void_17
acf4a38555
Enable more aggressive optimizations /O2 /Ob3
2026-03-03 09:45:52 +07:00
void_17
d7882b68a4
Fix crash on item frame destruction
2026-03-03 09:27:28 +07:00
void_17
ccebb87ca7
Enable Whole Program Optimization in Release mode
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This noticeably improves FPS
2026-03-03 08:54:08 +07:00
void_17
95d4d0a703
Temporarily turn off all MSVC warnings
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Before any major refactoring, warnings do help a little except for slowing down the compilation (as it needs to output everything to stdout), so disable MSVC warnings in Release mode.
2026-03-03 07:10:55 +07:00
lspepinho
8b28c20d7a
Fixes for PR #96 ( #170 )
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* Implement basic multiplayer functionality
* Update README.md
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Co-authored-by: Slenderman <ssimulpong@outlook.com >
2026-03-03 06:30:22 +07:00
void_17
13c8bafad5
Minor fixes
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1. Improve const correctness in a few places (such as `Container::getMaxStackSize()` -> `Container::getMaxStackSize() const`)
2. Use C++11 varargs for `I18n::get`, `Entity::newDoubleList` and `Language::getElement`
2026-03-03 06:14:34 +07:00
Andrew
f917335b13
Fix Windows64 mouse capture and static initialization crashes ( #177 )
2026-03-03 03:17:10 +07:00
Austen Maneggio
bbef5445f9
Add ARM64EC Support ( #174 )
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Co-authored-by: Tubbymcwubby <maneggioausten@gmail.com >
2026-03-03 03:06:21 +07:00
daoge
b3feddfef3
feat: TU19 (Dec 2014) Features & Content ( #155 )
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* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32 )
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a4399472 .
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
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Co-authored-by: Loki <lokirautio@gmail.com >
2026-03-03 03:04:10 +08:00
daoge_cmd
bbb199c2a2
feat(timer): improve high-FPS timing with high-resolution Windows clock
2026-03-03 00:31:47 +08:00
void_17
b9a2951901
Revert "Get rid of MSVC's __int64"
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This reverts commit d63f79325f .
2026-03-02 17:39:35 +07:00
void_17
119bff3514
Revert "shared_ptr -> std::shared_ptr"
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This reverts commit 7074f35e4b .
2026-03-02 17:37:16 +07:00
void_17
7ae0c13854
Revert "dynamic_pointer_cast -> std::dynamic_pointer_cast"
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This reverts commit 07ad68bc15 .
2026-03-02 17:36:56 +07:00
void_17
07ad68bc15
dynamic_pointer_cast -> std::dynamic_pointer_cast
2026-03-02 17:10:34 +07:00
void_17
7074f35e4b
shared_ptr -> std::shared_ptr
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This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
2026-03-02 15:58:20 +07:00
void_17
d63f79325f
Get rid of MSVC's __int64
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Use either int64_t, uint64_t or long long and unsigned long long, defined as per C++11 standard
2026-03-02 15:53:32 +07:00
void_17
09e0c04f7b
Further C-style struct definitions fixes
2026-03-02 15:11:05 +07:00
void_17
def238ff08
Fix C-style struct functor definitions
2026-03-02 14:51:05 +07:00
daoge_cmd
b691c43c44
Initial commit
2026-03-01 12:16:08 +08:00