feat(timer): improve high-FPS timing with high-resolution Windows clock

This commit is contained in:
daoge_cmd
2026-03-03 00:31:47 +08:00
parent a4691f58e8
commit bbb199c2a2
3 changed files with 21 additions and 4 deletions

View File

@@ -52,7 +52,22 @@ void System::arraycopy(arrayWithLength<int> src, unsigned int srcPos, arrayWithL
//The current value of the system timer, in nanoseconds.
__int64 System::nanoTime()
{
#if defined _WINDOWS64 || defined _XBOX || defined _WIN32
static LARGE_INTEGER s_frequency = { 0 };
if (s_frequency.QuadPart == 0)
{
QueryPerformanceFrequency(&s_frequency);
}
LARGE_INTEGER counter;
QueryPerformanceCounter(&counter);
// Using double to avoid 64-bit overflow during multiplication for long uptime
// Precision is sufficient for ~100 days of uptime.
return (__int64)((double)counter.QuadPart * 1000000000.0 / (double)s_frequency.QuadPart);
#else
return GetTickCount() * 1000000LL;
#endif
}
//Returns the current time in milliseconds. Note that while the unit of time of the return value is a millisecond,