Files
MinecraftConsoles/Minecraft.Client/Common/Audio/SoundEngine.cpp
GuglioIsStupid 38ce933fd5 voids request - Move the filesystem files to root/ as it will be used in both Minecraft.Client and Minecraft.World (#819)
* Move Filesystem to root/include/ as per devoiders request

* Filesystem -> lce_filesystem
2026-03-07 18:36:05 +07:00

1497 lines
39 KiB
C++

#include "stdafx.h"
#include "SoundEngine.h"
#include "..\Consoles_App.h"
#include "..\..\MultiplayerLocalPlayer.h"
#include "..\..\..\Minecraft.World\net.minecraft.world.level.h"
#include "..\..\Minecraft.World\leveldata.h"
#include "..\..\Minecraft.World\mth.h"
#include "..\..\TexturePackRepository.h"
#include "..\..\DLCTexturePack.h"
#include "Common\DLC\DLCAudioFile.h"
#ifdef __PSVITA__
#include <audioout.h>
#endif
#include "..\..\Minecraft.Client\Windows64\Windows64_App.h"
#include "stb_vorbis.h"
#define MA_NO_DSOUND
#define MA_NO_WINMM
#define MINIAUDIO_IMPLEMENTATION
#include "miniaudio.h"
#include <vector>
#include <memory>
#include <mutex>
#include <lce_filesystem\lce_filesystem.h>
#ifdef __ORBIS__
#include <audioout.h>
//#define __DISABLE_MILES__ // MGH disabled for now as it crashes if we call sceNpMatching2Initialize
#endif
// take out Orbis until they are done
#if defined _XBOX
SoundEngine::SoundEngine() {}
void SoundEngine::init(Options *pOptions)
{
}
void SoundEngine::tick(shared_ptr<Mob> *players, float a)
{
}
void SoundEngine::destroy() {}
void SoundEngine::play(int iSound, float x, float y, float z, float volume, float pitch)
{
app.DebugPrintf("PlaySound - %d\n",iSound);
}
void SoundEngine::playStreaming(const wstring& name, float x, float y , float z, float volume, float pitch, bool bMusicDelay) {}
void SoundEngine::playUI(int iSound, float volume, float pitch) {}
void SoundEngine::updateMusicVolume(float fVal) {}
void SoundEngine::updateSoundEffectVolume(float fVal) {}
void SoundEngine::add(const wstring& name, File *file) {}
void SoundEngine::addMusic(const wstring& name, File *file) {}
void SoundEngine::addStreaming(const wstring& name, File *file) {}
char *SoundEngine::ConvertSoundPathToName(const wstring& name, bool bConvertSpaces) { return NULL; }
bool SoundEngine::isStreamingWavebankReady() { return true; }
void SoundEngine::playMusicTick() {};
#else
#ifdef _WINDOWS64
char SoundEngine::m_szSoundPath[]={"Windows64Media\\Sound\\"};
char SoundEngine::m_szMusicPath[]={"music\\"};
char SoundEngine::m_szRedistName[]={"redist64"};
#elif defined _DURANGO
char SoundEngine::m_szSoundPath[]={"Sound\\"};
char SoundEngine::m_szMusicPath[]={"music\\"};
char SoundEngine::m_szRedistName[]={"redist64"};
#elif defined __ORBIS__
#ifdef _CONTENT_PACKAGE
char SoundEngine::m_szSoundPath[]={"Sound/"};
#elif defined _ART_BUILD
char SoundEngine::m_szSoundPath[]={"Sound/"};
#else
// just use the host Durango folder for the sound. In the content package, we'll have moved this in the .gp4 file
char SoundEngine::m_szSoundPath[]={"Durango/Sound/"};
#endif
char SoundEngine::m_szMusicPath[]={"music/"};
char SoundEngine::m_szRedistName[]={"redist64"};
#elif defined __PSVITA__
char SoundEngine::m_szSoundPath[]={"PSVita/Sound/"};
char SoundEngine::m_szMusicPath[]={"music/"};
char SoundEngine::m_szRedistName[]={"redist"};
#elif defined __PS3__
//extern const char* getPS3HomePath();
char SoundEngine::m_szSoundPath[]={"PS3/Sound/"};
char SoundEngine::m_szMusicPath[]={"music/"};
char SoundEngine::m_szRedistName[]={"redist"};
#define USE_SPURS
#ifdef USE_SPURS
#include <cell/spurs.h>
#else
#include <sys/spu_image.h>
#endif
#endif
char *SoundEngine::m_szStreamFileA[eStream_Max]=
{
"calm1",
"calm2",
"calm3",
"hal1",
"hal2",
"hal3",
"hal4",
"nuance1",
"nuance2",
#ifndef _XBOX
"creative1",
"creative2",
"creative3",
"creative4",
"creative5",
"creative6",
"menu1",
"menu2",
"menu3",
"menu4",
#endif
"piano1",
"piano2",
"piano3",
// Nether
"nether1",
"nether2",
"nether3",
"nether4",
// The End
"the_end_dragon_alive",
"the_end_end",
// CDs
"11",
"13",
"blocks",
"cat",
"chirp",
"far",
"mall",
"mellohi",
"stal",
"strad",
"ward",
"where_are_we_now"
};
std::vector<MiniAudioSound*> m_activeSounds;
/////////////////////////////////////////////
//
// init
//
/////////////////////////////////////////////
void SoundEngine::init(Options* pOptions)
{
app.DebugPrintf("---SoundEngine::init\n");
m_engineConfig = ma_engine_config_init();
m_engineConfig.listenerCount = MAX_LOCAL_PLAYERS;
if (ma_engine_init(&m_engineConfig, &m_engine) != MA_SUCCESS)
{
app.DebugPrintf("Failed to initialize miniaudio engine\n");
