Davi Eler Magalhães
ca5fde56fe
Fix: Sorted the item list in the debug overlay ( #340 )
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* Fix: Sorted the item list in the debug overlay
* revert show all files to false
* Revert ShowAllFiles by removing it
* removed extra line
* Adressed PR review changes
* Replaced push_back with emplace_back
* Removed redundant emplace_back
2026-03-04 22:07:37 +07:00
Marlian
2d430798a5
Fix creative inventory crash with Art Tools debug option ( #399 )
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Fix vector out-of-bounds crash when scrolling the potions tab in the creative inventory with Art Tools debug enabled.
- Fix getPageCount() returning total rows instead of scrollable pages in Art Tools mode
- Fix off-by-one boundary check in populateMenu() for both static and debug group loops (< should be <=)
Fixes #386
2026-03-04 19:47:43 +07:00
Loki Rautio
52d9bcc9a9
Enable Stained Glass in Creative Menu
2026-03-04 06:14:06 -06:00
Loki Rautio
42aec6dac5
Merge branch 'main' into pr/win64-world-saves
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# Conflicts:
# Minecraft.Client/MinecraftServer.cpp
# README.md
2026-03-04 03:56:03 -06:00
daoge_cmd
d112090fde
feat: headless server
2026-03-04 17:29:43 +08:00
4win
f216abca42
fix: properly offset the mouse position in containers ( #327 )
2026-03-04 12:30:14 +08:00
Alezito2008
d31d261ffd
Prevent world input from affecting inventory ( #354 )
2026-03-04 12:29:29 +08:00
Zekken
f870ef2a10
Fix Texture Pack images in menu ( #335 )
2026-03-03 23:56:16 +00:00
Slenderman
515f91cad8
Fix player save data issue & multiple username implementations ( #257 )
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* fix saving issue & multiple username implementations
* Update README.md
Updated the method for overriding in-game username from '-name' to 'username.txt'.
* remove unused include i forgot to get rid of while testing
2026-03-03 23:58:22 +07:00
slcyed
5c91c26086
shift + click for quickmove ( #278 )
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* shift + click for quickmove
* shift click quick move in inventory
2026-03-03 23:27:23 +07:00
void_17
3093ca37d3
Implement smooth scrolling in Creative Mode menu ( #240 )
2026-03-03 13:21:41 +08:00
void_17
b42a4a4e4d
Revert "Revert "Win64: configurable username (username.txt) and persistent ga…" ( #235 )
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This reverts commit 7f7d99501c .
2026-03-03 10:31:09 +07:00
void_17
7f7d99501c
Revert "Win64: configurable username (username.txt) and persistent game setti…" ( #234 )
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This reverts commit b8a7f816b5 .
2026-03-03 10:23:28 +07:00
MijaeLio
17a11d7913
FOV option without debug menu ( #209 )
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Now located in Graphics section.
Based on the FOV thing from discord idk
2026-03-03 09:02:25 +07:00
dtentiion
b8a7f816b5
Win64: configurable username (username.txt) and persistent game settings (settings.dat) ( #195 )
2026-03-03 07:50:45 +08:00
lspepinho
8b28c20d7a
Fixes for PR #96 ( #170 )
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* Implement basic multiplayer functionality
* Update README.md
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Co-authored-by: Slenderman <ssimulpong@outlook.com >
2026-03-03 06:30:22 +07:00
void_17
e888735798
Revert "Fix sound not working" ( #205 )
2026-03-03 06:22:43 +07:00
daoge
7eb4c78488
fix: fix gamma ( #191 )
2026-03-03 06:20:55 +07:00
dtentiion
63e590d783
Win64: show actual world names in save list, sort newest-first, preserve level name on load/resave
2026-03-02 21:13:11 +00:00
daoge_cmd
8f6647b5d8
fix: fix mouse and controller input handling in container menus
2026-03-03 04:59:08 +08:00
daoge_cmd
b08493cdac
fix: fix cursor for controller
2026-03-03 04:02:35 +08:00
daoge
b3feddfef3
feat: TU19 (Dec 2014) Features & Content ( #155 )
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* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32 )
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a4399472 .
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
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Co-authored-by: Loki <lokirautio@gmail.com >
2026-03-03 03:04:10 +08:00
void_17
84c31a2331
Also remove clicking sound effect on empty container UI slots for rclick and middle mouse button click
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Tested by me so no PR and just push upstream
2026-03-03 02:01:12 +07:00
void_17
53443f1d55
Disable annoying click sound effect when clicking the empty container UI ( #152 )
2026-03-03 00:41:01 +07:00
GuglioIsStupid
852b9aac50
Allow for loading of WAVE Audio files ( #148 )
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* Allow for loading of WAVE Audio files
* Remove usage of strcpy and use _s versions of file opening
* Update SoundEngine.cpp
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Co-authored-by: void_17 <61356189+void2012@users.noreply.github.com >
2026-03-03 00:27:32 +07:00
void_17
7ad6102763
Revert "Revert "fix: fix resolution detection ( #133 )" ( #143 )" ( #144 )
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This reverts commit 8c18926d59 .
