daoge_cmd
d112090fde
feat: headless server
2026-03-04 17:29:43 +08:00
void_17
acf4a38555
Enable more aggressive optimizations /O2 /Ob3
2026-03-03 09:45:52 +07:00
void_17
ccebb87ca7
Enable Whole Program Optimization in Release mode
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This noticeably improves FPS
2026-03-03 08:54:08 +07:00
void_17
95d4d0a703
Temporarily turn off all MSVC warnings
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Before any major refactoring, warnings do help a little except for slowing down the compilation (as it needs to output everything to stdout), so disable MSVC warnings in Release mode.
2026-03-03 07:10:55 +07:00
lspepinho
8b28c20d7a
Fixes for PR #96 ( #170 )
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* Implement basic multiplayer functionality
* Update README.md
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Co-authored-by: Slenderman <ssimulpong@outlook.com >
2026-03-03 06:30:22 +07:00
Austen Maneggio
bbef5445f9
Add ARM64EC Support ( #174 )
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Co-authored-by: Tubbymcwubby <maneggioausten@gmail.com >
2026-03-03 03:06:21 +07:00
void_17
796a743b75
remove dynamic shcore dependency
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Almost forgot it. https://github.com/smartcmd/MinecraftConsoles/pull/160
2026-03-03 02:19:57 +07:00
daoge
b3feddfef3
feat: TU19 (Dec 2014) Features & Content ( #155 )
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* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32 )
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a4399472 .
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
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Co-authored-by: Loki <lokirautio@gmail.com >
2026-03-03 03:04:10 +08:00
void_17
7ad6102763
Revert "Revert "fix: fix resolution detection ( #133 )" ( #143 )" ( #144 )
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This reverts commit 8c18926d59 .
2026-03-02 23:01:57 +07:00
void_17
8c18926d59
Revert "fix: fix resolution detection ( #133 )" ( #143 )
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This reverts commit afa4efbc85 .
2026-03-02 22:56:56 +07:00
daoge
afa4efbc85
fix: fix resolution detection ( #133 )
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* fix: fix UI skin/scene resolution mismatch and readd screen resolution detection
* fix: fix build in vs2022
2026-03-02 23:52:18 +08:00
rtm516
e15bd26917
Move to a postbuild.ps1 script and set the working dir at runtime as output dir ( #113 )
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* Move to a postbuild.ps1 script and Set the working dir at runtime as output dir
* Update for 2f711d4
* Only copy newer files and remove needed files from gitignore
2026-03-02 15:14:14 +07:00
void_17
dea1d62074
Revert "Move to a postbuild.ps1 script and Set the working dir at runtime as …" ( #111 )
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This reverts commit 8810566bf6 .
2026-03-02 14:13:12 +07:00
rtm516
8810566bf6
Move to a postbuild.ps1 script and Set the working dir at runtime as output dir ( #91 )
2026-03-02 14:05:46 +07:00
Slenderman
55a86b8dc3
fix my idiocrisy
2026-03-01 15:12:52 -05:00
Slenderman
4b7a97f904
Update Minecraft.Client.vcxproj
2026-03-01 15:06:39 -05:00
Slenderman
9691561693
Remove need for Durango folder
2026-03-01 14:33:30 -05:00
Galen Guyer
bf24f709f9
Copy other folders needed for a standalone release asset
2026-03-01 13:13:11 -05:00
deadman96385
4a7d75194a
fix: copy sound assets to Windows64 build output
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The Debug|x64 and Release|x64 configurations had no PostBuildEvent to
deploy sound assets alongside the executable. At runtime, SoundEngine
looks for Durango\Sound\Minecraft.msscmp and music\ relative to the
output directory, causing silent failure (no sound effects or music).
Add post-build xcopy steps for both configurations to mirror what the
Durango build already does.
2026-03-01 06:36:06 -06:00
daoge_cmd
bdef1f9412
feat: add support for keyboard and mouse input
2026-03-01 19:20:41 +08:00
daoge_cmd
b691c43c44
Initial commit
2026-03-01 12:16:08 +08:00