return;
}
ma_engine_set_volume(&m_engine, 1.0f);
m_MasterMusicVolume = 1.0f;
m_MasterEffectsVolume = 1.0f;
m_validListenerCount = 1;
m_bSystemMusicPlaying = false;
app.DebugPrintf("---miniaudio initialized\n");
return;
}
void SoundEngine::SetStreamingSounds(int iOverworldMin, int iOverWorldMax, int iNetherMin, int iNetherMax, int iEndMin, int iEndMax, int iCD1)
{
m_iStream_Overworld_Min=iOverworldMin;
m_iStream_Overworld_Max=iOverWorldMax;
m_iStream_Nether_Min=iNetherMin;
m_iStream_Nether_Max=iNetherMax;
m_iStream_End_Min=iEndMin;
m_iStream_End_Max=iEndMax;
m_iStream_CD_1=iCD1;
// array to monitor recently played tracks
if(m_bHeardTrackA)
{
delete [] m_bHeardTrackA;
}
m_bHeardTrackA = new bool[iEndMax+1];
memset(m_bHeardTrackA,0,sizeof(bool)*iEndMax+1);
}
void SoundEngine::updateMiniAudio()
{
if (m_validListenerCount == 1)
{
for (size_t i = 0; i < MAX_LOCAL_PLAYERS; i++)
{
if (m_ListenerA[i].bValid)
{
ma_engine_listener_set_position(
&m_engine,
0,
m_ListenerA[i].vPosition.x,
m_ListenerA[i].vPosition.y,
m_ListenerA[i].vPosition.z);
ma_engine_listener_set_direction(
&m_engine,
0,
m_ListenerA[i].vOrientFront.x,
m_ListenerA[i].vOrientFront.y,
m_ListenerA[i].vOrientFront.z);
ma_engine_listener_set_world_up(
&m_engine,
0,
0.0f, 1.0f, 0.0f);
break;
}
}
}
else
{
ma_engine_listener_set_position(&m_engine, 0, 0.0f, 0.0f, 0.0f);
ma_engine_listener_set_direction(&m_engine, 0, 0.0f, 0.0f, 1.0f);
ma_engine_listener_set_world_up(&m_engine, 0, 0.0f, 1.0f, 0.0f);
}
for (auto it = m_activeSounds.begin(); it != m_activeSounds.end(); )
{
MiniAudioSound* s = *it;
if (!ma_sound_is_playing(&s->sound))
{
ma_sound_uninit(&s->sound);
delete s;
it = m_activeSounds.erase(it);
continue;
}
float finalVolume = s->info.volume * m_MasterEffectsVolume;
if (finalVolume > 1.0f)
finalVolume = 1.0f;
ma_sound_set_volume(&s->sound, finalVolume);
ma_sound_set_pitch(&s->sound, s->info.pitch);
if (s->info.bIs3D)
{
if (m_validListenerCount > 1)
{
float fClosest=10000.0f;
int iClosestListener=0;
float fClosestX=0.0f,fClosestY=0.0f,fClosestZ=0.0f,fDist;
for( size_t i = 0; i < MAX_LOCAL_PLAYERS; i++ )
{
if( m_ListenerA[i].bValid )
{
float x,y,z;
x=fabs(m_ListenerA[i].vPosition.x-s->info.x);
y=fabs(m_ListenerA[i].vPosition.y-s->info.y);
z=fabs(m_ListenerA[i].vPosition.z-s->info.z);
fDist=x+y+z;
if(fDist<fClosest)
{
fClosest=fDist;
fClosestX=x;
fClosestY=y;
fClosestZ=z;
iClosestListener=i;
}
}
}
float realDist = sqrtf((fClosestX*fClosestX)+(fClosestY*fClosestY)+(fClosestZ*fClosestZ));
ma_sound_set_position(&s->sound, 0, 0, realDist);
}
else
{
ma_sound_set_position(
&s->sound,
s->info.x,
s->info.y,
s->info.z);
}
}
++it;
}
}
/////////////////////////////////////////////
//
// tick
//
/////////////////////////////////////////////
#ifdef __PSVITA__
static S32 running = AIL_ms_count();
#endif
void SoundEngine::tick(shared_ptr<Mob> *players, float a)
{
ConsoleSoundEngine::tick();
// update the listener positions
int listenerCount = 0;
if( players )
{
bool bListenerPostionSet = false;
for( size_t i = 0; i < MAX_LOCAL_PLAYERS; i++ )
{
if( players[i] != NULL )
{
m_ListenerA[i].bValid=true;
F32 x,y,z;
x=players[i]->xo + (players[i]->x - players[i]->xo) * a;
y=players[i]->yo + (players[i]->y - players[i]->yo) * a;
z=players[i]->zo + (players[i]->z - players[i]->zo) * a;
float yRot = players[i]->yRotO + (players[i]->yRot - players[i]->yRotO) * a;
float yCos = (float)cos(yRot * Mth::RAD_TO_GRAD);
float ySin = (float)sin(yRot * Mth::RAD_TO_GRAD);
// store the listener positions for splitscreen
m_ListenerA[i].vPosition.x = x;
m_ListenerA[i].vPosition.y = y;
m_ListenerA[i].vPosition.z = z;
m_ListenerA[i].vOrientFront.x = -ySin;
m_ListenerA[i].vOrientFront.y = 0;
m_ListenerA[i].vOrientFront.z = yCos;
listenerCount++;
}
else
{
m_ListenerA[i].bValid=false;
}
}
}
// If there were no valid players set, make up a default listener
if( listenerCount == 0 )
{
m_ListenerA[0].vPosition.x = 0;
m_ListenerA[0].vPosition.y = 0;
m_ListenerA[0].vPosition.z = 0;
m_ListenerA[0].vOrientFront.x = 0;
m_ListenerA[0].vOrientFront.y = 0;
m_ListenerA[0].vOrientFront.z = 1.0f;
listenerCount++;
}
m_validListenerCount = listenerCount;
#ifdef __PSVITA__
// AP - Show that a change has occurred so we know to update the values at the next Mixer callback
SoundEngine_Change = true;
#else
updateMiniAudio();
#endif
}
/////////////////////////////////////////////
//
// SoundEngine
//
/////////////////////////////////////////////
SoundEngine::SoundEngine()
{
random = new Random();
