voids request - Move the filesystem files to root/ as it will be used in both Minecraft.Client and Minecraft.World (#819)

* Move Filesystem to root/include/ as per devoiders request

* Filesystem -> lce_filesystem
This commit is contained in:
GuglioIsStupid
2026-03-07 06:36:05 -05:00
committed by GitHub
parent e754bad17e
commit 38ce933fd5
7 changed files with 18 additions and 14 deletions

View File

@@ -25,7 +25,7 @@
#include <vector>
#include <memory>
#include <mutex>
#include "..\Filesystem\Filesystem.h"
#include <lce_filesystem\lce_filesystem.h>
#ifdef __ORBIS__
#include <audioout.h>

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@@ -1,74 +0,0 @@
#include "stdafx.h"
#include "Filesystem.h"
#ifdef _WINDOWS64
#include <windows.h>
#endif // TODO: More os' filesystem handling for when the project moves away from only Windows
#include <stdio.h>
bool FileOrDirectoryExists(const char* path)
{
#ifdef _WINDOWS64
DWORD attribs = GetFileAttributesA(path);
return (attribs != INVALID_FILE_ATTRIBUTES);
#else
#error "FileOrDirectoryExists not implemented for this platform"
return false;
#endif
}
bool FileExists(const char* path)
{
#ifdef _WINDOWS64
DWORD attribs = GetFileAttributesA(path);
return (attribs != INVALID_FILE_ATTRIBUTES && !(attribs & FILE_ATTRIBUTE_DIRECTORY));
#else
#error "FileExists not implemented for this platform"
return false;
#endif
}
bool DirectoryExists(const char* path)
{
#ifdef _WINDOWS64
DWORD attribs = GetFileAttributesA(path);
return (attribs != INVALID_FILE_ATTRIBUTES && (attribs & FILE_ATTRIBUTE_DIRECTORY));
#else
#error "DirectoryExists not implemented for this platform"
return false;
#endif
}
bool GetFirstFileInDirectory(const char* directory, char* outFilePath, size_t outFilePathSize)
{
#ifdef _WINDOWS64
char searchPath[MAX_PATH];
snprintf(searchPath, MAX_PATH, "%s\\*", directory);
WIN32_FIND_DATAA findData;
HANDLE hFind = FindFirstFileA(searchPath, &findData);
if (hFind == INVALID_HANDLE_VALUE)
{
return false;
}
do
{
if (!(findData.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY))
{
// Found a file, copy its path to the output buffer
snprintf(outFilePath, outFilePathSize, "%s\\%s", directory, findData.cFileName);
FindClose(hFind);
return true;
}
} while (FindNextFileA(hFind, &findData) != 0);
FindClose(hFind);
return false; // No files found in the directory
#else
#error "GetFirstFileInDirectory not implemented for this platform"
return false;
#endif
}

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@@ -1,6 +0,0 @@
#pragma once
bool FileOrDirectoryExists(const char* path);
bool FileExists(const char* path);
bool DirectoryExists(const char* path);
bool GetFirstFileInDirectory(const char* directory, char* outFilePath, size_t outFilePathSize);

