Merge branch 'main' into feat/replace-4jlibs
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@@ -845,8 +845,9 @@ IUIScene_CreativeMenu::TabSpec::TabSpec(LPCWSTR icon, int descriptionId, int sta
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}
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}
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m_staticPerPage = MAX_SIZE - dynamicItems;
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m_pages = (int)ceil((float)m_staticItems / m_staticPerPage);
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m_staticPerPage = columns;
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const int totalRows = (m_staticItems + columns - 1) / columns;
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m_pages = std::max<int>(1, totalRows - 5 + 1);
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}
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IUIScene_CreativeMenu::TabSpec::~TabSpec()
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@@ -200,7 +200,7 @@ DWORD IQNetPlayer::GetCurrentRtt() { return 0; }
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bool IQNetPlayer::IsHost() { return m_isHostPlayer; }
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bool IQNetPlayer::IsGuest() { return false; }
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bool IQNetPlayer::IsLocal() { return true; }
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PlayerUID IQNetPlayer::GetXuid() { return INVALID_XUID; }
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PlayerUID IQNetPlayer::GetXuid() { return (PlayerUID)(0xe000d45248242f2e + m_smallId); } // todo: restore to INVALID_XUID once saves support this
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extern wstring g_playerName;
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LPCWSTR IQNetPlayer::GetGamertag() { return g_playerName.empty() ? L"Windows" : g_playerName.c_str(); }
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int IQNetPlayer::GetSessionIndex() { return 0; }
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@@ -52,7 +52,7 @@ public:
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static const int CHUNK_SIZE = 16;
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#endif
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static const int CHUNK_Y_COUNT = Level::maxBuildHeight / CHUNK_SIZE;
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#if defined _XBOX_ONE
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#if (defined _XBOX_ONE || defined _WINDOWS64)
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static const int MAX_COMMANDBUFFER_ALLOCATIONS = 2047 * 1024 * 1024; // Changed to 2047. 4J had set to 512.
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#elif defined __ORBIS__
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static const int MAX_COMMANDBUFFER_ALLOCATIONS = 448 * 1024 * 1024; // 4J - added - hard limit is 512 so giving a lot of headroom here for fragmentation (have seen 16MB lost to fragmentation in multiplayer crash dump before)
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File diff suppressed because it is too large
Load Diff
@@ -1272,7 +1272,15 @@ int APIENTRY _tWinMain(_In_ HINSTANCE hInstance,
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}
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}
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// F3 toggles the debug console overlay, F11 toggles fullscreen
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// F1 toggles the HUD, F3 toggles the debug console overlay, F11 toggles fullscreen
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if (KMInput.IsKeyPressed(VK_F1))
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{
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int primaryPad = ProfileManager.GetPrimaryPad();
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unsigned char displayHud = app.GetGameSettings(primaryPad, eGameSetting_DisplayHUD);
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app.SetGameSettings(primaryPad, eGameSetting_DisplayHUD, displayHud ? 0 : 1);
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app.SetGameSettings(primaryPad, eGameSetting_DisplayHand, displayHud ? 0 : 1);
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}
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if (KMInput.IsKeyPressed(VK_F3))
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{
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static bool s_debugConsole = false;
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@@ -61,6 +61,7 @@ This feature is based on [LCEMP](https://github.com/LCEMP/LCEMP/)
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- **Select Item**: `Mouse Wheel` or keys `1` to `9`
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- **Accept or Decline Tutorial hints**: `Enter` to accept and `B` to decline
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- **Game Info (Player list and Host Options)**: `TAB`
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- **Toggle HUD**: `F1`
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- **Toggle Debug Info**: `F3`
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- **Open Debug Overlay**: `F4`
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