memset(&m_engine, 0, sizeof(ma_engine));
memset(&m_engineConfig, 0, sizeof(ma_engine_config));
m_musicStreamActive = false;
m_StreamState=eMusicStreamState_Idle;
m_iMusicDelay=0;
m_validListenerCount=0;
m_bHeardTrackA=NULL;
// Start the streaming music playing some music from the overworld
SetStreamingSounds(eStream_Overworld_Calm1,eStream_Overworld_piano3,
eStream_Nether1,eStream_Nether4,
eStream_end_dragon,eStream_end_end,
eStream_CD_1);
m_musicID=getMusicID(LevelData::DIMENSION_OVERWORLD);
m_StreamingAudioInfo.bIs3D=false;
m_StreamingAudioInfo.x=0;
m_StreamingAudioInfo.y=0;
m_StreamingAudioInfo.z=0;
m_StreamingAudioInfo.volume=1;
m_StreamingAudioInfo.pitch=1;
memset(CurrentSoundsPlaying,0,sizeof(int)*(eSoundType_MAX+eSFX_MAX));
memset(m_ListenerA,0,sizeof(AUDIO_LISTENER)*XUSER_MAX_COUNT);
#ifdef __ORBIS__
m_hBGMAudio=GetAudioBGMHandle();
#endif
}
void SoundEngine::destroy() {}
#ifdef _DEBUG
void SoundEngine::GetSoundName(char *szSoundName,int iSound)
{
strcpy((char *)szSoundName,"Minecraft/");
wstring name = wchSoundNames[iSound];
char *SoundName = (char *)ConvertSoundPathToName(name);
strcat((char *)szSoundName,SoundName);
}
#endif
/////////////////////////////////////////////
//
// play
//
/////////////////////////////////////////////
void SoundEngine::play(int iSound, float x, float y, float z, float volume, float pitch)
{
U8 szSoundName[256];
if (iSound == -1)
{
app.DebugPrintf(6, "PlaySound with sound of -1 !!!!!!!!!!!!!!!\n");
return;
}
strcpy((char*)szSoundName, "Minecraft/");
wstring name = wchSoundNames[iSound];
char* SoundName = (char*)ConvertSoundPathToName(name);
strcat((char*)szSoundName, SoundName);
app.DebugPrintf(6,
"PlaySound - %d - %s - %s (%f %f %f, vol %f, pitch %f)\n",
iSound, SoundName, szSoundName, x, y, z, volume, pitch);
char basePath[256];
sprintf_s(basePath, "Windows64Media/Sound/%s", (char*)szSoundName);
char finalPath[256];
sprintf_s(finalPath, "%s.wav", basePath);
const char* extensions[] = { ".ogg", ".wav", ".mp3" };
size_t extCount = sizeof(extensions) / sizeof(extensions[0]);
bool found = false;
for (size_t extIdx = 0; extIdx < extCount; extIdx++)
{
char basePlusExt[256];
sprintf_s(basePlusExt, "%s%s", basePath, extensions[extIdx]);
DWORD attr = GetFileAttributesA(basePlusExt);
if (attr != INVALID_FILE_ATTRIBUTES && !(attr & FILE_ATTRIBUTE_DIRECTORY))
{
sprintf_s(finalPath, "%s", basePlusExt);
found = true;
break;
}
}
if (!found)
{
int count = 0;
for (size_t extIdx = 0; extIdx < extCount; extIdx++)
{
for (size_t i = 1; i < 32; i++)
{
char numberedPath[256];
sprintf_s(numberedPath, "%s%d%s", basePath, i, extensions[extIdx]);
DWORD attr = GetFileAttributesA(numberedPath);
if (attr != INVALID_FILE_ATTRIBUTES && !(attr & FILE_ATTRIBUTE_DIRECTORY))
{
count = i;
}
}
}
if (count > 0)
{
int chosen = (rand() % count) + 1;
for (size_t extIdx = 0; extIdx < extCount; extIdx++)
{
char numberedPath[256];
sprintf_s(numberedPath, "%s%d%s", basePath, chosen, extensions[extIdx]);
DWORD attr = GetFileAttributesA(numberedPath);
if (attr != INVALID_FILE_ATTRIBUTES && !(attr & FILE_ATTRIBUTE_DIRECTORY))
{
sprintf_s(finalPath, "%s", numberedPath);
found = true;
break;
}
}
if (!found)
{
sprintf_s(finalPath, "%s%d.wav", basePath, chosen);
}
}
}
MiniAudioSound* s = new MiniAudioSound();
memset(&s->info, 0, sizeof(AUDIO_INFO));
s->info.x = x;
s->info.y = y;
s->info.z = z;
s->info.volume = volume;
s->info.pitch = pitch;
s->info.bIs3D = true;
s->info.bUseSoundsPitchVal = false;
s->info.iSound = iSound + eSFX_MAX;
if (ma_sound_init_from_file(
&m_engine,
finalPath,
MA_SOUND_FLAG_ASYNC,
NULL,
NULL,
&s->sound) != MA_SUCCESS)
{
app.DebugPrintf("Failed to initialize sound from file: %s\n", finalPath);
delete s;
return;
}
ma_sound_set_spatialization_enabled(&s->sound, MA_TRUE);
float finalVolume = volume * m_MasterEffectsVolume;
if (finalVolume > 1.0f)
finalVolume = 1.0f;
ma_sound_set_volume(&s->sound, finalVolume);
ma_sound_set_pitch(&s->sound, pitch);
ma_sound_set_position(&s->sound, x, y, z);
ma_sound_start(&s->sound);
m_activeSounds.push_back(s);
}
/////////////////////////////////////////////
//
// playUI
//
/////////////////////////////////////////////
void SoundEngine::playUI(int iSound, float volume, float pitch)
{
U8 szSoundName[256];
wstring name;
if (iSound >= eSFX_MAX)
{
strcpy((char*)szSoundName, "Minecraft/");
name = wchSoundNames[iSound];
}
else
{
strcpy((char*)szSoundName, "Minecraft/UI/");
name = wchUISoundNames[iSound];
}
char* SoundName = (char*)ConvertSoundPathToName(name);