2026-03-02 23:01:57 +07:00
void_17
8c18926d59
Revert "fix: fix resolution detection ( #133 )" ( #143 )
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This reverts commit afa4efbc85 .
2026-03-02 22:56:56 +07:00
daoge
afa4efbc85
fix: fix resolution detection ( #133 )
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* fix: fix UI skin/scene resolution mismatch and readd screen resolution detection
* fix: fix build in vs2022
2026-03-02 23:52:18 +08:00
red
2145ada7ce
now able to press SPACE to continue on hints that wait for you to press A ( #135 )
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* now possible to accept and decline tutorial hints
that part when it asks if you want to do the tutorial (should work for when the games asks if you already know something like when opening inventories for the first time)
* Update ChoiceTask.cpp
* now able to press SPACE to continue on hints that wait for you to press A
and the hints what wait for you to move the gamepad stick now just skip instantly
* windows specific patch now
* added ifdefs to shit i did
* i think it is fixed now
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Co-authored-by: daoge <3523206925@qq.com >
2026-03-02 22:47:45 +07:00
void_17
b9a2951901
Revert "Get rid of MSVC's __int64"
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This reverts commit d63f79325f .
2026-03-02 17:39:35 +07:00
void_17
119bff3514
Revert "shared_ptr -> std::shared_ptr"
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This reverts commit 7074f35e4b .
2026-03-02 17:37:16 +07:00
void_17
7ae0c13854
Revert "dynamic_pointer_cast -> std::dynamic_pointer_cast"
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This reverts commit 07ad68bc15 .
2026-03-02 17:36:56 +07:00
void_17
07ad68bc15
dynamic_pointer_cast -> std::dynamic_pointer_cast
2026-03-02 17:10:34 +07:00
void_17
7074f35e4b
shared_ptr -> std::shared_ptr
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This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
2026-03-02 15:58:20 +07:00
void_17
d63f79325f
Get rid of MSVC's __int64
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Use either int64_t, uint64_t or long long and unsigned long long, defined as per C++11 standard
2026-03-02 15:53:32 +07:00
Karsam
d6ec138710
Fixed issue 109 with tab menu ( #116 )
2026-03-02 15:28:30 +07:00
void_17
7eac79acc3
Merge pull request #78 from WushR00M/patch-2
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Optimize file paths in some include files to use relative paths
2026-03-02 14:02:09 +07:00
void_17
3033ba58ad
Merge pull request #93 from SleepyLark/fix-sound
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Fix sound not working
2026-03-02 13:44:29 +07:00
rtm516
109f563daa
Fixes the exit button sound ( #92 )
2026-03-02 13:41:40 +08:00
red
fa4a1206b3
feat: now can skip the tutorial ( #82 )
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* now possible to accept and decline tutorial hints
that part when it asks if you want to do the tutorial (should work for when the games asks if you already know something like when opening inventories for the first time)
* Update ChoiceTask.cpp
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Co-authored-by: daoge <3523206925@qq.com >
2026-03-02 13:40:04 +08:00
Skylark
2f711d4c22
Actually moved sound to "Windows64" so commit 9691561 works
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Copy sound folder in "Durango" to "Windows64" rather than to media since it looks like that folder is mainly for the DLC content
2026-03-01 16:52:27 -07:00
WushR00M
4f184b3a8f
More relative path optimizations
2026-03-01 15:09:45 -07:00
WushR00M
30f895527d
Optimized File Paths
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Wow, this code is not the best :P
2026-03-01 15:08:51 -07:00
WushR00M
50bea25064
Optimize TutorialMode.h Filepath in ConsoleGameMode.h
2026-03-01 15:06:42 -07:00
WushR00M
7e96fc7c3f
Optimize Path for Tutorial.h in ConsoleGameMode.cpp
2026-03-01 15:05:24 -07:00
Ryan K
8048c793ed
Crafting menu LB RB KBM fix
2026-03-01 14:54:15 -05:00
Slenderman
9691561693
Remove need for Durango folder
2026-03-01 14:33:30 -05:00
Slenderman
a2bcce6426
fix my cast and put it into a separate function
2026-03-01 14:22:01 -05:00
Slenderman
6080c4ceac
use C++ style cast instead of C-style cast
2026-03-01 14:12:39 -05:00
Slenderman
90504b1479
fix various things
2026-03-01 13:38:11 -05:00