From e16600a3e6b497f520178a7cb8be7a06b5c6efad Mon Sep 17 00:00:00 2001 From: hehcker <228268996+hehcker@users.noreply.github.com> Date: Sun, 1 Mar 2026 18:06:51 +0200 Subject: [PATCH] fix: render issues on release builds (#16) --- Minecraft.Client/Windows64/Windows64_Minecraft.cpp | 2 ++ 1 file changed, 2 insertions(+) diff --git a/Minecraft.Client/Windows64/Windows64_Minecraft.cpp b/Minecraft.Client/Windows64/Windows64_Minecraft.cpp index 494e7423..6c6cec15 100644 --- a/Minecraft.Client/Windows64/Windows64_Minecraft.cpp +++ b/Minecraft.Client/Windows64/Windows64_Minecraft.cpp @@ -594,6 +594,7 @@ app.DebugPrintf("width: %d, height: %d\n", width, height); // Create a depth stencil buffer D3D11_TEXTURE2D_DESC descDepth; + ZeroMemory(&descDepth, sizeof(descDepth)); descDepth.Width = width; descDepth.Height = height; @@ -609,6 +610,7 @@ app.DebugPrintf("width: %d, height: %d\n", width, height); hr = g_pd3dDevice->CreateTexture2D(&descDepth, NULL, &g_pDepthStencilBuffer); D3D11_DEPTH_STENCIL_VIEW_DESC descDSView; + ZeroMemory(&descDSView, sizeof(descDSView)); descDSView.Format = DXGI_FORMAT_D24_UNORM_S8_UINT; descDSView.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2D; descDSView.Texture2D.MipSlice = 0;