strcat((char*)szSoundName, SoundName);
char basePath[256];
sprintf_s(basePath, "Windows64Media/Sound/Minecraft/UI/%s", ConvertSoundPathToName(name));
char finalPath[256];
sprintf_s(finalPath, "%s.wav", basePath);
const char* extensions[] = { ".ogg", ".wav", ".mp3" };
size_t count = sizeof(extensions) / sizeof(extensions[0]);
bool found = false;
for (size_t i = 0; i < count; i++)
{
sprintf_s(finalPath, "%s%s", basePath, extensions[i]);
if (FileExists(finalPath))
{
found = true;
break;
}
}
if (!found)
{
app.DebugPrintf("No sound file found for UI sound: %s\n", basePath);
return;
}
MiniAudioSound* s = new MiniAudioSound();
memset(&s->info, 0, sizeof(AUDIO_INFO));
s->info.volume = volume;
s->info.pitch = pitch;
s->info.bIs3D = false;
s->info.bUseSoundsPitchVal = true;
if (ma_sound_init_from_file(
&m_engine,
finalPath,
MA_SOUND_FLAG_ASYNC,
NULL,
NULL,
&s->sound) != MA_SUCCESS)
{
delete s;
app.DebugPrintf("ma_sound_init_from_file failed: %s\n", finalPath);
return;
}
ma_sound_set_spatialization_enabled(&s->sound, MA_FALSE);
float finalVolume = volume * m_MasterEffectsVolume;
if (finalVolume > 1.0f)
finalVolume = 1.0f;
printf("UI Sound volume set to %f\nEffects volume: %f\n", finalVolume, m_MasterEffectsVolume);
ma_sound_set_volume(&s->sound, finalVolume);
ma_sound_set_pitch(&s->sound, pitch);
ma_sound_start(&s->sound);
m_activeSounds.push_back(s);
}
/////////////////////////////////////////////
//
// playStreaming
//
/////////////////////////////////////////////
void SoundEngine::playStreaming(const wstring& name, float x, float y , float z, float volume, float pitch, bool bMusicDelay)
{
// This function doesn't actually play a streaming sound, just sets states and an id for the music tick to play it
// Level audio will be played when a play with an empty name comes in
// CD audio will be played when a named stream comes in
m_StreamingAudioInfo.x=x;
m_StreamingAudioInfo.y=y;
m_StreamingAudioInfo.z=z;
m_StreamingAudioInfo.volume=volume;
m_StreamingAudioInfo.pitch=pitch;
if(m_StreamState==eMusicStreamState_Playing)
{
m_StreamState=eMusicStreamState_Stop;
}
else if(m_StreamState==eMusicStreamState_Opening)
{
m_StreamState=eMusicStreamState_OpeningCancel;
}
if(name.empty())
{
// music, or stop CD
m_StreamingAudioInfo.bIs3D=false;
// we need a music id
// random delay of up to 3 minutes for music
m_iMusicDelay = random->nextInt(20 * 60 * 3);//random->nextInt(20 * 60 * 10) + 20 * 60 * 10;
#ifdef _DEBUG
m_iMusicDelay=0;
#endif
Minecraft *pMinecraft=Minecraft::GetInstance();
bool playerInEnd=false;
bool playerInNether=false;
for(unsigned int i=0;i<MAX_LOCAL_PLAYERS;i++)
{
if(pMinecraft->localplayers[i]!=NULL)
{
if(pMinecraft->localplayers[i]->dimension==LevelData::DIMENSION_END)
{
playerInEnd=true;
}
else if(pMinecraft->localplayers[i]->dimension==LevelData::DIMENSION_NETHER)
{
playerInNether=true;
}
}
}
if(playerInEnd)
{
m_musicID = getMusicID(LevelData::DIMENSION_END);
}
else if(playerInNether)
{
m_musicID = getMusicID(LevelData::DIMENSION_NETHER);
}
else
{
m_musicID = getMusicID(LevelData::DIMENSION_OVERWORLD);
}
}
else
{
// jukebox
m_StreamingAudioInfo.bIs3D=true;
m_musicID=getMusicID(name);
m_iMusicDelay=0;
}
}
int SoundEngine::GetRandomishTrack(int iStart,int iEnd)
{
// 4J-PB - make it more likely that we'll get a track we've not heard for a while, although repeating tracks sometimes is fine
// if all tracks have been heard, clear the flags
bool bAllTracksHeard=true;
int iVal=iStart;
for(size_t i=iStart;i<=iEnd;i++)
{
if(m_bHeardTrackA[i]==false)
{
bAllTracksHeard=false;
app.DebugPrintf("Not heard all tracks yet\n");
break;
}
}
if(bAllTracksHeard)
{
app.DebugPrintf("Heard all tracks - resetting the tracking array\n");
for(size_t i=iStart;i<=iEnd;i++)
{
m_bHeardTrackA[i]=false;
}
}
// trying to get a track we haven't heard, but not too hard
for(size_t i=0;i<=((iEnd-iStart)/2);i++)
{
// random->nextInt(1) will always return 0
iVal=random->nextInt((iEnd-iStart)+1)+iStart;
if(m_bHeardTrackA[iVal]==false)
{
// not heard this
app.DebugPrintf("(%d) Not heard track %d yet, so playing it now\n",i,iVal);
m_bHeardTrackA[iVal]=true;
break;
}
else
{
app.DebugPrintf("(%d) Skipping track %d already heard it recently\n",i,iVal);
}
}
app.DebugPrintf("Select track %d\n",iVal);
return iVal;
}
/////////////////////////////////////////////
//
// getMusicID
//
/////////////////////////////////////////////
int SoundEngine::getMusicID(int iDomain)
{
int iRandomVal=0;
Minecraft *pMinecraft=Minecraft::GetInstance();
// Before the game has started?
