From 540e33d787ee46902fb49373a8a18b2d2e6d766d Mon Sep 17 00:00:00 2001 From: FancyEX <30706150+fancythedeveloper@users.noreply.github.com> Date: Tue, 3 Mar 2026 12:58:04 -0500 Subject: [PATCH] Separate _WINDOWS64 and _XBOX_ONE (#248) The latter returning to the original 512 value. --- Minecraft.Client/LevelRenderer.h | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/Minecraft.Client/LevelRenderer.h b/Minecraft.Client/LevelRenderer.h index d9e56e34..a9e73a60 100644 --- a/Minecraft.Client/LevelRenderer.h +++ b/Minecraft.Client/LevelRenderer.h @@ -52,8 +52,10 @@ public: static const int CHUNK_SIZE = 16; #endif static const int CHUNK_Y_COUNT = Level::maxBuildHeight / CHUNK_SIZE; -#if (defined _XBOX_ONE || defined _WINDOWS64) - static const int MAX_COMMANDBUFFER_ALLOCATIONS = 2047 * 1024 * 1024; // Changed to 2047. 4J had set to 512. +#if defined _WINDOWS64 + static const int MAX_COMMANDBUFFER_ALLOCATIONS = 2047 * 1024 * 1024; // Changed to 2047. 4J had set to 512. +#elif defined _XBOX_ONE + static const int MAX_COMMANDBUFFER_ALLOCATIONS = 512 * 1024 * 1024; // 4J - added #elif defined __ORBIS__ static const int MAX_COMMANDBUFFER_ALLOCATIONS = 448 * 1024 * 1024; // 4J - added - hard limit is 512 so giving a lot of headroom here for fragmentation (have seen 16MB lost to fragmentation in multiplayer crash dump before) #elif defined __PS3__