voids request - Move the filesystem files to root/ as it will be used in both Minecraft.Client and Minecraft.World (#819)
* Move Filesystem to root/include/ as per devoiders request * Filesystem -> lce_filesystem
This commit is contained in:
@@ -25,7 +25,7 @@
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#include <vector>
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#include <memory>
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#include <mutex>
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#include "..\Filesystem\Filesystem.h"
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#include <lce_filesystem\lce_filesystem.h>
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#ifdef __ORBIS__
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#include <audioout.h>
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@@ -1,74 +0,0 @@
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#include "stdafx.h"
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#include "Filesystem.h"
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#ifdef _WINDOWS64
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#include <windows.h>
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#endif // TODO: More os' filesystem handling for when the project moves away from only Windows
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#include <stdio.h>
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bool FileOrDirectoryExists(const char* path)
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{
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#ifdef _WINDOWS64
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DWORD attribs = GetFileAttributesA(path);
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return (attribs != INVALID_FILE_ATTRIBUTES);
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#else
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#error "FileOrDirectoryExists not implemented for this platform"
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return false;
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#endif
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}
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bool FileExists(const char* path)
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{
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#ifdef _WINDOWS64
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DWORD attribs = GetFileAttributesA(path);
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return (attribs != INVALID_FILE_ATTRIBUTES && !(attribs & FILE_ATTRIBUTE_DIRECTORY));
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#else
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#error "FileExists not implemented for this platform"
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return false;
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#endif
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}
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bool DirectoryExists(const char* path)
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{
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#ifdef _WINDOWS64
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DWORD attribs = GetFileAttributesA(path);
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return (attribs != INVALID_FILE_ATTRIBUTES && (attribs & FILE_ATTRIBUTE_DIRECTORY));
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#else
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#error "DirectoryExists not implemented for this platform"
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return false;
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#endif
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}
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bool GetFirstFileInDirectory(const char* directory, char* outFilePath, size_t outFilePathSize)
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{
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#ifdef _WINDOWS64
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char searchPath[MAX_PATH];
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snprintf(searchPath, MAX_PATH, "%s\\*", directory);
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WIN32_FIND_DATAA findData;
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HANDLE hFind = FindFirstFileA(searchPath, &findData);
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if (hFind == INVALID_HANDLE_VALUE)
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{
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return false;
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}
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do
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{
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if (!(findData.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY))
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{
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// Found a file, copy its path to the output buffer
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snprintf(outFilePath, outFilePathSize, "%s\\%s", directory, findData.cFileName);
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FindClose(hFind);
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return true;
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}
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} while (FindNextFileA(hFind, &findData) != 0);
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FindClose(hFind);
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return false; // No files found in the directory
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#else
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#error "GetFirstFileInDirectory not implemented for this platform"
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return false;
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#endif
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}
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@@ -1,6 +0,0 @@
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#pragma once
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bool FileOrDirectoryExists(const char* path);
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bool FileExists(const char* path);
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bool DirectoryExists(const char* path);
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bool GetFirstFileInDirectory(const char* directory, char* outFilePath, size_t outFilePathSize);
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@@ -1561,7 +1561,7 @@ if not exist "$(TargetDir)\savedata" mkdir "$(TargetDir)\savedata"</Command>
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<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
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<PreprocessorDefinitions>_LARGE_WORLDS;_DEBUG_MENUS_ENABLED;_DEBUG;_CRT_NON_CONFORMING_SWPRINTFS;_CRT_SECURE_NO_WARNINGS;_WINDOWS64;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<CallAttributedProfiling>Disabled</CallAttributedProfiling>