if(pMinecraft==NULL)
{
// any track from the overworld
return GetRandomishTrack(m_iStream_Overworld_Min,m_iStream_Overworld_Max);
}
if(pMinecraft->skins->isUsingDefaultSkin())
{
switch(iDomain)
{
case LevelData::DIMENSION_END:
// the end isn't random - it has different music depending on whether the dragon is alive or not, but we've not added the dead dragon music yet
return m_iStream_End_Min;
case LevelData::DIMENSION_NETHER:
return GetRandomishTrack(m_iStream_Nether_Min,m_iStream_Nether_Max);
//return m_iStream_Nether_Min + random->nextInt(m_iStream_Nether_Max-m_iStream_Nether_Min);
default: //overworld
//return m_iStream_Overworld_Min + random->nextInt(m_iStream_Overworld_Max-m_iStream_Overworld_Min);
return GetRandomishTrack(m_iStream_Overworld_Min,m_iStream_Overworld_Max);
}
}
else
{
// using a texture pack - may have multiple End music tracks
switch(iDomain)
{
case LevelData::DIMENSION_END:
return GetRandomishTrack(m_iStream_End_Min,m_iStream_End_Max);
case LevelData::DIMENSION_NETHER:
//return m_iStream_Nether_Min + random->nextInt(m_iStream_Nether_Max-m_iStream_Nether_Min);
return GetRandomishTrack(m_iStream_Nether_Min,m_iStream_Nether_Max);
default: //overworld
//return m_iStream_Overworld_Min + random->nextInt(m_iStream_Overworld_Max-m_iStream_Overworld_Min);
return GetRandomishTrack(m_iStream_Overworld_Min,m_iStream_Overworld_Max);
}
}
}
/////////////////////////////////////////////
//
// getMusicID
//
/////////////////////////////////////////////
// check what the CD is
int SoundEngine::getMusicID(const wstring& name)
{
int iCD=0;
char *SoundName = (char *)ConvertSoundPathToName(name,true);
// 4J-PB - these will always be the game cds, so use the m_szStreamFileA for this
for(size_t i=0;i<12;i++)
{
if(strcmp(SoundName,m_szStreamFileA[i+eStream_CD_1])==0)
{
iCD=i;
break;
}
}
// adjust for cd start position on normal or mash-up pack
return iCD+m_iStream_CD_1;
}
/////////////////////////////////////////////
//
// getMasterMusicVolume
//
/////////////////////////////////////////////
float SoundEngine::getMasterMusicVolume()
{
if( m_bSystemMusicPlaying )
{
return 0.0f;
}
else
{
return m_MasterMusicVolume;
}
}
/////////////////////////////////////////////
//
// updateMusicVolume
//
/////////////////////////////////////////////
void SoundEngine::updateMusicVolume(float fVal)
{
m_MasterMusicVolume=fVal;
}
/////////////////////////////////////////////
//
// updateSystemMusicPlaying
//
/////////////////////////////////////////////
void SoundEngine::updateSystemMusicPlaying(bool isPlaying)
{
m_bSystemMusicPlaying = isPlaying;
}
/////////////////////////////////////////////
//
// updateSoundEffectVolume
//
/////////////////////////////////////////////
void SoundEngine::updateSoundEffectVolume(float fVal)
{
m_MasterEffectsVolume=fVal;
//AIL_set_variable_float(0,"UserEffectVol",fVal);
}
void SoundEngine::add(const wstring& name, File *file) {}
void SoundEngine::addMusic(const wstring& name, File *file) {}
void SoundEngine::addStreaming(const wstring& name, File *file) {}
bool SoundEngine::isStreamingWavebankReady() { return true; }
int SoundEngine::OpenStreamThreadProc(void* lpParameter)
{
SoundEngine* soundEngine = (SoundEngine*)lpParameter;
const char* ext = strrchr(soundEngine->m_szStreamName, '.');
if (soundEngine->m_musicStreamActive)
{
ma_sound_stop(&soundEngine->m_musicStream);
ma_sound_uninit(&soundEngine->m_musicStream);
soundEngine->m_musicStreamActive = false;
}
ma_result result = ma_sound_init_from_file(
&soundEngine->m_engine,
soundEngine->m_szStreamName,
MA_SOUND_FLAG_STREAM,
NULL,
NULL,
&soundEngine->m_musicStream);
if (result != MA_SUCCESS)
{
app.DebugPrintf("SoundEngine::OpenStreamThreadProc - Failed to open stream: %s\n", soundEngine->m_szStreamName);
return 0;
}
ma_sound_set_spatialization_enabled(&soundEngine->m_musicStream, MA_FALSE);
ma_sound_set_looping(&soundEngine->m_musicStream, MA_FALSE);
soundEngine->m_musicStreamActive = true;
return 0;
}
/////////////////////////////////////////////
//
// playMusicTick
//
/////////////////////////////////////////////
void SoundEngine::playMusicTick()
{
// AP - vita will update the music during the mixer callback
#ifndef __PSVITA__
playMusicUpdate();
#endif
}
// AP - moved to a separate function so it can be called from the mixer callback on Vita
void SoundEngine::playMusicUpdate()
{
static float fMusicVol = 0.0f;
fMusicVol = getMasterMusicVolume();
switch(m_StreamState)
{
case eMusicStreamState_Idle:
// start a stream playing
if (m_iMusicDelay > 0)
{
m_iMusicDelay--;
return;
}
if (m_musicStreamActive)
{
app.DebugPrintf("WARNING: m_musicStreamActive already true in Idle state, resetting to Playing\n");
m_StreamState = eMusicStreamState_Playing;
return;
}
if(m_musicID!=-1)
{
// start playing it
#if ( defined __PS3__ || defined __PSVITA__ || defined __ORBIS__ )
#ifdef __PS3__
// 4J-PB - Need to check if we are a patched BD build
if(app.GetBootedFromDiscPatch())
{
sprintf(m_szStreamName,"%s/%s",app.GetBDUsrDirPath(m_szMusicPath), m_szMusicPath );
app.DebugPrintf("SoundEngine::playMusicUpdate - (booted from disc patch) music path - %s",m_szStreamName);
}
else
{
sprintf(m_szStreamName,"%s/%s",getUsrDirPath(), m_szMusicPath );
}
#else
sprintf(m_szStreamName,"%s/%s",getUsrDirPath(), m_szMusicPath );
#endif
#else
strcpy((char *)m_szStreamName,m_szMusicPath);
#endif
// are we using a mash-up pack?