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@@ -1561,7 +1561,7 @@ if not exist "$(TargetDir)\savedata" mkdir "$(TargetDir)\savedata"</Command>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<PreprocessorDefinitions>_LARGE_WORLDS;_DEBUG_MENUS_ENABLED;_DEBUG;_CRT_NON_CONFORMING_SWPRINTFS;_CRT_SECURE_NO_WARNINGS;_WINDOWS64;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<CallAttributedProfiling>Disabled</CallAttributedProfiling>
<AdditionalIncludeDirectories>Windows64\Iggy\include;$(ProjectDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>Windows64\Iggy\include;$(ProjectDir);$(ProjectDir)..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<RuntimeTypeInfo>true</RuntimeTypeInfo>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
<BasicRuntimeChecks>Default</BasicRuntimeChecks>
@@ -5585,6 +5585,7 @@ xcopy /q /y /i /s /e $(ProjectDir)Durango\CU $(LayoutDir)Image\Loose\CU</Comman
</None>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\include\lce_filesystem\lce_filesystem.h" />
<ClInclude Include="AbstractContainerScreen.h">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Durango'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_Vita|Durango'">true</ExcludedFromBuild>
@@ -5717,7 +5718,6 @@ xcopy /q /y /i /s /e $(ProjectDir)Durango\CU $(LayoutDir)Image\Loose\CU</Comman
<ClInclude Include="Common\DLC\DLCSkinFile.h" />
<ClInclude Include="Common\DLC\DLCTextureFile.h" />
<ClInclude Include="Common\DLC\DLCUIDataFile.h" />
<ClInclude Include="Common\Filesystem\Filesystem.h" />
<ClInclude Include="Common\GameRules\AddEnchantmentRuleDefinition.h" />
<ClInclude Include="Common\GameRules\AddItemRuleDefinition.h" />
<ClInclude Include="Common\GameRules\ApplySchematicRuleDefinition.h" />
@@ -28322,6 +28322,7 @@ xcopy /q /y /i /s /e $(ProjectDir)Durango\CU $(LayoutDir)Image\Loose\CU</Comman
<ClInclude Include="ZombieRenderer.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\include\lce_filesystem\lce_filesystem.cpp" />
<ClCompile Include="AbstractContainerScreen.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Durango'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_Vita|Durango'">true</ExcludedFromBuild>
@@ -28473,7 +28474,6 @@ xcopy /q /y /i /s /e $(ProjectDir)Durango\CU $(LayoutDir)Image\Loose\CU</Comman
<ClCompile Include="Common\DLC\DLCSkinFile.cpp" />
<ClCompile Include="Common\DLC\DLCTextureFile.cpp" />
<ClCompile Include="Common\DLC\DLCUIDataFile.cpp" />
<ClCompile Include="Common\Filesystem\Filesystem.cpp" />
<ClCompile Include="Common\GameRules\AddEnchantmentRuleDefinition.cpp" />
<ClCompile Include="Common\GameRules\AddItemRuleDefinition.cpp" />
<ClCompile Include="Common\GameRules\ApplySchematicRuleDefinition.cpp" />

View File

@@ -729,8 +729,11 @@
<Filter Include="Windows64\Source Files\Network">
<UniqueIdentifier>{e5d7fb24-25b8-413c-84ec-974bf0d4a3d1}</UniqueIdentifier>
</Filter>
<Filter Include="Common\Source Files\Filesystem">
<UniqueIdentifier>{c79fd64d-7529-4da4-b5f3-2541e084932b}</UniqueIdentifier>
<Filter Include="include">
<UniqueIdentifier>{d8cdea16-28f5-4993-baf8-26a129e50c84}</UniqueIdentifier>
</Filter>
<Filter Include="include\lce_filesystem">
<UniqueIdentifier>{70b1f1aa-fe50-4aab-9a6c-14df8cb1f231}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
@@ -3781,15 +3784,15 @@
<ClInclude Include="Windows64\Network\WinsockNetLayer.h">
<Filter>Windows64\Source Files\Network</Filter>
</ClInclude>
<ClInclude Include="Common\Filesystem\Filesystem.h">
<Filter>Common\Source Files\Filesystem</Filter>
</ClInclude>
<ClInclude Include="Common\Audio\miniaudio.h">
<Filter>Common\Source Files\Audio</Filter>
</ClInclude>
<ClInclude Include="Common\Audio\stb_vorbis.h">
<Filter>Common\Source Files\Audio</Filter>
</ClInclude>
<ClInclude Include="..\include\lce_filesystem\Filce_filesystemlesystem.h">
<Filter>include\lce_filesystem</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="stdafx.cpp">
@@ -5943,8 +5946,8 @@
<ClCompile Include="Windows64\Network\WinsockNetLayer.cpp">
<Filter>Windows64\Source Files\Network</Filter>
</ClCompile>
<ClCompile Include="Common\Filesystem\Filesystem.cpp">
<Filter>Common\Source Files\Filesystem</Filter>
<ClCompile Include="..\include\lce_filesystem\lce_filesystem.cpp">
<Filter>include\lce_filesystem</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>