* Added scaling to zombie
i added scaling to zombie based on if its a baby or not
just setting the size does not work you have to set it in the tick (look at the tick for slimes which is a scalable monster)
* add output dir to gitignore
the build output folder is now added to the git ignore
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Co-authored-by: Loki <lokirautio@gmail.com>
* per user config should be .gitignored
* add comment surrounding gitignore update
* make it wildcard
* add fullscreen to launch option struct
* remove redundant forward declaration and use fullscreen launch option in main
* add adventure mode option as well as adjust cycling logic
* Revert deleting *.user from end of .gitignore
* rework comments
* per user config should be .gitignored
* add comment surrounding gitignore update
* make it wildcard
* add fullscreen to launch option struct
* remove redundant forward declaration and use fullscreen launch option in main
* Move to a postbuild.ps1 script and Set the working dir at runtime as output dir
* Update for 2f711d4
* Only copy newer files and remove needed files from gitignore
- Created Compile.md with detailed instructions for building the project using Visual Studio and CMake.
- Added ClientSources.cmake to define the source files for the Minecraft Client.
- Implemented CopyAssets.cmake to handle asset copying during the build process.
- Introduced WorldSources.cmake to list the source files for Minecraft world functionalities.