//if(pMinecraft && !pMinecraft->skins->isUsingDefaultSkin() && pMinecraft->skins->getSelected()->hasAudio())
if(Minecraft::GetInstance()->skins->getSelected()->hasAudio())
{
// It's a mash-up - need to use the DLC path for the music
TexturePack *pTexPack=Minecraft::GetInstance()->skins->getSelected();
DLCTexturePack *pDLCTexPack=(DLCTexturePack *)pTexPack;
DLCPack *pack = pDLCTexPack->getDLCInfoParentPack();
DLCAudioFile *dlcAudioFile = (DLCAudioFile *) pack->getFile(DLCManager::e_DLCType_Audio, 0);
app.DebugPrintf("Mashup pack \n");
// build the name
// if the music ID is beyond the end of the texture pack music files, then it's a CD
if(m_musicID<m_iStream_CD_1)
{
SetIsPlayingStreamingGameMusic(true);
SetIsPlayingStreamingCDMusic(false);
m_MusicType=eMusicType_Game;
m_StreamingAudioInfo.bIs3D=false;
#ifdef _XBOX_ONE
wstring &wstrSoundName=dlcAudioFile->GetSoundName(m_musicID);
wstring wstrFile=L"TPACK:\\Data\\" + wstrSoundName +L".wav";
std::wstring mountedPath = StorageManager.GetMountedPath(wstrFile);
wcstombs(m_szStreamName,mountedPath.c_str(),255);
#else
wstring &wstrSoundName=dlcAudioFile->GetSoundName(m_musicID);
char szName[255];
wcstombs(szName,wstrSoundName.c_str(),255);
#if defined __PS3__ || defined __ORBIS__ || defined __PSVITA__
string strFile="TPACK:/Data/" + string(szName) + ".wav";
#else
string strFile="TPACK:\\Data\\" + string(szName) + ".wav";
#endif
std::string mountedPath = StorageManager.GetMountedPath(strFile);
strcpy(m_szStreamName,mountedPath.c_str());
#endif
}
else
{
SetIsPlayingStreamingGameMusic(false);
SetIsPlayingStreamingCDMusic(true);
m_MusicType=eMusicType_CD;
m_StreamingAudioInfo.bIs3D=true;
// Need to adjust to index into the cds in the game's m_szStreamFileA
strcat((char *)m_szStreamName,"cds/");
strcat((char *)m_szStreamName,m_szStreamFileA[m_musicID-m_iStream_CD_1+eStream_CD_1]);
strcat((char *)m_szStreamName,".wav");
}
}
else
{
// 4J-PB - if this is a PS3 disc patch, we have to check if the music file is in the patch data
#ifdef __PS3__
if(app.GetBootedFromDiscPatch() && (m_musicID<m_iStream_CD_1))
{
// rebuild the path for the music
strcpy((char *)m_szStreamName,m_szMusicPath);
strcat((char *)m_szStreamName,"music/");
strcat((char *)m_szStreamName,m_szStreamFileA[m_musicID]);
strcat((char *)m_szStreamName,".wav");
// check if this is in the patch data
sprintf(m_szStreamName,"%s/%s",app.GetBDUsrDirPath(m_szStreamName), m_szMusicPath );
strcat((char *)m_szStreamName,"music/");
strcat((char *)m_szStreamName,m_szStreamFileA[m_musicID]);
strcat((char *)m_szStreamName,".wav");
SetIsPlayingStreamingGameMusic(true);
SetIsPlayingStreamingCDMusic(false);
m_MusicType=eMusicType_Game;
m_StreamingAudioInfo.bIs3D=false;
}
else if(m_musicID<m_iStream_CD_1)
{
SetIsPlayingStreamingGameMusic(true);
SetIsPlayingStreamingCDMusic(false);
m_MusicType=eMusicType_Game;
m_StreamingAudioInfo.bIs3D=false;
// build the name
strcat((char *)m_szStreamName,"music/");
strcat((char *)m_szStreamName,m_szStreamFileA[m_musicID]);
strcat((char *)m_szStreamName,".wav");
}
else
{
SetIsPlayingStreamingGameMusic(false);
SetIsPlayingStreamingCDMusic(true);
m_MusicType=eMusicType_CD;
m_StreamingAudioInfo.bIs3D=true;
// build the name
strcat((char *)m_szStreamName,"cds/");
strcat((char *)m_szStreamName,m_szStreamFileA[m_musicID]);
strcat((char *)m_szStreamName,".wav");
}
#else
if(m_musicID<m_iStream_CD_1)
{
SetIsPlayingStreamingGameMusic(true);
SetIsPlayingStreamingCDMusic(false);
m_MusicType=eMusicType_Game;
m_StreamingAudioInfo.bIs3D=false;
// build the name
strcat((char *)m_szStreamName,"music/");
}
else
{
SetIsPlayingStreamingGameMusic(false);
SetIsPlayingStreamingCDMusic(true);
m_MusicType=eMusicType_CD;
m_StreamingAudioInfo.bIs3D=true;
// build the name
strcat((char *)m_szStreamName,"cds/");
}
strcat((char *)m_szStreamName,m_szStreamFileA[m_musicID]);
strcat((char *)m_szStreamName,".wav");
#endif
}
// wstring name = m_szStreamFileA[m_musicID];
// char *SoundName = (char *)ConvertSoundPathToName(name);
// strcat((char *)szStreamName,SoundName);
FILE* pFile = nullptr;
if (fopen_s(&pFile, reinterpret_cast<char*>(m_szStreamName), "rb") == 0 && pFile)
{
fclose(pFile);
}
else
{
const char* extensions[] = { ".ogg", ".mp3", ".wav" };
size_t extCount = sizeof(extensions) / sizeof(extensions[0]);
bool found = false;
char* dotPos = strrchr(reinterpret_cast<char*>(m_szStreamName), '.');
if (dotPos != nullptr && (dotPos - reinterpret_cast<char*>(m_szStreamName)) < 250)
{
for (size_t i = 0; i < extCount; i++)
{
strcpy_s(dotPos, 5, extensions[i]);
if (fopen_s(&pFile, reinterpret_cast<char*>(m_szStreamName), "rb") == 0 && pFile)
{
fclose(pFile);