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<AdditionalIncludeDirectories>Windows64\Iggy\include;$(ProjectDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>Windows64\Iggy\include;$(ProjectDir);$(ProjectDir)..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<RuntimeTypeInfo>true</RuntimeTypeInfo>
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<MultiProcessorCompilation>true</MultiProcessorCompilation>
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<BasicRuntimeChecks>Default</BasicRuntimeChecks>
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@@ -5585,6 +5585,7 @@ xcopy /q /y /i /s /e $(ProjectDir)Durango\CU $(LayoutDir)Image\Loose\CU</Comman
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</None>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="..\include\lce_filesystem\lce_filesystem.h" />
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<ClInclude Include="AbstractContainerScreen.h">
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Durango'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_Vita|Durango'">true</ExcludedFromBuild>
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@@ -5717,7 +5718,6 @@ xcopy /q /y /i /s /e $(ProjectDir)Durango\CU $(LayoutDir)Image\Loose\CU</Comman
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<ClInclude Include="Common\DLC\DLCSkinFile.h" />
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<ClInclude Include="Common\DLC\DLCTextureFile.h" />
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<ClInclude Include="Common\DLC\DLCUIDataFile.h" />
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<ClInclude Include="Common\Filesystem\Filesystem.h" />
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<ClInclude Include="Common\GameRules\AddEnchantmentRuleDefinition.h" />
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<ClInclude Include="Common\GameRules\AddItemRuleDefinition.h" />
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<ClInclude Include="Common\GameRules\ApplySchematicRuleDefinition.h" />
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@@ -28322,6 +28322,7 @@ xcopy /q /y /i /s /e $(ProjectDir)Durango\CU $(LayoutDir)Image\Loose\CU</Comman
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<ClInclude Include="ZombieRenderer.h" />
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="..\include\lce_filesystem\lce_filesystem.cpp" />
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<ClCompile Include="AbstractContainerScreen.cpp">
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Durango'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_Vita|Durango'">true</ExcludedFromBuild>
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@@ -28473,7 +28474,6 @@ xcopy /q /y /i /s /e $(ProjectDir)Durango\CU $(LayoutDir)Image\Loose\CU</Comman
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<ClCompile Include="Common\DLC\DLCSkinFile.cpp" />
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<ClCompile Include="Common\DLC\DLCTextureFile.cpp" />
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<ClCompile Include="Common\DLC\DLCUIDataFile.cpp" />
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<ClCompile Include="Common\Filesystem\Filesystem.cpp" />
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<ClCompile Include="Common\GameRules\AddEnchantmentRuleDefinition.cpp" />
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<ClCompile Include="Common\GameRules\AddItemRuleDefinition.cpp" />
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<ClCompile Include="Common\GameRules\ApplySchematicRuleDefinition.cpp" />
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@@ -729,8 +729,11 @@
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<Filter Include="Windows64\Source Files\Network">
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<UniqueIdentifier>{e5d7fb24-25b8-413c-84ec-974bf0d4a3d1}</UniqueIdentifier>
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</Filter>
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<Filter Include="Common\Source Files\Filesystem">
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<UniqueIdentifier>{c79fd64d-7529-4da4-b5f3-2541e084932b}</UniqueIdentifier>
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<Filter Include="include">
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<UniqueIdentifier>{d8cdea16-28f5-4993-baf8-26a129e50c84}</UniqueIdentifier>
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</Filter>
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<Filter Include="include\lce_filesystem">
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<UniqueIdentifier>{70b1f1aa-fe50-4aab-9a6c-14df8cb1f231}</UniqueIdentifier>
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</Filter>
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</ItemGroup>
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<ItemGroup>
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@@ -3781,15 +3784,15 @@
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<ClInclude Include="Windows64\Network\WinsockNetLayer.h">
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<Filter>Windows64\Source Files\Network</Filter>
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</ClInclude>
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<ClInclude Include="Common\Filesystem\Filesystem.h">
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<Filter>Common\Source Files\Filesystem</Filter>
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</ClInclude>
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<ClInclude Include="Common\Audio\miniaudio.h">
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<Filter>Common\Source Files\Audio</Filter>
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</ClInclude>
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<ClInclude Include="Common\Audio\stb_vorbis.h">
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<Filter>Common\Source Files\Audio</Filter>
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</ClInclude>
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<ClInclude Include="..\include\lce_filesystem\Filce_filesystemlesystem.h">
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<Filter>include\lce_filesystem</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="stdafx.cpp">
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@@ -5943,8 +5946,8 @@
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<ClCompile Include="Windows64\Network\WinsockNetLayer.cpp">
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<Filter>Windows64\Source Files\Network</Filter>
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</ClCompile>
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<ClCompile Include="Common\Filesystem\Filesystem.cpp">
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<Filter>Common\Source Files\Filesystem</Filter>
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<ClCompile Include="..\include\lce_filesystem\lce_filesystem.cpp">
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<Filter>include\lce_filesystem</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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