voids request - Move the filesystem files to root/ as it will be used in both Minecraft.Client and Minecraft.World (#819)

* Move Filesystem to root/include/ as per devoiders request

* Filesystem -> lce_filesystem
This commit is contained in:
GuglioIsStupid
2026-03-07 06:36:05 -05:00
committed by GitHub
parent e754bad17e
commit 38ce933fd5
7 changed files with 18 additions and 14 deletions

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@@ -51,6 +51,7 @@ target_include_directories(MinecraftClient PRIVATE
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Client/Windows64/Iggy/include" "${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Client/Windows64/Iggy/include"
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Client/Xbox/Sentient/Include" "${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Client/Xbox/Sentient/Include"
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.World/x64headers" "${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.World/x64headers"
"${CMAKE_CURRENT_SOURCE_DIR}/include/"
) )
target_compile_definitions(MinecraftClient PRIVATE target_compile_definitions(MinecraftClient PRIVATE
$<$<CONFIG:Debug>:_LARGE_WORLDS;_DEBUG_MENUS_ENABLED;_DEBUG;_CRT_NON_CONFORMING_SWPRINTFS;_CRT_SECURE_NO_WARNINGS;_WINDOWS64> $<$<CONFIG:Debug>:_LARGE_WORLDS;_DEBUG_MENUS_ENABLED;_DEBUG;_CRT_NON_CONFORMING_SWPRINTFS;_CRT_SECURE_NO_WARNINGS;_WINDOWS64>

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@@ -25,7 +25,7 @@
#include <vector> #include <vector>
#include <memory> #include <memory>
#include <mutex> #include <mutex>
#include "..\Filesystem\Filesystem.h" #include <lce_filesystem\lce_filesystem.h>
#ifdef __ORBIS__ #ifdef __ORBIS__
#include <audioout.h> #include <audioout.h>

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@@ -1561,7 +1561,7 @@ if not exist "$(TargetDir)\savedata" mkdir "$(TargetDir)\savedata"</Command>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary> <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<PreprocessorDefinitions>_LARGE_WORLDS;_DEBUG_MENUS_ENABLED;_DEBUG;_CRT_NON_CONFORMING_SWPRINTFS;_CRT_SECURE_NO_WARNINGS;_WINDOWS64;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>_LARGE_WORLDS;_DEBUG_MENUS_ENABLED;_DEBUG;_CRT_NON_CONFORMING_SWPRINTFS;_CRT_SECURE_NO_WARNINGS;_WINDOWS64;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<CallAttributedProfiling>Disabled</CallAttributedProfiling> <CallAttributedProfiling>Disabled</CallAttributedProfiling>
<AdditionalIncludeDirectories>Windows64\Iggy\include;$(ProjectDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>Windows64\Iggy\include;$(ProjectDir);$(ProjectDir)..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<RuntimeTypeInfo>true</RuntimeTypeInfo> <RuntimeTypeInfo>true</RuntimeTypeInfo>
<MultiProcessorCompilation>true</MultiProcessorCompilation> <MultiProcessorCompilation>true</MultiProcessorCompilation>
<BasicRuntimeChecks>Default</BasicRuntimeChecks> <BasicRuntimeChecks>Default</BasicRuntimeChecks>
@@ -5585,6 +5585,7 @@ xcopy /q /y /i /s /e $(ProjectDir)Durango\CU $(LayoutDir)Image\Loose\CU</Comman
</None> </None>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ClInclude Include="..\include\lce_filesystem\lce_filesystem.h" />
<ClInclude Include="AbstractContainerScreen.h"> <ClInclude Include="AbstractContainerScreen.h">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Durango'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Durango'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_Vita|Durango'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_Vita|Durango'">true</ExcludedFromBuild>
@@ -5717,7 +5718,6 @@ xcopy /q /y /i /s /e $(ProjectDir)Durango\CU $(LayoutDir)Image\Loose\CU</Comman
<ClInclude Include="Common\DLC\DLCSkinFile.h" /> <ClInclude Include="Common\DLC\DLCSkinFile.h" />
<ClInclude Include="Common\DLC\DLCTextureFile.h" /> <ClInclude Include="Common\DLC\DLCTextureFile.h" />
<ClInclude Include="Common\DLC\DLCUIDataFile.h" /> <ClInclude Include="Common\DLC\DLCUIDataFile.h" />
<ClInclude Include="Common\Filesystem\Filesystem.h" />
<ClInclude Include="Common\GameRules\AddEnchantmentRuleDefinition.h" /> <ClInclude Include="Common\GameRules\AddEnchantmentRuleDefinition.h" />
<ClInclude Include="Common\GameRules\AddItemRuleDefinition.h" /> <ClInclude Include="Common\GameRules\AddItemRuleDefinition.h" />
<ClInclude Include="Common\GameRules\ApplySchematicRuleDefinition.h" /> <ClInclude Include="Common\GameRules\ApplySchematicRuleDefinition.h" />
@@ -28322,6 +28322,7 @@ xcopy /q /y /i /s /e $(ProjectDir)Durango\CU $(LayoutDir)Image\Loose\CU</Comman
<ClInclude Include="ZombieRenderer.h" /> <ClInclude Include="ZombieRenderer.h" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ClCompile Include="..\include\lce_filesystem\lce_filesystem.cpp" />
<ClCompile Include="AbstractContainerScreen.cpp"> <ClCompile Include="AbstractContainerScreen.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Durango'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Durango'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_Vita|Durango'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_Vita|Durango'">true</ExcludedFromBuild>
@@ -28473,7 +28474,6 @@ xcopy /q /y /i /s /e $(ProjectDir)Durango\CU $(LayoutDir)Image\Loose\CU</Comman
<ClCompile Include="Common\DLC\DLCSkinFile.cpp" /> <ClCompile Include="Common\DLC\DLCSkinFile.cpp" />
<ClCompile Include="Common\DLC\DLCTextureFile.cpp" /> <ClCompile Include="Common\DLC\DLCTextureFile.cpp" />
<ClCompile Include="Common\DLC\DLCUIDataFile.cpp" /> <ClCompile Include="Common\DLC\DLCUIDataFile.cpp" />
<ClCompile Include="Common\Filesystem\Filesystem.cpp" />
<ClCompile Include="Common\GameRules\AddEnchantmentRuleDefinition.cpp" /> <ClCompile Include="Common\GameRules\AddEnchantmentRuleDefinition.cpp" />
<ClCompile Include="Common\GameRules\AddItemRuleDefinition.cpp" /> <ClCompile Include="Common\GameRules\AddItemRuleDefinition.cpp" />
<ClCompile Include="Common\GameRules\ApplySchematicRuleDefinition.cpp" /> <ClCompile Include="Common\GameRules\ApplySchematicRuleDefinition.cpp" />