found = true;
break;
}
}
}
if (!found)
{
if (dotPos != nullptr)
{
strcpy_s(dotPos, 5, ".wav");
}
app.DebugPrintf("WARNING: No audio file found for music ID %d (tried .ogg, .mp3, .wav)\n", m_musicID);
return;
}
}
app.DebugPrintf("Starting streaming - %s\n",m_szStreamName);
m_openStreamThread = new C4JThread(OpenStreamThreadProc, this, "OpenStreamThreadProc");
m_openStreamThread->Run();
m_StreamState = eMusicStreamState_Opening;
}
break;
case eMusicStreamState_Opening:
if( !m_openStreamThread->isRunning() )
{
delete m_openStreamThread;
m_openStreamThread = NULL;
app.DebugPrintf("OpenStreamThreadProc finished. m_musicStreamActive=%d\n", m_musicStreamActive);
if (!m_musicStreamActive)
{
const char* currentExt = strrchr(reinterpret_cast<char*>(m_szStreamName), '.');
if (currentExt && _stricmp(currentExt, ".wav") == 0)
{
const bool isCD = (m_musicID >= m_iStream_CD_1);
const char* folder = isCD ? "cds/" : "music/";
int n = sprintf_s(reinterpret_cast<char*>(m_szStreamName), 512, "%s%s%s.wav", m_szMusicPath, folder, m_szStreamFileA[m_musicID]);
if (n > 0)
{
FILE* pFile = nullptr;
if (fopen_s(&pFile, reinterpret_cast<char*>(m_szStreamName), "rb") == 0 && pFile)
{
fclose(pFile);
m_openStreamThread = new C4JThread(OpenStreamThreadProc, this, "OpenStreamThreadProc");
m_openStreamThread->Run();
break;
}
}
}
m_StreamState = eMusicStreamState_Idle;
break;
}
if (m_StreamingAudioInfo.bIs3D)
{
ma_sound_set_spatialization_enabled(&m_musicStream, MA_TRUE);
ma_sound_set_position(&m_musicStream, m_StreamingAudioInfo.x, m_StreamingAudioInfo.y, m_StreamingAudioInfo.z);
}
else
{
ma_sound_set_spatialization_enabled(&m_musicStream, MA_FALSE);
}
ma_sound_set_pitch(&m_musicStream, m_StreamingAudioInfo.pitch);
float finalVolume = m_StreamingAudioInfo.volume * getMasterMusicVolume();
ma_sound_set_volume(&m_musicStream, finalVolume);
ma_result startResult = ma_sound_start(&m_musicStream);
app.DebugPrintf("ma_sound_start result: %d\n", startResult);
m_StreamState=eMusicStreamState_Playing;
}
break;
case eMusicStreamState_OpeningCancel:
if( !m_openStreamThread->isRunning() )
{
delete m_openStreamThread;
m_openStreamThread = NULL;
m_StreamState = eMusicStreamState_Stop;
}
break;
case eMusicStreamState_Stop:
if (m_musicStreamActive)
{
ma_sound_stop(&m_musicStream);
ma_sound_uninit(&m_musicStream);
m_musicStreamActive = false;
}
SetIsPlayingStreamingCDMusic(false);
SetIsPlayingStreamingGameMusic(false);
m_StreamState = eMusicStreamState_Idle;
break;
case eMusicStreamState_Stopping:
break;
case eMusicStreamState_Play:
break;
case eMusicStreamState_Playing:
{
static int frameCount = 0;
if (frameCount++ % 60 == 0)
{
if (m_musicStreamActive)
{
bool isPlaying = ma_sound_is_playing(&m_musicStream);
float vol = ma_sound_get_volume(&m_musicStream);
bool isAtEnd = ma_sound_at_end(&m_musicStream);
}
}
}
if(GetIsPlayingStreamingGameMusic())
{
//if(m_MusicInfo.pCue!=NULL)
{
bool playerInEnd = false;
bool playerInNether=false;
Minecraft *pMinecraft = Minecraft::GetInstance();
for(unsigned int i = 0; i < MAX_LOCAL_PLAYERS; ++i)
{
if(pMinecraft->localplayers[i]!=NULL)
{
if(pMinecraft->localplayers[i]->dimension==LevelData::DIMENSION_END)
{
playerInEnd=true;
}
else if(pMinecraft->localplayers[i]->dimension==LevelData::DIMENSION_NETHER)
{
playerInNether=true;
}
}
}
if(playerInEnd && !GetIsPlayingEndMusic())
{
m_StreamState=eMusicStreamState_Stop;
// Set the end track
m_musicID = getMusicID(LevelData::DIMENSION_END);
SetIsPlayingEndMusic(true);
SetIsPlayingNetherMusic(false);
}
else if(!playerInEnd && GetIsPlayingEndMusic())
{
if(playerInNether)
{
m_StreamState=eMusicStreamState_Stop;
// Set the end track
m_musicID = getMusicID(LevelData::DIMENSION_NETHER);
SetIsPlayingEndMusic(false);
SetIsPlayingNetherMusic(true);
}
else
{
m_StreamState=eMusicStreamState_Stop;
// Set the end track
m_musicID = getMusicID(LevelData::DIMENSION_OVERWORLD);
SetIsPlayingEndMusic(false);
SetIsPlayingNetherMusic(false);
}
}
else if (playerInNether && !GetIsPlayingNetherMusic())
{
m_StreamState=eMusicStreamState_Stop;
// set the Nether track
m_musicID = getMusicID(LevelData::DIMENSION_NETHER);
SetIsPlayingNetherMusic(true);
SetIsPlayingEndMusic(false);
}
else if(!playerInNether && GetIsPlayingNetherMusic())
{
if(playerInEnd)
{
m_StreamState=eMusicStreamState_Stop;
// set the Nether track
m_musicID = getMusicID(LevelData::DIMENSION_END);
SetIsPlayingNetherMusic(false);
SetIsPlayingEndMusic(true);
}
else
{
m_StreamState=eMusicStreamState_Stop;
// set the Nether track
m_musicID = getMusicID(LevelData::DIMENSION_OVERWORLD);
SetIsPlayingNetherMusic(false);
SetIsPlayingEndMusic(false);
}
}
// volume change required?
