStatus(&memStat); printf("RESETMEM: Avail. phys %d\n",memStat.dwAvailPhys/(1024*1024)); bResetMemTrack = false; } if( bDumpMemTrack ) { DumpMem(); bDumpMemTrack = false; MEMORYSTATUS memStat; GlobalMemoryStatus(&memStat); printf("DUMPMEM: Avail. phys %d\n",memStat.dwAvailPhys/(1024*1024)); printf("Renderer used: %d\n",RenderManager.CBuffSize(-1)); } #endif #if 0 static bool bDumpTextureUsage = false; if( bDumpTextureUsage ) { RenderManager.TextureGetStats(); bDumpTextureUsage = false; } #endif ui.tick(); ui.render(); pMinecraft->gameRenderer->ApplyGammaPostProcess(); #if 0 app.HandleButtonPresses(); // store the minecraft renderstates, and re-set them after the xui render GetRenderAndSamplerStates(pDevice,RenderStateA,SamplerStateA); // Tick XUI PIXBeginNamedEvent(0,"Xui running"); app.RunFrame(); PIXEndNamedEvent(); // Render XUI PIXBeginNamedEvent(0,"XUI render"); MemSect(7); hr = app.Render(); MemSect(0); GetRenderAndSamplerStates(pDevice,RenderStateA2,SamplerStateA2); PIXEndNamedEvent(); for(int i=0;i<8;i++) { if(RenderStateA2[i]!=RenderStateA[i]) { //printf("Reseting RenderStateA[%d] after a XUI render\n",i); pDevice->SetRenderState(RenderStateModes[i],RenderStateA[i]); } } for(int i=0;i<5;i++) { if(SamplerStateA2[i]!=SamplerStateA[i]) { //printf("Reseting SamplerStateA[%d] after a XUI render\n",i); pDevice->SetSamplerState(0,SamplerStateModes[i],SamplerStateA[i]); } } RenderManager.Set_matrixDirty(); #endif // Present the frame. RenderManager.Present(); ui.CheckMenuDisplayed(); PIXBeginNamedEvent(0,"Profile load check"); // has the game defined profile data been changed (by a profile load) if(app.uiGameDefinedDataChangedBitmask!=0) { void *pData; for(int i=0;istats[ i ]->clear(); pMinecraft->stats[i]->parse(pData); } } //Check to see if we can post to social networks. //CD - Removing this until support exists //CSocialManager::Instance()->RefreshPostingCapability(); // clear the flag app.uiGameDefinedDataChangedBitmask=0; // Check if any profile write are needed app.CheckGameSettingsChanged(); } PIXEndNamedEvent(); app.TickDLCOffersRetrieved(); app.TickTMSPPFilesRetrieved(); PIXBeginNamedEvent(0,"Network manager do work #2"); g_NetworkManager.DoWork(); PIXEndNamedEvent(); #if 0 PIXBeginNamedEvent(0,"Misc extra xui"); // Update XUI Timers hr = XuiTimersRun(); #endif // #if 0 // Any threading type things to deal with from the xui side? app.HandleXuiActions(); #if 0 PIXEndNamedEvent(); #endif // 4J-PB - Update the trial timer display if we are in the trial version if(!ProfileManager.IsFullVersion()) { // display the trial timer if(app.GetGameStarted()) { // 4J-PB - if the game is paused, add the elapsed time to the trial timer count so it doesn't tick down if(app.IsAppPaused()) { app.UpdateTrialPausedTimer(); } ui.UpdateTrialTimer(ProfileManager.GetPrimaryPad()); } } else { // need to turn off the trial timer if it was on , and we've unlocked the full version if(bTrialTimerDisplayed) { ui.ShowTrialTimer(false); bTrialTimerDisplayed=false; } } // PS4 DLC app.CommerceTick(); app.AppEventTick(); app.SaveDataTick(); // Fix for #7318 - Title crashes after short soak in the leaderboards menu // A memory leak was caused because the icon renderer kept creating new Vec3's because the pool wasn't reset Vec3::resetPool(); // sceRazorCpuSync(); #if 0 //ndef _CONTENT_PACKAGE if( InputManager.ButtonDown(0, MINECRAFT_ACTION_DPAD_LEFT) ) { malloc_managed_size mmsize; malloc_stats(&mmsize); app.DebugPrintf("Free mem = %d\n", (mmsize.current_system_size - mmsize.current_inuse_size) / (1024*1024)); } #endif } ShutdownManager::MainThreadHandleShutdown(); } vector vRichPresenceStrings; uint8_t * AddRichPresenceString(int iID) { uint8_t *strUtf8 = mallocAndCreateUTF8ArrayFromString(iID); if( strUtf8 != NULL ) { vRichPresenceStrings.push_back(strUtf8); } return strUtf8; } void FreeRichPresenceStrings() { uint8_t *strUtf8; for(int i=0;i