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@@ -729,8 +729,11 @@
<Filter Include="Windows64\Source Files\Network"> <Filter Include="Windows64\Source Files\Network">
<UniqueIdentifier>{e5d7fb24-25b8-413c-84ec-974bf0d4a3d1}</UniqueIdentifier> <UniqueIdentifier>{e5d7fb24-25b8-413c-84ec-974bf0d4a3d1}</UniqueIdentifier>
</Filter> </Filter>
<Filter Include="Common\Source Files\Filesystem"> <Filter Include="include">
<UniqueIdentifier>{c79fd64d-7529-4da4-b5f3-2541e084932b}</UniqueIdentifier> <UniqueIdentifier>{d8cdea16-28f5-4993-baf8-26a129e50c84}</UniqueIdentifier>
</Filter>
<Filter Include="include\lce_filesystem">
<UniqueIdentifier>{70b1f1aa-fe50-4aab-9a6c-14df8cb1f231}</UniqueIdentifier>
</Filter> </Filter>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
@@ -3781,15 +3784,15 @@
<ClInclude Include="Windows64\Network\WinsockNetLayer.h"> <ClInclude Include="Windows64\Network\WinsockNetLayer.h">
<Filter>Windows64\Source Files\Network</Filter> <Filter>Windows64\Source Files\Network</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="Common\Filesystem\Filesystem.h">
<Filter>Common\Source Files\Filesystem</Filter>
</ClInclude>
<ClInclude Include="Common\Audio\miniaudio.h"> <ClInclude Include="Common\Audio\miniaudio.h">
<Filter>Common\Source Files\Audio</Filter> <Filter>Common\Source Files\Audio</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="Common\Audio\stb_vorbis.h"> <ClInclude Include="Common\Audio\stb_vorbis.h">
<Filter>Common\Source Files\Audio</Filter> <Filter>Common\Source Files\Audio</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\include\lce_filesystem\Filce_filesystemlesystem.h">
<Filter>include\lce_filesystem</Filter>
</ClInclude>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ClCompile Include="stdafx.cpp"> <ClCompile Include="stdafx.cpp">
@@ -5943,8 +5946,8 @@
<ClCompile Include="Windows64\Network\WinsockNetLayer.cpp"> <ClCompile Include="Windows64\Network\WinsockNetLayer.cpp">
<Filter>Windows64\Source Files\Network</Filter> <Filter>Windows64\Source Files\Network</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="Common\Filesystem\Filesystem.cpp"> <ClCompile Include="..\include\lce_filesystem\lce_filesystem.cpp">
<Filter>Common\Source Files\Filesystem</Filter> <Filter>include\lce_filesystem</Filter>
</ClCompile> </ClCompile>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>

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@@ -1,4 +1,6 @@
set(MINECRAFT_CLIENT_SOURCES set(MINECRAFT_CLIENT_SOURCES
"../include/lce_filesystem/lce_filesystem.cpp"
"AbstractTexturePack.cpp" "AbstractTexturePack.cpp"
"AchievementPopup.cpp" "AchievementPopup.cpp"
"AchievementScreen.cpp" "AchievementScreen.cpp"
@@ -48,7 +50,6 @@ set(MINECRAFT_CLIENT_SOURCES
"Common/DLC/DLCSkinFile.cpp" "Common/DLC/DLCSkinFile.cpp"
"Common/DLC/DLCTextureFile.cpp" "Common/DLC/DLCTextureFile.cpp"
"Common/DLC/DLCUIDataFile.cpp" "Common/DLC/DLCUIDataFile.cpp"
"Common/Filesystem/Filesystem.cpp"
"Common/GameRules/AddEnchantmentRuleDefinition.cpp" "Common/GameRules/AddEnchantmentRuleDefinition.cpp"
"Common/GameRules/AddItemRuleDefinition.cpp" "Common/GameRules/AddItemRuleDefinition.cpp"
"Common/GameRules/ApplySchematicRuleDefinition.cpp" "Common/GameRules/ApplySchematicRuleDefinition.cpp"

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@@ -1,5 +1,4 @@
#include "stdafx.h" #include "lce_filesystem.h"
#include "Filesystem.h"
#ifdef _WINDOWS64 #ifdef _WINDOWS64
#include <windows.h> #include <windows.h>