if (m_musicStreamActive)
{
float finalVolume = m_StreamingAudioInfo.volume * fMusicVol;
ma_sound_set_volume(&m_musicStream, finalVolume);
}
}
}
else
{
// Music disc playing - if it's a 3D stream, then set the position - we don't have any streaming audio in the world that moves, so this isn't
// required unless we have more than one listener, and are setting the listening position to the origin and setting a fake position
// for the sound down the z axis
if (m_StreamingAudioInfo.bIs3D && m_validListenerCount > 1)
{
int iClosestListener = 0;
float fClosestDist = 1e6f;
for (size_t i = 0; i < MAX_LOCAL_PLAYERS; i++)
{
if (m_ListenerA[i].bValid)
{
float dx = m_StreamingAudioInfo.x - m_ListenerA[i].vPosition.x;
float dy = m_StreamingAudioInfo.y - m_ListenerA[i].vPosition.y;
float dz = m_StreamingAudioInfo.z - m_ListenerA[i].vPosition.z;
float dist = sqrtf(dx*dx + dy*dy + dz*dz);
if (dist < fClosestDist)
{
fClosestDist = dist;
iClosestListener = i;
}
}
}
float relX = m_StreamingAudioInfo.x - m_ListenerA[iClosestListener].vPosition.x;
float relY = m_StreamingAudioInfo.y - m_ListenerA[iClosestListener].vPosition.y;
float relZ = m_StreamingAudioInfo.z - m_ListenerA[iClosestListener].vPosition.z;
if (m_musicStreamActive)
{
ma_sound_set_position(&m_musicStream, relX, relY, relZ);
}
}
}
break;
case eMusicStreamState_Completed:
{
// random delay of up to 3 minutes for music
m_iMusicDelay = random->nextInt(20 * 60 * 3);//random->nextInt(20 * 60 * 10) + 20 * 60 * 10;
// Check if we have a local player in The Nether or in The End, and play that music if they are
Minecraft *pMinecraft=Minecraft::GetInstance();
bool playerInEnd=false;
bool playerInNether=false;
for(unsigned int i=0;i<MAX_LOCAL_PLAYERS;i++)
{
if(pMinecraft->localplayers[i]!=NULL)
{
if(pMinecraft->localplayers[i]->dimension==LevelData::DIMENSION_END)
{
playerInEnd=true;
}
else if(pMinecraft->localplayers[i]->dimension==LevelData::DIMENSION_NETHER)
{
playerInNether=true;
}
}
}
if(playerInEnd)
{
m_musicID = getMusicID(LevelData::DIMENSION_END);
SetIsPlayingEndMusic(true);
SetIsPlayingNetherMusic(false);
}
else if(playerInNether)
{
m_musicID = getMusicID(LevelData::DIMENSION_NETHER);
SetIsPlayingNetherMusic(true);
SetIsPlayingEndMusic(false);
}
else
{
m_musicID = getMusicID(LevelData::DIMENSION_OVERWORLD);
SetIsPlayingNetherMusic(false);
SetIsPlayingEndMusic(false);
}
m_StreamState=eMusicStreamState_Idle;
}
break;
}
// check the status of the stream - this is for when a track completes rather than is stopped by the user action
if (m_musicStreamActive)
{
if (!ma_sound_is_playing(&m_musicStream) && ma_sound_at_end(&m_musicStream))
{
ma_sound_uninit(&m_musicStream);
m_musicStreamActive = false;
SetIsPlayingStreamingCDMusic(false);
SetIsPlayingStreamingGameMusic(false);
m_StreamState = eMusicStreamState_Completed;
}
}
}
/////////////////////////////////////////////
//
// ConvertSoundPathToName
//
/////////////////////////////////////////////
char *SoundEngine::ConvertSoundPathToName(const wstring& name, bool bConvertSpaces)
{
static char buf[256];
assert(name.length()<256);
for(unsigned int i = 0; i < name.length(); i++ )
{
wchar_t c = name[i];
if(c=='.') c='/';
if(bConvertSpaces)
{
if(c==' ') c='_';
}
buf[i] = (char)c;
}
buf[name.length()] = 0;
return buf;
}
#endif