Separate _WINDOWS64 and _XBOX_ONE (#248)

The latter returning to the original 512 value.
This commit is contained in:
FancyEX
2026-03-03 12:58:04 -05:00
committed by GitHub
parent 1b0e5df27e
commit 540e33d787

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@@ -52,8 +52,10 @@ public:
static const int CHUNK_SIZE = 16;
#endif
static const int CHUNK_Y_COUNT = Level::maxBuildHeight / CHUNK_SIZE;
#if (defined _XBOX_ONE || defined _WINDOWS64)
#if defined _WINDOWS64
static const int MAX_COMMANDBUFFER_ALLOCATIONS = 2047 * 1024 * 1024; // Changed to 2047. 4J had set to 512.
#elif defined _XBOX_ONE
static const int MAX_COMMANDBUFFER_ALLOCATIONS = 512 * 1024 * 1024; // 4J - added
#elif defined __ORBIS__
static const int MAX_COMMANDBUFFER_ALLOCATIONS = 448 * 1024 * 1024; // 4J - added - hard limit is 512 so giving a lot of headroom here for fragmentation (have seen 16MB lost to fragmentation in multiplayer crash dump before)
#elif defined __PS3__