From 5484b78eca534ce26ff8744c566198935ba87d4b Mon Sep 17 00:00:00 2001 From: Chris <93794624+Foxify52@users.noreply.github.com> Date: Sun, 1 Mar 2026 14:17:45 -0500 Subject: [PATCH] Adjusted max memory usage for renderer --- Minecraft.Client/LevelRenderer.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Minecraft.Client/LevelRenderer.h b/Minecraft.Client/LevelRenderer.h index 41eb3593..c0a98bba 100644 --- a/Minecraft.Client/LevelRenderer.h +++ b/Minecraft.Client/LevelRenderer.h @@ -44,7 +44,7 @@ public: #endif static const int CHUNK_Y_COUNT = Level::maxBuildHeight / CHUNK_SIZE; #if defined _XBOX_ONE - static const int MAX_COMMANDBUFFER_ALLOCATIONS = 512 * 1024 * 1024; // 4J - added + static const int MAX_COMMANDBUFFER_ALLOCATIONS = 2047 * 1024 * 1024; // Changed to 2047. 4J had set to 512. #elif defined __ORBIS__ static const int MAX_COMMANDBUFFER_ALLOCATIONS = 448 * 1024 * 1024; // 4J - added - hard limit is 512 so giving a lot of headroom here for fragmentation (have seen 16MB lost to fragmentation in multiplayer crash dump before) #elif defined __PS3__